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https://github.com/OpenTTD/OpenTTD
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Cleanup: remove command line option for company password
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@@ -831,7 +831,7 @@ public:
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/**
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* Join a client to the server at with the given connection string.
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* The default for the passwords is \c nullptr. When the server or company needs a
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* The default for the passwords is \c nullptr. When the server needs a
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* password and none is given, the user is asked to enter the password in the GUI.
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* This function will return false whenever some information required to join is not
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* correct such as the company number or the client's name, or when there is not
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@@ -843,10 +843,9 @@ public:
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* @param connection_string The IP address, port and company number to join as.
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* @param default_company The company number to join as when none is given.
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* @param join_server_password The password for the server.
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* @param join_company_password The password for the company.
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* @return Whether the join has started.
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*/
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password)
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{
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Debug(net, 9, "NetworkClientConnectGame(): connection_string={}", connection_string);
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@@ -859,7 +858,6 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
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_network_join.connection_string = resolved_connection_string;
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_network_join.company = join_as;
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_network_join.server_password = join_server_password;
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_network_join.company_password = join_company_password;
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if (_game_mode == GM_MENU) {
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/* From the menu we can immediately continue with the actual join. */
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@@ -112,7 +112,6 @@ struct NetworkJoinInfo {
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std::string connection_string; ///< The address of the server to join.
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CompanyID company; ///< The company to join.
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std::string server_password; ///< The password of the server to join.
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std::string company_password; ///< The password of the company to join.
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};
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extern NetworkJoinInfo _network_join;
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@@ -49,7 +49,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientsToSpectators(CompanyID cid);
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "");
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void NetworkClientJoinGame();
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void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
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void NetworkClientSendRcon(const std::string &password, const std::string &command);
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