mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-30 07:34:37 +01:00
Codechange: Use ProviderManager interface to register FontCache factories.
This removes use of #ifdefs to select the appropriate loader, and also replaces FontCache self-registration.
This commit is contained in:
committed by
Peter Nelson
parent
ed1262cab9
commit
140f2b291a
@@ -287,88 +287,101 @@ const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa)
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return this->SetGlyphPtr(key, std::move(new_glyph)).GetSprite();
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}
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static CTFontDescriptorRef LoadFontFromFile(const std::string &font_name)
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{
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if (!MacOSVersionIsAtLeast(10, 6, 0)) return nullptr;
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class CoreTextFontCacheFactory : public FontCacheFactory {
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public:
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CoreTextFontCacheFactory() : FontCacheFactory("coretext", "CoreText font loader") {}
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/* Might be a font file name, try load it. Direct font loading is
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* only supported starting on OSX 10.6. */
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CFAutoRelease<CFStringRef> path;
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/**
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* Loads the TrueType font.
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* If a CoreText font description is present, e.g. from the automatic font
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* fallback search, use it. Otherwise, try to resolve it by font name.
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* @param fs The font size to load.
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*/
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std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
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{
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if (fonttype != FontType::TrueType) return nullptr;
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/* See if this is an absolute path. */
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if (FileExists(font_name)) {
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path.reset(CFStringCreateWithCString(kCFAllocatorDefault, font_name.c_str(), kCFStringEncodingUTF8));
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} else {
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/* Scan the search-paths to see if it can be found. */
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std::string full_font = FioFindFullPath(BASE_DIR, font_name);
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if (!full_font.empty()) {
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path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8));
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FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
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std::string font = GetFontCacheFontName(fs);
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if (font.empty()) return nullptr;
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CFAutoRelease<CTFontDescriptorRef> font_ref;
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if (settings->os_handle != nullptr) {
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font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle)));
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CFRetain(font_ref.get()); // Increase ref count to match a later release.
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}
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}
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if (path) {
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/* Try getting a font descriptor to see if the system can use it. */
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CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false));
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CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get()));
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if (descs && CFArrayGetCount(descs.get()) > 0) {
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CTFontDescriptorRef font_ref = (CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0);
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CFRetain(font_ref);
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return font_ref;
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if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) {
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/* Might be a font file name, try load it. */
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font_ref.reset(LoadFontFromFile(font));
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if (!font_ref) ShowInfo("Unable to load file '{}' for {} font, using default OS font selection instead", font, FontSizeToName(fs));
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}
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}
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return nullptr;
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}
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if (!font_ref) {
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CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, font.c_str(), kCFStringEncodingUTF8));
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/**
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* Loads the TrueType font.
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* If a CoreText font description is present, e.g. from the automatic font
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* fallback search, use it. Otherwise, try to resolve it by font name.
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* @param fs The font size to load.
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*/
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void LoadCoreTextFont(FontSize fs)
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{
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FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
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/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
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* something, no matter the name. As such, we can't use it to check for existence.
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* We instead query the list of all font descriptors that match the given name which
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* does not do this stupid name fallback. */
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CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0));
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CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks));
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CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get()));
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std::string font = GetFontCacheFontName(fs);
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if (font.empty()) return;
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CFAutoRelease<CTFontDescriptorRef> font_ref;
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if (settings->os_handle != nullptr) {
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font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle)));
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CFRetain(font_ref.get()); // Increase ref count to match a later release.
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}
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if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) {
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/* Might be a font file name, try load it. */
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font_ref.reset(LoadFontFromFile(font));
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if (!font_ref) ShowInfo("Unable to load file '{}' for {} font, using default OS font selection instead", font, FontSizeToName(fs));
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}
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if (!font_ref) {
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CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, font.c_str(), kCFStringEncodingUTF8));
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/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
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* something, no matter the name. As such, we can't use it to check for existence.
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* We instead query the list of all font descriptors that match the given name which
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* does not do this stupid name fallback. */
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CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0));
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CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks));
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CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get()));
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/* Assume the first result is the one we want. */
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if (descs && CFArrayGetCount(descs.get()) > 0) {
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font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
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CFRetain(font_ref.get());
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/* Assume the first result is the one we want. */
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if (descs && CFArrayGetCount(descs.get()) > 0) {
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font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0));
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CFRetain(font_ref.get());
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}
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}
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if (!font_ref) {
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ShowInfo("Unable to use '{}' for {} font, using sprite font instead", font, FontSizeToName(fs));
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return nullptr;
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}
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return std::make_unique<CoreTextFontCache>(fs, std::move(font_ref), GetFontCacheFontSize(fs));
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}
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if (!font_ref) {
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ShowInfo("Unable to use '{}' for {} font, using sprite font instead", font, FontSizeToName(fs));
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return;
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private:
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static CTFontDescriptorRef LoadFontFromFile(const std::string &font_name)
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{
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if (!MacOSVersionIsAtLeast(10, 6, 0)) return nullptr;
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/* Might be a font file name, try load it. Direct font loading is
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* only supported starting on OSX 10.6. */
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CFAutoRelease<CFStringRef> path;
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/* See if this is an absolute path. */
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if (FileExists(font_name)) {
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path.reset(CFStringCreateWithCString(kCFAllocatorDefault, font_name.c_str(), kCFStringEncodingUTF8));
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} else {
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/* Scan the search-paths to see if it can be found. */
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std::string full_font = FioFindFullPath(BASE_DIR, font_name);
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if (!full_font.empty()) {
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path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8));
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}
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}
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if (path) {
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/* Try getting a font descriptor to see if the system can use it. */
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CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false));
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CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get()));
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if (descs && CFArrayGetCount(descs.get()) > 0) {
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CTFontDescriptorRef font_ref = (CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0);
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CFRetain(font_ref);
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return font_ref;
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}
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}
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return nullptr;
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}
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new CoreTextFontCache(fs, std::move(font_ref), GetFontCacheFontSize(fs));
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}
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private:
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static CoreTextFontCacheFactory instance;
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};
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/* static */ CoreTextFontCacheFactory CoreTextFontCacheFactory::instance;
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@@ -182,6 +182,6 @@ bool SetFallbackFont(FontCacheSettings *settings, const std::string &language_is
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if (best_font == nullptr) return false;
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callback->SetFontNames(settings, best_font, &best_index);
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InitFontCache(callback->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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FontCache::LoadFontCaches(callback->Monospace() ? FontSizes{FS_MONO} : FONTSIZES_REQUIRED);
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return true;
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}
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@@ -293,99 +293,112 @@ void Win32FontCache::ClearFontCache()
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return allow_fallback && key >= SCC_SPRITE_START && key <= SCC_SPRITE_END ? this->parent->MapCharToGlyph(key) : 0;
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}
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class Win32FontCacheFactory : FontCacheFactory {
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public:
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Win32FontCacheFactory() : FontCacheFactory("win32", "Win32 font loader") {}
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static bool TryLoadFontFromFile(const std::string &font_name, LOGFONT &logfont)
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{
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wchar_t fontPath[MAX_PATH] = {};
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/**
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* Loads the GDI font.
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* If a GDI font description is present, e.g. from the automatic font
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* fallback search, use it. Otherwise, try to resolve it by font name.
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* @param fs The font size to load.
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*/
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std::unique_ptr<FontCache> LoadFont(FontSize fs, FontType fonttype) override
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{
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if (fonttype != FontType::TrueType) return nullptr;
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/* See if this is an absolute path. */
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if (FileExists(font_name)) {
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convert_to_fs(font_name, fontPath);
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} else {
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/* Scan the search-paths to see if it can be found. */
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std::string full_font = FioFindFullPath(BASE_DIR, font_name);
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if (!full_font.empty()) {
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convert_to_fs(font_name, fontPath);
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FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
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std::string font = GetFontCacheFontName(fs);
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if (font.empty()) return nullptr;
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LOGFONT logfont{};
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logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
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logfont.lfCharSet = DEFAULT_CHARSET;
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logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
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logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
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if (settings->os_handle != nullptr) {
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logfont = *(const LOGFONT *)settings->os_handle;
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} else if (font.find('.') != std::string::npos) {
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/* Might be a font file name, try load it. */
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if (!TryLoadFontFromFile(font, logfont)) {
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ShowInfo("Unable to load file '{}' for {} font, using default windows font selection instead", font, FontSizeToName(fs));
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}
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}
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if (logfont.lfFaceName[0] == 0) {
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logfont.lfWeight = StrContainsIgnoreCase(font, " bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
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convert_to_fs(font, logfont.lfFaceName);
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}
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return LoadWin32Font(fs, logfont, GetFontCacheFontSize(fs), font);
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}
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if (fontPath[0] != 0) {
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if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
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/* Try a nice little undocumented function first for getting the internal font name.
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* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
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static LibraryLoader _gdi32("gdi32.dll");
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typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
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static PFNGETFONTRESOURCEINFO GetFontResourceInfo = _gdi32.GetFunction("GetFontResourceInfoW");
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private:
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static std::unique_ptr<FontCache> LoadWin32Font(FontSize fs, const LOGFONT &logfont, uint size, std::string_view font_name)
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{
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HFONT font = CreateFontIndirect(&logfont);
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if (font == nullptr) {
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ShowInfo("Unable to use '{}' for {} font, Win32 reported error 0x{:X}, using sprite font instead", font_name, FontSizeToName(fs), GetLastError());
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return nullptr;
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}
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DeleteObject(font);
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if (GetFontResourceInfo != nullptr) {
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/* Try to query an array of LOGFONTs that describe the file. */
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DWORD len = 0;
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if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
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LOGFONT *buf = (LOGFONT *)new uint8_t[len];
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if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
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logfont = *buf; // Just use first entry.
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return std::make_unique<Win32FontCache>(fs, logfont, size);
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}
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static bool TryLoadFontFromFile(const std::string &font_name, LOGFONT &logfont)
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{
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wchar_t fontPath[MAX_PATH] = {};
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/* See if this is an absolute path. */
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if (FileExists(font_name)) {
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convert_to_fs(font_name, fontPath);
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} else {
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/* Scan the search-paths to see if it can be found. */
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std::string full_font = FioFindFullPath(BASE_DIR, font_name);
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if (!full_font.empty()) {
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convert_to_fs(font_name, fontPath);
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}
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}
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if (fontPath[0] != 0) {
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if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
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/* Try a nice little undocumented function first for getting the internal font name.
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* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
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static LibraryLoader _gdi32("gdi32.dll");
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typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
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static PFNGETFONTRESOURCEINFO GetFontResourceInfo = _gdi32.GetFunction("GetFontResourceInfoW");
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if (GetFontResourceInfo != nullptr) {
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/* Try to query an array of LOGFONTs that describe the file. */
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DWORD len = 0;
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if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
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LOGFONT *buf = (LOGFONT *)new uint8_t[len];
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if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
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logfont = *buf; // Just use first entry.
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}
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delete[](uint8_t *)buf;
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}
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delete[](uint8_t *)buf;
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}
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/* No dice yet. Use the file name as the font face name, hoping it matches. */
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if (logfont.lfFaceName[0] == 0) {
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wchar_t fname[_MAX_FNAME];
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_wsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
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wcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
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logfont.lfWeight = StrContainsIgnoreCase(font_name, " bold") || StrContainsIgnoreCase(font_name, "-bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
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}
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}
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/* No dice yet. Use the file name as the font face name, hoping it matches. */
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if (logfont.lfFaceName[0] == 0) {
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wchar_t fname[_MAX_FNAME];
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_wsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
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wcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
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logfont.lfWeight = StrContainsIgnoreCase(font_name, " bold") || StrContainsIgnoreCase(font_name, "-bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
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}
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}
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return logfont.lfFaceName[0] != 0;
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}
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return logfont.lfFaceName[0] != 0;
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}
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private:
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static Win32FontCacheFactory instance;
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};
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static void LoadWin32Font(FontSize fs, const LOGFONT &logfont, uint size, std::string_view font_name)
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{
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HFONT font = CreateFontIndirect(&logfont);
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if (font == nullptr) {
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ShowInfo("Unable to use '{}' for {} font, Win32 reported error 0x{:X}, using sprite font instead", font_name, FontSizeToName(fs), GetLastError());
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return;
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}
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DeleteObject(font);
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new Win32FontCache(fs, logfont, size);
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}
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/**
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* Loads the GDI font.
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* If a GDI font description is present, e.g. from the automatic font
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* fallback search, use it. Otherwise, try to resolve it by font name.
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* @param fs The font size to load.
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*/
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void LoadWin32Font(FontSize fs)
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{
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FontCacheSubSetting *settings = GetFontCacheSubSetting(fs);
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std::string font = GetFontCacheFontName(fs);
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if (font.empty()) return;
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LOGFONT logfont{};
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logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
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logfont.lfCharSet = DEFAULT_CHARSET;
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logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
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logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
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if (settings->os_handle != nullptr) {
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logfont = *(const LOGFONT *)settings->os_handle;
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} else if (font.find('.') != std::string::npos) {
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/* Might be a font file name, try load it. */
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if (!TryLoadFontFromFile(font, logfont)) {
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ShowInfo("Unable to load file '{}' for {} font, using default windows font selection instead", font, FontSizeToName(fs));
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}
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}
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if (logfont.lfFaceName[0] == 0) {
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logfont.lfWeight = StrContainsIgnoreCase(font, " bold") ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
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convert_to_fs(font, logfont.lfFaceName);
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}
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LoadWin32Font(fs, logfont, GetFontCacheFontSize(fs), font);
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}
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/* static */ Win32FontCacheFactory Win32FontCacheFactory::instance;
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