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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-24 20:54:08 +01:00

Codechange: Declare all IntervalTimers const, which can be const.

This commit is contained in:
frosch
2025-04-27 17:09:01 +02:00
committed by frosch
parent 61cec33be2
commit 0d5b3ebd7f
37 changed files with 60 additions and 60 deletions

View File

@@ -332,7 +332,7 @@ public:
}
/** Redraw the whole window on a regular interval. */
IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
const IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
this->SetDirty();
}};
@@ -605,7 +605,7 @@ public:
Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, static_cast<TownID>(this->window_number), *str);
}
IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) {
const IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) {
/* Refresh after possible snowline change */
this->SetDirty();
}};
@@ -987,7 +987,7 @@ public:
}
/** Redraw the whole window on a regular interval. */
IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
const IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
this->BuildSortTownList();
this->SetDirty();
}};
@@ -1775,7 +1775,7 @@ struct BuildHouseWindow : public PickerWindow {
Command<CMD_PLACE_HOUSE>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), this->house_protected);
}
IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
const IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
/* There are four different 'views' that are random based on house tile position. As this is not
* user-controllable, instead we automatically cycle through them. */
HousePickerCallbacks::sel_view = (HousePickerCallbacks::sel_view + 1) % 4;