1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-21 03:12:41 +01:00

Codechange: Declare all IntervalTimers const, which can be const.

This commit is contained in:
frosch
2025-04-27 17:09:01 +02:00
committed by frosch
parent 61cec33be2
commit 0d5b3ebd7f
37 changed files with 60 additions and 60 deletions

View File

@@ -2104,7 +2104,7 @@ struct MainToolbarWindow : Window {
}
/** Refresh the state of pause / game-speed on a regular interval.*/
IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(30), [this](auto) {
const IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(30), [this](auto) {
if (this->IsWidgetLowered(WID_TN_PAUSE) != _pause_mode.Any()) {
this->ToggleWidgetLoweredState(WID_TN_PAUSE);
this->SetWidgetDirty(WID_TN_PAUSE);
@@ -2471,7 +2471,7 @@ struct ScenarioEditorToolbarWindow : Window {
}
/** Refresh the state of pause / game-speed on a regular interval.*/
IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(30), [this](auto) {
const IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(30), [this](auto) {
if (this->IsWidgetLowered(WID_TE_PAUSE) != _pause_mode.Any()) {
this->ToggleWidgetLoweredState(WID_TE_PAUSE);
this->SetDirty();