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Codechange: Use an enum for vehicle acceleration model.
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@@ -2598,7 +2598,7 @@ struct VehicleDetailsWindow : Window {
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(v->type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL)) {
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const GroundVehicleCache *gcache = v->GetGroundVehicleCache();
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if (v->type == VEH_TRAIN && (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL ||
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GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type == 2)) {
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GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type == VehicleAccelerationModel::Maglev)) {
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DrawString(tr, GetString(STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, gcache->cached_weight, gcache->cached_power, max_speed));
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} else {
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DrawString(tr, GetString(STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE, gcache->cached_weight, gcache->cached_power, max_speed, gcache->cached_max_te));
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