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Codechange: Replace drop down list's default bools with DropDownOptions. (#14837)

Improves maintainability and avoids positional ambiguity.
This commit is contained in:
Peter Nelson
2025-11-29 16:17:44 +00:00
committed by GitHub
parent 2675295675
commit 069833963c
7 changed files with 49 additions and 43 deletions

View File

@@ -81,8 +81,7 @@ struct DropdownWindow : Window {
int selected_click_result = -1; ///< Click result value, from the OnClick handler of the selected item.
uint8_t click_delay = 0; ///< Timer to delay selection.
bool drag_mode = true;
bool instant_close = false; ///< Close the window when the mouse button is raised.
bool persist = false; ///< Persist dropdown menu.
DropDownOptions options; ///< Options for this drop down menu.
int scrolling = 0; ///< If non-zero, auto-scroll the item list (one time).
Point position{}; ///< Position of the topleft corner of the window.
Scrollbar *vscroll = nullptr;
@@ -96,18 +95,16 @@ struct DropdownWindow : Window {
* @param selected Initial selected result of the list.
* @param button Widget of the parent window doing the dropdown.
* @param wi_rect Rect of the button that opened the dropdown.
* @param instant_close Close the window when the mouse button is raised.
* @param wi_colour Colour of the parent widget.
* @param persist Dropdown menu will persist.
* @param options Drop Down options for this menu.
*/
DropdownWindow(Window *parent, DropDownList &&list, int selected, WidgetID button, const Rect wi_rect, bool instant_close, Colours wi_colour, bool persist)
DropdownWindow(Window *parent, DropDownList &&list, int selected, WidgetID button, const Rect wi_rect, Colours wi_colour, DropDownOptions options)
: Window(_dropdown_desc)
, parent_button(button)
, wi_rect(wi_rect)
, list(std::move(list))
, selected_result(selected)
, instant_close(instant_close)
, persist(persist)
, options(options)
{
assert(!this->list.empty());
@@ -133,7 +130,7 @@ struct DropdownWindow : Window {
Point pt = _cursor.pos;
pt.x -= this->parent->left;
pt.y -= this->parent->top;
this->parent->OnDropdownClose(pt, this->parent_button, this->selected_result, this->selected_click_result, this->instant_close);
this->parent->OnDropdownClose(pt, this->parent_button, this->selected_result, this->selected_click_result, this->options.Test(DropDownOption::InstantClose));
/* Set flag on parent widget to indicate that we have just closed. */
NWidgetCore *nwc = this->parent->GetWidget<NWidgetCore>(this->parent_button);
@@ -143,7 +140,7 @@ struct DropdownWindow : Window {
void OnFocusLost(bool closing) override
{
if (!closing) {
this->instant_close = false;
this->options.Reset(DropDownOption::InstantClose);
this->Close();
}
}
@@ -311,7 +308,7 @@ struct DropdownWindow : Window {
if (this->click_delay != 0 && --this->click_delay == 0) {
/* Close the dropdown, so it doesn't affect new window placement.
* Also mark it dirty in case the callback deals with the screen. (e.g. screenshots). */
if (!this->persist) this->Close();
if (!this->options.Test(DropDownOption::Persist)) this->Close();
this->parent->OnDropdownSelect(this->parent_button, this->selected_result, this->selected_click_result);
return;
}
@@ -322,7 +319,7 @@ struct DropdownWindow : Window {
if (!_left_button_clicked) {
this->drag_mode = false;
if (!this->GetDropDownItem(result, click_result)) {
if (this->instant_close) this->Close();
if (this->options.Test(DropDownOption::InstantClose)) this->Close();
return;
}
this->click_delay = 2;
@@ -390,14 +387,12 @@ Dimension GetDropDownListDimension(const DropDownList &list)
* @param button The widget which is passed to Window::OnDropdownSelect and OnDropdownClose.
* Unless you override those functions, this should be then widget index of the dropdown button.
* @param wi_rect Coord of the parent drop down button, used to position the dropdown menu.
* @param instant_close Set to true if releasing mouse button should close the
* list regardless of where the cursor is.
* @param persist Set if this dropdown should stay open after an option is selected.
* @param options Drop Down options for this menu.
*/
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, bool instant_close, bool persist)
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID button, Rect wi_rect, Colours wi_colour, DropDownOptions options)
{
CloseWindowByClass(WC_DROPDOWN_MENU);
new DropdownWindow(w, std::move(list), selected, button, wi_rect, instant_close, wi_colour, persist);
new DropdownWindow(w, std::move(list), selected, button, wi_rect, wi_colour, options);
}
/**
@@ -408,11 +403,9 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID b
* @param button The widget within the parent window that is used to determine
* the list's location.
* @param width Override the minimum width determined by the selected widget and list contents.
* @param instant_close Set to true if releasing mouse button should close the
* list regardless of where the cursor is.
* @param persist Set if this dropdown should stay open after an option is selected.
* @param options Drop Down options for this menu.
*/
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, DropDownOptions options)
{
/* Handle the beep of the player's click. */
SndClickBeep();
@@ -438,7 +431,7 @@ void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID but
}
}
ShowDropDownListAt(w, std::move(list), selected, button, wi_rect, wi_colour, instant_close, persist);
ShowDropDownListAt(w, std::move(list), selected, button, wi_rect, wi_colour, options);
}
/**
@@ -464,5 +457,5 @@ void ShowDropDownMenu(Window *w, std::span<const StringID> strings, int selected
++i;
}
if (!list.empty()) ShowDropDownList(w, std::move(list), selected, button, width);
if (!list.empty()) ShowDropDownList(w, std::move(list), selected, button, width, {});
}