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(svn r27864) [1.7] -Backport from trunk:
- Fix: Add missing game script event for ships arriving at a station [FS#6560] (r27859, r27858) - Fix: StringID truncation to 16 bits broke string remapping test [FS#6555] (r27851) - Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS#5926] (r27846) - Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843) - Fix: Don't consider locks or ship depots as clear water when placing industries (r27841) - Fix: Small news window's fake caption was not sized to fit its text (r27838)
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@@ -28,6 +28,7 @@
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "ai/ai.hpp"
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#include "game/game.hpp"
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#include "pathfinder/opf/opf_ship.h"
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#include "engine_base.h"
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#include "company_base.h"
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@@ -426,6 +427,7 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
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st->index
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);
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AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
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Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
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}
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}
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