/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file base_consist.h Properties for front vehicles/consists. */

#ifndef BASE_CONSIST_H
#define BASE_CONSIST_H

#include "core/enum_type.hpp"
#include "order_type.h"
#include "timer/timer_game_tick.h"

/** Bit numbers in #Vehicle::vehicle_flags. */
enum class VehicleFlag : uint8_t {
	LoadingFinished = 0, ///< Vehicle has finished loading.
	CargoUnloading = 1, ///< Vehicle is unloading cargo.
	BuiltAsPrototype = 2, ///< Vehicle is a prototype (accepted as exclusive preview).
	TimetableStarted = 3, ///< Whether the vehicle has started running on the timetable yet.
	AutofillTimetable = 4, ///< Whether the vehicle should fill in the timetable automatically.
	AutofillPreserveWaitTime = 5, ///< Whether non-destructive auto-fill should preserve waiting times
	StopLoading = 6, ///< Don't load anymore during the next load cycle.
	PathfinderLost = 7, ///< Vehicle's pathfinder is lost.
	ServiceIntervalIsCustom = 8, ///< Service interval is custom.
	ServiceIntervalIsPercent = 9, ///< Service interval is percent.
};
using VehicleFlags = EnumBitSet<VehicleFlag, uint16_t>;

/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
struct BaseConsist {
	std::string name{}; ///< Name of vehicle

	/* Used for timetabling. */
	TimerGameTick::Ticks current_order_time{}; ///< How many ticks have passed since this order started.
	TimerGameTick::Ticks lateness_counter{}; ///< How many ticks late (or early if negative) this vehicle is.
	TimerGameTick::TickCounter timetable_start{}; ///< At what tick of TimerGameTick::counter the vehicle should start its timetable.

	TimerGameTick::TickCounter depot_unbunching_last_departure{}; ///< When the vehicle last left its unbunching depot.
	TimerGameTick::TickCounter depot_unbunching_next_departure{}; ///< When the vehicle will next try to leave its unbunching depot.
	TimerGameTick::Ticks round_trip_time;  ///< How many ticks for a single circumnavigation of the orders.

	uint16_t service_interval = 0; ///< The interval for (automatic) servicing; either in days or %.

	VehicleOrderID cur_real_order_index = 0; ///< The index to the current real (non-implicit) order
	VehicleOrderID cur_implicit_order_index = 0; ///< The index to the current implicit order

	VehicleFlags vehicle_flags{}; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)

	virtual ~BaseConsist() = default;

	void CopyConsistPropertiesFrom(const BaseConsist *src);
	void ResetDepotUnbunching();
};

#endif /* BASE_CONSIST_H */
