From b7600c591b7cc433523d601d0dc9a00cc2a7cf13 Mon Sep 17 00:00:00 2001 From: Maarten Peters Date: Fri, 17 Jun 2016 16:20:09 +0200 Subject: [PATCH] Updated OpenGL renderengine issues (markdown) --- OpenGL-renderengine-issues.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenGL-renderengine-issues.md b/OpenGL-renderengine-issues.md index c43fbe6..8ff0822 100644 --- a/OpenGL-renderengine-issues.md +++ b/OpenGL-renderengine-issues.md @@ -27,7 +27,7 @@ The general problem is that colors or shape of many object get changed by switch - [ ] When you resize the map window an make it larger, the extra, non-used space of the map/park itself gets the same brown color as the surrounding UI instead of the normal black. - [ ] At the people map, only the people get rendered and not the surroundings. - [ ] At the view options dropdown menu all these options cause graphical corruption or instead of ghosts (like when you see through scenery) nothing gets rendered and you just see nothing of the invisible/transparent things anymore. Height marks and invisible people and supports are not affected. -- [ ] Blue patrol area for specific staff person is not renderd and is gray instead of the light blue. (The gray patrol area for all staff is correctly renderd) +- [ ] Blue patrol area for specific staff person is not renderd on flat ground and is gray instead of the light blue. (The gray patrol area for all staff is correctly renderd) _It only gets correctly (blue) renderd at slopes/uneven areas._ ## Vehicle details and options tab icon (maybe one general bug?)