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@@ -44,16 +44,15 @@ The effect of scenery is again calculated in the same manner for every ride. If
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**Effect of proximity on excitement** ([ride_ratings_get_proximity_score](https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/ride/ride_ratings.c?#L1256))
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**Effect of proximity on excitement** ([ride_ratings_get_proximity_score](https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/ride/ride_ratings.c?#L1256))
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This is probably the most interesting routine if only because I never knew this was taken into account. Unfortunately, I'm not quite sure how this method works - it accesses a (presumably global?) array and I don't know where that is initialised. However, it appear that points are awarded for:
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This is probably the most interesting routine if only because I never knew this was taken into account. Unfortunately, I'm not quite sure how this method works - it accesses a (presumably global?) array and I don't know where that is initialised. However, it appear that points are awarded for:
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* Passing close to another point on the track
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* Passing close to another point on the track
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* Passing close to the station
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* Passing close to the station
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* Passing close to the track of a different ride
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* Passing close to the track of a different ride
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* Passing close to paths
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* Passing close to paths
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* Passing close to scenery
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* Passing close to scenery
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* Passing close to water (more points are awarded the closer the track is to the water)
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* Passing close to water (more points are awarded the closer the track is to the water)
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* Passing through a vertical loop
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* Passing through a vertical loop
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* Looping around a path
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* Looping around a path
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* Interlocking loops
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* Interlocking loops
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The score from each of these is totalled up, multiplied by a ride-specific constant, and then added to the excitement rating
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The score from each of these is totalled up, multiplied by a ride-specific constant, and then added to the excitement rating
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