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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-22 07:13:07 +01:00

Remove whitespace, eof newline

Margen67
2021-04-21 16:03:22 -10:00
parent 646ed6d0db
commit aea0d04ae7

@@ -44,16 +44,15 @@ The effect of scenery is again calculated in the same manner for every ride. If
**Effect of proximity on excitement** ([ride_ratings_get_proximity_score](https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/ride/ride_ratings.c?#L1256)) **Effect of proximity on excitement** ([ride_ratings_get_proximity_score](https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/ride/ride_ratings.c?#L1256))
This is probably the most interesting routine if only because I never knew this was taken into account. Unfortunately, I'm not quite sure how this method works - it accesses a (presumably global?) array and I don't know where that is initialised. However, it appear that points are awarded for: This is probably the most interesting routine if only because I never knew this was taken into account. Unfortunately, I'm not quite sure how this method works - it accesses a (presumably global?) array and I don't know where that is initialised. However, it appear that points are awarded for:
* Passing close to another point on the track
* Passing close to another point on the track * Passing close to the station
* Passing close to the station * Passing close to the track of a different ride
* Passing close to the track of a different ride * Passing close to paths
* Passing close to paths * Passing close to scenery
* Passing close to scenery * Passing close to water (more points are awarded the closer the track is to the water)
* Passing close to water (more points are awarded the closer the track is to the water) * Passing through a vertical loop
* Passing through a vertical loop * Looping around a path
* Looping around a path * Interlocking loops
* Interlocking loops
The score from each of these is totalled up, multiplied by a ride-specific constant, and then added to the excitement rating The score from each of these is totalled up, multiplied by a ride-specific constant, and then added to the excitement rating