From a4f32c081042a44aa576129d60ed6b446c99da21 Mon Sep 17 00:00:00 2001 From: Michael Steenbeek Date: Fri, 13 May 2016 10:42:00 +0200 Subject: [PATCH] Updated Features to implement (markdown) --- Features-to-implement.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Features-to-implement.md b/Features-to-implement.md index 252d12c..9b205ea 100644 --- a/Features-to-implement.md +++ b/Features-to-implement.md @@ -1,4 +1,4 @@ -The following is a list of features which are planned by the project team. Do not add features to this list yourself: discuss them on Gitter or open a feature request (under 'Issues'). +The following is a list of features that the project team would like to have in the game at some point. Do not add features to this list yourself: discuss them on Gitter or open a feature request (under 'Issues'). * ~~INI configuration file, stored in _(user's documents)/OpenRCT2_ or _(user's home directory)/.OpenRCT2_ if on UNIX. -I'll start work in this -[jvlomax](https://github.com/jvlomax)~~ * ~~Save screenshot as 8bpp PNG, possibly using LodePNG.~~ @@ -37,4 +37,7 @@ The following is a list of features which are planned by the project team. Do no * ~~Add checkboxes to clear scenery for (include paths, fences / walls, small scenery, large scenery)~~ * Drag a line of path (like track in OpenTTD) * Drag a line or rectangle of wall or roof for very quick scenery construction. -* Cutting, copying, pasting and saving areas of scenery (a bit like saving track designs with scenery, but without the need for the track). \ No newline at end of file +* Cutting, copying, pasting and saving areas of scenery (a bit like saving track designs with scenery, but without the need for the track). + +## Game mechanics +* Make handymen capable of repairing vandalism \ No newline at end of file