From 98cd893132a1f755fe97bd94ec7e2eef1ac24b94 Mon Sep 17 00:00:00 2001 From: darkdemon42 Date: Tue, 12 Aug 2014 10:13:34 -0700 Subject: [PATCH] Updated RCT1 Features not in RCT2 (markdown) --- RCT1-Features-not-in-RCT2.md | 1 + 1 file changed, 1 insertion(+) diff --git a/RCT1-Features-not-in-RCT2.md b/RCT1-Features-not-in-RCT2.md index 97d3403..665217c 100644 --- a/RCT1-Features-not-in-RCT2.md +++ b/RCT1-Features-not-in-RCT2.md @@ -10,6 +10,7 @@ This page tracks features that existed in RCT1 and its expansions, but are not p * In RCT1 you had to complete objectives to unlock more objectives. This would have to be an optional feature as some people prefer all objectives to be available from the beginning. * RCT1 allowed steep hills in the Junior Coaster, which was called Steel Mini Roller Coaster in RCT1. RCT2 effectively split the Steel Mini Roller Coaster up into the Junior Coaster (with the ladybird and log trains, and the spiral lift hill) and Mini Coaster (with steep hills and rocket cars). The spinning cars that were in RCT1 were removed from the game altogether. * In RCT1 the player would choose a track type first and could change the vehicles later. In RCT2 this was mostly removed, requiring the player to choose a vehicle type first and making it impossible to switch later, even though the track type is both technically and realistically the same (easily visible when using a trainer). +* Water in RCT1 was toggleable between transparent and opaque. Using the different options gave the game a very different aesthetic. ###RCT1 Features not in RCT2 that have been added by OpenRCT2