From 927eb9ffe74690481abc2f806c6ba2e1b3294c39 Mon Sep 17 00:00:00 2001 From: Margen67 Date: Sun, 18 Apr 2021 06:26:36 -1000 Subject: [PATCH] update links --- Changes-to-original-game.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Changes-to-original-game.md b/Changes-to-original-game.md index 283ac5a..60a67ab 100644 --- a/Changes-to-original-game.md +++ b/Changes-to-original-game.md @@ -40,7 +40,10 @@ ## New features * Game configuration, cache, scores and screenshots now saved in user documents directory under OpenRCT2. -* [Cheats Window](https://github.com/OpenRCT2/OpenRCT2/wiki/Cheats-Window) (Ctrl-Alt-C for Windows and Linux, Cmd-Ctrl-C for OS X). +* [Cheats](https://github.com/OpenRCT2/OpenRCT2/wiki/Cheats) (Ctrl-Alt-C for Windows and Linux, Cmd-Ctrl-C for macOS). + * Sandbox mode (edit park boundary). + * Toggle support limits (build at any height). + * Toggle disable clearance checks (place things in the same location as other things a.k.a zero clearance). * Screenshot format is now PNG and file names now contain the park name. * Ability to take screenshots of the entire map. * Change game speed via toolbar. @@ -51,13 +54,10 @@ * In-game [[Console]], for advanced features like: * Changing object selection while playing. * Changing research settings while playing. -* Queue line paths can now build along with ordinary paths ([details](http://www.reddit.com/r/rct/comments/3do3m0/openrct2_i_just_added_a_feature_into_openrct2/) here). +* Queue line paths can now build along with ordinary paths ([details](https://www.reddit.com/r/rct/comments/3do3m0/openrct2_i_just_added_a_feature_into_openrct2/) here). * Co-operative multiplayer or spectating. * Multiple clients. * Dedicated server support (headless mode). -* Sandbox mode (edit park boundary). -* Toggle support limits (build at any height). -* Toggle disable clearance checks (place things in the same location as other things a.k.a zero clearance). * Custom title sequences (+ editor window). * Uncapped frame rate (extra draw frames between game ticks will be used to interpolate sprite movement for smoother look). * Hardware display (graphics routed through GPU to enable steam overlay and more compatible video capture).