diff --git a/Settings-in-config.ini.md b/Settings-in-config.ini.md index 5ceee8c..eb44e30 100644 --- a/Settings-in-config.ini.md +++ b/Settings-in-config.ini.md @@ -4,24 +4,24 @@ |option|legal values|default|description| |------|------------|-------|-----------| |`always_show_gridlines`|`true`, `false`|`false`|Whether or not to show the gridlines for each tile| -|`autosave`|`0` (every week), `1` (every 2 weeks), `2` (every month), `3` (every 4 months), `4` (every year), `5` (never)|`2`|How often OpenRCT2 automatically saves. Will be saved as `autosave.sv6` (cannot be changed currrently)| +|`autosave`|`0` (every minute), `1` (every 5 minutes), `2` (every 15 minutes), `3` (every 30 minutes), `4` (every hour), `5` (never)|`1`|How often OpenRCT2 automatically saves. Will be saved as `autosave_YYYY_MM_DD_hh_mm_ss.sv6`| |`confirmation_prompt`|`0` (false), `1` (true)|`0`|Show confirmation prompts, regardless of changes to scenario (typically, RCT2 only prompts if there have been changes). Also adds a prompt before closing the game.| |`construction_marker_colour`|`0` (white), `1` (translucent)|`0`|Changes the color of the construction marker.| -|`currency_format`|`GBP`, `USD`, `FRF`, `DEM`, `JPY`, `ESP`, `ITL`, `NLG`, `SEK`, `EUR`|`USD`|Changes what currency format is used. Purely visual, there is no exchange rate implementation.| +|`currency_format`|`GBP`, `USD`, `FRF`, `DEM`, `JPY`, `ESP`, `ITL`, `NLG`, `SEK`, `EUR`, `KRW`, `RUB`, `CZK`|`GBP`|Changes what currency format is used. Purely visual, there is no exchange rate implementation.| |`edge_scrolling`|`true`, `false`|`true`|Whether or not the screen scrolls when the mouse is at the edge of the window| |`fullscreen_mode`|`0` (windowed), `1` (fullscreen, uses `fullscreen_height` and `fullscreen_width`), `2` (fullscreen, uses desktop resolution)|`0`|Whether or not the game is windowed or fullscreen, and which fullscreen mode to use| |`fullscreen_height`|any positive integer in pixels|native desktop resolution height (e.g. `1080` for 1920x1080)|Controls vertical size of game in fullscreen mode| |`fullscreen_width`|any positive integer in pixels|native desktop resolution width (e.g. `1920` for 1920x1080)|Controls horizontal size of game in fullscreen mode| |`game_path`|full path to the RCT2 installation|varies|The full path to where the original `rct2.exe` is located. This should never be changed unless you know what you're doing.| |`landscape_smoothing`|`true`, `false`|`true`|Whether or not the transitions between two different land types should be "smoothed"| -|`language`|`en-GB`, `en-US`, `de-DE`, `nl-NL`, `fr-FR`, `hu-HU`, `pl-PL`, `es-ES`, `sv-SE`, `it-IT`, `pt-BR`, `zh-Hant`, `zh-Hans`, `fi-FI`|`en-US`|Changes what language is used| -|`measurement_format`|`IMPERIAL`, `METRIC`|`IMPERIAL`|Changes what measurement format is used for distances, speed, etc.| +|`language`|`en-GB`, `en-US`, `de-DE`, `nl-NL`, `fr-FR`, `hu-HU`, `pl-PL`, `es-ES`, `sv-SE`, `it-IT`, `pt-BR`, `zh-Hant`, `zh-Hans`, `fi-FI`, `ko`, `ru-RU`, `cz-CZ`, `jp-JP`|`en-GB`|Changes what language is used| +|`measurement_format`|`IMPERIAL`, `METRIC`, `SI`|`METRIC`|Changes what measurement format is used for distances, speed, etc.| |`play_intro`|`true`, `false`|`false`|Whether or not to play the intro movie| |`save_plugin_data`|`true`, `false`|`false`|Whether or not to save custom object data in scenarios and save games. If a player opens a scenario with custom object data that they do not have, and that object is embedded in the scenario file, the game will automatically install it for them.| |`debugging_tools`|`true`, `false`|`false`|Whether or not to enable debugging tools| |`screenshot_format`|`PNG`, `BMP`|`PNG`|What format to save screenshots in. You should typically not need to change this.| |`show_height_as_units`|`true`, `false`|`false`|Whether or not to show height as either generic units or in whatever format is specified by `measurement_format`| -|`temperature_format`|`FAHRENHEIT`, `CELSIUS`|`FAHRENHEIT`|Changes what format the temperature is displayed in| +|`temperature_format`|`CELSIUS`, `FAHRENHEIT`|`CELSIUS`|Changes what format the temperature is displayed in| |`window_height`|any positive integer in pixels|`480`|Controls vertical size of game in windowed mode| |`window_snap_proximity`|`0` (disabled), any positive integer in pixels|`5`|Determines if in-game windows snap to each other, and if so at what distance| |`window_width`|any positive integer in pixels|`640`|Controls horizontal size of game in windowed mode| @@ -29,11 +29,10 @@ |`uncap_fps`|`true`, `false`|`false`|Whether or not to limit the FPS| |`test_unfinished_tracks`|`true`, `false`|`false`|Whether or not to allow testing of incomplete circuits. Does not work when the coaster is in block section mode.| |`no_test_crashes`|`true`, `false`|`false`|Whether or not trains will crash while the coaster is in test mode| -|`date_format`|`DD/MM/YY`, `MM/DD/YY`|`DD/MM/YY`|Changes what date format is used| +|`date_format`|`DD/MM/YY`, `MM/DD/YY`, `YY/MM/DD`, `YY/DD/MM`|`DD/MM/YY`|Changes what date format is used| |`auto_staff`|`true`, `false`|`false`|Whether or not to automatically place newly hired staff members| |`handymen_mow_default`|`true`, `false`|`false`|Whether or not to make newly hired handymen mow grass by default| |`last_run_version`|the last OpenRCT2 version|any string, in double quotes|Stores the last known version of OpenRCT2| -|`title_sequence`|`3` (RCT2), `4` (OpenRCT2)|`4`|The park sequence to use on the title screen| |`invert_viewport_drag`|`false`, `true`|`false`|Whether or not to invert mouse dragging of the viewport| |`load_save_sort`|`0` (name, ascending), `1` (name, descending), `2` (date, ascending), `3` (date, descending)|`0`|The sorting order to use in the native load/save dialogs| |`minimize_fullscreen_focus_loss`|`true`, `false`|`true`|Whether or not to minimize the game if focus is lost while in fullscreen mode| @@ -46,7 +45,7 @@ |`trap_cursor`|`true`, `false`|`false`|Whether or not to keep the cursor in the window| |`auto_open_shops`|`true`, `false`|`false`|Whether or not to automatically open shops and stalls| |`scenario_select_mode`|`0` (difficulty level), `1` (source game)|`1`|Determines whether to sort scenarios into tabs by their difficulty (RCT2 behavior) or their source game (RCT1 behavior)| -|`scenario_unlocking_behavior`|`true`, `false`|`true`|Whether or not to enable scenario unlocking (RCT1 behavior)| +|`scenario_unlocking_enabled`|`true`, `false`|`true`|Whether or not to enable scenario unlocking (RCT1 behavior)| |`scenario_hide_mega_park`|`true`, `false`|`true`|Whether or not to hide Mega Park| ## [interface] @@ -59,7 +58,7 @@ |`select_by_track_type`|`true`, `false`|`false`|Whether or not to allow switching train type on roller coasters that share the same track type (like in RCT1)| |`console_small_font`|`true`, `false`|`false`|If enabled, the in-game console will use a different font in place of the standard RCT font| |`current_theme`|`"*RCT2"`, `"*RCT1"`, the name of a custom theme, in quotes|`"*RCT2"`|Controls what color scheme is used for the GUI| -|`current_title_sequence`|`"*OPENRCT2"`, `"*RCT2"`, the name of a custom sequence, in quotes|`"*OPENRCT2"`|Controls what color scheme is used for the GUI| +|`current_title_sequence`|`"*OPENRCT2"`, `"*RCT2"`, `*RCT1`, `*RCT1AA`, `*RCT1AALL`, the name of a custom sequence, in quotes|`"*OPENRCT2"`|The park sequence to use on the title screen| |`object_selection_filter_flags`|varies|`2031`|Stores the flags for the filters in the object selection window| ## [sound] @@ -73,17 +72,6 @@ |`music_volume`|any integer between 0 and 100|`100`|Controls the volume of music in-game| |`audio_device`|`""`, the name of a audio device on your computer, in quotes|`""` (Default sound device)|The name of the audio device on your computer that OpenRCT2 will use| -## [cheat] -|option|legal values|default|description| -|------|------------|-------|-----------| -|`fast_lift_hill`|`true`, `false`|`false`|Whether or not to allow setting lift hill speeds past the normal limit (up to 255)| -|`disable_brakes_failure`|`true`, `false`|`false`|Whether or not to disable station brake failures and brake failures| -|`disable_all_breakdowns`|`true`, `false`|`false`|Whether or not to disable all ride breakdowns| -|`unlock_all_prices`|`true`, `false`|`false`|Whether or not to allow setting both an entrance fee and fee per ride| -|`build_in_pause_mode`|`true`, `false`|`false`|Whether or not to allow building while the game is paused. Note that not all construction code is handled by OpenRCT2 yet, so some things won't work| -|`ignore_ride_intensity`|`true`, `false`|`false`|Whether or not guests ignore a ride's intensity and nausea ratings| -|`disable_vandalism`|`true`, `false`|`false`|Whether or not to disable guest vandalism| - ##[twitch] |option|legal values|default|description| |------|------------|-------|-----------| @@ -99,7 +87,8 @@ |------|------------|-------|-----------| |`player_name`|any string, in quotes|`"Player"`|The name of the player for multiplayer| |`default_port`|any integer between 1 and 65535|`11753`|The port to use for multiplayer servers| -|`stay_connected`|`true`, `false`|`false`|Whether or not to stay connected to a multiplayer server, even if an error/desync occurs| +|`default_password`|any string, in quotes|`""`|The password to use for multiplayer servers| +|`stay_connected`|`true`, `false`|`true`|Whether or not to stay connected to a multiplayer server, even if an error/desync occurs| |`advertise`|`true`, `false`|`false`|Whether or not to broadcast the server status on the local network (?)| |`maxplayers`|any positive integer greater than or equal to 1|`16`|The maximum number of clients that can connect| |`server_name`|any string, in double quotes|`"Server"`|The name of the server|