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Updated OpenGL renderengine issues (markdown)
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This page is made to describe all issues with the recent implemented **OpenGL** renderengine into OpenRCT2. _If any of these bugs gets fixed by commiting a fix to the development branch, the commiter has to mark that bug as fixed. If you made a pull request with a fix for a problem, also made a note of the pull request number behind the noted issue here._ Feel free to add more bugs you see in-game with the OpenGL renderengine here.
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This page is made to describe all issues with the recent implemented **OpenGL** renderengine into OpenRCT2. _If any of these bugs gets fixed by commiting a fix to the development branch, the commiter has to mark that bug as fixed. If you made a pull request with a fix for a problem, also make a note of the pull request number behind the noted issue here._ Feel free to add more bugs you see in-game with the OpenGL renderengine to this list.
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# List of bugs
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# List of bugs
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- [ ] UI buttons at the intro screen have a different color and are much more transparent then normal.
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- [ ] UI buttons at the intro screen have a different color and are much more transparent then normal.
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- [ ] Tooltips have a different color and are much more transparent then normal.
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- [ ] Tooltips have a different color and are much more transparent then normal.
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- [ ] The dropdown menus from the toolbar have much darker colour.
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- [ ] The dropdown menus from the toolbar have much darker colour.
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- [ ] When it starts raining, everything except the UI gets gray. This changes back to normal after the rain ends.
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- [ ] When it starts raining, everything, except the UI, turns gray. This changes back to normal after the rain ends.
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- [ ] The water in the lakes is much darker and has no animation.
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- [ ] The water in the lakes is much darker and has no animation.
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- [ ] The water at water attractions like the log flume has no animation.
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- [ ] The water at water attractions like the log flume has no animation.
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- [ ] When saving track design with scenery you see severe graphical corruption. Especially notable if you move over the map.
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- [ ] When saving track design with scenery you see severe graphical corruption. Especially notable if you move over the map.
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- [ ] Only the vehicles of the rides (red stripes) get rendered at the map of rides and stalls.
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- [ ] Only the vehicles of the rides (red stripes) get rendered at the map of rides and stalls.
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- [ ] When you resize the map window an make it larger, the extra, non-used space of the map/park itself gets the same brown color as the surrounding UI instead of the normal black.
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- [ ] When you resize the map window an make it larger, the extra, non-used space of the map/park itself gets the same brown color as the surrounding UI instead of the normal black.
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- [ ] At the people map, only the people get rendered and not the surroundings.
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- [ ] At the people map, only the people get rendered and not the surroundings.
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- [ ] At the view options dropdown menu all these options cause graphical corruption or instead of ghosts (like when you see through scenery) gets not rendered and you just see nothing of the invisible things anymore. Height marks and invisible people and supports are not affected.
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- [ ] At the view options dropdown menu all these options cause graphical corruption or instead of ghosts (like when you see through scenery) nothing gets rendered and you just see nothing of the invisible/transparent things anymore. Height marks and invisible people and supports are not affected.
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- [ ] Opening the viewport of an attraction that uses supports causes severe graphical corruption inside and near the viewport window.
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- [ ] Opening the viewport of an attraction that uses supports causes severe graphical corruption inside and near the viewport window.
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- [ ] All abstract theming (including abraction theming scenery and entrance theme) are not transparent any more and have a much darker colour.
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- [ ] All abstract theming (including abraction theming scenery and entrance theme) are not transparent any more and have a much darker colour.
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- [ ] Scaling doesn't seem to be affected by scaling quality options.
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- [ ] Scaling doesn't seem to be affected by scaling quality options.
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