From 0b267e7d77b3218f178223ea4ee5210722917928 Mon Sep 17 00:00:00 2001 From: ZeeMaji <42477864+ZeeMaji@users.noreply.github.com> Date: Fri, 28 Feb 2025 19:40:34 -0500 Subject: [PATCH] Add extra info to RCT1 vehicles section to note only the spinning cars are missing presently. --- RCT1-Features-not-in-RCT2.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/RCT1-Features-not-in-RCT2.md b/RCT1-Features-not-in-RCT2.md index e3fb85c..b9a9828 100644 --- a/RCT1-Features-not-in-RCT2.md +++ b/RCT1-Features-not-in-RCT2.md @@ -33,7 +33,7 @@ Steel mini coaster with steep tracks & reverse-incline launched shuttle mode | I Stand-up coaster with different banking angle & extra operating modes | Implemented as the Classic Stand-up Roller Coaster | Wooden twister roller coaster with different banking angle | Implemented as the Classic Wooden Twister Roller Coaster | ---- | -------- | ----- -RCT1 vehicles | | In Progress +RCT1 vehicles | | In Progress, only the Spinning Cars for the classic mini roller coaster are missing. Every other RCT1 vehicle has been implemented. --- * [Some paths are not in RCT2.](https://www.reddit.com/r/rct/comments/2cb121/rct_1_footpaths_in_rct_2/) Also, RCT1 allowed the player to [mix and match supports](https://i.imgur.com/HEZ0OXA.jpg) and paths. RCT2 pairs paths with supports and a queue line. Additional paths that recreate the potential paths possible in RCT1 could be made and inserted into RCT2 with the Visual Pathmaker. (https://forums.rctspace.com/index.php?showtopic=8278) * Many ground types that were in RCT1, such as the rusted sides, are removed in RCT2 and instead added as walls. This removed some features such as using them for underground tunnels.