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Made a typo.
2
Maps.md
2
Maps.md
@@ -55,7 +55,7 @@ Depending on if the path is a queue or not modifies the structure.
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| 0 | Type | `0b??YY_YY2Q` where Q is set if it is a queue, 2 is set when the path is 2+ sections wide (stops peeps from thinking its a junction)
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| 4 | Path Type | `0bTTTT_QSDD` where T is the type of path (0-15 from the paths available in the scenario), Q is set when it's the last path-element in a queue (the one with a banner), S is set if the path is sloped, and D stores the direction of the path. See [[Path Object]]
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| 5 | Additions | `0bG?SS_AAAA` where G is set for for ghosts, A is the type of addition (See rct_path_bit_scenery_entry), and S is the station number (rides can have up to 4 sets of stations).
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| 5 | Additions | `0bG?SS_AAAA` where G is set for ghosts, A is the type of addition (See rct_path_bit_scenery_entry), and S is the station number (rides can have up to 4 sets of stations).
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| 6 | Edges | `0bCCCC_SSSS` where C are bits indicating if the corners are connected and S are bits indicating whether the edges are connected.
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| 7 | Additions Status | For each of the 4 edges there are 2 bits to indicate if seat occupied (1 for occupied) / bin fullness (0 for full, 3 for empty).
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| 7 | Ride Index | Index of the ride that the queue is connected to 0xFF for nothing.
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