mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
- Feature: [#4418] Allow steep slopes on the side-friction roller coaster. - Feature: [#7726] Add shortcut to advance one tick. - Feature: [#7956, #7964] Add sprite font glyphs for Hungarian and some Czech letters. - Feature: [#7971] Toolbox option to open custom content folder. - Feature: [#7980] Allow data path for RCT1 to be specified by a command line argument. - Feature: [#8073] Auto-upload minidumps to backtrace.io (optional, MSVC/Windows only) - Feature: [#8078] Add save_park command to in-game console. - Feature: [#8080] New console variable "current_rotation" to get or set view rotation. - Feature: [#8098] Glyph for Russian rouble sign. - Feature: [#8099] Add Powered Launch mode to Inverted RC (for RCT1 parity). - Feature: [#8190] Allow building footpaths on 'corner down' terrain. - Feature: [#8191] Allow building on-ride photos and water S-bends on the Water Coaster. - Feature: [#8259] Add say command to in-game console. - Feature: [#8374] Add replay system. - Feature: [#8377] Add option to adjust amount of autosaves to keep. - Feature: [#8458] Add sprite sorting benchmark. - Feature: [#8583] Add boosters to water coaster. - Feature: [#8648] Add optional chat button to top toolbar in multiplayer games. - Feature: [#8652] Add network window including a graph for data usage visualisation. - Feature: [#8670] Add ability to download missing objects when loading a park. - Change: [#7961] Add new object types: station, terrain surface, and terrain edge. - Change: [#8222] The climate setting has been moved from objective options to scenario options. - Change: [#8718] Allow TARMAC object to be removed when running the `remove_unused_objects` command. - Change: [#8718] No longer require the generic scenery groups and tarmac footpath to be checked when creating a scenario. - Change: [#8734] Disable kick button in multiplayer window when unable to use it. - Fix: [#3832] Changing the colour scheme of track pieces does not work in multiplayer. - Fix: [#4094] Coasters with long flat-to-steep pieces offer them in diagonal mode (original bug). - Fix: [#5684] Player list can desync between clients and server and can crash. - Fix: [#6191] OpenRCT2 fails to run when the path has an emoji in it. - Fix: [#7439] Placement messages have mixed strings - Fix: [#7473] Disabling sound effects also disables "Disable audio on focus loss". - Fix: [#7536] Android builds fail to start. - Fix: [#7689] Deleting 0-tile maze gives a MONEY32_UNDEFINED (negative) refund. - Fix: [#7828] Copied entrances and exits stay when demolishing ride. - Fix: [#7945] Client IP address is logged as `(null)` in server logs. - Fix: [#7952] Performance drop caused by code refactor. - Fix: [#7954] Key validation fails on Windows due to non-ASCII user / player name. - Fix: [#7975] Inspection flag not cleared for rides which are set to never be inspected (original bug). - Fix: [#7985] Giant Screenshot ignores 'Map rendering' settings. - Fix: [#7987] Broken track designs increase money by MONEY32_UNDEFINED. - Fix: [#7991] Scenery and footpaths on Construction Rights tiles can be deleted using Clear Scenery. - Fix: [#8034] Vanilla sprites are broken when making screenshots from command line. - Fix: [#8045] Crash when switching between languages. - Fix: [#8062] In multiplayer warnings for unstable cheats are shown when disabling them. - Fix: [#8090] Maze designs saved incorrectly. - Fix: [#8101] Title sequences window flashes after opening. - Fix: [#8120] Crash trying to place peep spawn outside of map. - Fix: [#8121] Crash Renaming park with server logging enabled. - Fix: [#8139] Buying land costs money when the game is in "no money" mode. - Fix: [#8141] Attempting to build entrance/exit on station 2 does not work. - Fix: [#8142] Reliability of mazes and crooked houses can go below 100%. - Fix: [#8187] Cannot set land ownership over ride entrances or exits in sandbox mode. - Fix: [#8200] Incorrect behaviour when removing entrances and exits that are on the same tile. - Fix: [#8204] Crash when tile element has no surface elements. - Fix: [#8264] Rides and scenery placeable outside of map with ZC and Sandbox mode enabled. - Fix: [#8335] Rides with arbitrary ride types can crash the game when they break down. - Fix: [#8358] Infinite loop when changing vehicle count on stopped ride. - Fix: [#8402] Crash closing a window in some cases. - Fix: [#8431] Crash when game action logging is enabled. - Fix: [#8433] Crash if master server response is not valid JSON. - Fix: [#8434] Crash if curl_easy_init fails. - Fix: [#8443] Crash when selecting the current vehicle for ride that has none available. - Fix: [#8456] Junior booster track piece doesn't connect properly. - Fix: [#8464] Crash on game shutdown. - Fix: [#8469] Crash modifying colour on hacked rides. - Fix: [#8508] Underground roto-drop is not going up. - Fix: [#8555] Multiplayer window text limits are not computed properly. - Fix: [#8572] Steel Twister track pieces ID 64 and 65 drawn incorrectly. - Fix: [#8585] Part of track missing on air powered vertical coaster. - Fix: [#8588] Guest list scrolling breaks above ~2000 guests. - Fix: [#8591] Game loop does not run at a consistent tick rate of 40 Hz. - Fix: [#8647] Marketing campaigns check for entry fees below £1 (original bug). - Fix: [#8653] Crash when peeps attempt to enter a ride with no vehicles. - Fix: [#8720] Desync due to boats colliding with ghost pieces. - Fix: [#8739] Savegame from original game crashes when cruising through map. - Fix: [#8742] Access violation in vehicle_update_sound_params. - Fix: [#8804] Raising water shows money effect at the bottom rather than new height. - Fix: [#8811] Some fields in the sv6 save file not being copied correctly. - Fix: [#8824] Invalid read in footpath_chain_ride_queue. - Improved: [#2940] Allow mouse-dragging to set patrol area (Singleplayer only). - Improved: [#7730] Draw extreme vertical and lateral Gs red in the ride window's graph tab. - Improved: [#7930] Automatically create folders for custom content. - Improved: [#7980] Show the full path of the scenario in the scenario select window. - Improved: [#7993] Allow assigning a keyboard shortcut for opening the tile inspector. - Improved: [#8107] Support Discord release of RCT2. - Improved: [#8491] Highlight entrance and exit with different colours in track design previews. - Improved: Almost completely new Hungarian translation. - Removed: [#7929] Support for scenario text objects.
295 lines
15 KiB
XML
295 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Main msbuild project for OpenRCT2 -->
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<!-- Inputs (/p: or environment variables)
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- OPENRCT2_BUILD_SERVER
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- GIT_TAG
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- GIT_BRANCH
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- GIT_COMMIT_SHA1
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- GIT_DESCRIBE
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- OPENRCT2_ORG_TOKEN
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- NO_NSIS: set to true to prevent the NSIS installer building
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-->
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="PublishAll">
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<!-- Import custom build tasks -->
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<Import Project="openrct2.targets" />
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<PropertyGroup>
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<Configuration Condition="'$(Configuration)'==''">Debug</Configuration>
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<Platform Condition="'$(PLATFORM)'==''">x64</Platform>
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<GIT_COMMIT_SHA1_SHORT Condition="'$(GIT_COMMIT_SHA1)'!=''">$(GIT_COMMIT_SHA1.Substring(0, 7))</GIT_COMMIT_SHA1_SHORT>
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<Version>0.2.2</Version>
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<VersionExtra Condition="'$(GIT_BRANCH)'!=''">-$(GIT_BRANCH)-$(GIT_COMMIT_SHA1_SHORT)</VersionExtra>
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<VersionExtra Condition="'$(GIT_TAG)'!=''"></VersionExtra>
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<TargetLibsVersion>16</TargetLibsVersion>
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<!-- Set dynamic OpenRCT2 #defines -->
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<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(BUILD_SERVER)'!=''">/D "OPENRCT2_BUILD_SERVER=\"$(BUILD_SERVER)\"" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
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<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(GIT_BRANCH)'!=''">/D "OPENRCT2_BRANCH=\"$(GIT_BRANCH)\"" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
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<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(GIT_COMMIT_SHA1)'!=''">/D "OPENRCT2_COMMIT_SHA1=\"$(GIT_COMMIT_SHA1)\"" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
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<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(GIT_COMMIT_SHA1_SHORT)'!=''">/D "OPENRCT2_COMMIT_SHA1_SHORT=\"$(GIT_COMMIT_SHA1_SHORT)\"" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
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<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(GIT_DESCRIBE)'!=''">/D "OPENRCT2_VERSION_TAG=\"$(GIT_DESCRIBE)\"" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
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<OPENRCT2_CL_ADDITIONALOPTIONS Condition="'$(Configuration)'=='Release'">/D "USE_BREAKPAD" $(OPENRCT2_CL_ADDITIONALOPTIONS)</OPENRCT2_CL_ADDITIONALOPTIONS>
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<RootDir>$(MsBuildThisFileDirectory)</RootDir>
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<DistDir>$(RootDir)distribution\</DistDir>
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<ArtifactsDir>$(RootDir)artifacts\</ArtifactsDir>
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<TargetDir>$(RootDir)bin\</TargetDir>
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<NsisScript>$(DistDir)windows\install.nsi</NsisScript>
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<OutputExe>$(TargetDir)openrct2.exe</OutputExe>
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<OutputCom>$(TargetDir)openrct2.com</OutputCom>
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<OutputDll>$(TargetDir)openrct2.dll</OutputDll>
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<g2Output>$(TargetDir)data\g2.dat</g2Output>
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<PublishPostfix>-$(Configuration)-$(Platform)</PublishPostfix>
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<PublishPostfix Condition="'$(GIT_COMMIT_SHA1_SHORT)'!=''">$(PublishPostfix)-$(GIT_COMMIT_SHA1_SHORT)</PublishPostfix>
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<PublishPostfix>$(PublishPostfix.ToLower())</PublishPostfix>
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<PublishZip>$(ArtifactsDir)openrct2-portable$(PublishPostfix).zip</PublishZip>
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<PublishSymbolsZip Condition="'$(GIT_COMMIT_SHA1_SHORT)'==''">$(ArtifactsDir)openrct2-symbols$(PublishPostfix).zip</PublishSymbolsZip>
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<PublishSymbolsZip Condition="'$(GIT_COMMIT_SHA1_SHORT)'!=''">$(ArtifactsDir)openrct2-symbols$(PublishPostfix).zip</PublishSymbolsZip>
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<PublishInstallerExe>$(ArtifactsDir)openrct2-installer$(PublishPostfix).exe</PublishInstallerExe>
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<UploadFilename>OpenRCT2-$(Version)$(VersionExtra)-windows-$(Platform.ToLower())</UploadFilename>
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<!-- Set openrct2.sln properties -->
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<SlnProperties>$(SlnProperties);Platform=$(Platform)</SlnProperties>
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<SlnProperties Condition="'$(BUILD_SERVER)'!=''">$(SlnProperties);OPENRCT2_CL_ADDITIONALOPTIONS=$(OPENRCT2_CL_ADDITIONALOPTIONS)</SlnProperties>
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</PropertyGroup>
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<!-- 3rd party libraries / dependencies -->
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<PropertyGroup>
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<DependenciesCheckFile>$(RootDir).dependencies</DependenciesCheckFile>
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<LibsUrl Condition="'$(Platform)'=='Win32'">https://github.com/OpenRCT2/Dependencies/releases/download/v19/openrct2-libs-v19-x86-windows-static-winssl.zip</LibsUrl>
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<LibsSha1 Condition="'$(Platform)'=='Win32'">c0a49dfb7a0b4175c5b5003922f8a5c4b4589132</LibsSha1>
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<LibsUrl Condition="'$(Platform)'=='x64'">https://github.com/OpenRCT2/Dependencies/releases/download/v19/openrct2-libs-v19-x64-windows-static-winssl.zip</LibsUrl>
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<LibsSha1 Condition="'$(Platform)'=='x64'">623cb9199da328e55ee9c7f5e1135ceab43cc6b9</LibsSha1>
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<GtestVersion>2fe3bd994b3189899d93f1d5a881e725e046fdc2</GtestVersion>
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<GtestUrl>https://github.com/google/googletest/archive/$(GtestVersion).zip</GtestUrl>
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<GtestSha1>058b9df80244c03f1633cb06e9f70471a29ebb8e</GtestSha1>
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<TitleSequencesUrl>https://github.com/OpenRCT2/title-sequences/releases/download/v0.1.2/title-sequence-v0.1.2.zip</TitleSequencesUrl>
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<TitleSequencesSha1>1136ef92bfb05cd1cba9831ba6dc4a653d87a246</TitleSequencesSha1>
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<ObjectsUrl>https://github.com/OpenRCT2/objects/releases/download/v1.0.9/objects.zip</ObjectsUrl>
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<ObjectsSha1>be0bcb454505e4f7c56d21d6804f81faf8a0a652</ObjectsSha1>
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</PropertyGroup>
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<ItemGroup>
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<g2Inputs Include="$(RootDir)resources\g2\*" />
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</ItemGroup>
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<ItemGroup Label="Symbol Items">
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<SymbolItems Include="$(OutputExe)" />
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<SymbolItems Include="$(OutputCom)" />
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<SymbolItems Include="$(OutputDll)" />
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<SymbolItems Include="$(TargetDir)openrct2-dll.pdb" />
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<SymbolItems Include="$(TargetDir)openrct2-win.pdb" />
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</ItemGroup>
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<ItemGroup Label="Publish Items">
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<PublishItems Include="$(OutputExe)" />
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<PublishItems Include="$(OutputCom)" />
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<PublishItems Include="$(OutputDll)" />
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<PublishItems Include="$(TargetDir)data" />
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<PublishItems Include="$(DistDir)changelog.txt" />
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<PublishItems Include="$(DistDir)readme.txt" />
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<PublishItems Include="$(RootDir)contributors.md" />
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<PublishItems Include="$(RootDir)licence.txt" />
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</ItemGroup>
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<ItemGroup Label="Upload Artifacts">
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<UploadArtifacts Include="$(PublishZip)">
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<Name>$(UploadFilename).zip</Name>
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<FlavourId Condition="'$(Platform)'=='Win32'">1</FlavourId>
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<FlavourId Condition="'$(Platform)'=='x64'">6</FlavourId>
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</UploadArtifacts>
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<UploadArtifacts Include="$(PublishInstallerExe)">
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<Name>$(UploadFilename).exe</Name>
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<FlavourId Condition="'$(Platform)'=='Win32'">2</FlavourId>
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<FlavourId Condition="'$(Platform)'=='x64'">7</FlavourId>
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</UploadArtifacts>
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<UploadArtifacts Include="$(PublishSymbolsZip)">
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<Name>$(UploadFilename)-symbols.zip</Name>
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<FlavourId Condition="'$(Platform)'=='Win32'">5</FlavourId>
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<FlavourId Condition="'$(Platform)'=='x64'">10</FlavourId>
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</UploadArtifacts>
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</ItemGroup>
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<Target Name="DownloadLibs">
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<!-- libs -->
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<DownloadDependency Name="Libs"
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Url="$(LibsUrl)"
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Sha1="$(LibsSha1)"
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CheckFile="$(DependenciesCheckFile)"
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OutputDirectory="$(RootDir)lib\$(Platform)" />
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<!-- googletest -->
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<DownloadDependency Name="googletest"
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Url="$(GtestUrl)"
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Sha1="$(GtestSha1)"
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CheckFile="$(DependenciesCheckFile)"
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OutputDirectory="$(RootDir)lib" />
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<PropertyGroup>
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<GtestSrc>$(RootDir)lib\googletest-$(GtestVersion)</GtestSrc>
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<GtestDst>$(RootDir)lib\googletest</GtestDst>
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</PropertyGroup>
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<Exec Command="cmd /c "if exist "$(GtestSrc)" ( rmdir /S /Q "$(GtestDst)" 2> nul & move "$(GtestSrc)" "$(GtestDst)" )"" />
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</Target>
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<Target Name="Clean">
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<PropertyGroup>
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<SlnProperties>$(SlnProperties);Configuration=$(Configuration)</SlnProperties>
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</PropertyGroup>
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<ItemGroup>
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<CleanItems Include="$(OutputCom)" />
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<CleanItems Include="$(g2Output)" />
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<CleanItems Include="$(ArtifactsDir)openrct2-installer-$(Configuration)-$(Platform)*.exe" />
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<CleanItems Include="$(ArtifactsDir)openrct2-portable-$(Configuration)-$(Platform)*.zip" />
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<CleanItems Include="$(ArtifactsDir)openrct2-symbols-$(Configuration)-$(Platform)*.zip" />
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</ItemGroup>
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<Delete Files="@(CleanItems)" />
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<RemoveDir Directories="$(TargetDir)data" />
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<MSBuild Projects="openrct2.sln" Targets="Clean" Properties="$(SlnProperties)" />
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</Target>
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<Target Name="BeforeBuild" BeforeTargets="Build;Rebuild" DependsOnTargets="DownloadLibs">
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<PropertyGroup>
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<BuildString Condition="'$(GIT_COMMIT_SHA1_SHORT)'!=''">$(GIT_COMMIT_SHA1_SHORT)</BuildString>
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<BuildString Condition="'$(GIT_BRANCH)'!=''">$(BuildString) ($(GIT_BRANCH))</BuildString>
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<BuildString Condition="'$(GIT_DESCRIBE)'!=''">$(BuildString) ($(GIT_DESCRIBE))</BuildString>
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</PropertyGroup>
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<ItemGroup>
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<DataItems Include="$(RootDir)data\**\*" />
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</ItemGroup>
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<Message Condition="'$(BuildString)'!=''" Text="Building $(BuildString)" Importance="high" />
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<Copy SourceFiles="@(CopyItems)" DestinationFolder="$(TargetDir)" SkipUnchangedFiles="true" />
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<Copy SourceFiles="@(DataItems)" DestinationFolder="$(TargetDir)data\%(RecursiveDir)" SkipUnchangedFiles="true" />
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</Target>
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<Target Name="Build">
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<PropertyGroup>
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<SlnProperties>$(SlnProperties);Configuration=$(Configuration)</SlnProperties>
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</PropertyGroup>
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<Message Text="SlnProperties: $(SlnProperties)" />
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<MSBuild Projects="openrct2.sln" Targets="Build" Properties="$(SlnProperties)" />
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</Target>
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<Target Name="Rebuild">
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<PropertyGroup>
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<SlnProperties>$(SlnProperties);Configuration=$(Configuration)</SlnProperties>
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</PropertyGroup>
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<Message Text="SlnProperties: $(SlnProperties)" />
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<MSBuild Projects="openrct2.sln" Targets="Rebuild" Properties="$(SlnProperties)" />
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</Target>
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<Target Name="Test">
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<!-- Scan repositories prior to running tests as it can take a while -->
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<Message Text="Building OpenRCT2 repository indexes..." Importance="high" />
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<Exec Command="$(TargetDir)openrct2.exe scan-objects"
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WorkingDirectory="$(TargetDir)"
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StandardOutputImportance="normal" />
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<Message Text="Running tests..." Importance="high" />
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<Exec Command="$(TargetDir)tests.exe "--gtest_output=xml:$(ArtifactsDir)test-results.xml""
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WorkingDirectory="$(TargetDir)" />
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</Target>
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<!-- Target to build g2.dat containing OpenRCT2 sprites -->
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<Target Name="g2" AfterTargets="Build" Inputs="@(g2Inputs)" Outputs="$(g2Output)"
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Condition="'$(TestConfig)'!='true'">
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<Message Text="Building g2.dat..." Importance="high" />
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<Exec Command=""$(OutputExe)" sprite build "$(g2Output)" "$(RootDir)resources\g2\sprites.json""
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StandardOutputImportance="normal" />
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</Target>
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<!-- Target to create openrct2.exe (windows) and openrct2.com (console) -->
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<Target Name="CreateGUI" DependsOnTargets="Build" AfterTargets="Build" Inputs="$(OutputExe)" Outputs="$(OutputCom)">
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<Copy SourceFiles="$(OutputExe)" DestinationFiles="$(OutputCom)" />
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<Exec Command="editbin /subsystem:console "$(OutputCom)"" />
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<Exec Command="editbin /subsystem:windows "$(OutputExe)"" />
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</Target>
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<!-- Target to download the title sequences -->
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<Target Name="DownloadTitleSequences" AfterTargets="Build">
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<DownloadDependency Name="TitleSequences"
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Url="$(TitleSequencesUrl)"
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Sha1="$(TitleSequencesSha1)"
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CheckFile="$(DependenciesCheckFile)"
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OutputDirectory="$(TargetDir)data\title" />
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</Target>
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<!-- Target to download the objects -->
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<Target Name="DownloadObjects" AfterTargets="Build">
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<DownloadDependency Name="Objects"
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Url="$(ObjectsUrl)"
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Sha1="$(ObjectsSha1)"
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CheckFile="$(DependenciesCheckFile)"
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OutputDirectory="$(TargetDir)data\object" />
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</Target>
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<!-- Target to publish OpenRCT2 as a portable zip -->
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<Target Name="PublishPortable" DependsOnTargets="Build;g2" Inputs="@(PublishItems)" Outputs="$(PublishZip)"
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Condition="'$(TestConfig)'!='true'">
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<MakeDir Directories="$(ArtifactsDir)" />
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<Message Importance="high" Text="Creating $([System.IO.Path]::GetFileName($(PublishZip)))..." />
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<_7z Output="$(PublishZip)" Inputs="@(PublishItems)" />
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</Target>
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<!-- Target to publish the OpenRCT2 debug symbols -->
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<Target Name="PublishSymbols" DependsOnTargets="Build" Inputs="@(SymbolItems)" Outputs="$(PublishSymbolsZip)"
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Condition="'$(TestConfig)'!='true'">
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<MakeDir Directories="$(ArtifactsDir)" />
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<Message Importance="high" Text="Creating $([System.IO.Path]::GetFileName($(PublishSymbolsZip)))..." />
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<_7z Output="$(PublishSymbolsZip)" Inputs="@(SymbolItems)" />
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</Target>
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<!-- Target to publish the OpenRCT2 as an NSIS installer -->
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<Target Name="PublishInstaller"
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DependsOnTargets="Build;g2"
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Inputs="@(PublishItems);$(NsisScript)"
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Outputs="$(PublishInstallerExe)"
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Condition="'$(NO_NSIS)'!='true' AND '$(TestConfig)'!='true'">
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<PropertyGroup>
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<PublishInstallerExeName>$([System.IO.Path]::GetFilename($(PublishInstallerExe)))</PublishInstallerExeName>
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</PropertyGroup>
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<MakeDir Directories="$(ArtifactsDir)" />
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<!-- Create the installer -->
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<Message Text="Building Windows Installer (NSIS script)" Importance="high" />
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<Exec Command="makensis /DOUTFILE=$(PublishInstallerExe) ^
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/DAPPV_MAIN=$(Version) ^
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/DAPPV_EXTRA=$(VersionExtra) ^
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/DPLATFORM=$(Platform) ^
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$(NsisScript)"
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StandardOutputImportance="normal" />
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</Target>
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<Target Name="PublishAll"
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DependsOnTargets="PublishSymbols;PublishPortable;PublishInstaller" />
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<!-- Target to upload the artifacts to OpenRCT2.org -->
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<Target Name="UploadArtifacts" DependsOnTargets="PublishAll"
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Condition="'$(TestConfig)'!='true'">
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<PropertyGroup>
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<UploadLink>https://openrct2.org/altapi/?command=push-build</UploadLink>
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<UploadFileNameShort>%(UploadArtifacts.Filename)%(UploadArtifacts.Extension)</UploadFileNameShort>
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<UploadGitBranch>master</UploadGitBranch>
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<UploadGitBranch Condition="'$(GIT_BRANCH)'!=''">$(GIT_BRANCH)</UploadGitBranch>
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</PropertyGroup>
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<Message Text="Uploading $(UploadFileNameShort)" Importance="high" />
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<Error Condition="'$(OPENRCT2_ORG_TOKEN)'==''" Text="OPENRCT2_ORG_TOKEN not set." />
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<Error Condition="'$(GIT_COMMIT_SHA1)'==''" Text="GIT_COMMIT_SHA1 not set." />
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<Exec EchoOff="true" Command="curl.exe -s -o - ^
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--form "key=$(OPENRCT2_ORG_TOKEN)" ^
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--form "fileName=%(UploadArtifacts.Name)" ^
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--form "version=$(Version)" ^
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|
--form "gitHash=$(GIT_COMMIT_SHA1)" ^
|
|
--form "gitBranch=$(UploadGitBranch)" ^
|
|
--form "flavourId=%(UploadArtifacts.FlavourId)" ^
|
|
--form "file=@%(UploadArtifacts.Identity)" ^
|
|
"$(UploadLink)""
|
|
CustomErrorRegularExpression=""error":1" />
|
|
</Target>
|
|
|
|
</Project>
|