mirror of
https://github.com/OpenRCT2/OpenRCT2
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101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include <vector>
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extern "C"
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{
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#include "../common.h"
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#include "../util/util.h"
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#include "localisation.h"
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}
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#include "../core/StringBuilder.hpp"
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#include "../core/StringReader.hpp"
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class LanguagePack final {
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public:
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static LanguagePack * FromFile(uint16 id, const utf8 * path);
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static LanguagePack * FromText(uint16 id, const utf8 * text);
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~LanguagePack();
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uint16 GetId() const { return _id; }
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uint32 GetCount() const { return _strings.size(); }
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const utf8 * GetString(rct_string_id stringId) const;
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void SetString(rct_string_id stringId, const utf8 * str)
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{
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if (_strings.size() >= (size_t)stringId)
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{
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_strings[stringId] = str;
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}
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}
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rct_string_id GetObjectOverrideStringId(const char * objectIdentifier, uint8 index);
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rct_string_id GetScenarioOverrideStringId(const utf8 * scenarioFilename, uint8 index);
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private:
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struct ObjectOverride
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{
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char name[8];
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const utf8 * strings[4];
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};
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struct ScenarioOverride
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{
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const utf8 * filename;
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union {
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const utf8 * strings[3];
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struct {
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const utf8 * name;
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const utf8 * park;
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const utf8 * details;
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};
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};
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};
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uint16 _id;
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utf8 * _stringData;
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std::vector<const utf8*> _strings;
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std::vector<ObjectOverride> _objectOverrides;
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std::vector<ScenarioOverride> _scenarioOverrides;
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LanguagePack(uint16 id, const utf8 * text);
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ObjectOverride * GetObjectOverride(const char * objectIdentifier);
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ScenarioOverride * GetScenarioOverride(const utf8 * scenarioFilename);
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///////////////////////////////////////////////////////////////////////////
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// Parsing
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///////////////////////////////////////////////////////////////////////////
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StringBuilder _stringDataSB;
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utf8 * _currentGroup;
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ObjectOverride * _currentObjectOverride;
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ScenarioOverride * _currentScenarioOverride;
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void ParseLine(IStringReader * reader);
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void ParseGroupObject(IStringReader * reader);
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void ParseGroupScenario(IStringReader * reader);
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void ParseString(IStringReader * reader);
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bool ParseToken(IStringReader * reader, uint32 * token, bool * isByte);
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};
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