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https://github.com/OpenRCT2/OpenRCT2
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384 lines
14 KiB
C
384 lines
14 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../../addresses.h"
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#include "../../common.h"
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#include "../../world/map.h"
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#include "../../drawing/drawing.h"
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#include "../../world/scenery.h"
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#include "../../game.h"
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#include "../../ride/track.h"
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#include "../../config.h"
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#include "../../localisation/localisation.h"
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#include "../../interface/colour.h"
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#include "../../interface/viewport.h"
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#include "../../paint/map_element/map_element.h"
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#include "../paint.h"
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const uint8 byte_9A406C[] = {
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2, 2, 22, 26, 30, 34, 34, 34, 34, 34, 30, 26, 22, 2, 6, 2,
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2, 2, 6, 10, 14, 18, 18, 18, 18, 18, 14, 10, 6, 2, 22, 2
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};
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const uint8 byte_9A408C[] = {
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0, 0, 4, 8, 12, 16, 16, 16, 16, 16, 12, 8, 4, 0, 20, 0,
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0, 0, 20, 24, 28, 32, 32, 32, 32, 32, 28, 24, 20, 0, 4, 0
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};
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const uint8 byte_9A40AC[] = {
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2, 2, 6, 10, 14, 18, 18, 18, 18, 18, 14, 10, 6, 2, 22, 2,
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2, 2, 22, 26, 30, 34, 34, 34, 34, 34, 30, 26, 22, 2, 6, 2
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};
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const uint8 byte_9A40CC[] = {
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0, 0, 20, 24, 28, 32, 32, 32, 32, 32, 28, 24, 20, 0, 4, 0,
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0, 0, 4, 8, 12, 16, 16, 16, 16, 16, 12, 8, 4, 0, 20, 0
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};
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static void fence_paint_door(uint32 imageId,
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rct_scenery_entry * sceneryEntry,
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uint32 imageColourFlags, uint32 tertiaryColour, uint32 dword_141F710,
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rct_xyz16 offset,
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rct_xyz16 boundsR1, rct_xyz16 boundsR1_,
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rct_xyz16 boundsR2, rct_xyz16 boundsR2_,
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rct_xyz16 boundsL1, rct_xyz16 boundsL1_)
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{
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG1) {
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imageId |= imageColourFlags;
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}
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if (dword_141F710 != 0) {
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imageId = (imageId & 0x7FFFF) | dword_141F710;
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}
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG4) {
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paint_struct * ps;
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ps = sub_98197C(imageId, (sint8) offset.x, (sint8) offset.y, boundsR1.x, boundsR1.y, (sint8) boundsR1.z, offset.z, boundsR1_.x, boundsR1_.y, boundsR1_.z, get_current_rotation());
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if (ps != NULL) {
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ps->tertiary_colour = tertiaryColour;
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}
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ps = sub_98197C(imageId + 1, (sint8) offset.x, (sint8) offset.y, boundsR2.x, boundsR2.y, (sint8) boundsR2.z, offset.z, boundsR2_.x, boundsR2_.y, boundsR2_.z, get_current_rotation());
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if (ps != NULL) {
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ps->tertiary_colour = tertiaryColour;
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}
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} else {
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paint_struct * ps;
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ps = sub_98197C(imageId, (sint8) offset.x, (sint8) offset.y, boundsL1.x, boundsL1.y, (sint8) boundsL1.z, offset.z, boundsL1_.x, boundsL1_.y, boundsL1_.z, get_current_rotation());
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if (ps != NULL) {
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ps->tertiary_colour = tertiaryColour;
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}
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ps = sub_98199C(imageId + 1, (sint8) offset.x, (sint8) offset.y, boundsL1.x, boundsL1.y, (sint8) boundsL1.z, offset.z, boundsL1_.x, boundsL1_.y, boundsL1_.z, get_current_rotation());
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if (ps != NULL) {
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ps->tertiary_colour = tertiaryColour;
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}
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}
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}
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static void fence_paint_wall(uint32 frameNum, const rct_scenery_entry * sceneryEntry, uint32 dword_141F710, uint32 imageColourFlags, uint32 dword_141F718, uint32 tertiaryColour, uint32 imageOffset, rct_xyz16 offset, rct_xyz16 bounds, rct_xyz16 boundsOffset)
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{
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uint32 baseImageId = sceneryEntry->image + imageOffset + frameNum;
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uint32 imageId = baseImageId;
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG2) {
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG1) {
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imageId |= imageColourFlags;
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}
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if (dword_141F710 != 0) {
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imageId = (imageId & 0x7FFFF) | dword_141F710;
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}
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sub_98197C(imageId, (sint8)offset.x, (sint8)offset.y, bounds.x, bounds.y, (sint8)bounds.z, offset.z, boundsOffset.x, boundsOffset.y, boundsOffset.z, get_current_rotation());
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if (dword_141F710 == 0) {
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imageId = baseImageId + dword_141F718;
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sub_98199C(imageId, (sint8)offset.x, (sint8)offset.y, bounds.x, bounds.y, (sint8)bounds.z, offset.z, boundsOffset.x, boundsOffset.y, boundsOffset.z, get_current_rotation());
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}
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} else {
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG1) {
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imageId |= imageColourFlags;
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}
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if (dword_141F710 != 0) {
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imageId = (imageId & 0x7FFFF) | dword_141F710;
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}
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paint_struct * paint = sub_98197C(imageId, (sint8)offset.x, (sint8)offset.y, bounds.x, bounds.y, (sint8)bounds.z, offset.z, boundsOffset.x, boundsOffset.y, boundsOffset.z, get_current_rotation());
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if (paint != NULL) {
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paint->tertiary_colour = tertiaryColour;
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}
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}
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}
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/**
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* rct2: 0x006E44B0
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* @param direction (cl)
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* @param height (dx)
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* @param map_element (esi)
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*/
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void fence_paint(uint8 direction, int height, rct_map_element * map_element)
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{
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gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_WALL;
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rct_scenery_entry * sceneryEntry = get_wall_entry(map_element->properties.fence.type);
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uint32 frameNum = 0;
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if (sceneryEntry->wall.flags2 & WALL_SCENERY_2_FLAG_5) {
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frameNum = (gCurrentTicks & 7) * 2;
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}
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int primaryColour = map_element->properties.fence.item[1] & 0x1F;
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uint32 imageColourFlags = primaryColour << 19 | 0x20000000;
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uint32 dword_141F718 = imageColourFlags + 0x23800006;
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if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_SECONDARY_COLOUR) {
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uint8 secondaryColour = (map_element->properties.fence.item[1] >> 5) | ((map_element->flags & 0x60) >> 2);
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imageColourFlags |= secondaryColour << 24 | 0x80000000;
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}
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uint32 tertiaryColour = 0;
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if (sceneryEntry->wall.flags & WALL_SCENERY_HAS_TERNARY_COLOUR) {
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tertiaryColour = map_element->properties.fence.item[0];
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imageColourFlags &= 0x0DFFFFFFF;
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}
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paint_util_set_general_support_height(height, 0x20);
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uint32 dword_141F710 = 0;
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if (RCT2_GLOBAL(0x9DEA6F, uint8) & 1) {
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if (!track_design_save_contains_map_element(map_element)) {
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dword_141F710 = 0x21700000;
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}
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}
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if (map_element->flags & MAP_ELEMENT_FLAG_GHOST) {
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gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_NONE;
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dword_141F710 = construction_markers[gConfigGeneral.construction_marker_colour];
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}
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// save map_element
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uint8 ah = sceneryEntry->wall.height * 8 - 2;
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if (sceneryEntry->wall.flags & WALL_SCENERY_IS_DOOR) {
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rct_xyz16 offset;
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rct_xyz16 boundsR1, boundsR1_, boundsR2, boundsR2_, boundsL1, boundsL1_;
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uint8 animationFrame = (map_element->properties.fence.item[2] >> 3) & 0x1F;
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uint32 imageId;
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switch (direction) {
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case 0:
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imageId = sceneryEntry->image + byte_9A406C[animationFrame];
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boundsR1 = (rct_xyz16) {1, 3, ah - 5};
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boundsR1_ = (rct_xyz16) {1, 1, height + 1};
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boundsR2 = (rct_xyz16) {1, 28, 3};
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boundsR2_ = (rct_xyz16) {1, 1, height + ah - 9};
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boundsL1 = (rct_xyz16) {1, 28, ah};
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boundsL1_ = (rct_xyz16) {1, 1, height + 1};
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offset = (rct_xyz16) {0, 0, height};
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fence_paint_door(imageId, sceneryEntry, imageColourFlags, tertiaryColour, dword_141F710, offset, boundsR1, boundsR1_, boundsR2, boundsR2_, boundsL1, boundsL1_);
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break;
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case 1:
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imageId = sceneryEntry->image + byte_9A408C[animationFrame];
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boundsR1 = (rct_xyz16) {3, 3, ah - 5};
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boundsR1_ = (rct_xyz16) {1, 30, height + 1};
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boundsR2 = (rct_xyz16) {29, 3, 2};
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boundsR2_ = (rct_xyz16) {1, 30, height + ah - 8};
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boundsL1 = (rct_xyz16) {29, 1, ah};
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boundsL1_ = (rct_xyz16) {2, 30, height + 1};
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offset = (rct_xyz16) {1, 31, height};
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fence_paint_door(imageId, sceneryEntry, imageColourFlags, tertiaryColour, dword_141F710, offset, boundsR1, boundsR1_, boundsR2, boundsR2_, boundsL1, boundsL1_);
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break;
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case 2:
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imageId = sceneryEntry->image + byte_9A40AC[animationFrame];
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boundsR1 = (rct_xyz16) {3, 3, ah - 5};
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boundsR1_ = (rct_xyz16) {30, 1, height + 1};
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boundsR2 = (rct_xyz16) {3, 29, 2};
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boundsR2_ = (rct_xyz16) {30, 1, height + ah - 8};
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boundsL1 = (rct_xyz16) {1, 29, ah};
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boundsL1_ = (rct_xyz16) {30, 2, height + 1};
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offset = (rct_xyz16) {31, 0, height};
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fence_paint_door(imageId, sceneryEntry, imageColourFlags, tertiaryColour, dword_141F710, offset, boundsR1, boundsR1_, boundsR2, boundsR2_, boundsL1, boundsL1_);
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break;
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case 3:
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imageId = sceneryEntry->image + byte_9A40CC[animationFrame];
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boundsR1 = (rct_xyz16) {3, 1, ah - 5};
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boundsR1_ = (rct_xyz16) {1, 1, height + 1};
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boundsR2 = (rct_xyz16) {28, 1, 3};
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boundsR2_ = (rct_xyz16) {1, 1, height + ah - 9};
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boundsL1 = (rct_xyz16) {28, 1, ah};
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boundsL1_ = (rct_xyz16) {1, 1, height + 1};
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offset = (rct_xyz16) {2, 1, height};
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fence_paint_door(imageId, sceneryEntry, imageColourFlags, tertiaryColour, dword_141F710, offset, boundsR1, boundsR1_, boundsR2, boundsR2_, boundsL1, boundsL1_);
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break;
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}
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return;
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}
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uint32 imageOffset;
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rct_xyz16 offset, bounds, boundsOffset;
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switch (direction) {
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case 0:
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if (map_element->type & 0x80) {
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imageOffset = 3;
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} else if (map_element->type & 0x40) {
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imageOffset = 5;
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} else {
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imageOffset = 1;
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}
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offset = (rct_xyz16){0, 0, height};
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bounds = (rct_xyz16){1, 28, ah};
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boundsOffset = (rct_xyz16){1, 1, height + 1};
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break;
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case 1:
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if (map_element->type & 0x80) {
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imageOffset = 2;
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} else if (map_element->type & 0x40) {
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imageOffset = 4;
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} else {
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imageOffset = 0;
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}
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG2) {
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG4) {
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imageOffset += 12;
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}
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} else {
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG4) {
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imageOffset += 6;
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}
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}
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offset = (rct_xyz16){1, 31, height};
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bounds = (rct_xyz16){29, 1, ah};
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boundsOffset = (rct_xyz16){2, 30, height + 1};
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break;
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case 2:
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if (map_element->type & 0x80) {
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imageOffset = 5;
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} else if (map_element->type & 0x40) {
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imageOffset = 3;
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} else {
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imageOffset = 1;
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}
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if (sceneryEntry->wall.flags & WALL_SCENERY_FLAG4) {
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imageOffset += 6;
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}
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offset = (rct_xyz16){31, 0, height};
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bounds = (rct_xyz16){1, 29, ah};
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boundsOffset = (rct_xyz16){30, 2, height + 1};
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break;
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case 3:
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if (map_element->type & 0x80) {
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imageOffset = 4;
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} else if (map_element->type & 0x40) {
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imageOffset = 2;
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} else {
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imageOffset = 0;
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}
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offset = (rct_xyz16){2, 1, height};
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bounds = (rct_xyz16){28, 1, ah};
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boundsOffset = (rct_xyz16){1, 1, height + 1};
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break;
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}
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fence_paint_wall(frameNum, sceneryEntry, dword_141F710, imageColourFlags, dword_141F718, tertiaryColour, imageOffset, offset, bounds, boundsOffset);
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if (sceneryEntry->wall.var_0D == 0xFF) {
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return;
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}
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if (direction != 0 && direction != 3) {
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return;
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}
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set_format_arg(0, uint32, 0);
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set_format_arg(4, uint32, 0);
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uint8 al_2 = map_element->properties.fence.item[1] >> 5 | (map_element->flags & 0x60) >> 2;
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if (dword_141F710 != 0) {
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al_2 = COLOUR_GREY;
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}
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if (direction == 0) {
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al_2 |= 0x80;
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}
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set_format_arg(7, uint8, al_2);
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uint16 scrollingMode = sceneryEntry->wall.var_0D + ((direction + 1) & 0x3);
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uint8 bannerIndex = map_element->properties.fence.item[0];
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rct_banner * banner = &gBanners[bannerIndex];
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set_format_arg(0, rct_string_id, banner->string_idx);
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if (banner->flags & BANNER_FLAG_2) {
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rct_ride * ride = get_ride(banner->colour);
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set_format_arg(0, rct_string_id, ride->name);
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set_format_arg(2, uint32, ride->name_arguments);
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}
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utf8 signString[MAX_PATH];
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rct_string_id stringId = STR_SCROLLING_SIGN_TEXT;
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if (gConfigGeneral.upper_case_banners) {
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format_string_to_upper(signString, stringId, gCommonFormatArgs);
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} else {
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format_string(signString, stringId, gCommonFormatArgs);
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}
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gCurrentFontSpriteBase = FONT_SPRITE_BASE_TINY;
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uint16 string_width = gfx_get_string_width(signString);
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uint16 scroll = (gCurrentTicks / 2) % string_width;
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sub_98199C(scrolling_text_setup(stringId, scroll, scrollingMode), 0, 0, 1, 1, 13, height + 8, boundsOffset.x, boundsOffset.y, boundsOffset.z, get_current_rotation());
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}
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