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OpenRCT2/src/openrct2/interface/Colour.cpp
2020-10-06 00:16:21 +02:00

145 lines
5.0 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Colour.h"
#include "../drawing/Drawing.h"
#include "../sprites.h"
#include <algorithm>
#include <cmath>
#include <unordered_map>
rct_colour_map ColourMapA[COLOUR_COUNT] = {};
enum
{
INDEX_COLOUR_0 = 243,
INDEX_COLOUR_1 = 245,
INDEX_DARKEST = 245,
INDEX_DARKER = 246,
INDEX_DARK = 247,
INDEX_MID_DARK = 248,
INDEX_MID_LIGHT = 249,
INDEX_LIGHT = 250,
INDEX_LIGHTER = 251,
INDEX_LIGHTEST = 252,
INDEX_COLOUR_10 = 253,
INDEX_COLOUR_11 = 254,
};
void colours_init_maps()
{
// Get colour maps from g1
for (int32_t i = 0; i < COLOUR_COUNT; i++)
{
const rct_g1_element* g1 = gfx_get_g1_element(SPR_PALETTE_2_START + i);
if (g1 != nullptr)
{
ColourMapA[i].colour_0 = g1->offset[INDEX_COLOUR_0];
ColourMapA[i].colour_1 = g1->offset[INDEX_COLOUR_1];
ColourMapA[i].darkest = g1->offset[INDEX_DARKEST];
ColourMapA[i].darker = g1->offset[INDEX_DARKER];
ColourMapA[i].dark = g1->offset[INDEX_DARK];
ColourMapA[i].mid_dark = g1->offset[INDEX_MID_DARK];
ColourMapA[i].mid_light = g1->offset[INDEX_MID_LIGHT];
ColourMapA[i].light = g1->offset[INDEX_LIGHT];
ColourMapA[i].lighter = g1->offset[INDEX_LIGHTER];
ColourMapA[i].lightest = g1->offset[INDEX_LIGHTEST];
ColourMapA[i].colour_10 = g1->offset[INDEX_COLOUR_10];
ColourMapA[i].colour_11 = g1->offset[INDEX_COLOUR_11];
}
}
}
namespace Colour
{
colour_t FromString(const std::string_view& s, colour_t defaultValue)
{
static const std::unordered_map<std::string_view, colour_t> LookupTable{
{ "black", COLOUR_BLACK },
{ "grey", COLOUR_GREY },
{ "white", COLOUR_WHITE },
{ "dark_purple", COLOUR_DARK_PURPLE },
{ "light_purple", COLOUR_LIGHT_PURPLE },
{ "bright_purple", COLOUR_BRIGHT_PURPLE },
{ "dark_blue", COLOUR_DARK_BLUE },
{ "light_blue", COLOUR_LIGHT_BLUE },
{ "icy_blue", COLOUR_ICY_BLUE },
{ "teal", COLOUR_TEAL },
{ "aquamarine", COLOUR_AQUAMARINE },
{ "saturated_green", COLOUR_SATURATED_GREEN },
{ "dark_green", COLOUR_DARK_GREEN },
{ "moss_green", COLOUR_MOSS_GREEN },
{ "bright_green", COLOUR_BRIGHT_GREEN },
{ "olive_green", COLOUR_OLIVE_GREEN },
{ "dark_olive_green", COLOUR_DARK_OLIVE_GREEN },
{ "bright_yellow", COLOUR_BRIGHT_YELLOW },
{ "yellow", COLOUR_YELLOW },
{ "dark_yellow", COLOUR_DARK_YELLOW },
{ "light_orange", COLOUR_LIGHT_ORANGE },
{ "dark_orange", COLOUR_DARK_ORANGE },
{ "light_brown", COLOUR_LIGHT_BROWN },
{ "saturated_brown", COLOUR_SATURATED_BROWN },
{ "dark_brown", COLOUR_DARK_BROWN },
{ "salmon_pink", COLOUR_SALMON_PINK },
{ "bordeaux_red", COLOUR_BORDEAUX_RED },
{ "saturated_red", COLOUR_SATURATED_RED },
{ "bright_red", COLOUR_BRIGHT_RED },
{ "dark_pink", COLOUR_DARK_PINK },
{ "bright_pink", COLOUR_BRIGHT_PINK },
{ "light_pink", COLOUR_LIGHT_PINK },
};
auto result = LookupTable.find(s);
return (result != LookupTable.end()) ? result->second : defaultValue;
}
} // namespace Colour
#ifndef NO_TTF
static uint8_t BlendColourMap[PALETTE_COUNT][PALETTE_COUNT] = { 0 };
static uint8_t findClosestPaletteIndex(uint8_t red, uint8_t green, uint8_t blue)
{
int16_t closest = -1;
int32_t closestDistance = INT32_MAX;
for (int i = PALETTE_INDEX_0; i < PALETTE_INDEX_230; i++)
{
const int32_t distance = std::pow(gPalette[i].Red - red, 2) + std::pow(gPalette[i].Green - green, 2)
+ std::pow(gPalette[i].Blue - blue, 2);
if (distance < closestDistance)
{
closest = i;
closestDistance = distance;
}
}
return closest;
}
uint8_t blendColours(const uint8_t paletteIndex1, const uint8_t paletteIndex2)
{
const uint8_t cMin = std::min(paletteIndex1, paletteIndex2);
const uint8_t cMax = std::max(paletteIndex1, paletteIndex2);
if (BlendColourMap[cMin][cMax] != 0)
{
return BlendColourMap[cMin][cMax];
}
uint8_t red = (gPalette[cMin].Red + gPalette[cMax].Red) / 2;
uint8_t green = (gPalette[cMin].Green + gPalette[cMax].Green) / 2;
uint8_t blue = (gPalette[cMin].Blue + gPalette[cMax].Blue) / 2;
BlendColourMap[cMin][cMax] = findClosestPaletteIndex(red, green, blue);
return BlendColourMap[cMin][cMax];
}
#endif