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OpenRCT2/src/drawing/rect.c
2015-06-09 15:09:45 +01:00

327 lines
9.0 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John, Peter Hill, Duncan Frost
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "../addresses.h"
#include "../common.h"
#include "drawing.h"
/**
*
* rct2: 0x00678AD4
* dpi (edi)
* left (ax)
* top (cx)
* right (bx)
* bottom (dx)
* colour (ebp)
*/
void gfx_fill_rect(rct_drawpixelinfo *dpi, int left, int top, int right, int bottom, int colour)
{
int left_, right_, top_, bottom_;
rct_drawpixelinfo* dpi_;
left_ = left;
right_ = right;
top_ = top;
bottom_ = bottom;
dpi_ = dpi;
if ((left > right) || (top > bottom) || (dpi->x > right) || (left >= (dpi->x + dpi->width)) ||
(bottom < dpi->y) || (top >= (dpi->y + dpi->height)))
return;
colour |= RCT2_GLOBAL(0x009ABD9C, uint32);
uint16 cross_pattern = 0;
int start_x = left - dpi->x;
if (start_x < 0){
cross_pattern ^= start_x;
start_x = 0;
}
int end_x = right - dpi->x;
end_x++;
if (end_x > dpi->width)
end_x = dpi->width;
int width = end_x - start_x;
int start_y = top - dpi->y;
if (start_y < 0){
cross_pattern ^= start_y;
start_y = 0;
}
int end_y = bottom - dpi->y;
end_y++;
if (end_y > dpi->height)
end_y = dpi->height;
int height = end_y - start_y;
if (colour&0x1000000){
// 00678B2E 00678BE5
//Cross hatching
uint8* dest_pointer = (start_y * (dpi->width + dpi->pitch)) + start_x + dpi->bits;
uint32 ecx;
for (int i = 0; i < height; ++i) {
uint8* next_dest_pointer = dest_pointer + dpi->width + dpi->pitch;
ecx = cross_pattern;
// Rotate right
ecx = (ecx >> 1) | (ecx << (sizeof(ecx) * CHAR_BIT - 1));
ecx = (ecx & 0xFFFF0000) | width;
// Fill every other pixel with the colour
for (; (ecx & 0xFFFF) > 0; ecx--) {
ecx = ecx ^ 0x80000000;
if ((int)ecx < 0) {
*dest_pointer = colour & 0xFF;
}
dest_pointer++;
}
cross_pattern ^= 1;
dest_pointer = next_dest_pointer;
}
return;
}
if (colour & 0x2000000){
//0x2000000
// 00678B7E 00678C83
// Location in screen buffer?
uint8* dest_pointer = dpi->bits + (uint32)((start_y >> (dpi->zoom_level)) * ((dpi->width >> dpi->zoom_level) + dpi->pitch) + (start_x >> dpi->zoom_level));
// Find colour in colour table?
uint16 eax = palette_to_g1_offset[(colour & 0xFF)];
rct_g1_element g1_element = g1Elements[eax];
// Fill the rectangle with the colours from the colour table
for (int i = 0; i < height>>dpi->zoom_level; ++i) {
uint8* next_dest_pointer = dest_pointer + (dpi->width >> dpi->zoom_level) + dpi->pitch;
for (int j = 0; j < width>>dpi->zoom_level; ++j) {
*dest_pointer = g1_element.offset[*dest_pointer];
dest_pointer++;
}
dest_pointer = next_dest_pointer;
}
return;
}
if (colour & 0x4000000){
//0x4000000
// 00678B8A 00678E38
char* dest_pointer;
dest_pointer = start_y * (dpi->width + dpi->pitch) + start_x + dpi->bits;
//The pattern loops every 15 lines this is which
//part the pattern is on.
int pattern_y = (start_y + dpi->y) % 16;
//The pattern loops every 15 pixels this is which
//part the pattern is on.
int start_pattern_x = (start_x + dpi_->x) % 16;
int pattern_x = start_pattern_x;
uint16* pattern_pointer;
pattern_pointer = RCT2_ADDRESS(0x0097FEFC,uint16*)[colour >> 28]; // or possibly uint8)[esi*4] ?
for (int no_lines = height; no_lines > 0; no_lines--) {
char* next_dest_pointer = dest_pointer + dpi->width + dpi->pitch;
uint16 pattern = pattern_pointer[pattern_y];
for (int no_pixels = width; no_pixels > 0; --no_pixels) {
if (pattern & (1 << pattern_x))
*dest_pointer = colour & 0xFF;
pattern_x = (pattern_x + 1) % 16;
dest_pointer++;
}
pattern_x = start_pattern_x;
pattern_y = (pattern_y + 1) % 16;
dest_pointer = next_dest_pointer;
}
return;
}
if (colour & 0x8000000){
//0x8000000
// 00678B3A 00678EC9 still to be implemented
int esi = left - RCT2_GLOBAL(0x1420070,sint16);
RCT2_GLOBAL(0xEDF824,uint32) = esi;
esi = top - RCT2_GLOBAL(0x1420072,sint16);
RCT2_GLOBAL(0xEDF828,uint32) = esi;
left -= dpi->x;//0x4
if ( left < 0 ){
RCT2_GLOBAL(0xEDF824,sint32) -= left;
left = 0;
}
right -= dpi->x;
right++;
if ( right > dpi->width ){
right = dpi->width;
}
right -= left;
top -= dpi->y;
if ( top < 0 ){
RCT2_GLOBAL(0xEDF828,sint32) -= top;
top = 0;
}
bottom -= dpi->y;
bottom++;
if (bottom > dpi->height){
bottom = dpi->height;
}
bottom -= top;
RCT2_GLOBAL(0xEDF824,sint32) &= 0x3F;
RCT2_GLOBAL(0xEDF828,sint32) &= 0x3F;
esi = dpi->width;
esi += dpi->pitch;
esi *= top;
esi += left;
esi += (uint32)dpi->bits;
RCT2_GLOBAL(0xEDF82C,sint32) = right;
RCT2_GLOBAL(0xEDF830,sint32) = bottom;
left = dpi->width;
left+= dpi->pitch;
left-= right;
RCT2_GLOBAL(0xEDF834,sint32) = left;
colour &= 0xFF;
colour--;
right = colour;
colour <<= 8;
right |= colour;
RCT2_GLOBAL(0xEDF838,sint32) = right;
//right <<= 4;
int edi = esi;
esi = RCT2_GLOBAL(0xEDF828,sint32);
esi *= 0x40;
left = 0;
esi += (uint32)g1Elements[right].offset;//???
//Not finished
//Start of loop
return;
}
//0x0000000
uint8* dest_pointer = start_y * (dpi->width + dpi->pitch) + start_x + dpi->bits;
for (int i = 0; i < height; ++i) {
memset(dest_pointer, (colour & 0xFF), width);
dest_pointer += dpi->width + dpi->pitch;
}
}
/**
* Draw a rectangle, with optional border or fill
*
* rct2: 0x006E6F81
* dpi (edi)
* left (ax)
* top (cx)
* right (bx)
* bottom (dx)
* colour (ebp)
* flags (si)
*/
void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, short left, short top, short right, short bottom, int colour, short flags)
{
uint8 shadow, fill, hilight;
// Flags
int no_border, no_fill, pressed;
no_border = 8;
no_fill = 0x10;
pressed = 0x20;
if (colour & 0x180) {
if (colour & 0x100) {
colour = colour & 0x7F;
} else {
colour = RCT2_ADDRESS(0x009DEDF4,uint8)[colour];
}
colour = colour | 0x2000000; //Transparent
if (flags & no_border) {
gfx_fill_rect(dpi, left, top, bottom, right, colour);
} else if (flags & pressed) {
// Draw outline of box
gfx_fill_rect(dpi, left, top, left, bottom, colour + 1);
gfx_fill_rect(dpi, left, top, right, top, colour + 1);
gfx_fill_rect(dpi, right, top, right, bottom, colour + 2);
gfx_fill_rect(dpi, left, bottom, right, bottom, colour + 2);
if (!(flags & no_fill)) {
gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, colour);
}
} else {
// Draw outline of box
gfx_fill_rect(dpi, left, top, left, bottom, colour + 2);
gfx_fill_rect(dpi, left, top, right, top, colour + 2);
gfx_fill_rect(dpi, right, top, right, bottom, colour + 1);
gfx_fill_rect(dpi, left, bottom, right, bottom, colour + 1);
if (!(flags & no_fill)) {
gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, colour);
}
}
} else {
if (flags & 0x80) {
shadow = RCT2_ADDRESS(0x0141FC46, uint8)[colour * 8];
fill = RCT2_ADDRESS(0x0141FC48, uint8)[colour * 8];
hilight = RCT2_ADDRESS(0x0141FC4A, uint8)[colour * 8];
} else {
shadow = RCT2_ADDRESS(0x0141FC47, uint8)[colour * 8];
fill = RCT2_ADDRESS(0x0141FC49, uint8)[colour * 8];
hilight = RCT2_ADDRESS(0x0141FC4B, uint8)[colour * 8];
}
if (flags & no_border) {
gfx_fill_rect(dpi, left, top, right, bottom, fill);
} else if (flags & pressed) {
// Draw outline of box
gfx_fill_rect(dpi, left, top, left, bottom, shadow);
gfx_fill_rect(dpi, left + 1, top, right, top, shadow);
gfx_fill_rect(dpi, right, top + 1, right, bottom - 1, hilight);
gfx_fill_rect(dpi, left + 1, bottom, right, bottom, hilight);
if (!(flags & no_fill)) {
if (!(flags & 0x40)) {
if (flags & 0x04) {
fill = RCT2_ADDRESS(0x0141FC49, uint8)[0];
} else {
fill = RCT2_ADDRESS(0x0141FC4A, uint8)[colour * 8];
}
}
gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, fill);
}
} else {
// Draw outline of box
gfx_fill_rect(dpi, left, top, left, bottom - 1, hilight);
gfx_fill_rect(dpi, left + 1, top, right - 1, top, hilight);
gfx_fill_rect(dpi, right, top, right, bottom - 1, shadow);
gfx_fill_rect(dpi, left, bottom, right, bottom, shadow);
if (!(flags & no_fill)) {
if (flags & 0x04) {
fill = RCT2_ADDRESS(0x0141FC49, uint8)[0];
}
gfx_fill_rect(dpi, left+1, top+1, right-1, bottom-1, fill);
}
}
}
}