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https://github.com/OpenRCT2/OpenRCT2
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* Put all of TitleSequenceManager into the same namespace * Move RideConstructionState into the OpenRCT2 namespace * Adopt existing namespaces into OpenRCT2 namespace This adds `using namespace OpenRCT2` to compilation units where appropriate, as a means to get the codebase to compile until these units have been placed in a namespace of their own.
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "TerrainEdgeObject.h"
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#include "../Context.h"
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#include "../core/IStream.hpp"
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#include "../core/Json.hpp"
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#include "../core/String.hpp"
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#include "../drawing/Drawing.h"
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#include "ObjectManager.h"
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using namespace OpenRCT2;
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void TerrainEdgeObject::Load()
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{
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GetStringTable().Sort();
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NameStringId = LanguageAllocateObjectString(GetName());
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IconImageId = LoadImages();
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// First image is icon followed by edge images
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BaseImageId = IconImageId + 1;
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}
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void TerrainEdgeObject::Unload()
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{
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LanguageFreeObjectString(NameStringId);
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UnloadImages();
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NameStringId = 0;
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IconImageId = 0;
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BaseImageId = 0;
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}
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void TerrainEdgeObject::DrawPreview(DrawPixelInfo& dpi, int32_t width, int32_t height) const
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{
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auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
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auto imageId = ImageId(BaseImageId + 5);
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GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, -8 });
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GfxDrawSprite(dpi, imageId, screenCoords + ScreenCoordsXY{ 8, 8 });
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}
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void TerrainEdgeObject::ReadJson(IReadObjectContext* context, json_t& root)
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{
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Guard::Assert(root.is_object(), "TerrainEdgeObject::ReadJson expects parameter root to be object");
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auto properties = root["properties"];
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if (properties.is_object())
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{
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HasDoors = Json::GetBoolean(properties["hasDoors"]);
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}
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PopulateTablesFromJson(context, root);
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}
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TerrainEdgeObject* TerrainEdgeObject::GetById(ObjectEntryIndex entryIndex)
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{
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auto& objMgr = OpenRCT2::GetContext()->GetObjectManager();
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auto* obj = objMgr.GetLoadedObject(ObjectType::TerrainEdge, entryIndex);
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return static_cast<TerrainEdgeObject*>(obj);
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}
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