mirror of
https://github.com/OpenRCT2/OpenRCT2
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101 lines
4.4 KiB
C
101 lines
4.4 KiB
C
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#ifndef _WORLD_FOOTPATH_H_
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#define _WORLD_FOOTPATH_H_
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#include "../common.h"
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#include "../interface/viewport.h"
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#include "../object.h"
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enum {
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PROVISIONAL_PATH_FLAG_SHOW_ARROW = (1 << 0),
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PROVISIONAL_PATH_FLAG_1 = (1 << 1),
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PROVISIONAL_PATH_FLAG_2 = (1 << 2),
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};
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typedef struct rct_footpath_entry {
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rct_string_id string_idx; // 0x00
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uint32 image; // 0x02
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uint32 bridge_image; // 0x06
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uint8 var_0A;
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uint8 flags; // 0x0B
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} rct_footpath_entry;
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enum {
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FOOTPATH_SEARCH_SUCCESS,
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FOOTPATH_SEARCH_NOT_FOUND,
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FOOTPATH_SEARCH_INCOMPLETE,
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FOOTPATH_SEARCH_TOO_COMPLEX
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};
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#define gFootpathEntries ((rct_footpath_entry**)object_entry_groups[OBJECT_TYPE_PATHS].chunks)
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extern uint8 gFootpathProvisionalFlags;
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extern rct_xyz16 gFootpathProvisionalPosition;
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extern uint8 gFootpathConstructionMode;
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extern uint16 gFootpathSelectedId;
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extern uint8 gFootpathSelectedType;
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extern rct_xyz16 gFootpathConstructFromPosition;
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extern uint8 gFootpathConstructDirection;
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extern uint8 gFootpathConstructSlope;
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extern uint8 gFootpathConstructValidDirections;
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extern money32 gFootpathPrice;
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extern uint8 gFootpathGroundFlags;
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extern const rct_xy16 word_981D6C[4];
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money32 footpath_remove_real(int x, int y, int z, int flags);
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void game_command_place_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
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void game_command_place_footpath_from_track(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
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void game_command_remove_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
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money32 footpath_place(int type, int x, int y, int z, int slope, int flags);
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void footpath_remove(int x, int y, int z, int flags);
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money32 footpath_provisional_set(int type, int x, int y, int z, int slope);
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void footpath_provisional_remove();
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void footpath_provisional_update();
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void footpath_get_coordinates_from_pos(int screenX, int screenY, int *x, int *y, int *direction, rct_map_element **mapElement);
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void footpath_bridge_get_info_from_pos(int screenX, int screenY, int *x, int *y, int *direction, rct_map_element **mapElement);
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void footpath_remove_litter(int x, int y, int z);
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void footpath_connect_edges(int x, int y, rct_map_element *mapElement, int flags);
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void sub_6A759F();
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bool fence_in_the_way(int x, int y, int z0, int z1, int direction);
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void footpath_chain_ride_queue(int rideIndex, int entranceIndex, int x, int y, rct_map_element *mapElement, int direction);
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void footpath_update_path_wide_flags(int x, int y);
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void footpath_bridge_get_info_from_pos(int screenX, int screenY, int *x, int *y, int *direction, rct_map_element **mapElement);
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int footpath_is_connected_to_map_edge(int x, int y, int z, int direction, int flags);
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bool footpath_element_is_sloped(rct_map_element *mapElement);
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uint8 footpath_element_get_slope_direction(rct_map_element *mapElement);
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bool footpath_element_is_queue(rct_map_element *mapElement);
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bool footpath_element_is_wide(rct_map_element *mapElement);
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uint8 footpath_element_get_type(rct_map_element *mapElement);
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bool footpath_element_has_path_scenery(rct_map_element *mapElement);
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uint8 footpath_element_get_path_scenery(rct_map_element *mapElement);
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void footpath_element_set_path_scenery(rct_map_element *mapElement, uint8 pathSceneryType);
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uint8 footpath_element_get_path_scenery_index(rct_map_element *mapElement);
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bool footpath_element_path_scenery_is_ghost(rct_map_element *mapElement);
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void footpath_scenery_set_is_ghost(rct_map_element *mapElement, bool isGhost);
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void footpath_remove_edges_at(int x, int y, rct_map_element *mapElement);
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rct_footpath_entry *get_footpath_entry(int entryIndex);
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void footpath_queue_chain_reset();
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void footpath_queue_chain_push(uint8 rideIndex);
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#endif
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