mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 13:03:11 +01:00
2714 lines
75 KiB
C++
2714 lines
75 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Staff.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../Input.h"
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#include "../actions/StaffHireNewAction.hpp"
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#include "../actions/StaffSetOrdersAction.hpp"
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#include "../audio/audio.h"
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#include "../config/Config.h"
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#include "../interface/Viewport.h"
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#include "../localisation/Date.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../network/network.h"
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#include "../object/ObjectList.h"
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#include "../object/ObjectManager.h"
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#include "../object/TerrainSurfaceObject.h"
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#include "../paint/tile_element/Paint.TileElement.h"
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#include "../ride/RideData.h"
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#include "../ride/Station.h"
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#include "../ride/Track.h"
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#include "../scenario/Scenario.h"
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#include "../util/Util.h"
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#include "../world/Entrance.h"
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#include "../world/Footpath.h"
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#include "../world/Scenery.h"
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#include "../world/SmallScenery.h"
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#include "../world/Sprite.h"
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#include "../world/Surface.h"
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#include "Peep.h"
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#include <algorithm>
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#include <iterator>
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// clang-format off
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const rct_string_id StaffCostumeNames[] = {
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STR_STAFF_OPTION_COSTUME_PANDA,
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STR_STAFF_OPTION_COSTUME_TIGER,
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STR_STAFF_OPTION_COSTUME_ELEPHANT,
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STR_STAFF_OPTION_COSTUME_ROMAN,
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STR_STAFF_OPTION_COSTUME_GORILLA,
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STR_STAFF_OPTION_COSTUME_SNOWMAN,
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STR_STAFF_OPTION_COSTUME_KNIGHT,
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STR_STAFF_OPTION_COSTUME_ASTRONAUT,
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STR_STAFF_OPTION_COSTUME_BANDIT,
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STR_STAFF_OPTION_COSTUME_SHERIFF,
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STR_STAFF_OPTION_COSTUME_PIRATE,
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};
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// clang-format on
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// Every staff member has STAFF_PATROL_AREA_SIZE elements assigned to in this array, indexed by their staff_id
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// Additionally there is a patrol area for each staff type, which is the union of the patrols of all staff members of that type
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uint32_t gStaffPatrolAreas[(STAFF_MAX_COUNT + STAFF_TYPE_COUNT) * STAFF_PATROL_AREA_SIZE];
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uint8_t gStaffModes[STAFF_MAX_COUNT + STAFF_TYPE_COUNT];
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uint16_t gStaffDrawPatrolAreas;
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colour_t gStaffHandymanColour;
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colour_t gStaffMechanicColour;
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colour_t gStaffSecurityColour;
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/**
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*
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* rct2: 0x006BD3A4
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*/
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void staff_reset_modes()
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{
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for (int32_t i = 0; i < STAFF_MAX_COUNT; i++)
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gStaffModes[i] = STAFF_MODE_NONE;
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for (int32_t i = STAFF_MAX_COUNT; i < (STAFF_MAX_COUNT + STAFF_TYPE_COUNT); i++)
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gStaffModes[i] = STAFF_MODE_WALK;
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staff_update_greyed_patrol_areas();
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}
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/**
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* Hires a new staff member of the given type.
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*/
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bool staff_hire_new_member(STAFF_TYPE staffType, ENTERTAINER_COSTUME entertainerType)
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{
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bool autoPosition = gConfigGeneral.auto_staff_placement;
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if (gInputPlaceObjectModifier & PLACE_OBJECT_MODIFIER_SHIFT_Z)
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{
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autoPosition = autoPosition ^ 1;
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}
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uint32_t staffOrders = 0;
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if (staffType == STAFF_TYPE_HANDYMAN)
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{
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staffOrders = STAFF_ORDERS_SWEEPING | STAFF_ORDERS_WATER_FLOWERS | STAFF_ORDERS_EMPTY_BINS;
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if (gConfigGeneral.handymen_mow_default)
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{
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staffOrders |= STAFF_ORDERS_MOWING;
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}
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}
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else if (staffType == STAFF_TYPE_MECHANIC)
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{
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staffOrders = STAFF_ORDERS_INSPECT_RIDES | STAFF_ORDERS_FIX_RIDES;
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}
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auto hireStaffAction = StaffHireNewAction(autoPosition, staffType, entertainerType, staffOrders);
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hireStaffAction.SetCallback([=](const GameAction*, const StaffHireNewActionResult* res) -> void {
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if (res->Error != GA_ERROR::OK)
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return;
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// Open window for new staff.
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Peep* peep = &get_sprite(res->peepSriteIndex)->peep;
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auto intent = Intent(WC_PEEP);
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intent.putExtra(INTENT_EXTRA_PEEP, peep);
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context_open_intent(&intent);
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});
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auto res = GameActions::Execute(&hireStaffAction);
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return res->Error == GA_ERROR::OK;
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}
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/**
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*
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* rct2: 0x006C0C3F
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*/
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void staff_update_greyed_patrol_areas()
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{
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Peep* peep;
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for (int32_t staff_type = 0; staff_type < STAFF_TYPE_COUNT; ++staff_type)
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{
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int32_t staffPatrolOffset = (staff_type + STAFF_MAX_COUNT) * STAFF_PATROL_AREA_SIZE;
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for (int32_t i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
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{
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gStaffPatrolAreas[staffPatrolOffset + i] = 0;
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}
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for (uint16_t sprite_index = gSpriteListHead[SPRITE_LIST_PEEP]; sprite_index != SPRITE_INDEX_NULL;
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sprite_index = peep->next)
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{
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peep = GET_PEEP(sprite_index);
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if (peep->type == PEEP_TYPE_STAFF && staff_type == peep->staff_type)
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{
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int32_t peepPatrolOffset = peep->staff_id * STAFF_PATROL_AREA_SIZE;
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for (int32_t i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
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{
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gStaffPatrolAreas[staffPatrolOffset + i] |= gStaffPatrolAreas[peepPatrolOffset + i];
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}
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}
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}
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}
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}
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static bool staff_is_location_in_patrol_area(Peep* peep, int32_t x, int32_t y)
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{
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// Patrol quads are stored in a bit map (8 patrol quads per byte)
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// Each patrol quad is 4x4
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// Therefore there are in total 64 x 64 patrol quads in the 256 x 256 map
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return staff_is_patrol_area_set(peep->staff_id, x, y);
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}
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/**
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*
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* rct2: 0x006C0905
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*/
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bool staff_is_location_in_patrol(Peep* staff, int32_t x, int32_t y)
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{
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// Check if location is in the park
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if (!map_is_location_owned_or_has_rights({ x, y }))
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return false;
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// Check if staff has patrol area
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if (!(gStaffModes[staff->staff_id] & 2))
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return true;
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return staff_is_location_in_patrol_area(staff, x, y);
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}
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bool staff_is_location_on_patrol_edge(Peep* mechanic, int32_t x, int32_t y)
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{
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// Check whether the location x,y is inside and on the edge of the
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// patrol zone for mechanic.
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bool onZoneEdge = false;
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int32_t neighbourDir = 0;
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while (!onZoneEdge && neighbourDir <= 7)
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{
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int32_t neighbourX = x + CoordsDirectionDelta[neighbourDir].x;
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int32_t neighbourY = y + CoordsDirectionDelta[neighbourDir].y;
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onZoneEdge = !staff_is_location_in_patrol(mechanic, neighbourX, neighbourY);
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neighbourDir++;
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}
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return onZoneEdge;
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}
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bool staff_can_ignore_wide_flag(Peep* staff, int32_t x, int32_t y, uint8_t z, TileElement* path)
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{
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/* Wide flags can potentially wall off parts of a staff patrol zone
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* for the heuristic search.
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* This function provide doors through such "walls" by defining
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* the conditions under which staff can ignore the wide path flag. */
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/* Staff can ignore the wide flag on a path on the edge of the patrol
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* zone based on its adjacent tiles that are also in the patrol zone
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* but not on the patrol zone edge:
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* Basic points of interest are:
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* - how many such tiles there are;
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* - whether there are connected paths on those tiles;
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* - whether the connected paths have the wide flag set.
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* If there are no such tiles, the path is a concave corner of
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* the patrol zone and the wide flag can be ignored.
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* If there is one such tile, the path is on a straight side of the
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* patrol zone. If this one tile is either a connected wide path or
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* not a connected path, the wide flag can be ignored.
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* If there are two such tiles, the path is a convex corner of the
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* patrol zone. If at most one of these tiles is a connected path or
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* both of these tiles are connected wide paths, the wide flag can be
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* ignored. */
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if (staff->type != PEEP_TYPE_STAFF)
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return false;
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if (!staff_is_location_on_patrol_edge(staff, x, y))
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{
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return false;
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}
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/* Check the connected adjacent paths that are also inside the patrol
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* zone but are not on the patrol zone edge have the wide flag set. */
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uint8_t total = 0;
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uint8_t pathcount = 0;
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uint8_t widecount = 0;
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for (int32_t adjac_dir = 0; adjac_dir <= 3; adjac_dir++)
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{
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int32_t adjac_x = x + CoordsDirectionDelta[adjac_dir].x;
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int32_t adjac_y = y + CoordsDirectionDelta[adjac_dir].y;
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uint8_t adjac_z = z;
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/* Ignore adjacent tiles outside the patrol zone. */
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if (!staff_is_location_in_patrol(staff, adjac_x, adjac_y))
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continue;
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/* Ignore adjacent tiles on the patrol zone edge. */
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if (staff_is_location_on_patrol_edge(staff, adjac_x, adjac_y))
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continue;
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/* Adjacent tile is inside the patrol zone but not on the
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* patrol zone edge. */
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total++;
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/* Check if path has an edge in adjac_dir */
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if (!(path->AsPath()->GetEdges() & (1u << adjac_dir)))
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{
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continue;
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}
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if (path->AsPath()->IsSloped())
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{
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if (path->AsPath()->GetSlopeDirection() == adjac_dir)
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{
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adjac_z = z + 2;
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}
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}
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/* Search through all adjacent map elements */
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TileElement* test_element = map_get_first_element_at(adjac_x / 32, adjac_y / 32);
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bool pathfound = false;
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bool widefound = false;
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do
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{
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if (test_element->GetType() != TILE_ELEMENT_TYPE_PATH)
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{
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continue;
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}
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/* test_element is a path */
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if (!is_valid_path_z_and_direction(test_element, adjac_z, adjac_dir))
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continue;
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/* test_element is a connected path */
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if (!pathfound)
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{
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pathfound = true;
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pathcount++;
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}
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if (test_element->AsPath()->IsWide())
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{
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if (!widefound)
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{
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widefound = true;
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widecount++;
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}
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}
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} while (!(test_element++)->IsLastForTile());
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}
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switch (total)
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{
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case 0: /* Concave corner */
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return true;
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case 1: /* Straight side */
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case 2: /* Convex corner */
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if (pathcount <= total - 1 || widecount == total)
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{
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return true;
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}
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}
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return false;
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}
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/**
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*
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* rct2: 0x006C095B
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* returns 0xF if not in a valid patrol area
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*/
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static uint8_t staff_get_valid_patrol_directions(Peep* peep, int16_t x, int16_t y)
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{
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uint8_t directions = 0;
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if (staff_is_location_in_patrol(peep, x - 32, y))
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{
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directions |= (1 << 0);
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}
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if (staff_is_location_in_patrol(peep, x, y + 32))
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{
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directions |= (1 << 1);
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}
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if (staff_is_location_in_patrol(peep, x + 32, y))
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{
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directions |= (1 << 2);
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}
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if (staff_is_location_in_patrol(peep, x, y - 32))
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{
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directions |= (1 << 3);
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}
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if (directions == 0)
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{
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directions = 0xF;
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}
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return directions;
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}
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/**
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*
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* rct2: 0x006C1955
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*/
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void staff_reset_stats()
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{
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uint16_t spriteIndex;
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Peep* peep;
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FOR_ALL_STAFF (spriteIndex, peep)
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{
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peep->time_in_park = gDateMonthsElapsed;
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peep->staff_lawns_mown = 0;
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peep->staff_rides_fixed = 0;
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peep->staff_gardens_watered = 0;
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peep->staff_rides_inspected = 0;
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peep->staff_litter_swept = 0;
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peep->staff_bins_emptied = 0;
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}
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}
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bool staff_is_patrol_area_set(int32_t staffIndex, int32_t x, int32_t y)
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{
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x = (x & 0x1F80) >> 7;
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y = (y & 0x1F80) >> 1;
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int32_t peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
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int32_t offset = (x | y) >> 5;
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int32_t bitIndex = (x | y) & 0x1F;
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return gStaffPatrolAreas[peepOffset + offset] & (((uint32_t)1) << bitIndex);
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}
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void staff_set_patrol_area(int32_t staffIndex, int32_t x, int32_t y, bool value)
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{
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x = (x & 0x1F80) >> 7;
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y = (y & 0x1F80) >> 1;
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int32_t peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
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int32_t offset = (x | y) >> 5;
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int32_t bitIndex = (x | y) & 0x1F;
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uint32_t* addr = &gStaffPatrolAreas[peepOffset + offset];
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if (value)
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{
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*addr |= (1 << bitIndex);
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}
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else
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{
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*addr &= ~(1 << bitIndex);
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}
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}
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void staff_toggle_patrol_area(int32_t staffIndex, int32_t x, int32_t y)
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{
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x = (x & 0x1F80) >> 7;
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y = (y & 0x1F80) >> 1;
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int32_t peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
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int32_t offset = (x | y) >> 5;
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int32_t bitIndex = (x | y) & 0x1F;
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gStaffPatrolAreas[peepOffset + offset] ^= (1 << bitIndex);
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}
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/**
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*
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* rct2: 0x006BFBE8
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*
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* Returns 0xFF when no nearby litter or unpathable litter
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*/
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static uint8_t staff_handyman_direction_to_nearest_litter(Peep* peep)
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{
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uint16_t nearestLitterDist = (uint16_t)-1;
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rct_litter* nearestLitter = nullptr;
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rct_litter* litter = nullptr;
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for (uint16_t litterIndex = gSpriteListHead[SPRITE_LIST_LITTER]; litterIndex != 0xFFFF; litterIndex = litter->next)
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{
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litter = &get_sprite(litterIndex)->litter;
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uint16_t distance = abs(litter->x - peep->x) + abs(litter->y - peep->y) + abs(litter->z - peep->z) * 4;
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if (distance < nearestLitterDist)
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{
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nearestLitterDist = distance;
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nearestLitter = litter;
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}
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}
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if (nearestLitterDist > 0x60)
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{
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return 0xFF;
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}
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LocationXY16 litterTile = { static_cast<int16_t>(nearestLitter->x & 0xFFE0),
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static_cast<int16_t>(nearestLitter->y & 0xFFE0) };
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if (!staff_is_location_in_patrol(peep, litterTile.x, litterTile.y))
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{
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return 0xFF;
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}
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litterTile.x += 16;
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litterTile.y += 16;
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int16_t x_diff = litterTile.x - peep->x;
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int16_t y_diff = litterTile.y - peep->y;
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uint8_t nextDirection = 0;
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if (abs(x_diff) <= abs(y_diff))
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{
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nextDirection = y_diff < 0 ? 3 : 1;
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}
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else
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{
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nextDirection = x_diff < 0 ? 0 : 2;
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}
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CoordsXY nextTile = { static_cast<int32_t>((nearestLitter->x & 0xFFE0) - CoordsDirectionDelta[nextDirection].x),
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static_cast<int32_t>((nearestLitter->y & 0xFFE0) - CoordsDirectionDelta[nextDirection].y) };
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int16_t nextZ = ((peep->z + 8) & 0xFFF0) / 8;
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TileElement* tileElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
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do
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{
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if (tileElement->base_height != nextZ)
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continue;
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if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE || tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
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{
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return 0xFF;
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}
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} while (!(tileElement++)->IsLastForTile());
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nextTile.x = (peep->x & 0xFFE0) + CoordsDirectionDelta[nextDirection].x;
|
|
nextTile.y = (peep->y & 0xFFE0) + CoordsDirectionDelta[nextDirection].y;
|
|
|
|
tileElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
|
|
|
|
do
|
|
{
|
|
if (tileElement->base_height != nextZ)
|
|
continue;
|
|
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE || tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
|
|
{
|
|
return 0xFF;
|
|
}
|
|
} while (!(tileElement++)->IsLastForTile());
|
|
|
|
return nextDirection;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF931
|
|
*/
|
|
static uint8_t staff_handyman_direction_to_uncut_grass(Peep* peep, uint8_t valid_directions)
|
|
{
|
|
if (!(peep->GetNextIsSurface()))
|
|
{
|
|
auto surfaceElement = map_get_surface_element_at({ peep->next_x, peep->next_y });
|
|
|
|
if (peep->next_z != surfaceElement->base_height)
|
|
return 0xFF;
|
|
|
|
if (peep->GetNextIsSloped())
|
|
{
|
|
if (surfaceElement->GetSlope() != PathSlopeToLandSlope[peep->GetNextDirection()])
|
|
return 0xFF;
|
|
}
|
|
else if (surfaceElement->GetSlope() != TILE_ELEMENT_SLOPE_FLAT)
|
|
return 0xFF;
|
|
}
|
|
|
|
uint8_t chosenDirection = scenario_rand() & 0x3;
|
|
for (uint8_t i = 0; i < 4; ++i, ++chosenDirection)
|
|
{
|
|
chosenDirection &= 0x3;
|
|
|
|
if (!(valid_directions & (1 << chosenDirection)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CoordsXY chosenTile = { static_cast<int32_t>(peep->next_x + CoordsDirectionDelta[chosenDirection].x),
|
|
static_cast<int32_t>(peep->next_y + CoordsDirectionDelta[chosenDirection].y) };
|
|
|
|
if (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
continue;
|
|
|
|
auto surfaceElement = map_get_surface_element_at(chosenTile);
|
|
if (surfaceElement != nullptr)
|
|
{
|
|
if (std::abs(surfaceElement->base_height - peep->next_z) <= 2)
|
|
{
|
|
if (surfaceElement->CanGrassGrow() && (surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
|
|
{
|
|
return chosenDirection;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0xFF;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFD9C
|
|
*/
|
|
static int32_t staff_handyman_direction_rand_surface(Peep* peep, uint8_t validDirections)
|
|
{
|
|
uint8_t direction = scenario_rand() & 3;
|
|
for (int32_t i = 0; i < 4; ++i, ++direction)
|
|
{
|
|
direction &= 3;
|
|
if (!(validDirections & (1 << direction)))
|
|
continue;
|
|
|
|
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
|
|
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
|
|
|
|
if (map_surface_is_blocked(chosenTile.x, chosenTile.y))
|
|
continue;
|
|
|
|
break;
|
|
}
|
|
// If it tries all directions this is required
|
|
// to make it back to the first direction and
|
|
// override validDirections
|
|
direction &= 3;
|
|
return direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFBA8
|
|
*/
|
|
static bool staff_path_finding_handyman(Peep* peep)
|
|
{
|
|
peep->staff_mowing_timeout++;
|
|
|
|
uint8_t litterDirection = 0xFF;
|
|
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
|
|
if ((peep->staff_orders & STAFF_ORDERS_SWEEPING) && ((gCurrentTicks + peep->sprite_index) & 0xFFF) > 110)
|
|
{
|
|
litterDirection = staff_handyman_direction_to_nearest_litter(peep);
|
|
}
|
|
|
|
uint8_t direction = 0xFF;
|
|
if (litterDirection == 0xFF && (peep->staff_orders & STAFF_ORDERS_MOWING) && peep->staff_mowing_timeout >= 12)
|
|
{
|
|
direction = staff_handyman_direction_to_uncut_grass(peep, validDirections);
|
|
}
|
|
|
|
if (direction == 0xFF)
|
|
{
|
|
if (peep->GetNextIsSurface())
|
|
{
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
}
|
|
else
|
|
{
|
|
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
|
|
|
|
if (pathElement == nullptr)
|
|
return true;
|
|
|
|
uint8_t pathDirections = (pathElement->GetEdges() & validDirections) & 0xF;
|
|
if (pathDirections == 0)
|
|
{
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
}
|
|
else
|
|
{
|
|
bool chooseRandom = true;
|
|
if (litterDirection != 0xFF && pathDirections & (1 << litterDirection))
|
|
{
|
|
if ((scenario_rand() & 0xFFFF) >= 0x1999)
|
|
{
|
|
chooseRandom = false;
|
|
direction = litterDirection;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pathDirections &= ~(1 << direction_reverse(peep->direction));
|
|
if (pathDirections == 0)
|
|
{
|
|
pathDirections |= 1 << direction_reverse(peep->direction);
|
|
}
|
|
}
|
|
|
|
if (chooseRandom)
|
|
{
|
|
do
|
|
{
|
|
direction = scenario_rand() & 3;
|
|
} while ((pathDirections & (1 << direction)) == 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// countof(CoordsDirectionDelta)
|
|
assert(direction < 8);
|
|
|
|
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
|
|
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
{
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->direction = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerance = 3;
|
|
if (peep->state == PEEP_STATE_QUEUING)
|
|
{
|
|
peep->destination_tolerance = (scenario_rand() & 7) + 2;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static uint8_t staff_direction_surface(Peep* peep, uint8_t initialDirection)
|
|
{
|
|
uint8_t direction = initialDirection;
|
|
for (int32_t i = 0; i < 3; ++i)
|
|
{
|
|
// Looks left and right from initial direction
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
direction++;
|
|
if (scenario_rand() & 1)
|
|
{
|
|
direction -= 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
direction -= 2;
|
|
break;
|
|
}
|
|
|
|
direction &= 3;
|
|
|
|
if (fence_in_the_way(peep->next_x, peep->next_y, peep->next_z, peep->next_z + 4, direction))
|
|
continue;
|
|
|
|
if (fence_in_the_way(peep->next_x, peep->next_y, peep->next_z, peep->next_z + 4, direction_reverse(direction)))
|
|
continue;
|
|
|
|
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
|
|
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
|
|
|
|
if (!map_surface_is_blocked(chosenTile.x, chosenTile.y))
|
|
{
|
|
return direction;
|
|
}
|
|
}
|
|
return initialDirection;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFF45
|
|
*/
|
|
static uint8_t staff_mechanic_direction_surface(Peep* peep)
|
|
{
|
|
uint8_t direction = scenario_rand() & 3;
|
|
|
|
auto ride = get_ride(peep->current_ride);
|
|
if (ride != nullptr && (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION)
|
|
&& (scenario_rand() & 1))
|
|
{
|
|
auto location = ride_get_exit_location(ride, peep->current_ride_station);
|
|
if (location.isNull())
|
|
{
|
|
location = ride_get_entrance_location(ride, peep->current_ride_station);
|
|
}
|
|
|
|
LocationXY16 chosenTile = { static_cast<int16_t>(location.x * 32), static_cast<int16_t>(location.y * 32) };
|
|
|
|
int16_t x_diff = chosenTile.x - peep->x;
|
|
int16_t y_diff = chosenTile.y - peep->y;
|
|
|
|
if (abs(x_diff) <= abs(y_diff))
|
|
{
|
|
direction = y_diff < 0 ? 3 : 1;
|
|
}
|
|
else
|
|
{
|
|
direction = x_diff < 0 ? 0 : 2;
|
|
}
|
|
}
|
|
|
|
return staff_direction_surface(peep, direction);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C02D1
|
|
*/
|
|
static uint8_t staff_mechanic_direction_path_rand(Peep* peep, uint8_t pathDirections)
|
|
{
|
|
if (scenario_rand() & 1)
|
|
{
|
|
if (pathDirections & (1 << peep->direction))
|
|
return peep->direction;
|
|
}
|
|
|
|
// Modified from original to spam scenario_rand less
|
|
uint8_t direction = scenario_rand() & 3;
|
|
for (int32_t i = 0; i < 4; ++i, ++direction)
|
|
{
|
|
direction &= 3;
|
|
if (pathDirections & (1 << direction))
|
|
return direction;
|
|
}
|
|
// This will never happen as pathDirections always has a bit set.
|
|
return peep->direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0121
|
|
*/
|
|
static uint8_t staff_mechanic_direction_path(Peep* peep, uint8_t validDirections, PathElement* pathElement)
|
|
{
|
|
uint8_t direction = 0xFF;
|
|
uint8_t pathDirections = pathElement->GetEdges();
|
|
pathDirections &= validDirections;
|
|
|
|
if (pathDirections == 0)
|
|
{
|
|
return staff_mechanic_direction_surface(peep);
|
|
}
|
|
|
|
// Check if this is dead end - i.e. only way out is the reverse direction.
|
|
pathDirections &= ~(1 << direction_reverse(peep->direction));
|
|
if (pathDirections == 0)
|
|
{
|
|
pathDirections |= (1 << direction_reverse(peep->direction));
|
|
}
|
|
|
|
direction = bitscanforward(pathDirections);
|
|
pathDirections &= ~(1 << direction);
|
|
if (pathDirections == 0)
|
|
{
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION)
|
|
{
|
|
return direction;
|
|
}
|
|
|
|
if (peep->sub_state != 2)
|
|
{
|
|
return direction;
|
|
}
|
|
peep->sub_state = 3;
|
|
}
|
|
|
|
pathDirections |= (1 << direction);
|
|
|
|
// Mechanic is heading to ride (either broken down or for inspection).
|
|
auto ride = get_ride(peep->current_ride);
|
|
if (ride != nullptr && (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION))
|
|
{
|
|
/* Find location of the exit for the target ride station
|
|
* or if the ride has no exit, the entrance. */
|
|
TileCoordsXYZD location = ride_get_exit_location(ride, peep->current_ride_station);
|
|
if (location.isNull())
|
|
{
|
|
location = ride_get_entrance_location(ride, peep->current_ride_station);
|
|
|
|
// If no entrance is present either. This is an incorrect state.
|
|
if (location.isNull())
|
|
{
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
}
|
|
|
|
gPeepPathFindGoalPosition.x = location.x;
|
|
gPeepPathFindGoalPosition.y = location.y;
|
|
gPeepPathFindGoalPosition.z = location.z;
|
|
|
|
gPeepPathFindIgnoreForeignQueues = false;
|
|
gPeepPathFindQueueRideIndex = RIDE_ID_NULL;
|
|
|
|
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
pathfind_logging_enable(peep);
|
|
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
|
|
int32_t pathfindDirection = peep_pathfind_choose_direction(
|
|
{ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
|
|
|
|
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
pathfind_logging_disable();
|
|
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
|
|
if (pathfindDirection == -1)
|
|
{
|
|
/* Heuristic search failed for all directions.
|
|
* Reset the pathfind_goal - this means that the pathfind_history
|
|
* will be reset in the next call to peep_pathfind_choose_direction().
|
|
* This lets the heuristic search "try again" in case the player has
|
|
* edited the path layout or the mechanic was already stuck in the
|
|
* save game (e.g. with a worse version of the pathfinding). */
|
|
peep_reset_pathfind_goal(peep);
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
return (uint8_t)pathfindDirection;
|
|
}
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFF2C
|
|
*/
|
|
static bool staff_path_finding_mechanic(Peep* peep)
|
|
{
|
|
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
uint8_t direction = 0xFF;
|
|
if (peep->GetNextIsSurface())
|
|
{
|
|
direction = staff_mechanic_direction_surface(peep);
|
|
}
|
|
else
|
|
{
|
|
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
|
|
if (pathElement == nullptr)
|
|
return true;
|
|
|
|
direction = staff_mechanic_direction_path(peep, validDirections, pathElement);
|
|
}
|
|
|
|
// countof(CoordsDirectionDelta)
|
|
assert(direction < 8);
|
|
|
|
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
|
|
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
{
|
|
direction = staff_mechanic_direction_surface(peep);
|
|
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->direction = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerance = (scenario_rand() & 7) + 2;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C050B
|
|
*/
|
|
static uint8_t staff_direction_path(Peep* peep, uint8_t validDirections, PathElement* pathElement)
|
|
{
|
|
uint8_t direction = 0xFF;
|
|
uint8_t pathDirections = pathElement->GetEdges();
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION)
|
|
{
|
|
pathDirections &= validDirections;
|
|
}
|
|
|
|
if (pathDirections == 0)
|
|
{
|
|
return staff_direction_surface(peep, scenario_rand() & 3);
|
|
}
|
|
|
|
pathDirections &= ~(1 << direction_reverse(peep->direction));
|
|
if (pathDirections == 0)
|
|
{
|
|
pathDirections |= (1 << direction_reverse(peep->direction));
|
|
}
|
|
|
|
direction = bitscanforward(pathDirections);
|
|
pathDirections &= ~(1 << direction);
|
|
if (pathDirections == 0)
|
|
{
|
|
return direction;
|
|
}
|
|
|
|
pathDirections |= (1 << direction);
|
|
|
|
direction = scenario_rand() & 3;
|
|
for (int32_t i = 0; i < 4; ++i, ++direction)
|
|
{
|
|
direction &= 3;
|
|
if (pathDirections & (1 << direction))
|
|
return direction;
|
|
}
|
|
|
|
// This will never happen as pathDirections will always have a bit set
|
|
return direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0351
|
|
*/
|
|
static bool staff_path_finding_misc(Peep* peep)
|
|
{
|
|
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
|
|
uint8_t direction = 0xFF;
|
|
if (peep->GetNextIsSurface())
|
|
{
|
|
direction = staff_direction_surface(peep, scenario_rand() & 3);
|
|
}
|
|
else
|
|
{
|
|
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
|
|
if (pathElement == nullptr)
|
|
return true;
|
|
|
|
direction = staff_direction_path(peep, validDirections, pathElement);
|
|
}
|
|
|
|
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
|
|
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
{
|
|
direction = staff_direction_surface(peep, scenario_rand() & 3);
|
|
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->direction = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerance = (scenario_rand() & 7) + 2;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C086D
|
|
*/
|
|
static void staff_entertainer_update_nearby_peeps(Peep* peep)
|
|
{
|
|
uint16_t spriteIndex;
|
|
Peep* guest;
|
|
|
|
FOR_ALL_GUESTS (spriteIndex, guest)
|
|
{
|
|
if (guest->x == LOCATION_NULL)
|
|
continue;
|
|
|
|
int16_t z_dist = abs(peep->z - guest->z);
|
|
if (z_dist > 48)
|
|
continue;
|
|
|
|
int16_t x_dist = abs(peep->x - guest->x);
|
|
int16_t y_dist = abs(peep->y - guest->y);
|
|
|
|
if (x_dist > 96)
|
|
continue;
|
|
|
|
if (y_dist > 96)
|
|
continue;
|
|
|
|
if (peep->state == PEEP_STATE_WALKING)
|
|
{
|
|
peep->happiness_target = std::min(peep->happiness_target + 4, PEEP_MAX_HAPPINESS);
|
|
}
|
|
else if (peep->state == PEEP_STATE_QUEUING)
|
|
{
|
|
if (peep->time_in_queue > 200)
|
|
{
|
|
peep->time_in_queue -= 200;
|
|
}
|
|
else
|
|
{
|
|
peep->time_in_queue = 0;
|
|
}
|
|
peep->happiness_target = std::min(peep->happiness_target + 3, PEEP_MAX_HAPPINESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C05AE
|
|
*/
|
|
static int32_t staff_path_finding_entertainer(Peep* peep)
|
|
{
|
|
if (((scenario_rand() & 0xFFFF) <= 0x4000) && (peep->action == PEEP_ACTION_NONE_1 || peep->action == PEEP_ACTION_NONE_2))
|
|
{
|
|
peep->action = (scenario_rand() & 1) ? PEEP_ACTION_WAVE_2 : PEEP_ACTION_JOY;
|
|
peep->action_frame = 0;
|
|
peep->action_sprite_image_offset = 0;
|
|
|
|
peep->UpdateCurrentActionSpriteType();
|
|
staff_entertainer_update_nearby_peeps(peep);
|
|
}
|
|
|
|
return staff_path_finding_misc(peep);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF926
|
|
*/
|
|
int32_t staff_path_finding(Staff* peep)
|
|
{
|
|
switch (peep->staff_type)
|
|
{
|
|
case STAFF_TYPE_HANDYMAN:
|
|
return staff_path_finding_handyman(peep);
|
|
case STAFF_TYPE_MECHANIC:
|
|
return staff_path_finding_mechanic(peep);
|
|
case STAFF_TYPE_SECURITY:
|
|
return staff_path_finding_misc(peep);
|
|
case STAFF_TYPE_ENTERTAINER:
|
|
return staff_path_finding_entertainer(peep);
|
|
|
|
default:
|
|
assert(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
colour_t staff_get_colour(uint8_t staffType)
|
|
{
|
|
switch (staffType)
|
|
{
|
|
case STAFF_TYPE_HANDYMAN:
|
|
return gStaffHandymanColour;
|
|
case STAFF_TYPE_MECHANIC:
|
|
return gStaffMechanicColour;
|
|
case STAFF_TYPE_SECURITY:
|
|
return gStaffSecurityColour;
|
|
case STAFF_TYPE_ENTERTAINER:
|
|
return 0;
|
|
default:
|
|
assert(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool staff_set_colour(uint8_t staffType, colour_t value)
|
|
{
|
|
switch (staffType)
|
|
{
|
|
case STAFF_TYPE_HANDYMAN:
|
|
gStaffHandymanColour = value;
|
|
break;
|
|
case STAFF_TYPE_MECHANIC:
|
|
gStaffMechanicColour = value;
|
|
break;
|
|
case STAFF_TYPE_SECURITY:
|
|
gStaffSecurityColour = value;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32_t staff_get_available_entertainer_costumes()
|
|
{
|
|
uint32_t entertainerCostumes = 0;
|
|
for (int32_t i = 0; i < MAX_SCENERY_GROUP_OBJECTS; i++)
|
|
{
|
|
if (scenery_group_is_invented(i))
|
|
{
|
|
const auto sgEntry = get_scenery_group_entry(i);
|
|
entertainerCostumes |= sgEntry->entertainer_costumes;
|
|
}
|
|
}
|
|
|
|
// For some reason the flags are +4 from the actual costume IDs
|
|
entertainerCostumes >>= 4;
|
|
|
|
// Fix #6593: force enable the default costumes, which normally get enabled through the default scenery groups.
|
|
entertainerCostumes |= (1 << ENTERTAINER_COSTUME_PANDA) | (1 << ENTERTAINER_COSTUME_TIGER)
|
|
| (1 << ENTERTAINER_COSTUME_ELEPHANT);
|
|
|
|
return entertainerCostumes;
|
|
}
|
|
|
|
int32_t staff_get_available_entertainer_costume_list(uint8_t* costumeList)
|
|
{
|
|
uint32_t availableCostumes = staff_get_available_entertainer_costumes();
|
|
int32_t numCostumes = 0;
|
|
for (uint8_t i = 0; i < ENTERTAINER_COSTUME_COUNT; i++)
|
|
{
|
|
if (availableCostumes & (1 << i))
|
|
{
|
|
costumeList[numCostumes++] = i;
|
|
}
|
|
}
|
|
return numCostumes;
|
|
}
|
|
|
|
/** rct2: 0x009929C8 */
|
|
static constexpr const LocationXY16 _MowingWaypoints[] = {
|
|
{ 28, 28 }, { 28, 4 }, { 20, 4 }, { 20, 28 }, { 12, 28 }, { 12, 4 }, { 4, 4 }, { 4, 28 },
|
|
};
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF567
|
|
*/
|
|
void Staff::UpdateMowing()
|
|
{
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
while (true)
|
|
{
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
int16_t checkZ = tile_element_height(*loc);
|
|
MoveTo((*loc).x, (*loc).y, checkZ);
|
|
return;
|
|
}
|
|
|
|
var_37++;
|
|
|
|
if (var_37 == 1)
|
|
{
|
|
SwitchToSpecialSprite(2);
|
|
}
|
|
|
|
if (var_37 == std::size(_MowingWaypoints))
|
|
{
|
|
StateReset();
|
|
return;
|
|
}
|
|
|
|
destination_x = _MowingWaypoints[var_37].x + next_x;
|
|
destination_y = _MowingWaypoints[var_37].y + next_y;
|
|
|
|
if (var_37 != 7)
|
|
continue;
|
|
|
|
auto surfaceElement = map_get_surface_element_at(next_x / 32, next_y / 32);
|
|
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
|
|
{
|
|
surfaceElement->SetGrassLength(GRASS_LENGTH_MOWED);
|
|
map_invalidate_tile_zoom0(next_x, next_y, surfaceElement->base_height * 8, surfaceElement->base_height * 8 + 16);
|
|
}
|
|
staff_lawns_mown++;
|
|
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF7E6
|
|
*/
|
|
void Staff::UpdateWatering()
|
|
{
|
|
staff_mowing_timeout = 0;
|
|
if (sub_state == 0)
|
|
{
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
uint8_t pathingResult;
|
|
PerformNextAction(pathingResult);
|
|
if (!(pathingResult & PATHING_DESTINATION_REACHED))
|
|
return;
|
|
|
|
sprite_direction = (var_37 & 3) << 3;
|
|
action = PEEP_ACTION_STAFF_WATERING;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
UpdateCurrentActionSpriteType();
|
|
|
|
sub_state = 1;
|
|
}
|
|
else if (sub_state == 1)
|
|
{
|
|
if (action != PEEP_ACTION_NONE_2)
|
|
{
|
|
UpdateAction();
|
|
Invalidate();
|
|
return;
|
|
}
|
|
|
|
int32_t actionX = next_x + CoordsDirectionDelta[var_37].x;
|
|
int32_t actionY = next_y + CoordsDirectionDelta[var_37].y;
|
|
|
|
TileElement* tile_element = map_get_first_element_at(actionX / 32, actionY / 32);
|
|
|
|
do
|
|
{
|
|
if (tile_element->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
|
|
continue;
|
|
|
|
if (abs(((int32_t)next_z) - tile_element->base_height) > 4)
|
|
continue;
|
|
|
|
rct_scenery_entry* scenery_entry = tile_element->AsSmallScenery()->GetEntry();
|
|
|
|
if (!scenery_small_entry_has_flag(scenery_entry, SMALL_SCENERY_FLAG_CAN_BE_WATERED))
|
|
continue;
|
|
|
|
tile_element->AsSmallScenery()->SetAge(0);
|
|
map_invalidate_tile_zoom0(actionX, actionY, tile_element->base_height * 8, tile_element->clearance_height * 8);
|
|
staff_gardens_watered++;
|
|
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
|
|
} while (!(tile_element++)->IsLastForTile());
|
|
|
|
StateReset();
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF6C9
|
|
*/
|
|
void Staff::UpdateEmptyingBin()
|
|
{
|
|
staff_mowing_timeout = 0;
|
|
|
|
if (sub_state == 0)
|
|
{
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
uint8_t pathingResult;
|
|
PerformNextAction(pathingResult);
|
|
if (!(pathingResult & PATHING_DESTINATION_REACHED))
|
|
return;
|
|
|
|
sprite_direction = (var_37 & 3) << 3;
|
|
action = PEEP_ACTION_STAFF_EMPTY_BIN;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
UpdateCurrentActionSpriteType();
|
|
|
|
sub_state = 1;
|
|
}
|
|
else if (sub_state == 1)
|
|
{
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
StateReset();
|
|
return;
|
|
}
|
|
|
|
UpdateAction();
|
|
Invalidate();
|
|
|
|
if (action_frame != 11)
|
|
return;
|
|
|
|
TileElement* tile_element = map_get_first_element_at(next_x / 32, next_y / 32);
|
|
|
|
for (;; tile_element++)
|
|
{
|
|
if (tile_element->GetType() == TILE_ELEMENT_TYPE_PATH)
|
|
{
|
|
if (next_z == tile_element->base_height)
|
|
break;
|
|
}
|
|
if ((tile_element)->IsLastForTile())
|
|
{
|
|
StateReset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!tile_element->AsPath()->HasAddition())
|
|
{
|
|
StateReset();
|
|
return;
|
|
}
|
|
|
|
rct_scenery_entry* scenery_entry = tile_element->AsPath()->GetAdditionEntry();
|
|
if (!(scenery_entry->path_bit.flags & PATH_BIT_FLAG_IS_BIN) || tile_element->AsPath()->IsBroken()
|
|
|| tile_element->AsPath()->AdditionIsGhost())
|
|
{
|
|
StateReset();
|
|
return;
|
|
}
|
|
|
|
uint8_t additionStatus = tile_element->AsPath()->GetAdditionStatus() | ((3 << var_37) << var_37);
|
|
tile_element->AsPath()->SetAdditionStatus(additionStatus);
|
|
|
|
map_invalidate_tile_zoom0(next_x, next_y, tile_element->base_height * 8, tile_element->clearance_height * 8);
|
|
|
|
staff_bins_emptied++;
|
|
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x6BF641
|
|
*/
|
|
void Staff::UpdateSweeping()
|
|
{
|
|
staff_mowing_timeout = 0;
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
if (action == PEEP_ACTION_STAFF_SWEEP && action_frame == 8)
|
|
{
|
|
// Remove sick at this location
|
|
litter_remove_at(x, y, z);
|
|
staff_litter_swept++;
|
|
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
|
|
}
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
int16_t actionZ = GetZOnSlope((*loc).x, (*loc).y);
|
|
MoveTo((*loc).x, (*loc).y, actionZ);
|
|
return;
|
|
}
|
|
|
|
var_37++;
|
|
if (var_37 != 2)
|
|
{
|
|
action = PEEP_ACTION_STAFF_SWEEP;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
UpdateCurrentActionSpriteType();
|
|
return;
|
|
}
|
|
StateReset();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C16D7
|
|
*/
|
|
void Staff::UpdateHeadingToInspect()
|
|
{
|
|
auto ride = get_ride(current_ride);
|
|
if (ride == nullptr)
|
|
{
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
if (ride_get_exit_location(ride, current_ride_station).isNull())
|
|
{
|
|
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_DUE_INSPECTION;
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
if (ride->mechanic_status != RIDE_MECHANIC_STATUS_HEADING || !(ride->lifecycle_flags & RIDE_LIFECYCLE_DUE_INSPECTION))
|
|
{
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
if (sub_state == 0)
|
|
{
|
|
mechanic_time_since_call = 0;
|
|
peep_reset_pathfind_goal(this);
|
|
sub_state = 2;
|
|
}
|
|
|
|
if (sub_state <= 3)
|
|
{
|
|
mechanic_time_since_call++;
|
|
if (mechanic_time_since_call > 2500)
|
|
{
|
|
if (ride->lifecycle_flags & RIDE_LIFECYCLE_DUE_INSPECTION && ride->mechanic_status == RIDE_MECHANIC_STATUS_HEADING)
|
|
{
|
|
ride->mechanic_status = RIDE_MECHANIC_STATUS_CALLING;
|
|
}
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
uint8_t pathingResult;
|
|
TileElement* rideEntranceExitElement;
|
|
PerformNextAction(pathingResult, rideEntranceExitElement);
|
|
|
|
if (!(pathingResult & PATHING_RIDE_EXIT) && !(pathingResult & PATHING_RIDE_ENTRANCE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (current_ride != rideEntranceExitElement->AsEntrance()->GetRideIndex())
|
|
return;
|
|
|
|
uint8_t exit_index = rideEntranceExitElement->AsEntrance()->GetStationIndex();
|
|
|
|
if (current_ride_station != exit_index)
|
|
return;
|
|
|
|
if (pathingResult & PATHING_RIDE_ENTRANCE)
|
|
{
|
|
if (!ride_get_exit_location(ride, exit_index).isNull())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
direction = rideEntranceExitElement->GetDirection();
|
|
|
|
int32_t destX = next_x + 16 + word_981D6C[direction].x * 53;
|
|
int32_t destY = next_y + 16 + word_981D6C[direction].y * 53;
|
|
|
|
destination_x = destX;
|
|
destination_y = destY;
|
|
destination_tolerance = 2;
|
|
sprite_direction = direction << 3;
|
|
|
|
z = rideEntranceExitElement->base_height * 4;
|
|
sub_state = 4;
|
|
// Falls through into sub_state 4
|
|
}
|
|
|
|
int16_t delta_y = abs(y - destination_y);
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
int32_t newZ = ride->stations[current_ride_station].Height * 8;
|
|
|
|
if (delta_y < 20)
|
|
{
|
|
newZ += RideData5[ride->type].z;
|
|
}
|
|
|
|
MoveTo((*loc).x, (*loc).y, newZ);
|
|
return;
|
|
}
|
|
|
|
SetState(PEEP_STATE_INSPECTING);
|
|
sub_state = 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0CB8
|
|
*/
|
|
void Staff::UpdateAnswering()
|
|
{
|
|
auto ride = get_ride(current_ride);
|
|
if (ride == nullptr || ride->mechanic_status != RIDE_MECHANIC_STATUS_HEADING)
|
|
{
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
if (sub_state == 0)
|
|
{
|
|
action = PEEP_ACTION_STAFF_ANSWER_CALL;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
|
|
UpdateCurrentActionSpriteType();
|
|
|
|
sub_state = 1;
|
|
peep_window_state_update(this);
|
|
return;
|
|
}
|
|
else if (sub_state == 1)
|
|
{
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
sub_state = 2;
|
|
peep_window_state_update(this);
|
|
mechanic_time_since_call = 0;
|
|
peep_reset_pathfind_goal(this);
|
|
return;
|
|
}
|
|
UpdateAction();
|
|
Invalidate();
|
|
return;
|
|
}
|
|
else if (sub_state <= 3)
|
|
{
|
|
mechanic_time_since_call++;
|
|
if (mechanic_time_since_call > 2500)
|
|
{
|
|
ride->mechanic_status = RIDE_MECHANIC_STATUS_CALLING;
|
|
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
uint8_t pathingResult;
|
|
TileElement* rideEntranceExitElement;
|
|
PerformNextAction(pathingResult, rideEntranceExitElement);
|
|
|
|
if (!(pathingResult & PATHING_RIDE_EXIT) && !(pathingResult & PATHING_RIDE_ENTRANCE))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (current_ride != rideEntranceExitElement->AsEntrance()->GetRideIndex())
|
|
return;
|
|
|
|
uint8_t exit_index = rideEntranceExitElement->AsEntrance()->GetStationIndex();
|
|
|
|
if (current_ride_station != exit_index)
|
|
return;
|
|
|
|
if (pathingResult & PATHING_RIDE_ENTRANCE)
|
|
{
|
|
if (!ride_get_exit_location(ride, exit_index).isNull())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
direction = rideEntranceExitElement->GetDirection();
|
|
|
|
int32_t destX = next_x + 16 + word_981D6C[direction].x * 53;
|
|
int32_t destY = next_y + 16 + word_981D6C[direction].y * 53;
|
|
|
|
destination_x = destX;
|
|
destination_y = destY;
|
|
destination_tolerance = 2;
|
|
sprite_direction = direction << 3;
|
|
|
|
z = rideEntranceExitElement->base_height * 4;
|
|
sub_state = 4;
|
|
// Falls through into sub_state 4
|
|
}
|
|
|
|
int16_t delta_y = abs(y - destination_y);
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
int32_t newZ = ride->stations[current_ride_station].Height * 8;
|
|
|
|
if (delta_y < 20)
|
|
{
|
|
newZ += RideData5[ride->type].z;
|
|
}
|
|
|
|
MoveTo((*loc).x, (*loc).y, newZ);
|
|
return;
|
|
}
|
|
|
|
SetState(PEEP_STATE_FIXING);
|
|
sub_state = 0;
|
|
}
|
|
|
|
/** rct2: 0x00992A5C */
|
|
static constexpr const LocationXY16 _WateringUseOffsets[] = {
|
|
{ 3, 16 }, { 16, 29 }, { 29, 16 }, { 16, 3 }, { 3, 29 }, { 29, 29 }, { 29, 3 }, { 3, 3 },
|
|
};
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF483
|
|
*/
|
|
static int32_t peep_update_patrolling_find_watering(Peep* peep)
|
|
{
|
|
if (!(peep->staff_orders & STAFF_ORDERS_WATER_FLOWERS))
|
|
return 0;
|
|
|
|
uint8_t chosen_position = scenario_rand() & 7;
|
|
for (int32_t i = 0; i < 8; ++i, ++chosen_position)
|
|
{
|
|
chosen_position &= 7;
|
|
|
|
int32_t x = peep->next_x + CoordsDirectionDelta[chosen_position].x;
|
|
int32_t y = peep->next_y + CoordsDirectionDelta[chosen_position].y;
|
|
|
|
TileElement* tile_element = map_get_first_element_at(x / 32, y / 32);
|
|
|
|
// This seems to happen in some SV4 files.
|
|
if (tile_element == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (tile_element->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint8_t z_diff = abs(peep->next_z - tile_element->base_height);
|
|
|
|
if (z_diff >= 4)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
rct_scenery_entry* sceneryEntry = tile_element->AsSmallScenery()->GetEntry();
|
|
|
|
if (sceneryEntry == nullptr || !scenery_small_entry_has_flag(sceneryEntry, SMALL_SCENERY_FLAG_CAN_BE_WATERED))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (tile_element->AsSmallScenery()->GetAge() < SCENERY_WITHER_AGE_THRESHOLD_2)
|
|
{
|
|
if (chosen_position >= 4)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (tile_element->AsSmallScenery()->GetAge() < SCENERY_WITHER_AGE_THRESHOLD_1)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
peep->SetState(PEEP_STATE_WATERING);
|
|
peep->var_37 = chosen_position;
|
|
|
|
peep->sub_state = 0;
|
|
peep->destination_x = (peep->x & 0xFFE0) + _WateringUseOffsets[chosen_position].x;
|
|
peep->destination_y = (peep->y & 0xFFE0) + _WateringUseOffsets[chosen_position].y;
|
|
peep->destination_tolerance = 3;
|
|
|
|
return 1;
|
|
} while (!(tile_element++)->IsLastForTile());
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF3A1
|
|
*/
|
|
static int32_t peep_update_patrolling_find_bin(Peep* peep)
|
|
{
|
|
if (!(peep->staff_orders & STAFF_ORDERS_EMPTY_BINS))
|
|
return 0;
|
|
|
|
if (peep->GetNextIsSurface())
|
|
return 0;
|
|
|
|
TileElement* tileElement = map_get_first_element_at(peep->next_x / 32, peep->next_y / 32);
|
|
if (tileElement == nullptr)
|
|
return 0;
|
|
|
|
for (;; tileElement++)
|
|
{
|
|
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && (tileElement->base_height == peep->next_z))
|
|
break;
|
|
|
|
if (tileElement->IsLastForTile())
|
|
return 0;
|
|
}
|
|
|
|
if (!tileElement->AsPath()->HasAddition())
|
|
return 0;
|
|
rct_scenery_entry* sceneryEntry = tileElement->AsPath()->GetAdditionEntry();
|
|
|
|
if (!(sceneryEntry->path_bit.flags & PATH_BIT_FLAG_IS_BIN))
|
|
return 0;
|
|
|
|
if (tileElement->AsPath()->IsBroken())
|
|
return 0;
|
|
|
|
if (tileElement->AsPath()->AdditionIsGhost())
|
|
return 0;
|
|
|
|
uint8_t bin_positions = tileElement->AsPath()->GetEdges();
|
|
uint8_t bin_quantity = tileElement->AsPath()->GetAdditionStatus();
|
|
uint8_t chosen_position = 0;
|
|
|
|
for (; chosen_position < 4; ++chosen_position)
|
|
{
|
|
if (!(bin_positions & 1) && !(bin_quantity & 3))
|
|
break;
|
|
bin_positions >>= 1;
|
|
bin_quantity >>= 2;
|
|
}
|
|
|
|
if (chosen_position == 4)
|
|
return 0;
|
|
|
|
peep->var_37 = chosen_position;
|
|
peep->SetState(PEEP_STATE_EMPTYING_BIN);
|
|
|
|
peep->sub_state = 0;
|
|
peep->destination_x = (peep->x & 0xFFE0) + BinUseOffsets[chosen_position].x;
|
|
peep->destination_y = (peep->y & 0xFFE0) + BinUseOffsets[chosen_position].y;
|
|
peep->destination_tolerance = 3;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF322
|
|
*/
|
|
static int32_t peep_update_patrolling_find_grass(Peep* peep)
|
|
{
|
|
if (!(peep->staff_orders & STAFF_ORDERS_MOWING))
|
|
return 0;
|
|
|
|
if (peep->staff_mowing_timeout < 12)
|
|
return 0;
|
|
|
|
if (!(peep->GetNextIsSurface()))
|
|
return 0;
|
|
|
|
auto surfaceElement = map_get_surface_element_at({ peep->next_x, peep->next_y });
|
|
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
|
|
{
|
|
if ((surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
|
|
{
|
|
peep->SetState(PEEP_STATE_MOWING);
|
|
peep->var_37 = 0;
|
|
// Original code used .y for both x and y. Changed to .x to make more sense (both x and y are 28)
|
|
peep->destination_x = peep->next_x + _MowingWaypoints[0].x;
|
|
peep->destination_y = peep->next_y + _MowingWaypoints[0].y;
|
|
peep->destination_tolerance = 3;
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF295
|
|
*/
|
|
static int32_t peep_update_patrolling_find_sweeping(Peep* peep)
|
|
{
|
|
if (!(peep->staff_orders & STAFF_ORDERS_SWEEPING))
|
|
return 0;
|
|
|
|
uint16_t sprite_id = sprite_get_first_in_quadrant(peep->x, peep->y);
|
|
|
|
for (rct_sprite* sprite = nullptr; sprite_id != SPRITE_INDEX_NULL; sprite_id = sprite->generic.next_in_quadrant)
|
|
{
|
|
sprite = get_sprite(sprite_id);
|
|
|
|
if (sprite->generic.linked_list_index != SPRITE_LIST_LITTER)
|
|
continue;
|
|
|
|
uint16_t z_diff = abs(peep->z - sprite->litter.z);
|
|
|
|
if (z_diff >= 16)
|
|
continue;
|
|
|
|
peep->SetState(PEEP_STATE_SWEEPING);
|
|
peep->var_37 = 0;
|
|
peep->destination_x = sprite->litter.x;
|
|
peep->destination_y = sprite->litter.y;
|
|
peep->destination_tolerance = 5;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Staff::Tick128UpdateStaff()
|
|
{
|
|
if (staff_type != STAFF_TYPE_SECURITY)
|
|
return;
|
|
|
|
PeepSpriteType newSpriteType = PEEP_SPRITE_TYPE_SECURITY_ALT;
|
|
if (state != PEEP_STATE_PATROLLING)
|
|
newSpriteType = PEEP_SPRITE_TYPE_SECURITY;
|
|
|
|
if (sprite_type == newSpriteType)
|
|
return;
|
|
|
|
sprite_type = newSpriteType;
|
|
action_sprite_image_offset = 0;
|
|
no_action_frame_num = 0;
|
|
if (action < PEEP_ACTION_NONE_1)
|
|
action = PEEP_ACTION_NONE_2;
|
|
|
|
peep_flags &= ~PEEP_FLAGS_SLOW_WALK;
|
|
if (gSpriteTypeToSlowWalkMap[newSpriteType])
|
|
{
|
|
peep_flags |= PEEP_FLAGS_SLOW_WALK;
|
|
}
|
|
|
|
action_sprite_type = PEEP_ACTION_SPRITE_TYPE_INVALID;
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
bool Staff::IsMechanic() const
|
|
{
|
|
return (sprite_identifier == SPRITE_IDENTIFIER_PEEP && type == PEEP_TYPE_STAFF && staff_type == STAFF_TYPE_MECHANIC);
|
|
}
|
|
|
|
void Staff::UpdateStaff(uint32_t stepsToTake)
|
|
{
|
|
switch (state)
|
|
{
|
|
case PEEP_STATE_PATROLLING:
|
|
UpdatePatrolling();
|
|
break;
|
|
case PEEP_STATE_MOWING:
|
|
UpdateMowing();
|
|
break;
|
|
case PEEP_STATE_SWEEPING:
|
|
UpdateSweeping();
|
|
break;
|
|
case PEEP_STATE_ANSWERING:
|
|
UpdateAnswering();
|
|
break;
|
|
case PEEP_STATE_FIXING:
|
|
UpdateFixing(stepsToTake);
|
|
break;
|
|
case PEEP_STATE_INSPECTING:
|
|
UpdateFixing(stepsToTake);
|
|
break;
|
|
case PEEP_STATE_EMPTYING_BIN:
|
|
UpdateEmptyingBin();
|
|
break;
|
|
case PEEP_STATE_WATERING:
|
|
UpdateWatering();
|
|
break;
|
|
case PEEP_STATE_HEADING_TO_INSPECTION:
|
|
UpdateHeadingToInspect();
|
|
break;
|
|
default:
|
|
// TODO reset to default state
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF1FD
|
|
*/
|
|
void Staff::UpdatePatrolling()
|
|
{
|
|
if (!CheckForPath())
|
|
return;
|
|
|
|
uint8_t pathingResult;
|
|
PerformNextAction(pathingResult);
|
|
if (!(pathingResult & PATHING_DESTINATION_REACHED))
|
|
return;
|
|
|
|
if (GetNextIsSurface())
|
|
{
|
|
auto surfaceElement = map_get_surface_element_at({ next_x, next_y });
|
|
|
|
if (surfaceElement != nullptr)
|
|
{
|
|
int32_t water_height = surfaceElement->GetWaterHeight();
|
|
if (water_height)
|
|
{
|
|
water_height *= 16;
|
|
MoveTo(x, y, water_height);
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (staff_type != STAFF_TYPE_HANDYMAN)
|
|
return;
|
|
|
|
if (peep_update_patrolling_find_sweeping(this))
|
|
return;
|
|
|
|
if (peep_update_patrolling_find_grass(this))
|
|
return;
|
|
|
|
if (peep_update_patrolling_find_bin(this))
|
|
return;
|
|
|
|
peep_update_patrolling_find_watering(this);
|
|
}
|
|
|
|
enum
|
|
{
|
|
PEEP_FIXING_ENTER_STATION = 0,
|
|
PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE = 1,
|
|
PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS = 2,
|
|
PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS = 3,
|
|
PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS = 4,
|
|
PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS = 5,
|
|
PEEP_FIXING_FIX_VEHICLE_MALFUNCTION = 6,
|
|
PEEP_FIXING_MOVE_TO_STATION_END = 7,
|
|
PEEP_FIXING_FIX_STATION_END = 8,
|
|
PEEP_FIXING_MOVE_TO_STATION_START = 9,
|
|
PEEP_FIXING_FIX_STATION_START = 10,
|
|
PEEP_FIXING_FIX_STATION_BRAKES = 11,
|
|
PEEP_FIXING_MOVE_TO_STATION_EXIT = 12,
|
|
PEEP_FIXING_FINISH_FIX_OR_INSPECT = 13,
|
|
PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT = 14,
|
|
};
|
|
|
|
/**
|
|
* FixingSubstatesForBreakdown[] defines the applicable peep sub_states for
|
|
* mechanics fixing a ride. The array is indexed by breakdown_reason:
|
|
* - indexes 0-7 are the 8 breakdown reasons (see BREAKDOWN_* in Ride.h)
|
|
* when fixing a broken down ride;
|
|
* - index 8 is for inspecting a ride.
|
|
*/
|
|
// clang-format off
|
|
static constexpr const uint32_t FixingSubstatesForBreakdown[9] = {
|
|
( // BREAKDOWN_SAFETY_CUT_OUT
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
|
|
(1 << PEEP_FIXING_FIX_STATION_END) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
|
|
(1 << PEEP_FIXING_FIX_STATION_START) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_RESTRAINTS_STUCK_CLOSED
|
|
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
|
|
(1 << PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_RESTRAINTS_STUCK_OPEN
|
|
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
|
|
(1 << PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_DOORS_STUCK_CLOSED
|
|
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
|
|
(1 << PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_DOORS_STUCK_OPEN
|
|
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
|
|
(1 << PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_VEHICLE_MALFUNCTION
|
|
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
|
|
(1 << PEEP_FIXING_FIX_VEHICLE_MALFUNCTION) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_BRAKES_FAILURE
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
|
|
(1 << PEEP_FIXING_FIX_STATION_BRAKES) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // BREAKDOWN_CONTROL_FAILURE
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
|
|
(1 << PEEP_FIXING_FIX_STATION_END) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
|
|
(1 << PEEP_FIXING_FIX_STATION_START) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
),
|
|
( // INSPECTION
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
|
|
(1 << PEEP_FIXING_FIX_STATION_END) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
|
|
(1 << PEEP_FIXING_FIX_STATION_START) |
|
|
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
|
|
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
|
|
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
|
|
)
|
|
};
|
|
// clang-format on
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0E8B
|
|
* Also used by inspecting.
|
|
*/
|
|
void Staff::UpdateFixing(int32_t steps)
|
|
{
|
|
auto ride = get_ride(current_ride);
|
|
if (ride == nullptr)
|
|
{
|
|
SetState(PEEP_STATE_FALLING);
|
|
return;
|
|
}
|
|
|
|
bool progressToNextSubstate = true;
|
|
bool firstRun = true;
|
|
|
|
if ((state == PEEP_STATE_INSPECTING)
|
|
&& (ride->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)))
|
|
{
|
|
// Ride has broken down since Mechanic was called to inspect it.
|
|
// Mechanic identifies the breakdown and switches to fixing it.
|
|
state = PEEP_STATE_FIXING;
|
|
}
|
|
|
|
while (progressToNextSubstate)
|
|
{
|
|
switch (sub_state)
|
|
{
|
|
case PEEP_FIXING_ENTER_STATION:
|
|
next_flags &= ~PEEP_NEXT_FLAG_IS_SLOPED;
|
|
progressToNextSubstate = UpdateFixingEnterStation(ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE:
|
|
progressToNextSubstate = UpdateFixingMoveToBrokenDownVehicle(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS:
|
|
case PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS:
|
|
case PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS:
|
|
case PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS:
|
|
progressToNextSubstate = UpdateFixingFixVehicle(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_FIX_VEHICLE_MALFUNCTION:
|
|
progressToNextSubstate = UpdateFixingFixVehicleMalfunction(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_MOVE_TO_STATION_END:
|
|
progressToNextSubstate = UpdateFixingMoveToStationEnd(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_FIX_STATION_END:
|
|
progressToNextSubstate = UpdateFixingFixStationEnd(firstRun);
|
|
break;
|
|
|
|
case PEEP_FIXING_MOVE_TO_STATION_START:
|
|
progressToNextSubstate = UpdateFixingMoveToStationStart(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_FIX_STATION_START:
|
|
progressToNextSubstate = UpdateFixingFixStationStart(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_FIX_STATION_BRAKES:
|
|
progressToNextSubstate = UpdateFixingFixStationBrakes(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_MOVE_TO_STATION_EXIT:
|
|
progressToNextSubstate = UpdateFixingMoveToStationExit(firstRun, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_FINISH_FIX_OR_INSPECT:
|
|
progressToNextSubstate = UpdateFixingFinishFixOrInspect(firstRun, steps, ride);
|
|
break;
|
|
|
|
case PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT:
|
|
progressToNextSubstate = UpdateFixingLeaveByEntranceExit(firstRun, ride);
|
|
break;
|
|
|
|
default:
|
|
log_error("Invalid substate");
|
|
progressToNextSubstate = false;
|
|
}
|
|
|
|
firstRun = false;
|
|
|
|
if (!progressToNextSubstate)
|
|
{
|
|
break;
|
|
}
|
|
|
|
int32_t subState = sub_state;
|
|
uint32_t sub_state_sequence_mask = FixingSubstatesForBreakdown[8];
|
|
|
|
if (state != PEEP_STATE_INSPECTING)
|
|
{
|
|
sub_state_sequence_mask = FixingSubstatesForBreakdown[ride->breakdown_reason_pending];
|
|
}
|
|
|
|
do
|
|
{
|
|
subState++;
|
|
} while ((sub_state_sequence_mask & (1 << subState)) == 0);
|
|
|
|
sub_state = subState & 0xFF;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C0EEC
|
|
* fixing sub_state: enter_station - applies to fixing all break down reasons and ride inspections.
|
|
*/
|
|
bool Staff::UpdateFixingEnterStation(Ride* ride)
|
|
{
|
|
ride->mechanic_status = RIDE_MECHANIC_STATUS_FIXING;
|
|
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C0F09
|
|
* fixing sub_state: move_to_broken_down_vehicle - applies to fixing all vehicle specific breakdown reasons
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingMoveToBrokenDownVehicle(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
rct_vehicle* vehicle = ride_get_broken_vehicle(ride);
|
|
if (vehicle == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
if (vehicle->IsHead())
|
|
{
|
|
break;
|
|
}
|
|
|
|
uint8_t trackType = vehicle->track_type >> 2;
|
|
if (trackType == TRACK_ELEM_END_STATION)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (trackType == TRACK_ELEM_BEGIN_STATION)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (trackType == TRACK_ELEM_MIDDLE_STATION)
|
|
{
|
|
break;
|
|
}
|
|
|
|
vehicle = GET_VEHICLE(vehicle->prev_vehicle_on_ride);
|
|
}
|
|
|
|
LocationXY16 offset = word_981D6C[direction];
|
|
destination_x = (offset.x * -12) + vehicle->x;
|
|
destination_y = (offset.y * -12) + vehicle->y;
|
|
destination_tolerance = 2;
|
|
}
|
|
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
MoveTo(loc->x, loc->y, z);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C0FD3
|
|
* fixing sub_state: fix_vehicle - applies to fixing vehicle with:
|
|
* 1. restraints stuck closed,
|
|
* 2. doors stuck closed,
|
|
* 3. restrains stuck open,
|
|
* 4. doors stuck open.
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingFixVehicle(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
sprite_direction = direction << 3;
|
|
|
|
action = (scenario_rand() & 1) ? PEEP_ACTION_STAFF_FIX_2 : PEEP_ACTION_STAFF_FIX;
|
|
action_sprite_image_offset = 0;
|
|
action_frame = 0;
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UpdateAction();
|
|
Invalidate();
|
|
|
|
uint8_t actionFrame = (action == PEEP_ACTION_STAFF_FIX) ? 0x25 : 0x50;
|
|
if (action_frame != actionFrame)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
rct_vehicle* vehicle = ride_get_broken_vehicle(ride);
|
|
if (vehicle == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
vehicle->update_flags &= ~VEHICLE_UPDATE_FLAG_BROKEN_CAR;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C107B
|
|
* fixing sub_state: fix_vehicle_malfunction - applies fixing to vehicle malfunction.
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingFixVehicleMalfunction(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
sprite_direction = direction << 3;
|
|
action = PEEP_ACTION_STAFF_FIX_3;
|
|
action_sprite_image_offset = 0;
|
|
action_frame = 0;
|
|
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UpdateAction();
|
|
Invalidate();
|
|
|
|
if (action_frame != 0x65)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
rct_vehicle* vehicle = ride_get_broken_vehicle(ride);
|
|
if (vehicle == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
vehicle->update_flags &= ~VEHICLE_UPDATE_FLAG_BROKEN_TRAIN;
|
|
|
|
return false;
|
|
}
|
|
|
|
/** rct2: 0x00992A3C */
|
|
static constexpr const CoordsXY _StationFixingOffsets[] = {
|
|
{ -12, 0 },
|
|
{ 0, 12 },
|
|
{ 12, 0 },
|
|
{ 0, -12 },
|
|
};
|
|
|
|
/**
|
|
* rct2: 0x006C1114
|
|
* fixing sub_state: move_to_station_end - applies to fixing station specific breakdowns: safety cut-out, control failure,
|
|
* inspection.
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingMoveToStationEnd(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_3 | RIDE_TYPE_FLAG_HAS_NO_TRACK))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
LocationXY8 stationPosition = ride->stations[current_ride_station].Start;
|
|
if (stationPosition.xy == RCT_XY8_UNDEFINED)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
uint8_t stationZ = ride->stations[current_ride_station].Height;
|
|
uint16_t stationX = stationPosition.x * 32;
|
|
uint16_t stationY = stationPosition.y * 32;
|
|
|
|
auto tileElement = map_get_track_element_at(stationX, stationY, stationZ);
|
|
if (tileElement == nullptr)
|
|
{
|
|
log_error("Couldn't find tile_element");
|
|
return false;
|
|
}
|
|
|
|
int32_t trackDirection = tileElement->GetDirection();
|
|
CoordsXY offset = _StationFixingOffsets[trackDirection];
|
|
|
|
stationX += 16 + offset.x;
|
|
if (offset.x == 0)
|
|
{
|
|
stationX = destination_x;
|
|
}
|
|
|
|
stationY += 16 + offset.y;
|
|
if (offset.y == 0)
|
|
{
|
|
stationY = destination_y;
|
|
}
|
|
|
|
destination_x = stationX;
|
|
destination_y = stationY;
|
|
destination_tolerance = 2;
|
|
}
|
|
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
MoveTo(loc->x, loc->y, z);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C11F5
|
|
* fixing sub_state: fix_station_end - applies to fixing station specific breakdowns: safety cut-out, control failure,
|
|
* inspection.
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingFixStationEnd(bool firstRun)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
sprite_direction = direction << 3;
|
|
action = PEEP_ACTION_STAFF_CHECKBOARD;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UpdateAction();
|
|
Invalidate();
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C1239
|
|
* fixing sub_state: move_to_station_start
|
|
* 1. applies to fixing station specific breakdowns: safety cut-out, control failure,
|
|
* 2. applies to fixing brake failure,
|
|
* 3. applies to inspection.
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingMoveToStationStart(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_3 | RIDE_TYPE_FLAG_HAS_NO_TRACK))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
LocationXY8 stationPosition = ride->stations[current_ride_station].Start;
|
|
if (stationPosition.xy == RCT_XY8_UNDEFINED)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
uint8_t stationZ = ride->stations[current_ride_station].Height;
|
|
|
|
CoordsXYE input;
|
|
input.x = stationPosition.x * 32;
|
|
input.y = stationPosition.y * 32;
|
|
input.element = map_get_track_element_at_from_ride(input.x, input.y, stationZ, current_ride);
|
|
if (input.element == nullptr)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
uint8_t stationDirection = 0;
|
|
track_begin_end trackBeginEnd;
|
|
while (track_block_get_previous(input.x, input.y, input.element, &trackBeginEnd))
|
|
{
|
|
if (track_element_is_station(trackBeginEnd.begin_element))
|
|
{
|
|
input.x = trackBeginEnd.begin_x;
|
|
input.y = trackBeginEnd.begin_y;
|
|
input.element = trackBeginEnd.begin_element;
|
|
|
|
stationDirection = trackBeginEnd.begin_element->GetDirection();
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// loc_6C12ED:
|
|
uint16_t destinationX = input.x + 16;
|
|
uint16_t destinationY = input.y + 16;
|
|
|
|
CoordsXY offset = _StationFixingOffsets[stationDirection];
|
|
|
|
destinationX -= offset.x;
|
|
if (offset.x == 0)
|
|
{
|
|
destinationX = destination_x;
|
|
}
|
|
|
|
destinationY -= offset.y;
|
|
if (offset.y == 0)
|
|
{
|
|
destinationY = destination_y;
|
|
}
|
|
|
|
destination_x = destinationX;
|
|
destination_y = destinationY;
|
|
destination_tolerance = 2;
|
|
}
|
|
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
MoveTo(loc->x, loc->y, z);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C1368
|
|
* fixing sub_state: fix_station_start
|
|
* 1. applies to fixing station specific breakdowns: safety cut-out, control failure,
|
|
* 2. applies to inspection.
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingFixStationStart(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_3 | RIDE_TYPE_FLAG_HAS_NO_TRACK))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
sprite_direction = direction << 3;
|
|
|
|
action = PEEP_ACTION_STAFF_FIX;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UpdateAction();
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C13CE
|
|
* fixing sub_state: fix_station_brakes - applies to fixing brake failure
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingFixStationBrakes(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
sprite_direction = direction << 3;
|
|
|
|
action = PEEP_ACTION_STAFF_FIX_GROUND;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
if (action == PEEP_ACTION_NONE_2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
UpdateAction();
|
|
Invalidate();
|
|
|
|
if (action_frame == 0x28)
|
|
{
|
|
ride->mechanic_status = RIDE_MECHANIC_STATUS_HAS_FIXED_STATION_BRAKES;
|
|
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
|
|
}
|
|
|
|
if (action_frame == 0x13 || action_frame == 0x19 || action_frame == 0x1F || action_frame == 0x25 || action_frame == 0x2B)
|
|
{
|
|
audio_play_sound_at_location(SoundId::MechanicFix, { x, y, z });
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C1474
|
|
* fixing sub_state: move_to_station_exit - applies to fixing all failures & inspections
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingMoveToStationExit(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
TileCoordsXYZD stationPosition = ride_get_exit_location(ride, current_ride_station);
|
|
if (stationPosition.isNull())
|
|
{
|
|
stationPosition = ride_get_entrance_location(ride, current_ride_station);
|
|
|
|
if (stationPosition.isNull())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
uint16_t stationX = stationPosition.x * 32;
|
|
uint16_t stationY = stationPosition.y * 32;
|
|
|
|
stationX += 16;
|
|
stationY += 16;
|
|
|
|
LocationXY16 stationPlatformDirection = word_981D6C[direction];
|
|
stationX += stationPlatformDirection.x * 20;
|
|
stationY += stationPlatformDirection.y * 20;
|
|
|
|
destination_x = stationX;
|
|
destination_y = stationY;
|
|
destination_tolerance = 2;
|
|
}
|
|
|
|
if (auto loc = UpdateAction())
|
|
{
|
|
MoveTo(loc->x, loc->y, z);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C1504
|
|
* fixing sub_state: finish_fix_or_inspect - applies to fixing all failures & inspections
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingFinishFixOrInspect(bool firstRun, int32_t steps, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
ride->mechanic_status = RIDE_MECHANIC_STATUS_UNDEFINED;
|
|
|
|
if (state == PEEP_STATE_INSPECTING)
|
|
{
|
|
UpdateRideInspected(current_ride);
|
|
|
|
staff_rides_inspected++;
|
|
window_invalidate_flags |= RIDE_INVALIDATE_RIDE_INCOME | RIDE_INVALIDATE_RIDE_LIST;
|
|
|
|
return true;
|
|
}
|
|
|
|
staff_rides_fixed++;
|
|
window_invalidate_flags |= RIDE_INVALIDATE_RIDE_INCOME | RIDE_INVALIDATE_RIDE_LIST;
|
|
|
|
sprite_direction = direction << 3;
|
|
action = PEEP_ACTION_STAFF_ANSWER_CALL_2;
|
|
action_frame = 0;
|
|
action_sprite_image_offset = 0;
|
|
|
|
UpdateCurrentActionSpriteType();
|
|
}
|
|
|
|
if (action != PEEP_ACTION_NONE_2)
|
|
{
|
|
UpdateAction();
|
|
Invalidate();
|
|
return false;
|
|
}
|
|
|
|
ride_fix_breakdown(ride, steps);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x006C157E
|
|
* fixing sub_state: leave_by_entrance_exit - applies to fixing all failures & inspections
|
|
* - see FixingSubstatesForBreakdown[]
|
|
*/
|
|
bool Staff::UpdateFixingLeaveByEntranceExit(bool firstRun, Ride* ride)
|
|
{
|
|
if (!firstRun)
|
|
{
|
|
TileCoordsXYZD exitPosition = ride_get_exit_location(ride, current_ride_station);
|
|
if (exitPosition.isNull())
|
|
{
|
|
exitPosition = ride_get_entrance_location(ride, current_ride_station);
|
|
|
|
if (exitPosition.isNull())
|
|
{
|
|
SetState(PEEP_STATE_FALLING);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint16_t exitX = exitPosition.x * 32;
|
|
uint16_t exitY = exitPosition.y * 32;
|
|
|
|
exitX += 16;
|
|
exitY += 16;
|
|
|
|
LocationXY16 ebx_direction = word_981D6C[direction];
|
|
exitX -= ebx_direction.x * 19;
|
|
exitY -= ebx_direction.y * 19;
|
|
|
|
destination_x = exitX;
|
|
destination_y = exitY;
|
|
destination_tolerance = 2;
|
|
}
|
|
|
|
int16_t xy_distance;
|
|
if (auto loc = UpdateAction(xy_distance))
|
|
{
|
|
uint16_t stationHeight = ride->stations[current_ride_station].Height * 8;
|
|
|
|
if (xy_distance >= 16)
|
|
{
|
|
stationHeight += RideData5[ride->type].z;
|
|
}
|
|
|
|
MoveTo(loc->x, loc->y, stationHeight);
|
|
return false;
|
|
}
|
|
SetState(PEEP_STATE_FALLING);
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* rct2: 0x6B7588
|
|
*/
|
|
void Staff::UpdateRideInspected(ride_id_t rideIndex)
|
|
{
|
|
auto ride = get_ride(rideIndex);
|
|
if (ride != nullptr)
|
|
{
|
|
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_DUE_INSPECTION;
|
|
ride->reliability += ((100 - ride->reliability_percentage) / 4) * (scenario_rand() & 0xFF);
|
|
ride->last_inspection = 0;
|
|
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE | RIDE_INVALIDATE_RIDE_MAIN
|
|
| RIDE_INVALIDATE_RIDE_LIST;
|
|
}
|
|
}
|