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OpenRCT2/src/openrct2/peep/Staff.cpp
2019-08-21 12:31:05 +02:00

2714 lines
75 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Staff.h"
#include "../Context.h"
#include "../Game.h"
#include "../Input.h"
#include "../actions/StaffHireNewAction.hpp"
#include "../actions/StaffSetOrdersAction.hpp"
#include "../audio/audio.h"
#include "../config/Config.h"
#include "../interface/Viewport.h"
#include "../localisation/Date.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../management/Finance.h"
#include "../network/network.h"
#include "../object/ObjectList.h"
#include "../object/ObjectManager.h"
#include "../object/TerrainSurfaceObject.h"
#include "../paint/tile_element/Paint.TileElement.h"
#include "../ride/RideData.h"
#include "../ride/Station.h"
#include "../ride/Track.h"
#include "../scenario/Scenario.h"
#include "../util/Util.h"
#include "../world/Entrance.h"
#include "../world/Footpath.h"
#include "../world/Scenery.h"
#include "../world/SmallScenery.h"
#include "../world/Sprite.h"
#include "../world/Surface.h"
#include "Peep.h"
#include <algorithm>
#include <iterator>
// clang-format off
const rct_string_id StaffCostumeNames[] = {
STR_STAFF_OPTION_COSTUME_PANDA,
STR_STAFF_OPTION_COSTUME_TIGER,
STR_STAFF_OPTION_COSTUME_ELEPHANT,
STR_STAFF_OPTION_COSTUME_ROMAN,
STR_STAFF_OPTION_COSTUME_GORILLA,
STR_STAFF_OPTION_COSTUME_SNOWMAN,
STR_STAFF_OPTION_COSTUME_KNIGHT,
STR_STAFF_OPTION_COSTUME_ASTRONAUT,
STR_STAFF_OPTION_COSTUME_BANDIT,
STR_STAFF_OPTION_COSTUME_SHERIFF,
STR_STAFF_OPTION_COSTUME_PIRATE,
};
// clang-format on
// Every staff member has STAFF_PATROL_AREA_SIZE elements assigned to in this array, indexed by their staff_id
// Additionally there is a patrol area for each staff type, which is the union of the patrols of all staff members of that type
uint32_t gStaffPatrolAreas[(STAFF_MAX_COUNT + STAFF_TYPE_COUNT) * STAFF_PATROL_AREA_SIZE];
uint8_t gStaffModes[STAFF_MAX_COUNT + STAFF_TYPE_COUNT];
uint16_t gStaffDrawPatrolAreas;
colour_t gStaffHandymanColour;
colour_t gStaffMechanicColour;
colour_t gStaffSecurityColour;
/**
*
* rct2: 0x006BD3A4
*/
void staff_reset_modes()
{
for (int32_t i = 0; i < STAFF_MAX_COUNT; i++)
gStaffModes[i] = STAFF_MODE_NONE;
for (int32_t i = STAFF_MAX_COUNT; i < (STAFF_MAX_COUNT + STAFF_TYPE_COUNT); i++)
gStaffModes[i] = STAFF_MODE_WALK;
staff_update_greyed_patrol_areas();
}
/**
* Hires a new staff member of the given type.
*/
bool staff_hire_new_member(STAFF_TYPE staffType, ENTERTAINER_COSTUME entertainerType)
{
bool autoPosition = gConfigGeneral.auto_staff_placement;
if (gInputPlaceObjectModifier & PLACE_OBJECT_MODIFIER_SHIFT_Z)
{
autoPosition = autoPosition ^ 1;
}
uint32_t staffOrders = 0;
if (staffType == STAFF_TYPE_HANDYMAN)
{
staffOrders = STAFF_ORDERS_SWEEPING | STAFF_ORDERS_WATER_FLOWERS | STAFF_ORDERS_EMPTY_BINS;
if (gConfigGeneral.handymen_mow_default)
{
staffOrders |= STAFF_ORDERS_MOWING;
}
}
else if (staffType == STAFF_TYPE_MECHANIC)
{
staffOrders = STAFF_ORDERS_INSPECT_RIDES | STAFF_ORDERS_FIX_RIDES;
}
auto hireStaffAction = StaffHireNewAction(autoPosition, staffType, entertainerType, staffOrders);
hireStaffAction.SetCallback([=](const GameAction*, const StaffHireNewActionResult* res) -> void {
if (res->Error != GA_ERROR::OK)
return;
// Open window for new staff.
Peep* peep = &get_sprite(res->peepSriteIndex)->peep;
auto intent = Intent(WC_PEEP);
intent.putExtra(INTENT_EXTRA_PEEP, peep);
context_open_intent(&intent);
});
auto res = GameActions::Execute(&hireStaffAction);
return res->Error == GA_ERROR::OK;
}
/**
*
* rct2: 0x006C0C3F
*/
void staff_update_greyed_patrol_areas()
{
Peep* peep;
for (int32_t staff_type = 0; staff_type < STAFF_TYPE_COUNT; ++staff_type)
{
int32_t staffPatrolOffset = (staff_type + STAFF_MAX_COUNT) * STAFF_PATROL_AREA_SIZE;
for (int32_t i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
{
gStaffPatrolAreas[staffPatrolOffset + i] = 0;
}
for (uint16_t sprite_index = gSpriteListHead[SPRITE_LIST_PEEP]; sprite_index != SPRITE_INDEX_NULL;
sprite_index = peep->next)
{
peep = GET_PEEP(sprite_index);
if (peep->type == PEEP_TYPE_STAFF && staff_type == peep->staff_type)
{
int32_t peepPatrolOffset = peep->staff_id * STAFF_PATROL_AREA_SIZE;
for (int32_t i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
{
gStaffPatrolAreas[staffPatrolOffset + i] |= gStaffPatrolAreas[peepPatrolOffset + i];
}
}
}
}
}
static bool staff_is_location_in_patrol_area(Peep* peep, int32_t x, int32_t y)
{
// Patrol quads are stored in a bit map (8 patrol quads per byte)
// Each patrol quad is 4x4
// Therefore there are in total 64 x 64 patrol quads in the 256 x 256 map
return staff_is_patrol_area_set(peep->staff_id, x, y);
}
/**
*
* rct2: 0x006C0905
*/
bool staff_is_location_in_patrol(Peep* staff, int32_t x, int32_t y)
{
// Check if location is in the park
if (!map_is_location_owned_or_has_rights({ x, y }))
return false;
// Check if staff has patrol area
if (!(gStaffModes[staff->staff_id] & 2))
return true;
return staff_is_location_in_patrol_area(staff, x, y);
}
bool staff_is_location_on_patrol_edge(Peep* mechanic, int32_t x, int32_t y)
{
// Check whether the location x,y is inside and on the edge of the
// patrol zone for mechanic.
bool onZoneEdge = false;
int32_t neighbourDir = 0;
while (!onZoneEdge && neighbourDir <= 7)
{
int32_t neighbourX = x + CoordsDirectionDelta[neighbourDir].x;
int32_t neighbourY = y + CoordsDirectionDelta[neighbourDir].y;
onZoneEdge = !staff_is_location_in_patrol(mechanic, neighbourX, neighbourY);
neighbourDir++;
}
return onZoneEdge;
}
bool staff_can_ignore_wide_flag(Peep* staff, int32_t x, int32_t y, uint8_t z, TileElement* path)
{
/* Wide flags can potentially wall off parts of a staff patrol zone
* for the heuristic search.
* This function provide doors through such "walls" by defining
* the conditions under which staff can ignore the wide path flag. */
/* Staff can ignore the wide flag on a path on the edge of the patrol
* zone based on its adjacent tiles that are also in the patrol zone
* but not on the patrol zone edge:
* Basic points of interest are:
* - how many such tiles there are;
* - whether there are connected paths on those tiles;
* - whether the connected paths have the wide flag set.
* If there are no such tiles, the path is a concave corner of
* the patrol zone and the wide flag can be ignored.
* If there is one such tile, the path is on a straight side of the
* patrol zone. If this one tile is either a connected wide path or
* not a connected path, the wide flag can be ignored.
* If there are two such tiles, the path is a convex corner of the
* patrol zone. If at most one of these tiles is a connected path or
* both of these tiles are connected wide paths, the wide flag can be
* ignored. */
if (staff->type != PEEP_TYPE_STAFF)
return false;
if (!staff_is_location_on_patrol_edge(staff, x, y))
{
return false;
}
/* Check the connected adjacent paths that are also inside the patrol
* zone but are not on the patrol zone edge have the wide flag set. */
uint8_t total = 0;
uint8_t pathcount = 0;
uint8_t widecount = 0;
for (int32_t adjac_dir = 0; adjac_dir <= 3; adjac_dir++)
{
int32_t adjac_x = x + CoordsDirectionDelta[adjac_dir].x;
int32_t adjac_y = y + CoordsDirectionDelta[adjac_dir].y;
uint8_t adjac_z = z;
/* Ignore adjacent tiles outside the patrol zone. */
if (!staff_is_location_in_patrol(staff, adjac_x, adjac_y))
continue;
/* Ignore adjacent tiles on the patrol zone edge. */
if (staff_is_location_on_patrol_edge(staff, adjac_x, adjac_y))
continue;
/* Adjacent tile is inside the patrol zone but not on the
* patrol zone edge. */
total++;
/* Check if path has an edge in adjac_dir */
if (!(path->AsPath()->GetEdges() & (1u << adjac_dir)))
{
continue;
}
if (path->AsPath()->IsSloped())
{
if (path->AsPath()->GetSlopeDirection() == adjac_dir)
{
adjac_z = z + 2;
}
}
/* Search through all adjacent map elements */
TileElement* test_element = map_get_first_element_at(adjac_x / 32, adjac_y / 32);
bool pathfound = false;
bool widefound = false;
do
{
if (test_element->GetType() != TILE_ELEMENT_TYPE_PATH)
{
continue;
}
/* test_element is a path */
if (!is_valid_path_z_and_direction(test_element, adjac_z, adjac_dir))
continue;
/* test_element is a connected path */
if (!pathfound)
{
pathfound = true;
pathcount++;
}
if (test_element->AsPath()->IsWide())
{
if (!widefound)
{
widefound = true;
widecount++;
}
}
} while (!(test_element++)->IsLastForTile());
}
switch (total)
{
case 0: /* Concave corner */
return true;
case 1: /* Straight side */
case 2: /* Convex corner */
if (pathcount <= total - 1 || widecount == total)
{
return true;
}
}
return false;
}
/**
*
* rct2: 0x006C095B
* returns 0xF if not in a valid patrol area
*/
static uint8_t staff_get_valid_patrol_directions(Peep* peep, int16_t x, int16_t y)
{
uint8_t directions = 0;
if (staff_is_location_in_patrol(peep, x - 32, y))
{
directions |= (1 << 0);
}
if (staff_is_location_in_patrol(peep, x, y + 32))
{
directions |= (1 << 1);
}
if (staff_is_location_in_patrol(peep, x + 32, y))
{
directions |= (1 << 2);
}
if (staff_is_location_in_patrol(peep, x, y - 32))
{
directions |= (1 << 3);
}
if (directions == 0)
{
directions = 0xF;
}
return directions;
}
/**
*
* rct2: 0x006C1955
*/
void staff_reset_stats()
{
uint16_t spriteIndex;
Peep* peep;
FOR_ALL_STAFF (spriteIndex, peep)
{
peep->time_in_park = gDateMonthsElapsed;
peep->staff_lawns_mown = 0;
peep->staff_rides_fixed = 0;
peep->staff_gardens_watered = 0;
peep->staff_rides_inspected = 0;
peep->staff_litter_swept = 0;
peep->staff_bins_emptied = 0;
}
}
bool staff_is_patrol_area_set(int32_t staffIndex, int32_t x, int32_t y)
{
x = (x & 0x1F80) >> 7;
y = (y & 0x1F80) >> 1;
int32_t peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
int32_t offset = (x | y) >> 5;
int32_t bitIndex = (x | y) & 0x1F;
return gStaffPatrolAreas[peepOffset + offset] & (((uint32_t)1) << bitIndex);
}
void staff_set_patrol_area(int32_t staffIndex, int32_t x, int32_t y, bool value)
{
x = (x & 0x1F80) >> 7;
y = (y & 0x1F80) >> 1;
int32_t peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
int32_t offset = (x | y) >> 5;
int32_t bitIndex = (x | y) & 0x1F;
uint32_t* addr = &gStaffPatrolAreas[peepOffset + offset];
if (value)
{
*addr |= (1 << bitIndex);
}
else
{
*addr &= ~(1 << bitIndex);
}
}
void staff_toggle_patrol_area(int32_t staffIndex, int32_t x, int32_t y)
{
x = (x & 0x1F80) >> 7;
y = (y & 0x1F80) >> 1;
int32_t peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
int32_t offset = (x | y) >> 5;
int32_t bitIndex = (x | y) & 0x1F;
gStaffPatrolAreas[peepOffset + offset] ^= (1 << bitIndex);
}
/**
*
* rct2: 0x006BFBE8
*
* Returns 0xFF when no nearby litter or unpathable litter
*/
static uint8_t staff_handyman_direction_to_nearest_litter(Peep* peep)
{
uint16_t nearestLitterDist = (uint16_t)-1;
rct_litter* nearestLitter = nullptr;
rct_litter* litter = nullptr;
for (uint16_t litterIndex = gSpriteListHead[SPRITE_LIST_LITTER]; litterIndex != 0xFFFF; litterIndex = litter->next)
{
litter = &get_sprite(litterIndex)->litter;
uint16_t distance = abs(litter->x - peep->x) + abs(litter->y - peep->y) + abs(litter->z - peep->z) * 4;
if (distance < nearestLitterDist)
{
nearestLitterDist = distance;
nearestLitter = litter;
}
}
if (nearestLitterDist > 0x60)
{
return 0xFF;
}
LocationXY16 litterTile = { static_cast<int16_t>(nearestLitter->x & 0xFFE0),
static_cast<int16_t>(nearestLitter->y & 0xFFE0) };
if (!staff_is_location_in_patrol(peep, litterTile.x, litterTile.y))
{
return 0xFF;
}
litterTile.x += 16;
litterTile.y += 16;
int16_t x_diff = litterTile.x - peep->x;
int16_t y_diff = litterTile.y - peep->y;
uint8_t nextDirection = 0;
if (abs(x_diff) <= abs(y_diff))
{
nextDirection = y_diff < 0 ? 3 : 1;
}
else
{
nextDirection = x_diff < 0 ? 0 : 2;
}
CoordsXY nextTile = { static_cast<int32_t>((nearestLitter->x & 0xFFE0) - CoordsDirectionDelta[nextDirection].x),
static_cast<int32_t>((nearestLitter->y & 0xFFE0) - CoordsDirectionDelta[nextDirection].y) };
int16_t nextZ = ((peep->z + 8) & 0xFFF0) / 8;
TileElement* tileElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
do
{
if (tileElement->base_height != nextZ)
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE || tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
{
return 0xFF;
}
} while (!(tileElement++)->IsLastForTile());
nextTile.x = (peep->x & 0xFFE0) + CoordsDirectionDelta[nextDirection].x;
nextTile.y = (peep->y & 0xFFE0) + CoordsDirectionDelta[nextDirection].y;
tileElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
do
{
if (tileElement->base_height != nextZ)
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE || tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
{
return 0xFF;
}
} while (!(tileElement++)->IsLastForTile());
return nextDirection;
}
/**
*
* rct2: 0x006BF931
*/
static uint8_t staff_handyman_direction_to_uncut_grass(Peep* peep, uint8_t valid_directions)
{
if (!(peep->GetNextIsSurface()))
{
auto surfaceElement = map_get_surface_element_at({ peep->next_x, peep->next_y });
if (peep->next_z != surfaceElement->base_height)
return 0xFF;
if (peep->GetNextIsSloped())
{
if (surfaceElement->GetSlope() != PathSlopeToLandSlope[peep->GetNextDirection()])
return 0xFF;
}
else if (surfaceElement->GetSlope() != TILE_ELEMENT_SLOPE_FLAT)
return 0xFF;
}
uint8_t chosenDirection = scenario_rand() & 0x3;
for (uint8_t i = 0; i < 4; ++i, ++chosenDirection)
{
chosenDirection &= 0x3;
if (!(valid_directions & (1 << chosenDirection)))
{
continue;
}
CoordsXY chosenTile = { static_cast<int32_t>(peep->next_x + CoordsDirectionDelta[chosenDirection].x),
static_cast<int32_t>(peep->next_y + CoordsDirectionDelta[chosenDirection].y) };
if (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
continue;
auto surfaceElement = map_get_surface_element_at(chosenTile);
if (surfaceElement != nullptr)
{
if (std::abs(surfaceElement->base_height - peep->next_z) <= 2)
{
if (surfaceElement->CanGrassGrow() && (surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
{
return chosenDirection;
}
}
}
}
return 0xFF;
}
/**
*
* rct2: 0x006BFD9C
*/
static int32_t staff_handyman_direction_rand_surface(Peep* peep, uint8_t validDirections)
{
uint8_t direction = scenario_rand() & 3;
for (int32_t i = 0; i < 4; ++i, ++direction)
{
direction &= 3;
if (!(validDirections & (1 << direction)))
continue;
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
if (map_surface_is_blocked(chosenTile.x, chosenTile.y))
continue;
break;
}
// If it tries all directions this is required
// to make it back to the first direction and
// override validDirections
direction &= 3;
return direction;
}
/**
*
* rct2: 0x006BFBA8
*/
static bool staff_path_finding_handyman(Peep* peep)
{
peep->staff_mowing_timeout++;
uint8_t litterDirection = 0xFF;
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
if ((peep->staff_orders & STAFF_ORDERS_SWEEPING) && ((gCurrentTicks + peep->sprite_index) & 0xFFF) > 110)
{
litterDirection = staff_handyman_direction_to_nearest_litter(peep);
}
uint8_t direction = 0xFF;
if (litterDirection == 0xFF && (peep->staff_orders & STAFF_ORDERS_MOWING) && peep->staff_mowing_timeout >= 12)
{
direction = staff_handyman_direction_to_uncut_grass(peep, validDirections);
}
if (direction == 0xFF)
{
if (peep->GetNextIsSurface())
{
direction = staff_handyman_direction_rand_surface(peep, validDirections);
}
else
{
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
if (pathElement == nullptr)
return true;
uint8_t pathDirections = (pathElement->GetEdges() & validDirections) & 0xF;
if (pathDirections == 0)
{
direction = staff_handyman_direction_rand_surface(peep, validDirections);
}
else
{
bool chooseRandom = true;
if (litterDirection != 0xFF && pathDirections & (1 << litterDirection))
{
if ((scenario_rand() & 0xFFFF) >= 0x1999)
{
chooseRandom = false;
direction = litterDirection;
}
}
else
{
pathDirections &= ~(1 << direction_reverse(peep->direction));
if (pathDirections == 0)
{
pathDirections |= 1 << direction_reverse(peep->direction);
}
}
if (chooseRandom)
{
do
{
direction = scenario_rand() & 3;
} while ((pathDirections & (1 << direction)) == 0);
}
}
}
}
// countof(CoordsDirectionDelta)
assert(direction < 8);
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
{
direction = staff_handyman_direction_rand_surface(peep, validDirections);
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
}
peep->direction = direction;
peep->destination_x = chosenTile.x + 16;
peep->destination_y = chosenTile.y + 16;
peep->destination_tolerance = 3;
if (peep->state == PEEP_STATE_QUEUING)
{
peep->destination_tolerance = (scenario_rand() & 7) + 2;
}
return false;
}
static uint8_t staff_direction_surface(Peep* peep, uint8_t initialDirection)
{
uint8_t direction = initialDirection;
for (int32_t i = 0; i < 3; ++i)
{
// Looks left and right from initial direction
switch (i)
{
case 1:
direction++;
if (scenario_rand() & 1)
{
direction -= 2;
}
break;
case 2:
direction -= 2;
break;
}
direction &= 3;
if (fence_in_the_way(peep->next_x, peep->next_y, peep->next_z, peep->next_z + 4, direction))
continue;
if (fence_in_the_way(peep->next_x, peep->next_y, peep->next_z, peep->next_z + 4, direction_reverse(direction)))
continue;
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
if (!map_surface_is_blocked(chosenTile.x, chosenTile.y))
{
return direction;
}
}
return initialDirection;
}
/**
*
* rct2: 0x006BFF45
*/
static uint8_t staff_mechanic_direction_surface(Peep* peep)
{
uint8_t direction = scenario_rand() & 3;
auto ride = get_ride(peep->current_ride);
if (ride != nullptr && (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION)
&& (scenario_rand() & 1))
{
auto location = ride_get_exit_location(ride, peep->current_ride_station);
if (location.isNull())
{
location = ride_get_entrance_location(ride, peep->current_ride_station);
}
LocationXY16 chosenTile = { static_cast<int16_t>(location.x * 32), static_cast<int16_t>(location.y * 32) };
int16_t x_diff = chosenTile.x - peep->x;
int16_t y_diff = chosenTile.y - peep->y;
if (abs(x_diff) <= abs(y_diff))
{
direction = y_diff < 0 ? 3 : 1;
}
else
{
direction = x_diff < 0 ? 0 : 2;
}
}
return staff_direction_surface(peep, direction);
}
/**
*
* rct2: 0x006C02D1
*/
static uint8_t staff_mechanic_direction_path_rand(Peep* peep, uint8_t pathDirections)
{
if (scenario_rand() & 1)
{
if (pathDirections & (1 << peep->direction))
return peep->direction;
}
// Modified from original to spam scenario_rand less
uint8_t direction = scenario_rand() & 3;
for (int32_t i = 0; i < 4; ++i, ++direction)
{
direction &= 3;
if (pathDirections & (1 << direction))
return direction;
}
// This will never happen as pathDirections always has a bit set.
return peep->direction;
}
/**
*
* rct2: 0x006C0121
*/
static uint8_t staff_mechanic_direction_path(Peep* peep, uint8_t validDirections, PathElement* pathElement)
{
uint8_t direction = 0xFF;
uint8_t pathDirections = pathElement->GetEdges();
pathDirections &= validDirections;
if (pathDirections == 0)
{
return staff_mechanic_direction_surface(peep);
}
// Check if this is dead end - i.e. only way out is the reverse direction.
pathDirections &= ~(1 << direction_reverse(peep->direction));
if (pathDirections == 0)
{
pathDirections |= (1 << direction_reverse(peep->direction));
}
direction = bitscanforward(pathDirections);
pathDirections &= ~(1 << direction);
if (pathDirections == 0)
{
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION)
{
return direction;
}
if (peep->sub_state != 2)
{
return direction;
}
peep->sub_state = 3;
}
pathDirections |= (1 << direction);
// Mechanic is heading to ride (either broken down or for inspection).
auto ride = get_ride(peep->current_ride);
if (ride != nullptr && (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION))
{
/* Find location of the exit for the target ride station
* or if the ride has no exit, the entrance. */
TileCoordsXYZD location = ride_get_exit_location(ride, peep->current_ride_station);
if (location.isNull())
{
location = ride_get_entrance_location(ride, peep->current_ride_station);
// If no entrance is present either. This is an incorrect state.
if (location.isNull())
{
return staff_mechanic_direction_path_rand(peep, pathDirections);
}
}
gPeepPathFindGoalPosition.x = location.x;
gPeepPathFindGoalPosition.y = location.y;
gPeepPathFindGoalPosition.z = location.z;
gPeepPathFindIgnoreForeignQueues = false;
gPeepPathFindQueueRideIndex = RIDE_ID_NULL;
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
pathfind_logging_enable(peep);
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
int32_t pathfindDirection = peep_pathfind_choose_direction(
{ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
pathfind_logging_disable();
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
if (pathfindDirection == -1)
{
/* Heuristic search failed for all directions.
* Reset the pathfind_goal - this means that the pathfind_history
* will be reset in the next call to peep_pathfind_choose_direction().
* This lets the heuristic search "try again" in case the player has
* edited the path layout or the mechanic was already stuck in the
* save game (e.g. with a worse version of the pathfinding). */
peep_reset_pathfind_goal(peep);
return staff_mechanic_direction_path_rand(peep, pathDirections);
}
return (uint8_t)pathfindDirection;
}
return staff_mechanic_direction_path_rand(peep, pathDirections);
}
/**
*
* rct2: 0x006BFF2C
*/
static bool staff_path_finding_mechanic(Peep* peep)
{
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8_t direction = 0xFF;
if (peep->GetNextIsSurface())
{
direction = staff_mechanic_direction_surface(peep);
}
else
{
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
if (pathElement == nullptr)
return true;
direction = staff_mechanic_direction_path(peep, validDirections, pathElement);
}
// countof(CoordsDirectionDelta)
assert(direction < 8);
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
{
direction = staff_mechanic_direction_surface(peep);
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
}
peep->direction = direction;
peep->destination_x = chosenTile.x + 16;
peep->destination_y = chosenTile.y + 16;
peep->destination_tolerance = (scenario_rand() & 7) + 2;
return false;
}
/**
*
* rct2: 0x006C050B
*/
static uint8_t staff_direction_path(Peep* peep, uint8_t validDirections, PathElement* pathElement)
{
uint8_t direction = 0xFF;
uint8_t pathDirections = pathElement->GetEdges();
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION)
{
pathDirections &= validDirections;
}
if (pathDirections == 0)
{
return staff_direction_surface(peep, scenario_rand() & 3);
}
pathDirections &= ~(1 << direction_reverse(peep->direction));
if (pathDirections == 0)
{
pathDirections |= (1 << direction_reverse(peep->direction));
}
direction = bitscanforward(pathDirections);
pathDirections &= ~(1 << direction);
if (pathDirections == 0)
{
return direction;
}
pathDirections |= (1 << direction);
direction = scenario_rand() & 3;
for (int32_t i = 0; i < 4; ++i, ++direction)
{
direction &= 3;
if (pathDirections & (1 << direction))
return direction;
}
// This will never happen as pathDirections will always have a bit set
return direction;
}
/**
*
* rct2: 0x006C0351
*/
static bool staff_path_finding_misc(Peep* peep)
{
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8_t direction = 0xFF;
if (peep->GetNextIsSurface())
{
direction = staff_direction_surface(peep, scenario_rand() & 3);
}
else
{
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
if (pathElement == nullptr)
return true;
direction = staff_direction_path(peep, validDirections, pathElement);
}
LocationXY16 chosenTile = { static_cast<int16_t>(peep->next_x + CoordsDirectionDelta[direction].x),
static_cast<int16_t>(peep->next_y + CoordsDirectionDelta[direction].y) };
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
{
direction = staff_direction_surface(peep, scenario_rand() & 3);
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
}
peep->direction = direction;
peep->destination_x = chosenTile.x + 16;
peep->destination_y = chosenTile.y + 16;
peep->destination_tolerance = (scenario_rand() & 7) + 2;
return false;
}
/**
*
* rct2: 0x006C086D
*/
static void staff_entertainer_update_nearby_peeps(Peep* peep)
{
uint16_t spriteIndex;
Peep* guest;
FOR_ALL_GUESTS (spriteIndex, guest)
{
if (guest->x == LOCATION_NULL)
continue;
int16_t z_dist = abs(peep->z - guest->z);
if (z_dist > 48)
continue;
int16_t x_dist = abs(peep->x - guest->x);
int16_t y_dist = abs(peep->y - guest->y);
if (x_dist > 96)
continue;
if (y_dist > 96)
continue;
if (peep->state == PEEP_STATE_WALKING)
{
peep->happiness_target = std::min(peep->happiness_target + 4, PEEP_MAX_HAPPINESS);
}
else if (peep->state == PEEP_STATE_QUEUING)
{
if (peep->time_in_queue > 200)
{
peep->time_in_queue -= 200;
}
else
{
peep->time_in_queue = 0;
}
peep->happiness_target = std::min(peep->happiness_target + 3, PEEP_MAX_HAPPINESS);
}
}
}
/**
*
* rct2: 0x006C05AE
*/
static int32_t staff_path_finding_entertainer(Peep* peep)
{
if (((scenario_rand() & 0xFFFF) <= 0x4000) && (peep->action == PEEP_ACTION_NONE_1 || peep->action == PEEP_ACTION_NONE_2))
{
peep->action = (scenario_rand() & 1) ? PEEP_ACTION_WAVE_2 : PEEP_ACTION_JOY;
peep->action_frame = 0;
peep->action_sprite_image_offset = 0;
peep->UpdateCurrentActionSpriteType();
staff_entertainer_update_nearby_peeps(peep);
}
return staff_path_finding_misc(peep);
}
/**
*
* rct2: 0x006BF926
*/
int32_t staff_path_finding(Staff* peep)
{
switch (peep->staff_type)
{
case STAFF_TYPE_HANDYMAN:
return staff_path_finding_handyman(peep);
case STAFF_TYPE_MECHANIC:
return staff_path_finding_mechanic(peep);
case STAFF_TYPE_SECURITY:
return staff_path_finding_misc(peep);
case STAFF_TYPE_ENTERTAINER:
return staff_path_finding_entertainer(peep);
default:
assert(false);
return 0;
}
}
colour_t staff_get_colour(uint8_t staffType)
{
switch (staffType)
{
case STAFF_TYPE_HANDYMAN:
return gStaffHandymanColour;
case STAFF_TYPE_MECHANIC:
return gStaffMechanicColour;
case STAFF_TYPE_SECURITY:
return gStaffSecurityColour;
case STAFF_TYPE_ENTERTAINER:
return 0;
default:
assert(false);
return 0;
}
}
bool staff_set_colour(uint8_t staffType, colour_t value)
{
switch (staffType)
{
case STAFF_TYPE_HANDYMAN:
gStaffHandymanColour = value;
break;
case STAFF_TYPE_MECHANIC:
gStaffMechanicColour = value;
break;
case STAFF_TYPE_SECURITY:
gStaffSecurityColour = value;
break;
default:
return false;
}
return true;
}
uint32_t staff_get_available_entertainer_costumes()
{
uint32_t entertainerCostumes = 0;
for (int32_t i = 0; i < MAX_SCENERY_GROUP_OBJECTS; i++)
{
if (scenery_group_is_invented(i))
{
const auto sgEntry = get_scenery_group_entry(i);
entertainerCostumes |= sgEntry->entertainer_costumes;
}
}
// For some reason the flags are +4 from the actual costume IDs
entertainerCostumes >>= 4;
// Fix #6593: force enable the default costumes, which normally get enabled through the default scenery groups.
entertainerCostumes |= (1 << ENTERTAINER_COSTUME_PANDA) | (1 << ENTERTAINER_COSTUME_TIGER)
| (1 << ENTERTAINER_COSTUME_ELEPHANT);
return entertainerCostumes;
}
int32_t staff_get_available_entertainer_costume_list(uint8_t* costumeList)
{
uint32_t availableCostumes = staff_get_available_entertainer_costumes();
int32_t numCostumes = 0;
for (uint8_t i = 0; i < ENTERTAINER_COSTUME_COUNT; i++)
{
if (availableCostumes & (1 << i))
{
costumeList[numCostumes++] = i;
}
}
return numCostumes;
}
/** rct2: 0x009929C8 */
static constexpr const LocationXY16 _MowingWaypoints[] = {
{ 28, 28 }, { 28, 4 }, { 20, 4 }, { 20, 28 }, { 12, 28 }, { 12, 4 }, { 4, 4 }, { 4, 28 },
};
/**
*
* rct2: 0x006BF567
*/
void Staff::UpdateMowing()
{
if (!CheckForPath())
return;
while (true)
{
if (auto loc = UpdateAction())
{
int16_t checkZ = tile_element_height(*loc);
MoveTo((*loc).x, (*loc).y, checkZ);
return;
}
var_37++;
if (var_37 == 1)
{
SwitchToSpecialSprite(2);
}
if (var_37 == std::size(_MowingWaypoints))
{
StateReset();
return;
}
destination_x = _MowingWaypoints[var_37].x + next_x;
destination_y = _MowingWaypoints[var_37].y + next_y;
if (var_37 != 7)
continue;
auto surfaceElement = map_get_surface_element_at(next_x / 32, next_y / 32);
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
{
surfaceElement->SetGrassLength(GRASS_LENGTH_MOWED);
map_invalidate_tile_zoom0(next_x, next_y, surfaceElement->base_height * 8, surfaceElement->base_height * 8 + 16);
}
staff_lawns_mown++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
}
}
/**
*
* rct2: 0x006BF7E6
*/
void Staff::UpdateWatering()
{
staff_mowing_timeout = 0;
if (sub_state == 0)
{
if (!CheckForPath())
return;
uint8_t pathingResult;
PerformNextAction(pathingResult);
if (!(pathingResult & PATHING_DESTINATION_REACHED))
return;
sprite_direction = (var_37 & 3) << 3;
action = PEEP_ACTION_STAFF_WATERING;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
sub_state = 1;
}
else if (sub_state == 1)
{
if (action != PEEP_ACTION_NONE_2)
{
UpdateAction();
Invalidate();
return;
}
int32_t actionX = next_x + CoordsDirectionDelta[var_37].x;
int32_t actionY = next_y + CoordsDirectionDelta[var_37].y;
TileElement* tile_element = map_get_first_element_at(actionX / 32, actionY / 32);
do
{
if (tile_element->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (abs(((int32_t)next_z) - tile_element->base_height) > 4)
continue;
rct_scenery_entry* scenery_entry = tile_element->AsSmallScenery()->GetEntry();
if (!scenery_small_entry_has_flag(scenery_entry, SMALL_SCENERY_FLAG_CAN_BE_WATERED))
continue;
tile_element->AsSmallScenery()->SetAge(0);
map_invalidate_tile_zoom0(actionX, actionY, tile_element->base_height * 8, tile_element->clearance_height * 8);
staff_gardens_watered++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
} while (!(tile_element++)->IsLastForTile());
StateReset();
}
}
/**
*
* rct2: 0x006BF6C9
*/
void Staff::UpdateEmptyingBin()
{
staff_mowing_timeout = 0;
if (sub_state == 0)
{
if (!CheckForPath())
return;
uint8_t pathingResult;
PerformNextAction(pathingResult);
if (!(pathingResult & PATHING_DESTINATION_REACHED))
return;
sprite_direction = (var_37 & 3) << 3;
action = PEEP_ACTION_STAFF_EMPTY_BIN;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
sub_state = 1;
}
else if (sub_state == 1)
{
if (action == PEEP_ACTION_NONE_2)
{
StateReset();
return;
}
UpdateAction();
Invalidate();
if (action_frame != 11)
return;
TileElement* tile_element = map_get_first_element_at(next_x / 32, next_y / 32);
for (;; tile_element++)
{
if (tile_element->GetType() == TILE_ELEMENT_TYPE_PATH)
{
if (next_z == tile_element->base_height)
break;
}
if ((tile_element)->IsLastForTile())
{
StateReset();
return;
}
}
if (!tile_element->AsPath()->HasAddition())
{
StateReset();
return;
}
rct_scenery_entry* scenery_entry = tile_element->AsPath()->GetAdditionEntry();
if (!(scenery_entry->path_bit.flags & PATH_BIT_FLAG_IS_BIN) || tile_element->AsPath()->IsBroken()
|| tile_element->AsPath()->AdditionIsGhost())
{
StateReset();
return;
}
uint8_t additionStatus = tile_element->AsPath()->GetAdditionStatus() | ((3 << var_37) << var_37);
tile_element->AsPath()->SetAdditionStatus(additionStatus);
map_invalidate_tile_zoom0(next_x, next_y, tile_element->base_height * 8, tile_element->clearance_height * 8);
staff_bins_emptied++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
}
}
/**
*
* rct2: 0x6BF641
*/
void Staff::UpdateSweeping()
{
staff_mowing_timeout = 0;
if (!CheckForPath())
return;
if (action == PEEP_ACTION_STAFF_SWEEP && action_frame == 8)
{
// Remove sick at this location
litter_remove_at(x, y, z);
staff_litter_swept++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
}
if (auto loc = UpdateAction())
{
int16_t actionZ = GetZOnSlope((*loc).x, (*loc).y);
MoveTo((*loc).x, (*loc).y, actionZ);
return;
}
var_37++;
if (var_37 != 2)
{
action = PEEP_ACTION_STAFF_SWEEP;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
return;
}
StateReset();
}
/**
*
* rct2: 0x006C16D7
*/
void Staff::UpdateHeadingToInspect()
{
auto ride = get_ride(current_ride);
if (ride == nullptr)
{
SetState(PEEP_STATE_FALLING);
return;
}
if (ride_get_exit_location(ride, current_ride_station).isNull())
{
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_DUE_INSPECTION;
SetState(PEEP_STATE_FALLING);
return;
}
if (ride->mechanic_status != RIDE_MECHANIC_STATUS_HEADING || !(ride->lifecycle_flags & RIDE_LIFECYCLE_DUE_INSPECTION))
{
SetState(PEEP_STATE_FALLING);
return;
}
if (sub_state == 0)
{
mechanic_time_since_call = 0;
peep_reset_pathfind_goal(this);
sub_state = 2;
}
if (sub_state <= 3)
{
mechanic_time_since_call++;
if (mechanic_time_since_call > 2500)
{
if (ride->lifecycle_flags & RIDE_LIFECYCLE_DUE_INSPECTION && ride->mechanic_status == RIDE_MECHANIC_STATUS_HEADING)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_CALLING;
}
SetState(PEEP_STATE_FALLING);
return;
}
if (!CheckForPath())
return;
uint8_t pathingResult;
TileElement* rideEntranceExitElement;
PerformNextAction(pathingResult, rideEntranceExitElement);
if (!(pathingResult & PATHING_RIDE_EXIT) && !(pathingResult & PATHING_RIDE_ENTRANCE))
{
return;
}
if (current_ride != rideEntranceExitElement->AsEntrance()->GetRideIndex())
return;
uint8_t exit_index = rideEntranceExitElement->AsEntrance()->GetStationIndex();
if (current_ride_station != exit_index)
return;
if (pathingResult & PATHING_RIDE_ENTRANCE)
{
if (!ride_get_exit_location(ride, exit_index).isNull())
{
return;
}
}
direction = rideEntranceExitElement->GetDirection();
int32_t destX = next_x + 16 + word_981D6C[direction].x * 53;
int32_t destY = next_y + 16 + word_981D6C[direction].y * 53;
destination_x = destX;
destination_y = destY;
destination_tolerance = 2;
sprite_direction = direction << 3;
z = rideEntranceExitElement->base_height * 4;
sub_state = 4;
// Falls through into sub_state 4
}
int16_t delta_y = abs(y - destination_y);
if (auto loc = UpdateAction())
{
int32_t newZ = ride->stations[current_ride_station].Height * 8;
if (delta_y < 20)
{
newZ += RideData5[ride->type].z;
}
MoveTo((*loc).x, (*loc).y, newZ);
return;
}
SetState(PEEP_STATE_INSPECTING);
sub_state = 0;
}
/**
*
* rct2: 0x006C0CB8
*/
void Staff::UpdateAnswering()
{
auto ride = get_ride(current_ride);
if (ride == nullptr || ride->mechanic_status != RIDE_MECHANIC_STATUS_HEADING)
{
SetState(PEEP_STATE_FALLING);
return;
}
if (sub_state == 0)
{
action = PEEP_ACTION_STAFF_ANSWER_CALL;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
sub_state = 1;
peep_window_state_update(this);
return;
}
else if (sub_state == 1)
{
if (action == PEEP_ACTION_NONE_2)
{
sub_state = 2;
peep_window_state_update(this);
mechanic_time_since_call = 0;
peep_reset_pathfind_goal(this);
return;
}
UpdateAction();
Invalidate();
return;
}
else if (sub_state <= 3)
{
mechanic_time_since_call++;
if (mechanic_time_since_call > 2500)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_CALLING;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
SetState(PEEP_STATE_FALLING);
return;
}
if (!CheckForPath())
return;
uint8_t pathingResult;
TileElement* rideEntranceExitElement;
PerformNextAction(pathingResult, rideEntranceExitElement);
if (!(pathingResult & PATHING_RIDE_EXIT) && !(pathingResult & PATHING_RIDE_ENTRANCE))
{
return;
}
if (current_ride != rideEntranceExitElement->AsEntrance()->GetRideIndex())
return;
uint8_t exit_index = rideEntranceExitElement->AsEntrance()->GetStationIndex();
if (current_ride_station != exit_index)
return;
if (pathingResult & PATHING_RIDE_ENTRANCE)
{
if (!ride_get_exit_location(ride, exit_index).isNull())
{
return;
}
}
direction = rideEntranceExitElement->GetDirection();
int32_t destX = next_x + 16 + word_981D6C[direction].x * 53;
int32_t destY = next_y + 16 + word_981D6C[direction].y * 53;
destination_x = destX;
destination_y = destY;
destination_tolerance = 2;
sprite_direction = direction << 3;
z = rideEntranceExitElement->base_height * 4;
sub_state = 4;
// Falls through into sub_state 4
}
int16_t delta_y = abs(y - destination_y);
if (auto loc = UpdateAction())
{
int32_t newZ = ride->stations[current_ride_station].Height * 8;
if (delta_y < 20)
{
newZ += RideData5[ride->type].z;
}
MoveTo((*loc).x, (*loc).y, newZ);
return;
}
SetState(PEEP_STATE_FIXING);
sub_state = 0;
}
/** rct2: 0x00992A5C */
static constexpr const LocationXY16 _WateringUseOffsets[] = {
{ 3, 16 }, { 16, 29 }, { 29, 16 }, { 16, 3 }, { 3, 29 }, { 29, 29 }, { 29, 3 }, { 3, 3 },
};
/**
*
* rct2: 0x006BF483
*/
static int32_t peep_update_patrolling_find_watering(Peep* peep)
{
if (!(peep->staff_orders & STAFF_ORDERS_WATER_FLOWERS))
return 0;
uint8_t chosen_position = scenario_rand() & 7;
for (int32_t i = 0; i < 8; ++i, ++chosen_position)
{
chosen_position &= 7;
int32_t x = peep->next_x + CoordsDirectionDelta[chosen_position].x;
int32_t y = peep->next_y + CoordsDirectionDelta[chosen_position].y;
TileElement* tile_element = map_get_first_element_at(x / 32, y / 32);
// This seems to happen in some SV4 files.
if (tile_element == nullptr)
{
continue;
}
do
{
if (tile_element->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
{
continue;
}
uint8_t z_diff = abs(peep->next_z - tile_element->base_height);
if (z_diff >= 4)
{
continue;
}
rct_scenery_entry* sceneryEntry = tile_element->AsSmallScenery()->GetEntry();
if (sceneryEntry == nullptr || !scenery_small_entry_has_flag(sceneryEntry, SMALL_SCENERY_FLAG_CAN_BE_WATERED))
{
continue;
}
if (tile_element->AsSmallScenery()->GetAge() < SCENERY_WITHER_AGE_THRESHOLD_2)
{
if (chosen_position >= 4)
{
continue;
}
if (tile_element->AsSmallScenery()->GetAge() < SCENERY_WITHER_AGE_THRESHOLD_1)
{
continue;
}
}
peep->SetState(PEEP_STATE_WATERING);
peep->var_37 = chosen_position;
peep->sub_state = 0;
peep->destination_x = (peep->x & 0xFFE0) + _WateringUseOffsets[chosen_position].x;
peep->destination_y = (peep->y & 0xFFE0) + _WateringUseOffsets[chosen_position].y;
peep->destination_tolerance = 3;
return 1;
} while (!(tile_element++)->IsLastForTile());
}
return 0;
}
/**
*
* rct2: 0x006BF3A1
*/
static int32_t peep_update_patrolling_find_bin(Peep* peep)
{
if (!(peep->staff_orders & STAFF_ORDERS_EMPTY_BINS))
return 0;
if (peep->GetNextIsSurface())
return 0;
TileElement* tileElement = map_get_first_element_at(peep->next_x / 32, peep->next_y / 32);
if (tileElement == nullptr)
return 0;
for (;; tileElement++)
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && (tileElement->base_height == peep->next_z))
break;
if (tileElement->IsLastForTile())
return 0;
}
if (!tileElement->AsPath()->HasAddition())
return 0;
rct_scenery_entry* sceneryEntry = tileElement->AsPath()->GetAdditionEntry();
if (!(sceneryEntry->path_bit.flags & PATH_BIT_FLAG_IS_BIN))
return 0;
if (tileElement->AsPath()->IsBroken())
return 0;
if (tileElement->AsPath()->AdditionIsGhost())
return 0;
uint8_t bin_positions = tileElement->AsPath()->GetEdges();
uint8_t bin_quantity = tileElement->AsPath()->GetAdditionStatus();
uint8_t chosen_position = 0;
for (; chosen_position < 4; ++chosen_position)
{
if (!(bin_positions & 1) && !(bin_quantity & 3))
break;
bin_positions >>= 1;
bin_quantity >>= 2;
}
if (chosen_position == 4)
return 0;
peep->var_37 = chosen_position;
peep->SetState(PEEP_STATE_EMPTYING_BIN);
peep->sub_state = 0;
peep->destination_x = (peep->x & 0xFFE0) + BinUseOffsets[chosen_position].x;
peep->destination_y = (peep->y & 0xFFE0) + BinUseOffsets[chosen_position].y;
peep->destination_tolerance = 3;
return 1;
}
/**
*
* rct2: 0x006BF322
*/
static int32_t peep_update_patrolling_find_grass(Peep* peep)
{
if (!(peep->staff_orders & STAFF_ORDERS_MOWING))
return 0;
if (peep->staff_mowing_timeout < 12)
return 0;
if (!(peep->GetNextIsSurface()))
return 0;
auto surfaceElement = map_get_surface_element_at({ peep->next_x, peep->next_y });
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
{
if ((surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
{
peep->SetState(PEEP_STATE_MOWING);
peep->var_37 = 0;
// Original code used .y for both x and y. Changed to .x to make more sense (both x and y are 28)
peep->destination_x = peep->next_x + _MowingWaypoints[0].x;
peep->destination_y = peep->next_y + _MowingWaypoints[0].y;
peep->destination_tolerance = 3;
return 1;
}
}
return 0;
}
/**
*
* rct2: 0x006BF295
*/
static int32_t peep_update_patrolling_find_sweeping(Peep* peep)
{
if (!(peep->staff_orders & STAFF_ORDERS_SWEEPING))
return 0;
uint16_t sprite_id = sprite_get_first_in_quadrant(peep->x, peep->y);
for (rct_sprite* sprite = nullptr; sprite_id != SPRITE_INDEX_NULL; sprite_id = sprite->generic.next_in_quadrant)
{
sprite = get_sprite(sprite_id);
if (sprite->generic.linked_list_index != SPRITE_LIST_LITTER)
continue;
uint16_t z_diff = abs(peep->z - sprite->litter.z);
if (z_diff >= 16)
continue;
peep->SetState(PEEP_STATE_SWEEPING);
peep->var_37 = 0;
peep->destination_x = sprite->litter.x;
peep->destination_y = sprite->litter.y;
peep->destination_tolerance = 5;
return 1;
}
return 0;
}
void Staff::Tick128UpdateStaff()
{
if (staff_type != STAFF_TYPE_SECURITY)
return;
PeepSpriteType newSpriteType = PEEP_SPRITE_TYPE_SECURITY_ALT;
if (state != PEEP_STATE_PATROLLING)
newSpriteType = PEEP_SPRITE_TYPE_SECURITY;
if (sprite_type == newSpriteType)
return;
sprite_type = newSpriteType;
action_sprite_image_offset = 0;
no_action_frame_num = 0;
if (action < PEEP_ACTION_NONE_1)
action = PEEP_ACTION_NONE_2;
peep_flags &= ~PEEP_FLAGS_SLOW_WALK;
if (gSpriteTypeToSlowWalkMap[newSpriteType])
{
peep_flags |= PEEP_FLAGS_SLOW_WALK;
}
action_sprite_type = PEEP_ACTION_SPRITE_TYPE_INVALID;
UpdateCurrentActionSpriteType();
}
bool Staff::IsMechanic() const
{
return (sprite_identifier == SPRITE_IDENTIFIER_PEEP && type == PEEP_TYPE_STAFF && staff_type == STAFF_TYPE_MECHANIC);
}
void Staff::UpdateStaff(uint32_t stepsToTake)
{
switch (state)
{
case PEEP_STATE_PATROLLING:
UpdatePatrolling();
break;
case PEEP_STATE_MOWING:
UpdateMowing();
break;
case PEEP_STATE_SWEEPING:
UpdateSweeping();
break;
case PEEP_STATE_ANSWERING:
UpdateAnswering();
break;
case PEEP_STATE_FIXING:
UpdateFixing(stepsToTake);
break;
case PEEP_STATE_INSPECTING:
UpdateFixing(stepsToTake);
break;
case PEEP_STATE_EMPTYING_BIN:
UpdateEmptyingBin();
break;
case PEEP_STATE_WATERING:
UpdateWatering();
break;
case PEEP_STATE_HEADING_TO_INSPECTION:
UpdateHeadingToInspect();
break;
default:
// TODO reset to default state
assert(false);
break;
}
}
/**
*
* rct2: 0x006BF1FD
*/
void Staff::UpdatePatrolling()
{
if (!CheckForPath())
return;
uint8_t pathingResult;
PerformNextAction(pathingResult);
if (!(pathingResult & PATHING_DESTINATION_REACHED))
return;
if (GetNextIsSurface())
{
auto surfaceElement = map_get_surface_element_at({ next_x, next_y });
if (surfaceElement != nullptr)
{
int32_t water_height = surfaceElement->GetWaterHeight();
if (water_height)
{
water_height *= 16;
MoveTo(x, y, water_height);
SetState(PEEP_STATE_FALLING);
return;
}
}
}
if (staff_type != STAFF_TYPE_HANDYMAN)
return;
if (peep_update_patrolling_find_sweeping(this))
return;
if (peep_update_patrolling_find_grass(this))
return;
if (peep_update_patrolling_find_bin(this))
return;
peep_update_patrolling_find_watering(this);
}
enum
{
PEEP_FIXING_ENTER_STATION = 0,
PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE = 1,
PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS = 2,
PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS = 3,
PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS = 4,
PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS = 5,
PEEP_FIXING_FIX_VEHICLE_MALFUNCTION = 6,
PEEP_FIXING_MOVE_TO_STATION_END = 7,
PEEP_FIXING_FIX_STATION_END = 8,
PEEP_FIXING_MOVE_TO_STATION_START = 9,
PEEP_FIXING_FIX_STATION_START = 10,
PEEP_FIXING_FIX_STATION_BRAKES = 11,
PEEP_FIXING_MOVE_TO_STATION_EXIT = 12,
PEEP_FIXING_FINISH_FIX_OR_INSPECT = 13,
PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT = 14,
};
/**
* FixingSubstatesForBreakdown[] defines the applicable peep sub_states for
* mechanics fixing a ride. The array is indexed by breakdown_reason:
* - indexes 0-7 are the 8 breakdown reasons (see BREAKDOWN_* in Ride.h)
* when fixing a broken down ride;
* - index 8 is for inspecting a ride.
*/
// clang-format off
static constexpr const uint32_t FixingSubstatesForBreakdown[9] = {
( // BREAKDOWN_SAFETY_CUT_OUT
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
(1 << PEEP_FIXING_FIX_STATION_END) |
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_START) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_RESTRAINTS_STUCK_CLOSED
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_RESTRAINTS_STUCK_OPEN
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_DOORS_STUCK_CLOSED
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_DOORS_STUCK_OPEN
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_VEHICLE_MALFUNCTION
(1 << PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE) |
(1 << PEEP_FIXING_FIX_VEHICLE_MALFUNCTION) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_BRAKES_FAILURE
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_BRAKES) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // BREAKDOWN_CONTROL_FAILURE
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
(1 << PEEP_FIXING_FIX_STATION_END) |
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_START) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
),
( // INSPECTION
(1 << PEEP_FIXING_MOVE_TO_STATION_END) |
(1 << PEEP_FIXING_FIX_STATION_END) |
(1 << PEEP_FIXING_MOVE_TO_STATION_START) |
(1 << PEEP_FIXING_FIX_STATION_START) |
(1 << PEEP_FIXING_MOVE_TO_STATION_EXIT) |
(1 << PEEP_FIXING_FINISH_FIX_OR_INSPECT) |
(1 << PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT)
)
};
// clang-format on
/**
*
* rct2: 0x006C0E8B
* Also used by inspecting.
*/
void Staff::UpdateFixing(int32_t steps)
{
auto ride = get_ride(current_ride);
if (ride == nullptr)
{
SetState(PEEP_STATE_FALLING);
return;
}
bool progressToNextSubstate = true;
bool firstRun = true;
if ((state == PEEP_STATE_INSPECTING)
&& (ride->lifecycle_flags & (RIDE_LIFECYCLE_BREAKDOWN_PENDING | RIDE_LIFECYCLE_BROKEN_DOWN)))
{
// Ride has broken down since Mechanic was called to inspect it.
// Mechanic identifies the breakdown and switches to fixing it.
state = PEEP_STATE_FIXING;
}
while (progressToNextSubstate)
{
switch (sub_state)
{
case PEEP_FIXING_ENTER_STATION:
next_flags &= ~PEEP_NEXT_FLAG_IS_SLOPED;
progressToNextSubstate = UpdateFixingEnterStation(ride);
break;
case PEEP_FIXING_MOVE_TO_BROKEN_DOWN_VEHICLE:
progressToNextSubstate = UpdateFixingMoveToBrokenDownVehicle(firstRun, ride);
break;
case PEEP_FIXING_FIX_VEHICLE_CLOSED_RESTRAINTS:
case PEEP_FIXING_FIX_VEHICLE_CLOSED_DOORS:
case PEEP_FIXING_FIX_VEHICLE_OPEN_RESTRAINTS:
case PEEP_FIXING_FIX_VEHICLE_OPEN_DOORS:
progressToNextSubstate = UpdateFixingFixVehicle(firstRun, ride);
break;
case PEEP_FIXING_FIX_VEHICLE_MALFUNCTION:
progressToNextSubstate = UpdateFixingFixVehicleMalfunction(firstRun, ride);
break;
case PEEP_FIXING_MOVE_TO_STATION_END:
progressToNextSubstate = UpdateFixingMoveToStationEnd(firstRun, ride);
break;
case PEEP_FIXING_FIX_STATION_END:
progressToNextSubstate = UpdateFixingFixStationEnd(firstRun);
break;
case PEEP_FIXING_MOVE_TO_STATION_START:
progressToNextSubstate = UpdateFixingMoveToStationStart(firstRun, ride);
break;
case PEEP_FIXING_FIX_STATION_START:
progressToNextSubstate = UpdateFixingFixStationStart(firstRun, ride);
break;
case PEEP_FIXING_FIX_STATION_BRAKES:
progressToNextSubstate = UpdateFixingFixStationBrakes(firstRun, ride);
break;
case PEEP_FIXING_MOVE_TO_STATION_EXIT:
progressToNextSubstate = UpdateFixingMoveToStationExit(firstRun, ride);
break;
case PEEP_FIXING_FINISH_FIX_OR_INSPECT:
progressToNextSubstate = UpdateFixingFinishFixOrInspect(firstRun, steps, ride);
break;
case PEEP_FIXING_LEAVE_BY_ENTRANCE_EXIT:
progressToNextSubstate = UpdateFixingLeaveByEntranceExit(firstRun, ride);
break;
default:
log_error("Invalid substate");
progressToNextSubstate = false;
}
firstRun = false;
if (!progressToNextSubstate)
{
break;
}
int32_t subState = sub_state;
uint32_t sub_state_sequence_mask = FixingSubstatesForBreakdown[8];
if (state != PEEP_STATE_INSPECTING)
{
sub_state_sequence_mask = FixingSubstatesForBreakdown[ride->breakdown_reason_pending];
}
do
{
subState++;
} while ((sub_state_sequence_mask & (1 << subState)) == 0);
sub_state = subState & 0xFF;
}
}
/**
* rct2: 0x006C0EEC
* fixing sub_state: enter_station - applies to fixing all break down reasons and ride inspections.
*/
bool Staff::UpdateFixingEnterStation(Ride* ride)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_FIXING;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
return true;
}
/**
* rct2: 0x006C0F09
* fixing sub_state: move_to_broken_down_vehicle - applies to fixing all vehicle specific breakdown reasons
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToBrokenDownVehicle(bool firstRun, Ride* ride)
{
if (!firstRun)
{
rct_vehicle* vehicle = ride_get_broken_vehicle(ride);
if (vehicle == nullptr)
{
return true;
}
while (true)
{
if (vehicle->IsHead())
{
break;
}
uint8_t trackType = vehicle->track_type >> 2;
if (trackType == TRACK_ELEM_END_STATION)
{
break;
}
if (trackType == TRACK_ELEM_BEGIN_STATION)
{
break;
}
if (trackType == TRACK_ELEM_MIDDLE_STATION)
{
break;
}
vehicle = GET_VEHICLE(vehicle->prev_vehicle_on_ride);
}
LocationXY16 offset = word_981D6C[direction];
destination_x = (offset.x * -12) + vehicle->x;
destination_y = (offset.y * -12) + vehicle->y;
destination_tolerance = 2;
}
if (auto loc = UpdateAction())
{
MoveTo(loc->x, loc->y, z);
return false;
}
return true;
}
/**
* rct2: 0x006C0FD3
* fixing sub_state: fix_vehicle - applies to fixing vehicle with:
* 1. restraints stuck closed,
* 2. doors stuck closed,
* 3. restrains stuck open,
* 4. doors stuck open.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixVehicle(bool firstRun, Ride* ride)
{
if (!firstRun)
{
sprite_direction = direction << 3;
action = (scenario_rand() & 1) ? PEEP_ACTION_STAFF_FIX_2 : PEEP_ACTION_STAFF_FIX;
action_sprite_image_offset = 0;
action_frame = 0;
UpdateCurrentActionSpriteType();
}
if (action == PEEP_ACTION_NONE_2)
{
return true;
}
UpdateAction();
Invalidate();
uint8_t actionFrame = (action == PEEP_ACTION_STAFF_FIX) ? 0x25 : 0x50;
if (action_frame != actionFrame)
{
return false;
}
rct_vehicle* vehicle = ride_get_broken_vehicle(ride);
if (vehicle == nullptr)
{
return true;
}
vehicle->update_flags &= ~VEHICLE_UPDATE_FLAG_BROKEN_CAR;
return false;
}
/**
* rct2: 0x006C107B
* fixing sub_state: fix_vehicle_malfunction - applies fixing to vehicle malfunction.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixVehicleMalfunction(bool firstRun, Ride* ride)
{
if (!firstRun)
{
sprite_direction = direction << 3;
action = PEEP_ACTION_STAFF_FIX_3;
action_sprite_image_offset = 0;
action_frame = 0;
UpdateCurrentActionSpriteType();
}
if (action == PEEP_ACTION_NONE_2)
{
return true;
}
UpdateAction();
Invalidate();
if (action_frame != 0x65)
{
return false;
}
rct_vehicle* vehicle = ride_get_broken_vehicle(ride);
if (vehicle == nullptr)
{
return true;
}
vehicle->update_flags &= ~VEHICLE_UPDATE_FLAG_BROKEN_TRAIN;
return false;
}
/** rct2: 0x00992A3C */
static constexpr const CoordsXY _StationFixingOffsets[] = {
{ -12, 0 },
{ 0, 12 },
{ 12, 0 },
{ 0, -12 },
};
/**
* rct2: 0x006C1114
* fixing sub_state: move_to_station_end - applies to fixing station specific breakdowns: safety cut-out, control failure,
* inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToStationEnd(bool firstRun, Ride* ride)
{
if (!firstRun)
{
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_3 | RIDE_TYPE_FLAG_HAS_NO_TRACK))
{
return true;
}
LocationXY8 stationPosition = ride->stations[current_ride_station].Start;
if (stationPosition.xy == RCT_XY8_UNDEFINED)
{
return true;
}
uint8_t stationZ = ride->stations[current_ride_station].Height;
uint16_t stationX = stationPosition.x * 32;
uint16_t stationY = stationPosition.y * 32;
auto tileElement = map_get_track_element_at(stationX, stationY, stationZ);
if (tileElement == nullptr)
{
log_error("Couldn't find tile_element");
return false;
}
int32_t trackDirection = tileElement->GetDirection();
CoordsXY offset = _StationFixingOffsets[trackDirection];
stationX += 16 + offset.x;
if (offset.x == 0)
{
stationX = destination_x;
}
stationY += 16 + offset.y;
if (offset.y == 0)
{
stationY = destination_y;
}
destination_x = stationX;
destination_y = stationY;
destination_tolerance = 2;
}
if (auto loc = UpdateAction())
{
MoveTo(loc->x, loc->y, z);
return false;
}
return true;
}
/**
* rct2: 0x006C11F5
* fixing sub_state: fix_station_end - applies to fixing station specific breakdowns: safety cut-out, control failure,
* inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixStationEnd(bool firstRun)
{
if (!firstRun)
{
sprite_direction = direction << 3;
action = PEEP_ACTION_STAFF_CHECKBOARD;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
}
if (action == PEEP_ACTION_NONE_2)
{
return true;
}
UpdateAction();
Invalidate();
return false;
}
/**
* rct2: 0x006C1239
* fixing sub_state: move_to_station_start
* 1. applies to fixing station specific breakdowns: safety cut-out, control failure,
* 2. applies to fixing brake failure,
* 3. applies to inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToStationStart(bool firstRun, Ride* ride)
{
if (!firstRun)
{
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_3 | RIDE_TYPE_FLAG_HAS_NO_TRACK))
{
return true;
}
LocationXY8 stationPosition = ride->stations[current_ride_station].Start;
if (stationPosition.xy == RCT_XY8_UNDEFINED)
{
return true;
}
uint8_t stationZ = ride->stations[current_ride_station].Height;
CoordsXYE input;
input.x = stationPosition.x * 32;
input.y = stationPosition.y * 32;
input.element = map_get_track_element_at_from_ride(input.x, input.y, stationZ, current_ride);
if (input.element == nullptr)
{
return true;
}
uint8_t stationDirection = 0;
track_begin_end trackBeginEnd;
while (track_block_get_previous(input.x, input.y, input.element, &trackBeginEnd))
{
if (track_element_is_station(trackBeginEnd.begin_element))
{
input.x = trackBeginEnd.begin_x;
input.y = trackBeginEnd.begin_y;
input.element = trackBeginEnd.begin_element;
stationDirection = trackBeginEnd.begin_element->GetDirection();
continue;
}
break;
}
// loc_6C12ED:
uint16_t destinationX = input.x + 16;
uint16_t destinationY = input.y + 16;
CoordsXY offset = _StationFixingOffsets[stationDirection];
destinationX -= offset.x;
if (offset.x == 0)
{
destinationX = destination_x;
}
destinationY -= offset.y;
if (offset.y == 0)
{
destinationY = destination_y;
}
destination_x = destinationX;
destination_y = destinationY;
destination_tolerance = 2;
}
if (auto loc = UpdateAction())
{
MoveTo(loc->x, loc->y, z);
return false;
}
return true;
}
/**
* rct2: 0x006C1368
* fixing sub_state: fix_station_start
* 1. applies to fixing station specific breakdowns: safety cut-out, control failure,
* 2. applies to inspection.
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixStationStart(bool firstRun, Ride* ride)
{
if (!firstRun)
{
if (ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_3 | RIDE_TYPE_FLAG_HAS_NO_TRACK))
{
return true;
}
sprite_direction = direction << 3;
action = PEEP_ACTION_STAFF_FIX;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
}
if (action == PEEP_ACTION_NONE_2)
{
return true;
}
UpdateAction();
return false;
}
/**
* rct2: 0x006C13CE
* fixing sub_state: fix_station_brakes - applies to fixing brake failure
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFixStationBrakes(bool firstRun, Ride* ride)
{
if (!firstRun)
{
sprite_direction = direction << 3;
action = PEEP_ACTION_STAFF_FIX_GROUND;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
}
if (action == PEEP_ACTION_NONE_2)
{
return true;
}
UpdateAction();
Invalidate();
if (action_frame == 0x28)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_HAS_FIXED_STATION_BRAKES;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE;
}
if (action_frame == 0x13 || action_frame == 0x19 || action_frame == 0x1F || action_frame == 0x25 || action_frame == 0x2B)
{
audio_play_sound_at_location(SoundId::MechanicFix, { x, y, z });
}
return false;
}
/**
* rct2: 0x006C1474
* fixing sub_state: move_to_station_exit - applies to fixing all failures & inspections
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingMoveToStationExit(bool firstRun, Ride* ride)
{
if (!firstRun)
{
TileCoordsXYZD stationPosition = ride_get_exit_location(ride, current_ride_station);
if (stationPosition.isNull())
{
stationPosition = ride_get_entrance_location(ride, current_ride_station);
if (stationPosition.isNull())
{
return true;
}
}
uint16_t stationX = stationPosition.x * 32;
uint16_t stationY = stationPosition.y * 32;
stationX += 16;
stationY += 16;
LocationXY16 stationPlatformDirection = word_981D6C[direction];
stationX += stationPlatformDirection.x * 20;
stationY += stationPlatformDirection.y * 20;
destination_x = stationX;
destination_y = stationY;
destination_tolerance = 2;
}
if (auto loc = UpdateAction())
{
MoveTo(loc->x, loc->y, z);
return false;
}
else
{
return true;
}
}
/**
* rct2: 0x006C1504
* fixing sub_state: finish_fix_or_inspect - applies to fixing all failures & inspections
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingFinishFixOrInspect(bool firstRun, int32_t steps, Ride* ride)
{
if (!firstRun)
{
ride->mechanic_status = RIDE_MECHANIC_STATUS_UNDEFINED;
if (state == PEEP_STATE_INSPECTING)
{
UpdateRideInspected(current_ride);
staff_rides_inspected++;
window_invalidate_flags |= RIDE_INVALIDATE_RIDE_INCOME | RIDE_INVALIDATE_RIDE_LIST;
return true;
}
staff_rides_fixed++;
window_invalidate_flags |= RIDE_INVALIDATE_RIDE_INCOME | RIDE_INVALIDATE_RIDE_LIST;
sprite_direction = direction << 3;
action = PEEP_ACTION_STAFF_ANSWER_CALL_2;
action_frame = 0;
action_sprite_image_offset = 0;
UpdateCurrentActionSpriteType();
}
if (action != PEEP_ACTION_NONE_2)
{
UpdateAction();
Invalidate();
return false;
}
ride_fix_breakdown(ride, steps);
return true;
}
/**
* rct2: 0x006C157E
* fixing sub_state: leave_by_entrance_exit - applies to fixing all failures & inspections
* - see FixingSubstatesForBreakdown[]
*/
bool Staff::UpdateFixingLeaveByEntranceExit(bool firstRun, Ride* ride)
{
if (!firstRun)
{
TileCoordsXYZD exitPosition = ride_get_exit_location(ride, current_ride_station);
if (exitPosition.isNull())
{
exitPosition = ride_get_entrance_location(ride, current_ride_station);
if (exitPosition.isNull())
{
SetState(PEEP_STATE_FALLING);
return false;
}
}
uint16_t exitX = exitPosition.x * 32;
uint16_t exitY = exitPosition.y * 32;
exitX += 16;
exitY += 16;
LocationXY16 ebx_direction = word_981D6C[direction];
exitX -= ebx_direction.x * 19;
exitY -= ebx_direction.y * 19;
destination_x = exitX;
destination_y = exitY;
destination_tolerance = 2;
}
int16_t xy_distance;
if (auto loc = UpdateAction(xy_distance))
{
uint16_t stationHeight = ride->stations[current_ride_station].Height * 8;
if (xy_distance >= 16)
{
stationHeight += RideData5[ride->type].z;
}
MoveTo(loc->x, loc->y, stationHeight);
return false;
}
SetState(PEEP_STATE_FALLING);
return false;
}
/**
* rct2: 0x6B7588
*/
void Staff::UpdateRideInspected(ride_id_t rideIndex)
{
auto ride = get_ride(rideIndex);
if (ride != nullptr)
{
ride->lifecycle_flags &= ~RIDE_LIFECYCLE_DUE_INSPECTION;
ride->reliability += ((100 - ride->reliability_percentage) / 4) * (scenario_rand() & 0xFF);
ride->last_inspection = 0;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAINTENANCE | RIDE_INVALIDATE_RIDE_MAIN
| RIDE_INVALIDATE_RIDE_LIST;
}
}