mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 08:14:38 +01:00
119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "SmallScenerySetColourAction.h"
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#include "../Cheats.h"
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#include "../Diagnostic.h"
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#include "../GameState.h"
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#include "../OpenRCT2.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../ride/Ride.h"
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#include "../ride/TrackDesign.h"
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#include "../world/MapAnimation.h"
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#include "../world/Park.h"
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#include "../world/tile_element/SmallSceneryElement.h"
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using namespace OpenRCT2;
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SmallScenerySetColourAction::SmallScenerySetColourAction(
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const CoordsXYZ& loc, uint8_t quadrant, ObjectEntryIndex sceneryType, uint8_t primaryColour, uint8_t secondaryColour,
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uint8_t tertiaryColour)
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: _loc(loc)
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, _quadrant(quadrant)
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, _sceneryType(sceneryType)
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, _primaryColour(primaryColour)
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, _secondaryColour(secondaryColour)
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, _tertiaryColour(tertiaryColour)
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{
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}
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void SmallScenerySetColourAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit(_loc);
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visitor.Visit("quadrant", _quadrant);
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visitor.Visit("sceneryType", _sceneryType);
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visitor.Visit("primaryColour", _primaryColour);
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visitor.Visit("secondaryColour", _secondaryColour);
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visitor.Visit("tertiaryColour", _tertiaryColour);
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}
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uint16_t SmallScenerySetColourAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void SmallScenerySetColourAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour)
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<< DS_TAG(_tertiaryColour);
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}
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GameActions::Result SmallScenerySetColourAction::Query() const
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{
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return QueryExecute(false);
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}
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GameActions::Result SmallScenerySetColourAction::Execute() const
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{
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return QueryExecute(true);
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}
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GameActions::Result SmallScenerySetColourAction::QueryExecute(bool isExecuting) const
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{
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auto res = GameActions::Result();
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res.Expenditure = ExpenditureType::Landscaping;
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res.Position.x = _loc.x + 16;
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res.Position.y = _loc.y + 16;
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res.Position.z = _loc.z;
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res.ErrorTitle = STR_CANT_REPAINT_THIS;
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if (!LocationValid(_loc))
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_OFF_EDGE_OF_MAP);
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}
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if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !GetGameState().Cheats.SandboxMode)
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{
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if (!MapIsLocationOwned(_loc))
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{
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return GameActions::Result(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK);
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}
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}
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auto sceneryElement = MapGetSmallSceneryElementAt(_loc, _sceneryType, _quadrant);
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if (sceneryElement == nullptr)
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{
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LOG_ERROR("Small scenery not found at: x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE);
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}
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if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(sceneryElement->IsGhost()))
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{
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return res;
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}
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if (isExecuting)
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{
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sceneryElement->SetPrimaryColour(_primaryColour);
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sceneryElement->SetSecondaryColour(_secondaryColour);
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sceneryElement->SetTertiaryColour(_tertiaryColour);
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MapInvalidateTileFull(_loc);
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}
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return res;
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}
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