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OpenRCT2/src/peep/staff.h
2016-11-21 10:37:10 +01:00

93 lines
3.4 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef _STAFF_H_
#define _STAFF_H_
#include "../common.h"
#include "peep.h"
#define STAFF_MAX_COUNT 200
#define STAFF_TYPE_COUNT 4
enum STAFF_MODE {
STAFF_MODE_NONE,
STAFF_MODE_WALK,
STAFF_MODE_PATROL = 3
};
enum STAFF_TYPE {
STAFF_TYPE_HANDYMAN,
STAFF_TYPE_MECHANIC,
STAFF_TYPE_SECURITY,
STAFF_TYPE_ENTERTAINER
};
enum STAFF_ORDERS{
STAFF_ORDERS_SWEEPING = (1 << 0),
STAFF_ORDERS_WATER_FLOWERS = (1 << 1),
STAFF_ORDERS_EMPTY_BINS = (1 << 2),
STAFF_ORDERS_MOWING = (1 << 3),
STAFF_ORDERS_INSPECT_RIDES = (1 << 0),
STAFF_ORDERS_FIX_RIDES = (1 << 1)
};
enum ENTERTAINER_COSTUME {
ENTERTAINER_COSTUME_PANDA,
ENTERTAINER_COSTUME_TIGER,
ENTERTAINER_COSTUME_ELEPHANT,
ENTERTAINER_COSTUME_ROMAN,
ENTERTAINER_COSTUME_GORILLA,
ENTERTAINER_COSTUME_SNOWMAN,
ENTERTAINER_COSTUME_KNIGHT,
ENTERTAINER_COSTUME_ASTRONAUT,
ENTERTAINER_COSTUME_BANDIT,
ENTERTAINER_COSTUME_SHERIFF,
ENTERTAINER_COSTUME_PIRATE,
ENTERTAINER_COSTUME_COUNT,
};
extern uint32 gStaffPatrolAreas[204 * 128];
extern uint8 gStaffModes[204];
extern uint16 gStaffDrawPatrolAreas;
extern colour_t gStaffHandymanColour;
extern colour_t gStaffMechanicColour;
extern colour_t gStaffSecurityColour;
void game_command_update_staff_colour(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_hire_new_staff_member(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_callback_hire_new_staff_member(int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);
void game_command_set_staff_order(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_set_staff_patrol(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_fire_staff_member(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_set_staff_name(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_pickup_staff(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void staff_reset_modes();
void update_staff_colour(uint8 staffType, uint16 colour);
uint16 hire_new_staff_member(uint8 staffType);
void staff_update_greyed_patrol_areas();
int staff_is_location_in_patrol(rct_peep *mechanic, int x, int y);
int staff_path_finding(rct_peep* peep);
void staff_reset_stats();
bool staff_is_patrol_area_set(int staffIndex, int x, int y);
void staff_set_patrol_area(int staffIndex, int x, int y, bool value);
void staff_toggle_patrol_area(int staffIndex, int x, int y);
colour_t staff_get_colour(uint8 staffType);
bool staff_set_colour(uint8 staffType, colour_t value);
#endif