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OpenRCT2/src/interface/colour.c
Marijn van der Werf 0496cf6bd8 Merge colour maps
2016-11-11 08:46:14 +00:00

59 lines
2.0 KiB
C

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../drawing/drawing.h"
#include "colour.h"
#include "../sprites.h"
rct_colour_map ColourMapA[32] = { 0 };
enum
{
INDEX_COLOUR_0 = 243,
INDEX_COLOUR_1 = 245,
INDEX_DARKEST = 245,
INDEX_DARKER = 246,
INDEX_DARK = 247,
INDEX_MID_DARK = 248,
INDEX_MID_LIGHT = 249,
INDEX_LIGHT = 250,
INDEX_LIGHTER = 251,
INDEX_LIGHTEST = 252,
INDEX_COLOUR_10 = 253,
INDEX_COLOUR_11 = 254,
};
void colours_init_maps()
{
// Get colour maps from g1
for (int i = 0; i < 32; i++) {
rct_g1_element *g1Element = &g1Elements[SPR_PALETTE_2_START + i];
ColourMapA[i].colour_0 = g1Element->offset[INDEX_COLOUR_0];
ColourMapA[i].colour_1 = g1Element->offset[INDEX_COLOUR_1];
ColourMapA[i].darkest = g1Element->offset[INDEX_DARKEST];
ColourMapA[i].darker = g1Element->offset[INDEX_DARKER];
ColourMapA[i].dark = g1Element->offset[INDEX_DARK];
ColourMapA[i].mid_dark = g1Element->offset[INDEX_MID_DARK];
ColourMapA[i].mid_light = g1Element->offset[INDEX_MID_LIGHT];
ColourMapA[i].light = g1Element->offset[INDEX_LIGHT];
ColourMapA[i].lighter = g1Element->offset[INDEX_LIGHTER];
ColourMapA[i].lightest = g1Element->offset[INDEX_LIGHTEST];
ColourMapA[i].colour_10 = g1Element->offset[INDEX_COLOUR_10];
ColourMapA[i].colour_11 = g1Element->offset[INDEX_COLOUR_11];
}
}