mirror of
https://github.com/OpenRCT2/OpenRCT2
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64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2018 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "BannerSetNameAction.hpp"
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#include "ClimateSetAction.hpp"
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#include "FootpathRemoveAction.hpp"
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#include "GameAction.h"
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#include "GuestSetNameAction.hpp"
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#include "MazeSetTrackAction.hpp"
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#include "ParkMarketingAction.hpp"
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#include "ParkSetLoanAction.hpp"
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#include "ParkSetNameAction.hpp"
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#include "ParkSetResearchFundingAction.hpp"
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#include "PlaceParkEntranceAction.hpp"
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#include "PlacePeepSpawnAction.hpp"
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#include "RideCreateAction.hpp"
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#include "RideDemolishAction.hpp"
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#include "RideSetColourScheme.hpp"
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#include "RideSetName.hpp"
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#include "RideSetStatus.hpp"
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#include "SceneryRemoveLargeAction.hpp"
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#include "SceneryRemoveSmallAction.hpp"
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#include "SetParkEntranceFeeAction.hpp"
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#include "SignSetNameAction.hpp"
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#include "StaffSetColourAction.hpp"
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#include "StaffSetNameAction.hpp"
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#include "WallRemoveAction.hpp"
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namespace GameActions
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{
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void Register()
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{
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Register<BannerSetNameAction>();
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Register<ClimateSetAction>();
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Register<FootpathRemoveAction>();
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Register<GuestSetNameAction>();
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Register<MazeSetTrackAction>();
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Register<ParkMarketingAction>();
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Register<ParkSetLoanAction>();
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Register<ParkSetNameAction>();
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Register<ParkSetResearchFundingAction>();
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Register<PlaceParkEntranceAction>();
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Register<PlacePeepSpawnAction>();
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Register<RideCreateAction>();
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Register<RideDemolishAction>();
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Register<RideSetColourSchemeAction>();
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Register<RideSetNameAction>();
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Register<RideSetStatusAction>();
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Register<SetParkEntranceFeeAction>();
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Register<SignSetNameAction>();
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Register<StaffSetColourAction>();
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Register<StaffSetNameAction>();
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Register<WallRemoveAction>();
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Register<SceneryRemoveSmallAction>();
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Register<SceneryRemoveLargeAction>();
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}
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} // namespace GameActions
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