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OpenRCT2/src/openrct2/object/FootpathItemObject.cpp
2020-03-18 21:27:53 +01:00

139 lines
5.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "FootpathItemObject.h"
#include "../core/IStream.hpp"
#include "../drawing/Drawing.h"
#include "../interface/Cursors.h"
#include "../localisation/Localisation.h"
#include "../object/Object.h"
#include "../object/ObjectRepository.h"
#include "ObjectJsonHelpers.h"
#include "ObjectList.h"
#include <unordered_map>
void FootpathItemObject::ReadLegacy(IReadObjectContext* context, IStream* stream)
{
stream->Seek(6, STREAM_SEEK_CURRENT);
_legacyType.path_bit.flags = stream->ReadValue<uint16_t>();
_legacyType.path_bit.draw_type = stream->ReadValue<uint8_t>();
_legacyType.path_bit.tool_id = stream->ReadValue<uint8_t>();
_legacyType.path_bit.price = stream->ReadValue<int16_t>();
_legacyType.path_bit.scenery_tab_id = stream->ReadValue<uint8_t>();
stream->Seek(1, STREAM_SEEK_CURRENT);
GetStringTable().Read(context, stream, OBJ_STRING_ID_NAME);
rct_object_entry sgEntry = stream->ReadValue<rct_object_entry>();
SetPrimarySceneryGroup(&sgEntry);
GetImageTable().Read(context, stream);
// Validate properties
if (_legacyType.large_scenery.price <= 0)
{
context->LogError(OBJECT_ERROR_INVALID_PROPERTY, "Price can not be free or negative.");
}
// Add path bits to 'Signs and items for footpaths' group, rather than lumping them in the Miscellaneous tab.
// Since this is already done the other way round for original items, avoid adding those to prevent duplicates.
auto identifier = GetIdentifier();
auto& objectRepository = context->GetObjectRepository();
auto item = objectRepository.FindObject(identifier);
if (item != nullptr)
{
auto sourceGame = item->GetFirstSourceGame();
if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS || sourceGame == OBJECT_SOURCE_TIME_TWISTER
|| sourceGame == OBJECT_SOURCE_CUSTOM)
{
auto scgPathX = Object::GetScgPathXHeader();
SetPrimarySceneryGroup(&scgPathX);
}
}
}
void FootpathItemObject::Load()
{
GetStringTable().Sort();
_legacyType.name = language_allocate_object_string(GetName());
_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
_legacyType.path_bit.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL;
}
void FootpathItemObject::Unload()
{
language_free_object_string(_legacyType.name);
gfx_object_free_images(_legacyType.image, GetImageTable().GetCount());
_legacyType.name = 0;
_legacyType.image = 0;
}
void FootpathItemObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const
{
int32_t x = width / 2;
int32_t y = height / 2;
gfx_draw_sprite(dpi, _legacyType.image, x - 22, y - 24, 0);
}
static uint8_t ParseDrawType(const std::string& s)
{
if (s == "lamp")
return PATH_BIT_DRAW_TYPE_LIGHTS;
if (s == "bin")
return PATH_BIT_DRAW_TYPE_BINS;
if (s == "bench")
return PATH_BIT_DRAW_TYPE_BENCHES;
if (s == "fountain")
return PATH_BIT_DRAW_TYPE_JUMPING_FOUNTAINS;
return PATH_BIT_DRAW_TYPE_LIGHTS;
}
void FootpathItemObject::ReadJson(IReadObjectContext* context, const json_t* root)
{
auto properties = json_object_get(root, "properties");
_legacyType.path_bit.draw_type = ParseDrawType(ObjectJsonHelpers::GetString(properties, "renderAs"));
_legacyType.path_bit.tool_id = ObjectJsonHelpers::ParseCursor(
ObjectJsonHelpers::GetString(properties, "cursor"), CURSOR_LAMPPOST_DOWN);
_legacyType.path_bit.price = json_integer_value(json_object_get(properties, "price"));
SetPrimarySceneryGroup(ObjectJsonHelpers::GetString(json_object_get(properties, "sceneryGroup")));
// Flags
_legacyType.path_bit.flags = ObjectJsonHelpers::GetFlags<uint16_t>(
properties,
{
{ "isBin", PATH_BIT_FLAG_IS_BIN },
{ "isBench", PATH_BIT_FLAG_IS_BENCH },
{ "isBreakable", PATH_BIT_FLAG_BREAKABLE },
{ "isLamp", PATH_BIT_FLAG_LAMP },
{ "isJumpingFountainWater", PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER },
{ "isJumpingFountainSnow", PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW },
{ "isTelevision", PATH_BIT_FLAG_IS_QUEUE_SCREEN },
});
// HACK To avoid 'negated' properties in JSON, handle these separately until
// flags are inverted in this code base.
if (!ObjectJsonHelpers::GetBoolean(properties, "isAllowedOnQueue", false))
{
_legacyType.path_bit.flags |= PATH_BIT_FLAG_DONT_ALLOW_ON_QUEUE;
}
if (!ObjectJsonHelpers::GetBoolean(properties, "isAllowedOnSlope", false))
{
_legacyType.path_bit.flags |= PATH_BIT_FLAG_DONT_ALLOW_ON_SLOPE;
}
ObjectJsonHelpers::LoadStrings(root, GetStringTable());
ObjectJsonHelpers::LoadImages(context, root, GetImageTable());
}