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OpenRCT2/src/openrct2/interface/Viewport.cpp
Hielke Morsink 30063984e6 Delete unused function arguments or mark them so (#7426)
This aims to make future refactoring easier. The arguments are removed where possible, but kept and marked with C++17's [[maybe_unused]] where they could not be removed (e.g. when they are used as a callback, rather than called directly).

I've skipped the rides/<category>/* and peep/* source files, because the rides source files are mostly generated and have a ton of unused variables, and the peep source files are being refactored.
I've also skipped most of window/* source files, because most of the functions are used as callbacks and will be bulk-renamed at some point.
2018-04-20 13:56:37 +02:00

1789 lines
52 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <algorithm>
#include <cstring>
#include "../config/Config.h"
#include "../Context.h"
#include "../core/Math.hpp"
#include "../drawing/Drawing.h"
#include "../Game.h"
#include "../Input.h"
#include "../OpenRCT2.h"
#include "../paint/Paint.h"
#include "../peep/Staff.h"
#include "../ride/Ride.h"
#include "../ride/TrackDesign.h"
#include "../world/Climate.h"
#include "../world/Map.h"
#include "../world/Sprite.h"
#include "Colour.h"
#include "Viewport.h"
#include "Window.h"
#include "Window_internal.h"
//#define DEBUG_SHOW_DIRTY_BOX
uint8 gShowGridLinesRefCount;
uint8 gShowLandRightsRefCount;
uint8 gShowConstuctionRightsRefCount;
rct_viewport g_viewport_list[MAX_VIEWPORT_COUNT];
rct_viewport *g_music_tracking_viewport;
static rct_tile_element *_interaction_element = nullptr;
sint16 gSavedViewX;
sint16 gSavedViewY;
uint8 gSavedViewZoom;
uint8 gSavedViewRotation;
paint_entry *gNextFreePaintStruct;
uint8 gCurrentRotation;
uint32 gCurrentViewportFlags = 0;
static uint32 _currentImageType;
static rct_drawpixelinfo _viewportDpi1;
static rct_drawpixelinfo _viewportDpi2;
static uint8 _interactionSpriteType;
static sint16 _interactionMapX;
static sint16 _interactionMapY;
static uint16 _unk9AC154;
static void viewport_paint_column(rct_drawpixelinfo * dpi, uint32 viewFlags);
static void viewport_paint_weather_gloom(rct_drawpixelinfo * dpi);
/**
* This is not a viewport function. It is used to setup many variables for
* multiple things.
* rct2: 0x006E6EAC
*/
void viewport_init_all()
{
if (!gOpenRCT2NoGraphics)
{
colours_init_maps();
}
window_init_all();
// Setting up viewports
for (sint32 i = 0; i < MAX_VIEWPORT_COUNT; i++) {
g_viewport_list[i].width = 0;
}
// ?
input_reset_flags();
input_set_state(INPUT_STATE_RESET);
gPressedWidget.window_classification = 255;
gPickupPeepImage = UINT32_MAX;
reset_tooltip_not_shown();
gMapSelectFlags = 0;
gStaffDrawPatrolAreas = 0xFFFF;
textinput_cancel();
}
/**
* Converts between 3d point of a sprite to 2d coordinates for centring on that
* sprite
* rct2: 0x006EB0C1
* x : ax
* y : bx
* z : cx
* out_x : ax
* out_y : bx
*/
void centre_2d_coordinates(sint32 x, sint32 y, sint32 z, sint32 * out_x, sint32 * out_y, rct_viewport * viewport){
sint32 start_x = x;
LocationXYZ16 coord_3d = {
/* .x = */ (sint16)x,
/* .y = */ (sint16)y,
/* .z = */ (sint16)z
};
LocationXY16 coord_2d = coordinate_3d_to_2d(&coord_3d, get_current_rotation());
// If the start location was invalid
// propagate the invalid location to the output.
// This fixes a bug that caused the game to enter an infinite loop.
if (start_x == LOCATION_NULL)
{
*out_x = LOCATION_NULL;
*out_y = 0;
return;
}
*out_x = coord_2d.x - viewport->view_width / 2;
*out_y = coord_2d.y - viewport->view_height / 2;
}
/**
* Viewport will look at sprite or at coordinates as specified in flags 0b_1X
* for sprite 0b_0X for coordinates
*
* rct2: 0x006EB009
* x: ax
* y: eax (top 16)
* width: bx
* height: ebx (top 16)
* zoom: cl (8 bits)
* centre_x: edx lower 16 bits
* centre_y: edx upper 16 bits
* centre_z: ecx upper 16 bits
* sprite: edx lower 16 bits
* flags: edx top most 2 bits 0b_X1 for zoom clear see below for 2nd bit.
* w: esi
*/
void viewport_create(rct_window *w, sint32 x, sint32 y, sint32 width, sint32 height, sint32 zoom, sint32 centre_x, sint32 centre_y, sint32 centre_z, char flags, sint16 sprite)
{
rct_viewport* viewport = nullptr;
for (sint32 i = 0; i < MAX_VIEWPORT_COUNT; i++) {
if (g_viewport_list[i].width == 0) {
viewport = &g_viewport_list[i];
break;
}
}
if (viewport == nullptr) {
log_error("No more viewport slots left to allocate.");
return;
}
viewport->x = x;
viewport->y = y;
viewport->width = width;
viewport->height = height;
if (!(flags & VIEWPORT_FOCUS_TYPE_COORDINATE)){
zoom = 0;
}
viewport->view_width = width << zoom;
viewport->view_height = height << zoom;
viewport->zoom = zoom;
viewport->flags = 0;
if (gConfigGeneral.always_show_gridlines)
viewport->flags |= VIEWPORT_FLAG_GRIDLINES;
w->viewport = viewport;
if (flags & VIEWPORT_FOCUS_TYPE_SPRITE){
w->viewport_target_sprite = sprite;
rct_sprite* centre_sprite = get_sprite(sprite);
centre_x = centre_sprite->unknown.x;
centre_y = centre_sprite->unknown.y;
centre_z = centre_sprite->unknown.z;
}
else{
w->viewport_target_sprite = SPRITE_INDEX_NULL;
}
sint32 view_x, view_y;
centre_2d_coordinates(centre_x, centre_y, centre_z, &view_x, &view_y, viewport);
w->saved_view_x = view_x;
w->saved_view_y = view_y;
viewport->view_x = view_x;
viewport->view_y = view_y;
viewport_update_pointers();
}
/**
*
* rct2: 0x006EE510
*/
void viewport_update_pointers()
{
}
/**
*
* rct2: 0x00689174
* edx is assumed to be (and always is) the current rotation, so it is not
* needed as parameter.
*/
void viewport_adjust_for_map_height(sint16* x, sint16* y, sint16 *z)
{
sint16 start_x = *x;
sint16 start_y = *y;
sint16 height = 0;
uint32 rotation = get_current_rotation();
LocationXY16 pos;
for (sint32 i = 0; i < 6; i++) {
pos = viewport_coord_to_map_coord(start_x, start_y, height);
height = tile_element_height((0xFFFF) & pos.x, (0xFFFF) & pos.y);
// HACK: This is to prevent the x and y values being set to values outside
// of the map. This can happen when the height is larger than the map size.
sint16 max = gMapSizeMinus2;
if (pos.x > max && pos.y > max) {
sint32 x_corr[] = { -1, 1, 1, -1 };
sint32 y_corr[] = { -1, -1, 1, 1 };
pos.x += x_corr[rotation] * height;
pos.y += y_corr[rotation] * height;
}
}
*x = pos.x;
*y = pos.y;
*z = height;
}
/*
* rct2: 0x006E7FF3
*/
static void viewport_redraw_after_shift(rct_drawpixelinfo *dpi, rct_window *window, rct_viewport *viewport, sint32 x, sint32 y)
{
// sub-divide by intersecting windows
if (window < gWindowNextSlot)
{
// skip current window and non-intersecting windows
if (viewport == window->viewport ||
viewport->x + viewport->width <= window->x ||
viewport->x >= window->x + window->width ||
viewport->y + viewport->height <= window->y ||
viewport->y >= window->y + window->height){
viewport_redraw_after_shift(dpi, window + 1, viewport, x, y);
return;
}
// save viewport
rct_viewport view_copy;
memcpy(&view_copy, viewport, sizeof(rct_viewport));
if (viewport->x < window->x)
{
viewport->width = window->x - viewport->x;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->x += viewport->width;
viewport->view_x += viewport->width << viewport->zoom;
viewport->width = view_copy.width - viewport->width;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->x + viewport->width > window->x + window->width)
{
viewport->width = window->x + window->width - viewport->x;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->x += viewport->width;
viewport->view_x += viewport->width << viewport->zoom;
viewport->width = view_copy.width - viewport->width;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->y < window->y)
{
viewport->height = window->y - viewport->y;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->y += viewport->height;
viewport->view_y += viewport->height << viewport->zoom;
viewport->height = view_copy.height - viewport->height;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
else if (viewport->y + viewport->height > window->y + window->height)
{
viewport->height = window->y + window->height - viewport->y;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
viewport->y += viewport->height;
viewport->view_y += viewport->height << viewport->zoom;
viewport->height = view_copy.height - viewport->height;
viewport->view_width = viewport->width << viewport->zoom;
viewport_redraw_after_shift(dpi, window, viewport, x, y);
}
// restore viewport
memcpy(viewport, &view_copy, sizeof(rct_viewport));
}
else
{
sint16 left = viewport->x;
sint16 right = viewport->x + viewport->width;
sint16 top = viewport->y;
sint16 bottom = viewport->y + viewport->height;
// if moved more than the viewport size
if (abs(x) < viewport->width && abs(y) < viewport->height)
{
// update whole block ?
drawing_engine_copy_rect(viewport->x, viewport->y, viewport->width, viewport->height, x, y);
if (x > 0)
{
// draw left
sint16 _right = viewport->x + x;
window_draw_all(dpi, left, top, _right, bottom);
left += x;
}
else if (x < 0)
{
// draw right
sint16 _left = viewport->x + viewport->width + x;
window_draw_all(dpi, _left, top, right, bottom);
right += x;
}
if (y > 0)
{
// draw top
bottom = viewport->y + y;
window_draw_all(dpi, left, top, right, bottom);
}
else if (y < 0)
{
// draw bottom
top = viewport->y + viewport->height + y;
window_draw_all(dpi, left, top, right, bottom);
}
}
else
{
// redraw whole viewport
window_draw_all(dpi, left, top, right, bottom);
}
}
}
static void viewport_shift_pixels(rct_drawpixelinfo *dpi, rct_window* w, rct_viewport* viewport, sint16 x_diff, sint16 y_diff)
{
rct_window* orignal_w = w;
sint32 left = 0, right = 0, top = 0, bottom = 0;
for (; w < gWindowNextSlot; w++){
if (!(w->flags & WF_TRANSPARENT)) continue;
if (w->viewport == viewport) continue;
if (viewport->x + viewport->width <= w->x)continue;
if (w->x + w->width <= viewport->x) continue;
if (viewport->y + viewport->height <= w->y)continue;
if (w->y + w->height <= viewport->y) continue;
left = w->x;
right = w->x + w->width;
top = w->y;
bottom = w->y + w->height;
if (left < viewport->x)left = viewport->x;
if (right > viewport->x + viewport->width) right = viewport->x + viewport->width;
if (top < viewport->y)top = viewport->y;
if (bottom > viewport->y + viewport->height) bottom = viewport->y + viewport->height;
if (left >= right) continue;
if (top >= bottom) continue;
window_draw_all(dpi, left, top, right, bottom);
}
w = orignal_w;
viewport_redraw_after_shift(dpi, w, viewport, x_diff, y_diff);
}
static void viewport_move(sint16 x, sint16 y, rct_window* w, rct_viewport* viewport)
{
uint8 zoom = (1 << viewport->zoom);
// Note: do not do the subtraction and then divide!
// Note: Due to arithmetic shift != /zoom a shift will have to be used
// hopefully when 0x006E7FF3 is finished this can be converted to /zoom.
sint16 x_diff = (viewport->view_x >> viewport->zoom) - (x >> viewport->zoom);
sint16 y_diff = (viewport->view_y >> viewport->zoom) - (y >> viewport->zoom);
viewport->view_x = x;
viewport->view_y = y;
// If no change in viewing area
if ((!x_diff) && (!y_diff))return;
if (w->flags & WF_7){
sint32 left = std::max<sint32>(viewport->x, 0);
sint32 top = std::max<sint32>(viewport->y, 0);
sint32 right = std::min<sint32>(viewport->x + viewport->width, context_get_width());
sint32 bottom = std::min<sint32>(viewport->y + viewport->height, context_get_height());
if (left >= right) return;
if (top >= bottom) return;
if (drawing_engine_has_dirty_optimisations()) {
rct_drawpixelinfo *dpi = drawing_engine_get_dpi();
window_draw_all(dpi, left, top, right, bottom);
return;
}
}
rct_viewport view_copy;
memcpy(&view_copy, viewport, sizeof(rct_viewport));
if (viewport->x < 0){
viewport->width += viewport->x;
viewport->view_width += viewport->x * zoom;
viewport->view_x -= viewport->x * zoom;
viewport->x = 0;
}
sint32 eax = viewport->x + viewport->width - context_get_width();
if (eax > 0){
viewport->width -= eax;
viewport->view_width -= eax * zoom;
}
if (viewport->width <= 0){
memcpy(viewport, &view_copy, sizeof(rct_viewport));
return;
}
if (viewport->y < 0){
viewport->height += viewport->y;
viewport->view_height += viewport->y * zoom;
viewport->view_y -= viewport->y * zoom;
viewport->y = 0;
}
eax = viewport->y + viewport->height - context_get_height();
if (eax > 0){
viewport->height -= eax;
viewport->view_height -= eax * zoom;
}
if (viewport->height <= 0){
memcpy(viewport, &view_copy, sizeof(rct_viewport));
return;
}
if (drawing_engine_has_dirty_optimisations()) {
rct_drawpixelinfo *dpi = drawing_engine_get_dpi();
viewport_shift_pixels(dpi, w, viewport, x_diff, y_diff);
}
memcpy(viewport, &view_copy, sizeof(rct_viewport));
}
//rct2: 0x006E7A15
static void viewport_set_underground_flag(sint32 underground, rct_window* window, rct_viewport* viewport)
{
if (window->classification != WC_MAIN_WINDOW)
{
if (!underground)
{
sint32 bit = viewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE;
viewport->flags &= ~VIEWPORT_FLAG_UNDERGROUND_INSIDE;
if (!bit) return;
}
else
{
sint32 bit = viewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE;
viewport->flags |= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
if (bit) return;
}
window_invalidate(window);
}
}
/**
*
* rct2: 0x006E7A3A
*/
void viewport_update_position(rct_window * window)
{
window_event_resize_call(window);
rct_viewport * viewport = window->viewport;
if (!viewport) return;
if (window->viewport_smart_follow_sprite != SPRITE_INDEX_NULL)
{
viewport_update_smart_sprite_follow(window);
}
if (window->viewport_target_sprite != SPRITE_INDEX_NULL)
{
viewport_update_sprite_follow(window);
return;
}
viewport_set_underground_flag(0, window, viewport);
sint16 x = window->saved_view_x + viewport->view_width / 2;
sint16 y = window->saved_view_y + viewport->view_height / 2;
LocationXY16 mapCoord;
mapCoord = viewport_coord_to_map_coord(x, y, 0);
// Clamp to the map minimum value
sint32 at_map_edge = 0;
if (mapCoord.x < MAP_MINIMUM_X_Y)
{
mapCoord.x = MAP_MINIMUM_X_Y;
at_map_edge = 1;
}
if (mapCoord.y < MAP_MINIMUM_X_Y)
{
mapCoord.y = MAP_MINIMUM_X_Y;
at_map_edge = 1;
}
// Clamp to the map maximum value (scenario specific)
if (mapCoord.x > gMapSizeMinus2)
{
mapCoord.x = gMapSizeMinus2;
at_map_edge = 1;
}
if (mapCoord.y > gMapSizeMinus2)
{
mapCoord.y = gMapSizeMinus2;
at_map_edge = 1;
}
if (at_map_edge)
{
sint32 _2d_x, _2d_y;
centre_2d_coordinates(mapCoord.x, mapCoord.y, 0, &_2d_x, &_2d_y, viewport);
window->saved_view_x = _2d_x;
window->saved_view_y = _2d_y;
}
x = window->saved_view_x;
y = window->saved_view_y;
if (window->flags & WF_SCROLLING_TO_LOCATION)
{
// Moves the viewport if focusing in on an item
uint8 flags = 0;
x -= viewport->view_x;
if (x < 0)
{
x = -x;
flags |= 1;
}
y -= viewport->view_y;
if (y < 0)
{
y = -y;
flags |= 2;
}
x = (x + 7) / 8;
y = (y + 7) / 8;
//If we are at the final zoom position
if (!x && !y)
{
window->flags &= ~WF_SCROLLING_TO_LOCATION;
}
if (flags & 1)
{
x = -x;
}
if (flags & 2)
{
y = -y;
}
x += viewport->view_x;
y += viewport->view_y;
}
viewport_move(x, y, window, viewport);
}
void viewport_update_sprite_follow(rct_window *window)
{
if (window->viewport_target_sprite != SPRITE_INDEX_NULL && window->viewport) {
rct_sprite* sprite = get_sprite(window->viewport_target_sprite);
sint32 height = (tile_element_height(0xFFFF & sprite->unknown.x, 0xFFFF & sprite->unknown.y) & 0xFFFF) - 16;
sint32 underground = sprite->unknown.z < height;
viewport_set_underground_flag(underground, window, window->viewport);
sint32 centre_x, centre_y;
centre_2d_coordinates(sprite->unknown.x, sprite->unknown.y, sprite->unknown.z, &centre_x, &centre_y,
window->viewport);
window->saved_view_x = centre_x;
window->saved_view_y = centre_y;
viewport_move(centre_x, centre_y, window, window->viewport);
}
}
void viewport_update_smart_sprite_follow(rct_window * window)
{
rct_sprite * sprite = try_get_sprite(window->viewport_smart_follow_sprite);
if (sprite == nullptr)
{
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
}
else if (sprite->unknown.sprite_identifier == SPRITE_IDENTIFIER_PEEP)
{
rct_peep * peep = GET_PEEP(window->viewport_smart_follow_sprite);
if (peep->type == PEEP_TYPE_GUEST)
viewport_update_smart_guest_follow(window, peep);
else if (peep->type == PEEP_TYPE_STAFF)
viewport_update_smart_staff_follow(window, peep);
}
else if (sprite->unknown.sprite_identifier == SPRITE_IDENTIFIER_VEHICLE)
{
viewport_update_smart_vehicle_follow(window);
}
else if (sprite->unknown.sprite_identifier == SPRITE_IDENTIFIER_MISC ||
sprite->unknown.sprite_identifier == SPRITE_IDENTIFIER_LITTER)
{
window->viewport_focus_sprite.sprite_id = window->viewport_smart_follow_sprite;
window->viewport_target_sprite = window->viewport_smart_follow_sprite;
}
else
{
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
}
}
void viewport_update_smart_guest_follow(rct_window * window, rct_peep * peep)
{
union
{
sprite_focus sprite;
coordinate_focus coordinate;
} focus = { 0 }; // The focus will be either a sprite or a coordinate.
focus.sprite.sprite_id = window->viewport_smart_follow_sprite;
if (peep->state == PEEP_STATE_PICKED)
{
//focus.sprite.sprite_id = SPRITE_INDEX_NULL;
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
return;
}
else
{
uint8 final_check = 1;
if (peep->state == PEEP_STATE_ON_RIDE
|| peep->state == PEEP_STATE_ENTERING_RIDE
|| (peep->state == PEEP_STATE_LEAVING_RIDE && peep->x == LOCATION_NULL))
{
Ride * ride = get_ride(peep->current_ride);
if (ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK)
{
rct_vehicle * train = GET_VEHICLE(ride->vehicles[peep->current_train]);
sint32 car = peep->current_car;
for (; car != 0; car--)
{
train = GET_VEHICLE(train->next_vehicle_on_train);
}
focus.sprite.sprite_id = train->sprite_index;
final_check = 0;
}
}
if (peep->x == LOCATION_NULL && final_check)
{
Ride * ride = get_ride(peep->current_ride);
sint32 x = ride->overall_view.x * 32 + 16;
sint32 y = ride->overall_view.y * 32 + 16;
sint32 height = tile_element_height(x, y);
height += 32;
focus.coordinate.x = x;
focus.coordinate.y = y;
focus.coordinate.z = height;
focus.sprite.type |= VIEWPORT_FOCUS_TYPE_COORDINATE;
}
else
{
focus.sprite.type |= VIEWPORT_FOCUS_TYPE_SPRITE | VIEWPORT_FOCUS_TYPE_COORDINATE;
focus.sprite.pad_486 &= 0xFFFF;
}
focus.coordinate.rotation = get_current_rotation();
}
window->viewport_focus_sprite = focus.sprite;
window->viewport_target_sprite = window->viewport_focus_sprite.sprite_id;
}
void viewport_update_smart_staff_follow(rct_window * window, rct_peep * peep)
{
sprite_focus focus = { 0 };
focus.sprite_id = window->viewport_smart_follow_sprite;
if (peep->state == PEEP_STATE_PICKED)
{
//focus.sprite.sprite_id = SPRITE_INDEX_NULL;
window->viewport_smart_follow_sprite = SPRITE_INDEX_NULL;
window->viewport_target_sprite = SPRITE_INDEX_NULL;
return;
}
else
{
focus.type |= VIEWPORT_FOCUS_TYPE_SPRITE | VIEWPORT_FOCUS_TYPE_COORDINATE;
}
window->viewport_focus_sprite = focus;
window->viewport_target_sprite = window->viewport_focus_sprite.sprite_id;
}
void viewport_update_smart_vehicle_follow(rct_window * window)
{
// Can be expanded in the future if needed
sprite_focus focus = { 0 };
focus.sprite_id = window->viewport_smart_follow_sprite;
window->viewport_focus_sprite = focus;
window->viewport_target_sprite = window->viewport_focus_sprite.sprite_id;
}
/**
*
* rct2: 0x00685C02
* ax: left
* bx: top
* dx: right
* esi: viewport
* edi: dpi
* ebp: bottom
*/
void viewport_render(rct_drawpixelinfo *dpi, rct_viewport *viewport, sint32 left, sint32 top, sint32 right, sint32 bottom)
{
if (right <= viewport->x) return;
if (bottom <= viewport->y) return;
if (left >= viewport->x + viewport->width)return;
if (top >= viewport->y + viewport->height)return;
#ifdef DEBUG_SHOW_DIRTY_BOX
sint32 l = left, t = top, r = right, b = bottom;
#endif
left = std::max<sint32>(left - viewport->x, 0);
right = std::min<sint32>(right - viewport->x, viewport->width);
top = std::max<sint32>(top - viewport->y, 0);
bottom = std::min<sint32>(bottom - viewport->y, viewport->height);
left <<= viewport->zoom;
right <<= viewport->zoom;
top <<= viewport->zoom;
bottom <<= viewport->zoom;
left += viewport->view_x;
right += viewport->view_x;
top += viewport->view_y;
bottom += viewport->view_y;
viewport_paint(viewport, dpi, left, top, right, bottom);
#ifdef DEBUG_SHOW_DIRTY_BOX
if (viewport != g_viewport_list){
gfx_fill_rect_inset(dpi, l, t, r-1, b-1, 0x2, INSET_RECT_F_30);
return;
}
#endif
}
/**
*
* rct2: 0x00685CBF
* eax: left
* ebx: top
* edx: right
* esi: viewport
* edi: dpi
* ebp: bottom
*/
void viewport_paint(rct_viewport* viewport, rct_drawpixelinfo* dpi, sint16 left, sint16 top, sint16 right, sint16 bottom)
{
uint32 viewFlags = viewport->flags;
uint16 width = right - left;
uint16 height = bottom - top;
uint16 bitmask = 0xFFFF & (0xFFFF << viewport->zoom);
width &= bitmask;
height &= bitmask;
left &= bitmask;
top &= bitmask;
right = left + width;
bottom = top + height;
sint16 x = (sint16)(left - (sint16)(viewport->view_x & bitmask));
x >>= viewport->zoom;
x += viewport->x;
sint16 y = (sint16)(top - (sint16)(viewport->view_y & bitmask));
y >>= viewport->zoom;
y += viewport->y;
rct_drawpixelinfo dpi1;
dpi1.bits = dpi->bits + (x - dpi->x) + ((y - dpi->y) * (dpi->width + dpi->pitch));
dpi1.x = left;
dpi1.y = top;
dpi1.width = width;
dpi1.height = height;
dpi1.pitch = (dpi->width + dpi->pitch) - (width >> viewport->zoom);
dpi1.zoom_level = viewport->zoom;
// make sure, the compare operation is done in sint16 to avoid the loop becoming an infiniteloop.
// this as well as the [x += 32] in the loop causes signed integer overflow -> undefined behaviour.
sint16 rightBorder = dpi1.x + dpi1.width;
// Splits the area into 32 pixel columns and renders them
for (x = floor2(dpi1.x, 32); x < rightBorder; x += 32) {
rct_drawpixelinfo dpi2 = dpi1;
if (x >= dpi2.x) {
sint16 leftPitch = x - dpi2.x;
dpi2.width -= leftPitch;
dpi2.bits += leftPitch >> dpi2.zoom_level;
dpi2.pitch += leftPitch >> dpi2.zoom_level;
dpi2.x = x;
}
sint16 paintRight = dpi2.x + dpi2.width;
if (paintRight >= x + 32) {
sint16 rightPitch = paintRight - x - 32;
paintRight -= rightPitch;
dpi2.pitch += rightPitch >> dpi2.zoom_level;
}
dpi2.width = paintRight - dpi2.x;
viewport_paint_column(&dpi2, viewFlags);
}
}
static void viewport_paint_column(rct_drawpixelinfo * dpi, uint32 viewFlags)
{
gCurrentViewportFlags = viewFlags;
if (viewFlags & (VIEWPORT_FLAG_HIDE_VERTICAL | VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_UNDERGROUND_INSIDE | VIEWPORT_FLAG_PAINT_CLIP_TO_HEIGHT)) {
uint8 colour = 10;
if (viewFlags & VIEWPORT_FLAG_INVISIBLE_SPRITES) {
colour = 0;
}
gfx_clear(dpi, colour);
}
paint_session * session = paint_session_alloc(dpi);
paint_session_generate(session);
paint_struct ps = paint_session_arrange(session);
paint_draw_structs(dpi, &ps, viewFlags);
paint_session_free(session);
if (gConfigGeneral.render_weather_gloom &&
!gTrackDesignSaveMode &&
!(viewFlags & VIEWPORT_FLAG_INVISIBLE_SPRITES) &&
!(viewFlags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES)
) {
viewport_paint_weather_gloom(dpi);
}
if (session->PSStringHead != nullptr) {
paint_draw_money_structs(dpi, session->PSStringHead);
}
}
static void viewport_paint_weather_gloom(rct_drawpixelinfo * dpi)
{
auto paletteId = climate_get_weather_gloom_palette_id(gClimateCurrent);
if (paletteId != PALETTE_NULL)
{
gfx_filter_rect(
dpi,
dpi->x,
dpi->y,
dpi->width + dpi->x - 1,
dpi->height + dpi->y - 1,
paletteId);
}
}
/**
*
* rct2: 0x0068958D
*/
void screen_pos_to_map_pos(sint16 *x, sint16 *y, sint32 *direction)
{
screen_get_map_xy(*x, *y, x, y, nullptr);
if (*x == LOCATION_NULL)
return;
sint32 my_direction;
sint32 dist_from_centre_x = abs(*x % 32);
sint32 dist_from_centre_y = abs(*y % 32);
if (dist_from_centre_x > 8 && dist_from_centre_x < 24 &&
dist_from_centre_y > 8 && dist_from_centre_y < 24) {
my_direction = 4;
} else {
sint16 mod_x = *x & 0x1F;
sint16 mod_y = *y & 0x1F;
if (mod_x <= 16) {
if (mod_y < 16) {
my_direction = 2;
} else {
my_direction = 3;
}
} else {
if (mod_y < 16) {
my_direction = 1;
} else {
my_direction = 0;
}
}
}
*x = *x & ~0x1F;
*y = *y & ~0x1F;
if (direction != nullptr) *direction = my_direction;
}
LocationXY16 screen_coord_to_viewport_coord(rct_viewport *viewport, uint16 x, uint16 y)
{
LocationXY16 ret;
ret.x = ((x - viewport->x) << viewport->zoom) + viewport->view_x;
ret.y = ((y - viewport->y) << viewport->zoom) + viewport->view_y;
return ret;
}
LocationXY16 viewport_coord_to_map_coord(sint32 x, sint32 y, sint32 z)
{
LocationXY16 ret = { 0 };
switch (get_current_rotation()) {
case 0:
ret.x = -x / 2 + y + z;
ret.y = x / 2 + y + z;
break;
case 1:
ret.x = -x / 2 - y - z;
ret.y = -x / 2 + y + z;
break;
case 2:
ret.x = x / 2 - y - z;
ret.y = -x / 2 - y - z;
break;
case 3:
ret.x = x / 2 + y + z;
ret.y = x / 2 - y - z;
break;
}
return ret;
}
/**
*
* rct2: 0x00664689
*/
void show_gridlines()
{
if (gShowGridLinesRefCount == 0) {
rct_window *mainWindow = window_get_main();
if (mainWindow != nullptr) {
if (!(mainWindow->viewport->flags & VIEWPORT_FLAG_GRIDLINES)) {
mainWindow->viewport->flags |= VIEWPORT_FLAG_GRIDLINES;
window_invalidate(mainWindow);
}
}
}
gShowGridLinesRefCount++;
}
/**
*
* rct2: 0x006646B4
*/
void hide_gridlines()
{
gShowGridLinesRefCount--;
if (gShowGridLinesRefCount == 0) {
rct_window *mainWindow = window_get_main();
if (mainWindow != nullptr) {
if (!gConfigGeneral.always_show_gridlines) {
mainWindow->viewport->flags &= ~VIEWPORT_FLAG_GRIDLINES;
window_invalidate(mainWindow);
}
}
}
}
/**
*
* rct2: 0x00664E8E
*/
void show_land_rights()
{
if (gShowLandRightsRefCount == 0) {
rct_window *mainWindow = window_get_main();
if (mainWindow != nullptr) {
if (!(mainWindow->viewport->flags & VIEWPORT_FLAG_LAND_OWNERSHIP)) {
mainWindow->viewport->flags |= VIEWPORT_FLAG_LAND_OWNERSHIP;
window_invalidate(mainWindow);
}
}
}
gShowLandRightsRefCount++;
}
/**
*
* rct2: 0x00664EB9
*/
void hide_land_rights()
{
gShowLandRightsRefCount--;
if (gShowLandRightsRefCount == 0) {
rct_window *mainWindow = window_get_main();
if (mainWindow != nullptr) {
if (mainWindow->viewport->flags & VIEWPORT_FLAG_LAND_OWNERSHIP) {
mainWindow->viewport->flags &= ~VIEWPORT_FLAG_LAND_OWNERSHIP;
window_invalidate(mainWindow);
}
}
}
}
/**
*
* rct2: 0x00664EDD
*/
void show_construction_rights()
{
if (gShowConstuctionRightsRefCount == 0) {
rct_window *mainWindow = window_get_main();
if (mainWindow != nullptr) {
if (!(mainWindow->viewport->flags & VIEWPORT_FLAG_CONSTRUCTION_RIGHTS)) {
mainWindow->viewport->flags |= VIEWPORT_FLAG_CONSTRUCTION_RIGHTS;
window_invalidate(mainWindow);
}
}
}
gShowConstuctionRightsRefCount++;
}
/**
*
* rct2: 0x00664F08
*/
void hide_construction_rights()
{
gShowConstuctionRightsRefCount--;
if (gShowConstuctionRightsRefCount == 0) {
rct_window *mainWindow = window_get_main();
if (mainWindow != nullptr) {
if (mainWindow->viewport->flags & VIEWPORT_FLAG_CONSTRUCTION_RIGHTS) {
mainWindow->viewport->flags &= ~VIEWPORT_FLAG_CONSTRUCTION_RIGHTS;
window_invalidate(mainWindow);
}
}
}
}
/**
*
* rct2: 0x006CB70A
*/
void viewport_set_visibility(uint8 mode)
{
rct_window* window = window_get_main();
if (window != nullptr) {
rct_viewport* edi = window->viewport;
uint32 invalidate = 0;
switch (mode) {
case 0: { //Set all these flags to 0, and invalidate if any were active
uint32 mask = VIEWPORT_FLAG_UNDERGROUND_INSIDE | VIEWPORT_FLAG_SEETHROUGH_RIDES |
VIEWPORT_FLAG_SEETHROUGH_SCENERY | VIEWPORT_FLAG_SEETHROUGH_PATHS | VIEWPORT_FLAG_INVISIBLE_SUPPORTS |
VIEWPORT_FLAG_LAND_HEIGHTS | VIEWPORT_FLAG_TRACK_HEIGHTS |
VIEWPORT_FLAG_PATH_HEIGHTS | VIEWPORT_FLAG_INVISIBLE_PEEPS |
VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_HIDE_VERTICAL;
invalidate += edi->flags & mask;
edi->flags &= ~mask;
break;
}
case 1: //6CB79D
case 4: //6CB7C4
//Set underground on, invalidate if it was off
invalidate += !(edi->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE);
edi->flags |= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
break;
case 2: //6CB7EB
//Set track heights on, invalidate if off
invalidate += !(edi->flags & VIEWPORT_FLAG_TRACK_HEIGHTS);
edi->flags |= VIEWPORT_FLAG_TRACK_HEIGHTS;
break;
case 3: //6CB7B1
case 5: //6CB7D8
//Set underground off, invalidate if it was on
invalidate += edi->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE;
edi->flags &= ~((uint16)VIEWPORT_FLAG_UNDERGROUND_INSIDE);
break;
}
if (invalidate != 0)
window_invalidate(window);
}
}
/**
* Stores some info about the element pointed at, if requested for this particular type through the interaction mask.
* Originally checked 0x0141F569 at start
* rct2: 0x00688697
*/
static void store_interaction_info(paint_struct *ps)
{
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_NONE
|| ps->sprite_type == 11 // 11 as a type seems to not exist, maybe part of the typo mentioned later on.
|| ps->sprite_type > VIEWPORT_INTERACTION_ITEM_BANNER) return;
uint16 mask;
if (ps->sprite_type == VIEWPORT_INTERACTION_ITEM_BANNER)
// I think CS made a typo here. Let's replicate the original behaviour.
mask = 1 << (ps->sprite_type - 3);
else
mask = 1 << (ps->sprite_type - 1);
if (!(_unk9AC154 & mask)) {
_interactionSpriteType = ps->sprite_type;
_interactionMapX = ps->map_x;
_interactionMapY = ps->map_y;
_interaction_element = ps->tileElement;
}
}
/**
* rct2: 0x00679236, 0x00679662, 0x00679B0D, 0x00679FF1
*/
static bool pixel_is_present_bmp(uint32 imageType, const rct_g1_element * g1, const uint8 * index, const uint8 * palette)
{
// Probably used to check for corruption
if (!(g1->flags & G1_FLAG_BMP)) {
return false;
}
if (imageType & IMAGE_TYPE_REMAP) {
return palette[*index] != 0;
}
if (imageType & IMAGE_TYPE_TRANSPARENT) {
return false;
}
return (*index != 0);
}
/**
* rct2: 0x0067933B, 0x00679788, 0x00679C4A, 0x0067A117
*/
static bool is_pixel_present_rle(const uint8 *esi, sint16 x_start_point, sint16 y_start_point, sint32 round) {
const uint8 *ebx = esi + ((uint16 *) esi)[y_start_point];
uint8 last_data_line = 0;
while (!last_data_line) {
sint32 no_pixels = *ebx++;
uint8 gap_size = *ebx++;
last_data_line = no_pixels & 0x80;
no_pixels &= 0x7F;
ebx += no_pixels;
if (round > 1) {
if (gap_size % 2) {
gap_size++;
no_pixels--;
if (no_pixels == 0) {
continue;
}
}
}
if (round == 4) {
if (gap_size % 4) {
gap_size += 2;
no_pixels -= 2;
if (no_pixels <= 0) {
continue;
}
}
}
sint32 x_start = gap_size - x_start_point;
if (x_start <= 0) {
no_pixels += x_start;
if (no_pixels <= 0) {
continue;
}
x_start = 0;
} else {
// Do nothing?
}
x_start += no_pixels;
x_start--;
if (x_start > 0) {
no_pixels -= x_start;
if (no_pixels <= 0) {
continue;
}
}
if (round > 1) {
// This matches the original implementation, but allows empty lines to cause false positives on zoom 0
if (ceil2(no_pixels, round) == 0) continue;
}
return true;
}
return false;
}
/**
* rct2: 0x00679074
*
* @param dpi (edi)
* @param imageId (ebx)
* @param x (cx)
* @param y (dx)
* @return value originally stored in 0x00141F569
*/
static bool sub_679074(rct_drawpixelinfo *dpi, sint32 imageId, sint16 x, sint16 y, const uint8 * palette)
{
const rct_g1_element * g1 = gfx_get_g1_element(imageId & 0x7FFFF);
if (g1 == nullptr)
{
return false;
}
if (dpi->zoom_level != 0) {
if (g1->flags & G1_FLAG_NO_ZOOM_DRAW) {
return false;
}
if (g1->flags & G1_FLAG_HAS_ZOOM_SPRITE) {
// TODO: SAR in dpi done with `>> 1`, in coordinates with `/ 2`
rct_drawpixelinfo zoomed_dpi = {
/* .bits = */ dpi->bits,
/* .x = */ (sint16)(dpi->x >> 1),
/* .y = */ (sint16)(dpi->y >> 1),
/* .height = */ dpi->height,
/* .width = */ dpi->width,
/* .pitch = */ dpi->pitch,
/* .zoom_level = */ (uint16)(dpi->zoom_level - 1)
};
return sub_679074(&zoomed_dpi, imageId - g1->zoomed_offset, x / 2, y / 2, palette);
}
}
sint32 round = 1 << dpi->zoom_level;
if (g1->flags & G1_FLAG_RLE_COMPRESSION) {
y -= (round - 1);
}
y += g1->y_offset;
sint16 yStartPoint = 0;
sint16 height = g1->height;
if (dpi->zoom_level != 0) {
if (height % 2) {
height--;
yStartPoint++;
}
if (dpi->zoom_level == 2) {
if (height % 4) {
height -= 2;
yStartPoint += 2;
}
}
if (height == 0) {
return false;
}
}
y = floor2(y, round);
sint16 yEndPoint = height;
y -= dpi->y;
if (y < 0) {
yEndPoint += y;
if (yEndPoint <= 0) {
return false;
}
yStartPoint -= y;
y = 0;
}
y += yEndPoint;
y--;
if (y > 0) {
yEndPoint -= y;
if (yEndPoint <= 0) {
return false;
}
}
sint16 xStartPoint = 0;
sint16 xEndPoint = g1->width;
x += g1->x_offset;
x = floor2(x, round);
x -= dpi->x;
if (x < 0) {
xEndPoint += x;
if (xEndPoint <= 0) {
return false;
}
xStartPoint -= x;
x = 0;
}
x += xEndPoint;
x--;
if (x > 0) {
xEndPoint -= x;
if (xEndPoint <= 0) {
return false;
}
}
if (g1->flags & G1_FLAG_RLE_COMPRESSION) {
return is_pixel_present_rle(g1->offset, xStartPoint, yStartPoint, round);
}
uint8 *offset = g1->offset + (yStartPoint * g1->width) + xStartPoint;
uint32 imageType = _currentImageType;
if (!(g1->flags & G1_FLAG_1)) {
return pixel_is_present_bmp(imageType, g1, offset, palette);
}
// Adding assert here, possibly dead code below. Remove after some time.
assert(false);
// The code below is untested.
sint32 total_no_pixels = g1->width * g1->height;
uint8 *source_pointer = g1->offset;
uint8 *new_source_pointer_start = (uint8 *)malloc(total_no_pixels);
uint8 *new_source_pointer = (*&new_source_pointer_start);// 0x9E3D28;
intptr_t ebx1;
sint32 ecx;
while (total_no_pixels > 0) {
sint8 no_pixels = *source_pointer;
if (no_pixels >= 0) {
source_pointer++;
total_no_pixels -= no_pixels;
memcpy((char *) new_source_pointer, (char *) source_pointer, no_pixels);
new_source_pointer += no_pixels;
source_pointer += no_pixels;
continue;
}
ecx = no_pixels;
no_pixels &= 0x7;
ecx >>= 3;//SAR
uintptr_t eax = ((sint32) no_pixels) << 8;
ecx = -ecx;//Odd
eax = (eax & 0xFF00) + *(source_pointer + 1);
total_no_pixels -= ecx;
source_pointer += 2;
ebx1 = (uintptr_t) new_source_pointer - eax;
eax = (uintptr_t) source_pointer;
source_pointer = (uint8 *) ebx1;
ebx1 = eax;
eax = 0;
memcpy((char *) new_source_pointer, (char *) source_pointer, ecx);
new_source_pointer += ecx;
source_pointer = (uint8 *) ebx1;
}
bool output = pixel_is_present_bmp(imageType, g1, new_source_pointer_start + (uintptr_t) offset, palette);
free(new_source_pointer_start);
return output;
}
/**
*
* rct2: 0x00679023
*/
static bool sub_679023(rct_drawpixelinfo *dpi, sint32 imageId, sint32 x, sint32 y)
{
const uint8 * palette = nullptr;
imageId &= ~IMAGE_TYPE_TRANSPARENT;
if (imageId & IMAGE_TYPE_REMAP) {
_currentImageType = IMAGE_TYPE_REMAP;
sint32 index = (imageId >> 19) & 0x7F;
if (imageId & IMAGE_TYPE_REMAP_2_PLUS) {
index &= 0x1F;
}
sint32 g1Index = palette_to_g1_offset[index];
const rct_g1_element * g1 = gfx_get_g1_element(g1Index);
if (g1 != nullptr)
{
palette = g1->offset;
}
} else {
_currentImageType = 0;
}
return sub_679074(dpi, imageId, x, y, palette);
}
/**
*
* rct2: 0x0068862C
*/
void sub_68862C(rct_drawpixelinfo * dpi, paint_struct * ps)
{
while ((ps = ps->next_quadrant_ps) != nullptr) {
paint_struct * old_ps = ps;
paint_struct * next_ps = ps;
while (next_ps != nullptr) {
ps = next_ps;
if (sub_679023(dpi, ps->image_id, ps->x, ps->y))
store_interaction_info(ps);
next_ps = ps->var_20;
}
for (attached_paint_struct *attached_ps = ps->attached_ps; attached_ps != nullptr; attached_ps = attached_ps->next) {
if (sub_679023(
dpi,
attached_ps->image_id,
(attached_ps->x + ps->x) & 0xFFFF,
(attached_ps->y + ps->y) & 0xFFFF
)) {
store_interaction_info(ps);
}
}
ps = old_ps;
}
}
/**
*
* rct2: 0x00685ADC
* screenX: eax
* screenY: ebx
* flags: edx
* x: ax
* y: cx
* interactionType: bl
* tileElement: edx
* viewport: edi
*/
void get_map_coordinates_from_pos(sint32 screenX, sint32 screenY, sint32 flags, sint16 *x, sint16 *y, sint32 *interactionType, rct_tile_element **tileElement, rct_viewport **viewport)
{
rct_window* window = window_find_from_point(screenX, screenY);
get_map_coordinates_from_pos_window(window, screenX, screenY, flags, x, y, interactionType, tileElement, viewport);
}
void get_map_coordinates_from_pos_window(rct_window * window, sint32 screenX, sint32 screenY, sint32 flags, sint16 * x, sint16 * y,
sint32 * interactionType, rct_tile_element ** tileElement, rct_viewport ** viewport)
{
_unk9AC154 = flags & 0xFFFF;
_interactionSpriteType = 0;
if (window != nullptr && window->viewport != nullptr)
{
rct_viewport* myviewport = window->viewport;
screenX -= (sint32)myviewport->x;
screenY -= (sint32)myviewport->y;
if (screenX >= 0 && screenX < (sint32)myviewport->width && screenY >= 0 && screenY < (sint32)myviewport->height)
{
screenX <<= myviewport->zoom;
screenY <<= myviewport->zoom;
screenX += (sint32)myviewport->view_x;
screenY += (sint32)myviewport->view_y;
_viewportDpi1.zoom_level = myviewport->zoom;
screenX &= (0xFFFF << myviewport->zoom) & 0xFFFF;
screenY &= (0xFFFF << myviewport->zoom) & 0xFFFF;
_viewportDpi1.x = screenX;
_viewportDpi1.y = screenY;
rct_drawpixelinfo* dpi = &_viewportDpi2;
dpi->y = _viewportDpi1.y;
dpi->height = 1;
dpi->zoom_level = _viewportDpi1.zoom_level;
dpi->x = _viewportDpi1.x;
dpi->width = 1;
paint_session * session = paint_session_alloc(dpi);
paint_session_generate(session);
paint_struct ps = paint_session_arrange(session);
sub_68862C(dpi, &ps);
paint_session_free(session);
}
if (viewport != nullptr) *viewport = myviewport;
}
if (interactionType != nullptr) *interactionType = _interactionSpriteType;
if (x != nullptr) *x = _interactionMapX;
if (y != nullptr) *y = _interactionMapY;
if (tileElement != nullptr) *tileElement = _interaction_element;
}
/**
* Left, top, right and bottom represent 2D map coordinates at zoom 0.
*/
void viewport_invalidate(rct_viewport *viewport, sint32 left, sint32 top, sint32 right, sint32 bottom)
{
// if unknown viewport visibility, use the containing window to discover the status
if (viewport->visibility == VC_UNKNOWN)
{
for (rct_window *w = g_window_list; w < gWindowNextSlot; w++)
{
if (w->classification != WC_MAIN_WINDOW && w->viewport != nullptr && w->viewport == viewport)
{
// note, window_is_visible will update viewport->visibility, so this should have a low hit count
if (!window_is_visible(w)) {
return;
}
}
}
}
if (viewport->visibility == VC_COVERED) return;
sint32 viewportLeft = viewport->view_x;
sint32 viewportTop = viewport->view_y;
sint32 viewportRight = viewport->view_x + viewport->view_width;
sint32 viewportBottom = viewport->view_y + viewport->view_height;
if (right > viewportLeft && bottom > viewportTop) {
left = std::max(left, viewportLeft);
top = std::max(top, viewportTop);
right = std::min(right, viewportRight);
bottom = std::min(bottom, viewportBottom);
uint8 zoom = 1 << viewport->zoom;
left -= viewportLeft;
top -= viewportTop;
right -= viewportLeft;
bottom -= viewportTop;
left /= zoom;
top /= zoom;
right /= zoom;
bottom /= zoom;
left += viewport->x;
top += viewport->y;
right += viewport->x;
bottom += viewport->y;
gfx_set_dirty_blocks(left, top, right, bottom);
}
}
static rct_viewport *viewport_find_from_point(sint32 screenX, sint32 screenY)
{
rct_window *w = window_find_from_point(screenX, screenY);
if (w == nullptr)
return nullptr;
rct_viewport *viewport = w->viewport;
if (viewport == nullptr)
return nullptr;
if (screenX < viewport->x || screenY < viewport->y)
return nullptr;
if (screenX >= viewport->x + viewport->width || screenY >= viewport->y + viewport->height)
return nullptr;
return viewport;
}
/**
*
* rct2: 0x00688972
* In:
* screen_x: eax
* screen_y: ebx
* Out:
* x: ax
* y: bx
* tile_element: edx ?
* viewport: edi
*/
void screen_get_map_xy(sint32 screenX, sint32 screenY, sint16 *x, sint16 *y, rct_viewport **viewport) {
sint16 my_x, my_y;
sint32 interactionType;
rct_viewport *myViewport = nullptr;
get_map_coordinates_from_pos(screenX, screenY, VIEWPORT_INTERACTION_MASK_TERRAIN, &my_x, &my_y, &interactionType, nullptr, &myViewport);
if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE) {
*x = LOCATION_NULL;
return;
}
LocationXY16 start_vp_pos = screen_coord_to_viewport_coord(myViewport, screenX, screenY);
LocationXY16 map_pos = { (sint16)(my_x + 16), (sint16)(my_y + 16) };
for (sint32 i = 0; i < 5; i++) {
sint32 z = tile_element_height(map_pos.x, map_pos.y);
map_pos = viewport_coord_to_map_coord(start_vp_pos.x, start_vp_pos.y, z);
map_pos.x = Math::Clamp<sint16>(map_pos.x, my_x, my_x + 31);
map_pos.y = Math::Clamp<sint16>(map_pos.y, my_y, my_y + 31);
}
*x = map_pos.x;
*y = map_pos.y;
if (viewport != nullptr) *viewport = myViewport;
}
/**
*
* rct2: 0x006894D4
*/
void screen_get_map_xy_with_z(sint16 screenX, sint16 screenY, sint16 z, sint16 *mapX, sint16 *mapY)
{
rct_viewport *viewport = viewport_find_from_point(screenX, screenY);
if (viewport == nullptr) {
*mapX = LOCATION_NULL;
return;
}
screenX = viewport->view_x + ((screenX - viewport->x) << viewport->zoom);
screenY = viewport->view_y + ((screenY - viewport->y) << viewport->zoom);
LocationXY16 mapPosition = viewport_coord_to_map_coord(screenX, screenY + z, 0);
if (mapPosition.x < 0 || mapPosition.x >= (256 * 32) || mapPosition.y < 0 || mapPosition.y >(256 * 32)) {
*mapX = LOCATION_NULL;
return;
}
*mapX = mapPosition.x;
*mapY = mapPosition.y;
}
/**
*
* rct2: 0x00689604
*/
void screen_get_map_xy_quadrant(sint16 screenX, sint16 screenY, sint16 *mapX, sint16 *mapY, uint8 *quadrant)
{
screen_get_map_xy(screenX, screenY, mapX, mapY, nullptr);
if (*mapX == LOCATION_NULL)
return;
*quadrant = map_get_tile_quadrant(*mapX, *mapY);
*mapX = floor2(*mapX, 32);
*mapY = floor2(*mapY, 32);
}
/**
*
* rct2: 0x0068964B
*/
void screen_get_map_xy_quadrant_with_z(sint16 screenX, sint16 screenY, sint16 z, sint16 *mapX, sint16 *mapY, uint8 *quadrant)
{
screen_get_map_xy_with_z(screenX, screenY, z, mapX, mapY);
if (*mapX == LOCATION_NULL)
return;
*quadrant = map_get_tile_quadrant(*mapX, *mapY);
*mapX = floor2(*mapX, 32);
*mapY = floor2(*mapY, 32);
}
/**
*
* rct2: 0x00689692
*/
void screen_get_map_xy_side(sint16 screenX, sint16 screenY, sint16 *mapX, sint16 *mapY, uint8 *side)
{
screen_get_map_xy(screenX, screenY, mapX, mapY, nullptr);
if (*mapX == LOCATION_NULL)
return;
*side = map_get_tile_side(*mapX, *mapY);
*mapX = floor2(*mapX, 32);
*mapY = floor2(*mapY, 32);
}
/**
*
* rct2: 0x006896DC
*/
void screen_get_map_xy_side_with_z(sint16 screenX, sint16 screenY, sint16 z, sint16 *mapX, sint16 *mapY, uint8 *side)
{
screen_get_map_xy_with_z(screenX, screenY, z, mapX, mapY);
if (*mapX == LOCATION_NULL)
return;
*side = map_get_tile_side(*mapX, *mapY);
*mapX = floor2(*mapX, 32);
*mapY = floor2(*mapY, 32);
}
/**
* Get current viewport rotation.
*
* If an invalid rotation is detected and DEBUG_LEVEL_1 is enabled, an error
* will be reported.
*
* @returns rotation in range 0-3 (inclusive)
*/
uint8 get_current_rotation()
{
uint8 rotation = gCurrentRotation;
uint8 rotation_masked = rotation & 3;
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
if (rotation != rotation_masked) {
log_error("Found wrong rotation %d! Will return %d instead.", (uint32)rotation, (uint32)rotation_masked);
}
#endif // DEBUG_LEVEL_1
return rotation_masked;
}
sint16 get_height_marker_offset()
{
// Height labels in units
if (gConfigGeneral.show_height_as_units)
return 0;
// Height labels in feet
if (gConfigGeneral.measurement_format == MEASUREMENT_FORMAT_IMPERIAL)
return 1 * 256;
// Height labels in metres
return 2 * 256;
}
void viewport_set_saved_view()
{
rct_window * w = window_get_main();
if (w != nullptr)
{
rct_viewport *viewport = w->viewport;
gSavedViewX = viewport->view_width / 2 + viewport->view_x;
gSavedViewY = viewport->view_height / 2 + viewport->view_y;
gSavedViewZoom = viewport->zoom;
gSavedViewRotation = get_current_rotation();
}
}