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* Update includes in PlatformEnvironment.cpp * Update includes in ParkImporter.h * Update includes of OpenRCT2.h * Update includes in Intro.h * Remove unused include from Input.cpp * Update includes of Imaging.h * Update includes in Game.h * Update includes in Editor.h * Update includes of Context.cpp * Update includes in Cheats.cpp, CmdlineSprite.cpp * Update includes of some source files * Update includes in some cpp files * Update includes in some cpp files * Update includes in TextureCache.h * Fix tests * Update includes in Font.cpp * Update includes in LightFX files * Update some includes * Fix GCC builds * Update some includes * Update some includes * Update includes in FontsFamilies.* * Update includes of Console.h * Improve includes in Window.h * Improve headers in Viewport.h/Window.h * Fix MSVC build * Fix network-less builds * Reduce inclusion of Map.h
34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include "common.h"
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struct rct_drawpixelinfo;
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struct rct_palette;
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namespace Imaging
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{
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bool PngRead(uint8 * * pixels, uint32 * width, uint32 * height, bool expand, const utf8 * path, sint32 * bitDepth);
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bool PngWrite(const rct_drawpixelinfo * dpi, const rct_palette * palette, const utf8 * path);
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bool PngWrite32bpp(sint32 width, sint32 height, const void * pixels, const utf8 * path);
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}
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bool image_io_png_read(uint8 * * pixels, uint32 * width, uint32 * height, bool expand, const utf8 * path, sint32 * bitDepth);
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bool image_io_png_write(const rct_drawpixelinfo * dpi, const rct_palette * palette, const utf8 * path);
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bool image_io_png_write_32bpp(sint32 width, sint32 height, const void * pixels, const utf8 * path);
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