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Files
OpenRCT2/src/openrct2/object/ObjectList.cpp
2018-02-12 12:48:41 +00:00

207 lines
7.7 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../core/Math.hpp"
#include "../core/Util.hpp"
#include "../Game.h"
#include "../object/Object.h"
#include "ObjectList.h"
#include "ObjectRepository.h"
#include "../util/SawyerCoding.h"
#include "../util/Util.h"
// 98DA00
// clang-format off
sint32 object_entry_group_counts[] = {
MAX_RIDE_OBJECTS, // rides
MAX_SMALL_SCENERY_OBJECTS, // small scenery
MAX_LARGE_SCENERY_OBJECTS, // large scenery
MAX_WALL_SCENERY_OBJECTS, // walls
MAX_BANNER_OBJECTS, // banners
MAX_PATH_OBJECTS, // paths
MAX_PATH_ADDITION_OBJECTS, // path bits
MAX_SCENERY_GROUP_OBJECTS, // scenery sets
MAX_PARK_ENTRANCE_OBJECTS, // park entrance
MAX_WATER_OBJECTS, // water
MAX_SCENARIO_TEXT_OBJECTS // scenario text
};
// 98DA2C
sint32 object_entry_group_encoding[] = {
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_RLE,
CHUNK_ENCODING_ROTATE
};
rct_ride_entry *gRideEntries[MAX_RIDE_OBJECTS];
rct_small_scenery_entry *gSmallSceneryEntries[MAX_SMALL_SCENERY_OBJECTS];
rct_large_scenery_entry *gLargeSceneryEntries[MAX_LARGE_SCENERY_OBJECTS];
rct_wall_scenery_entry *gWallSceneryEntries[MAX_WALL_SCENERY_OBJECTS];
rct_banner *gBannerSceneryEntries[MAX_BANNER_OBJECTS];
rct_footpath_entry *gFootpathEntries[MAX_PATH_OBJECTS];
rct_path_bit_scenery_entry *gFootpathAdditionEntries[MAX_PATH_ADDITION_OBJECTS];
rct_scenery_group_entry *gSceneryGroupEntries[MAX_SCENERY_GROUP_OBJECTS];
rct_entrance_type *gParkEntranceEntries[MAX_PARK_ENTRANCE_OBJECTS];
rct_water_type *gWaterEntries[MAX_WATER_OBJECTS];
rct_stex_entry *gStexEntries[MAX_SCENARIO_TEXT_OBJECTS];
static rct_object_entry _objectEntriesRides[MAX_RIDE_OBJECTS];
static rct_object_entry _objectEntriesSmallScenery[MAX_SMALL_SCENERY_OBJECTS];
static rct_object_entry _objectEntriesLargeScenery[MAX_LARGE_SCENERY_OBJECTS];
static rct_object_entry _objectEntriesWalls[MAX_WALL_SCENERY_OBJECTS];
static rct_object_entry _objectEntriesBanners[MAX_BANNER_OBJECTS];
static rct_object_entry _objectEntriesFootpaths[MAX_PATH_OBJECTS];
static rct_object_entry _objectEntriesFootpathAdditions[MAX_PATH_ADDITION_OBJECTS];
static rct_object_entry _objectEntriesSceneryGroups[MAX_SCENERY_GROUP_OBJECTS];
static rct_object_entry _objectEntriesParkEntrances[MAX_PARK_ENTRANCE_OBJECTS];
static rct_object_entry _objectEntriesWaters[MAX_WATER_OBJECTS];
static rct_object_entry _objectEntriesStexs[MAX_SCENARIO_TEXT_OBJECTS];
// 0x98D97C chunk address', 0x98D980 object_entries
const rct_object_entry_group object_entry_groups[] = {
(void**)(gRideEntries ), _objectEntriesRides, // rides
(void**)(gSmallSceneryEntries ), _objectEntriesSmallScenery, // small scenery 0x009AD1A4, 0xF2FA3C
(void**)(gLargeSceneryEntries ), _objectEntriesLargeScenery, // large scenery 0x009AD594, 0xF40DEC
(void**)(gWallSceneryEntries ), _objectEntriesWalls, // walls 0x009AD794, 0xF417EC
(void**)(gBannerSceneryEntries ), _objectEntriesBanners, // banners 0x009AD994, 0xF421EC
(void**)(gFootpathEntries ), _objectEntriesFootpaths, // paths 0x009ADA14, 0xF4246C
(void**)(gFootpathAdditionEntries ), _objectEntriesFootpathAdditions, // path bits 0x009ADA54, 0xF425AC
(void**)(gSceneryGroupEntries ), _objectEntriesSceneryGroups, // scenery sets 0x009ADA90, 0xF426D8
(void**)(gParkEntranceEntries ), _objectEntriesParkEntrances, // park entrance 0x009ADADC, 0xF42854
(void**)(gWaterEntries ), _objectEntriesWaters, // water 0x009ADAE0, 0xF42868
(void**)(gStexEntries ), _objectEntriesStexs, // scenario text 0x009ADAE4, 0xF4287C
};
// clang-format on
bool object_entry_is_empty(const rct_object_entry *entry)
{
uint64 a, b;
memcpy(&a, (uint8 *)entry, 8);
memcpy(&b, (uint8 *)entry + 8, 8);
if (a == 0xFFFFFFFFFFFFFFFF && b == 0xFFFFFFFFFFFFFFFF) return true;
if (a == 0 && b == 0) return true;
return false;
}
uint8 object_entry_get_type(const rct_object_entry * objectEntry)
{
return (objectEntry->flags & 0x0F);
}
uint8 object_entry_get_source_game(const rct_object_entry * objectEntry)
{
return (objectEntry->flags & 0xF0) >> 4;
}
/**
*
* rct2: 0x006AB344
*/
void object_create_identifier_name(char* string_buffer, size_t size, const rct_object_entry* object)
{
snprintf(string_buffer, size, "%.8s/%4X%4X", object->name, object->flags, object->checksum);
}
/**
*
* rct2: 0x006A9DA2
* bl = entry_index
* ecx = entry_type
*/
bool find_object_in_entry_group(const rct_object_entry * entry, uint8 * entry_type, uint8 * entry_index)
{
sint32 objectType = object_entry_get_type(entry);
if (objectType >= OBJECT_TYPE_COUNT)
{
return false;
}
auto maxObjects = object_entry_group_counts[objectType];
for (sint32 i = 0; i < maxObjects; i++)
{
if (object_entry_get_chunk(objectType, i) != nullptr)
{
auto thisEntry = object_entry_get_entry(*entry_type, i);
if (object_entry_compare(thisEntry, entry))
{
*entry_type = objectType;
*entry_index = i;
return true;
}
}
}
return false;
}
void get_type_entry_index(size_t index, uint8 * outObjectType, uint8 * outEntryIndex)
{
uint8 objectType = OBJECT_TYPE_RIDE;
for (size_t groupCount : object_entry_group_counts)
{
if (index >= groupCount) {
index -= groupCount;
objectType++;
} else {
break;
}
}
if (outObjectType != nullptr) *outObjectType = objectType;
if (outEntryIndex != nullptr) *outEntryIndex = (uint8)index;
}
const rct_object_entry * get_loaded_object_entry(size_t index)
{
uint8 objectType, entryIndex;
get_type_entry_index(index, &objectType, &entryIndex);
return object_entry_get_entry(objectType, entryIndex);
}
void * get_loaded_object_chunk(size_t index)
{
uint8 objectType, entryIndex;
get_type_entry_index(index, &objectType, &entryIndex);
return object_entry_get_chunk(objectType, entryIndex);
}
void object_entry_get_name_fixed(utf8 * buffer, size_t bufferSize, const rct_object_entry * entry)
{
bufferSize = Math::Min((size_t)DAT_NAME_LENGTH + 1, bufferSize);
memcpy(buffer, entry->name, bufferSize - 1);
buffer[bufferSize - 1] = 0;
}
void * object_entry_get_chunk(sint32 objectType, size_t index)
{
return object_entry_groups[objectType].chunks[index];
}
rct_object_entry * object_entry_get_entry(sint32 objectType, size_t index)
{
return &object_entry_groups[objectType].entries[index];
}