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Files
OpenRCT2/src/openrct2/actions/StaffFireAction.cpp
73 b9e677945d Replace 20XX with 2022 (#18158)
* Replace 2020 with 2022

Replace all 2020 headers with 2022

* replace other years with 2022

add missing years
2022-10-01 08:42:14 +01:00

69 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2022 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "StaffFireAction.h"
#include "../entity/EntityRegistry.h"
#include "../entity/Staff.h"
#include "../interface/Window.h"
StaffFireAction::StaffFireAction(EntityId spriteId)
: _spriteId(spriteId)
{
}
void StaffFireAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("id", _spriteId);
}
uint16_t StaffFireAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void StaffFireAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteId);
}
GameActions::Result StaffFireAction::Query() const
{
if (_spriteId.ToUnderlying() >= MAX_ENTITIES || _spriteId.IsNull())
{
log_error("Invalid spriteId. spriteId = %u", _spriteId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
auto staff = TryGetEntity<Staff>(_spriteId);
if (staff == nullptr)
{
log_error("Invalid spriteId. spriteId = %u", _spriteId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
return GameActions::Result();
}
GameActions::Result StaffFireAction::Execute() const
{
auto staff = TryGetEntity<Staff>(_spriteId);
if (staff == nullptr)
{
log_error("Invalid spriteId. spriteId = %u", _spriteId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
window_close_by_class(WindowClass::FirePrompt);
peep_sprite_remove(staff);
// Due to patrol areas best to invalidate the whole screen on removal of staff
gfx_invalidate_screen();
return GameActions::Result();
}