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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-07 07:04:36 +01:00
Files
OpenRCT2/src/openrct2
Aaron van Geffen 691b738a6c Refactor PNG map generator to use HeightMap class (#23935)
* Refactor PNG generator to use HeightMap class

* Make heightmap density configurable in setMapHeight

* Make density a HeightMap property
2025-03-11 20:01:08 +01:00
..
2025-03-09 16:26:04 +01:00
2025-02-07 22:36:42 +01:00
2024-12-15 17:39:52 +01:00
2025-01-19 15:59:45 +00:00
2025-02-07 22:36:42 +01:00
2025-01-19 15:59:45 +00:00
2025-02-25 17:52:10 +01:00

Source directory structure

  • actions

    Handles player actions and queues pending actions.

  • audio

    Contains files for mixing and playing music and sound.

  • command_line

    Code specific to command line (arguments).

  • config

    Code concerning game configuration.

  • core

    Provides core functionality such as string operations, encryption, and compression.

  • drawing

    Low level drawing logic and palette tables.

  • interface

    Window and widget logic, includes high level drawing and input.

  • localisation

    String IDs, currency and date logic.

  • management

    Park management logic such as finance, marketing and research.

  • network

    Network and multiplayer logic, includes management of network games and downloading / uploading of content.

  • object

    Code relating to objects (rides, shops, scenery, etc).

  • paint

    Prepares objects' sprites to be drawn.

  • peep

    Guest and staff definitions and logic such as action management and pathfinding.

  • platform

    Compiler and operating system specific code such as type definitions, message handling and file input / output.

  • rct1

    Code specific only to RCT1 (vanilla).

  • rct2

    Code specific only to RCT2 (vanilla).

  • rct12

    Code specific to vanilla RCT, either RCT 1 or RCT 2.

  • ride

    Data and logic for rides, vehicles and track.

  • scenario

    Code relating to game scenarios.

  • title

    Code for loading and updating title screen sequence.

  • util

    Utility and helper functions.

  • windows

    Definitions and logic for all the windows in the game.

  • world

    World objects and mechanics such as the climate, landscape, sprites and park.