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OpenRCT2/src/openrct2/audio/Audio.cpp
2017-10-31 19:59:06 +01:00

461 lines
12 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../config/Config.h"
#include "../Context.h"
#include "../core/File.h"
#include "../core/FileStream.hpp"
#include "../core/Memory.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
#include "../localisation/string_ids.h"
#include "../OpenRCT2.h"
#include "../ui/UiContext.h"
#include "audio.h"
#include "AudioContext.h"
#include "AudioMixer.h"
#include "../interface/viewport.h"
#include "../intro.h"
#include "../localisation/language.h"
#include "../ride/ride.h"
#include "../util/util.h"
using namespace OpenRCT2::Audio;
struct AudioParams
{
bool in_range;
sint32 volume;
sint32 pan;
};
audio_device * gAudioDevices = nullptr;
sint32 gAudioDeviceCount;
sint32 gAudioCurrentDevice = -1;
bool gGameSoundsOff = false;
sint32 gVolumeAdjustZoom = 0;
void * gTitleMusicChannel = nullptr;
void * gRainSoundChannel = nullptr;
rct_ride_music gRideMusicList[AUDIO_MAX_RIDE_MUSIC];
rct_ride_music_params gRideMusicParamsList[6];
rct_ride_music_params * gRideMusicParamsListEnd;
rct_vehicle_sound gVehicleSoundList[AUDIO_MAX_VEHICLE_SOUNDS];
rct_vehicle_sound_params gVehicleSoundParamsList[AUDIO_MAX_VEHICLE_SOUNDS];
rct_vehicle_sound_params * gVehicleSoundParamsListEnd;
static sint32 SoundVolumeAdjust[SOUND_MAXID] =
{
0, // SOUND_LIFT_1
0, // SOUND_TRACK_FRICTION_1
0, // SOUND_LIFT_2
0, // SOUND_SCREAM_1
0, // SOUND_CLICK_1
0, // SOUND_CLICK_2
0, // SOUND_PLACE_ITEM
0, // SOUND_SCREAM_2
0, // SOUND_SCREAM_3
0, // SOUND_SCREAM_4
0, // SOUND_SCREAM_5
0, // SOUND_SCREAM_6
0, // SOUND_LIFT_3
-400, // SOUND_PURCHASE
0, // SOUND_CRASH
0, // SOUND_LAYING_OUT_WATER
0, // SOUND_WATER_1
0, // SOUND_WATER_2
0, // SOUND_TRAIN_WHISTLE
0, // SOUND_TRAIN_CHUGGING
-1000, // SOUND_WATER_SPLASH
0, // SOUND_HAMMERING
-800, // SOUND_RIDE_LAUNCH_1
-1700, // SOUND_RIDE_LAUNCH_2
-700, // SOUND_COUGH_1
-700, // SOUND_COUGH_2
-700, // SOUND_COUGH_3
-700, // SOUND_COUGH_4
0, // SOUND_RAIN_1
0, // SOUND_THUNDER_1
0, // SOUND_THUNDER_2
0, // SOUND_RAIN_2
0, // SOUND_RAIN_3
0, // SOUND_BALLOON_POP
-700, // SOUND_MECHANIC_FIX
0, // SOUND_SCREAM_7
-2500, // SOUND_TOILET_FLUSH original value: -1000
0, // SOUND_CLICK_3
0, // SOUND_QUACK
0, // SOUND_NEWS_ITEM
0, // SOUND_WINDOW_OPEN
-900, // SOUND_LAUGH_1
-900, // SOUND_LAUGH_2
-900, // SOUND_LAUGH_3
0, // SOUND_APPLAUSE
-600, // SOUND_HAUNTED_HOUSE_SCARE
-700, // SOUND_HAUNTED_HOUSE_SCREAM_1
-700, // SOUND_HAUNTED_HOUSE_SCREAM_2
-2550, // SOUND_48
-2900, // SOUND_49
0, // SOUND_ERROR
-3400, // SOUND_51
0, // SOUND_LIFT_4
0, // SOUND_LIFT_5
0, // SOUND_TRACK_FRICTION_2
0, // SOUND_LIFT_6
0, // SOUND_LIFT_7
0, // SOUND_TRACK_FRICTION_3
0, // SOUND_SCREAM_8
0, // SOUND_TRAM
-2000, // SOUND_DOOR_OPEN
-2700, // SOUND_DOOR_CLOSE
-700 // SOUND_62
};
AudioParams audio_get_params_from_location(sint32 soundId, const LocationXYZ16 *location);
void audio_init()
{
if (str_is_null_or_empty(gConfigSound.device))
{
Mixer_Init(nullptr);
gAudioCurrentDevice = 0;
}
else
{
Mixer_Init(gConfigSound.device);
audio_populate_devices();
for (sint32 i = 0; i < gAudioDeviceCount; i++)
{
if (String::Equals(gAudioDevices[i].name, gConfigSound.device))
{
gAudioCurrentDevice = i;
}
}
}
}
void audio_populate_devices()
{
SafeFree(gAudioDevices);
IAudioContext * audioContext = OpenRCT2::GetContext()->GetAudioContext();
std::vector<std::string> devices = audioContext->GetOutputDevices();
// Replace blanks with localised unknown string
for (size_t i = 0; i < devices.size(); i++)
{
if (devices[i].empty())
{
devices[i] = language_get_string(STR_OPTIONS_SOUND_VALUE_DEFAULT);
}
}
#ifndef __linux__
// The first device is always system default on Windows and macOS
std::string defaultDevice = language_get_string(STR_OPTIONS_SOUND_VALUE_DEFAULT);
devices.insert(devices.begin(), defaultDevice);
#endif
gAudioDeviceCount = (sint32)devices.size();
gAudioDevices = Memory::AllocateArray<audio_device>(gAudioDeviceCount);
for (sint32 i = 0; i < gAudioDeviceCount; i++)
{
auto device = &gAudioDevices[i];
String::Set(device->name, sizeof(device->name), devices[i].c_str());
}
}
sint32 audio_play_sound_at_location(sint32 soundId, sint16 x, sint16 y, sint16 z)
{
if (gGameSoundsOff)
return 0;
LocationXYZ16 location;
location.x = x;
location.y = y;
location.z = z;
AudioParams params = audio_get_params_from_location(soundId, &location);
if (params.in_range)
{
soundId = audio_play_sound(soundId, params.volume, params.pan);
}
return soundId;
}
/**
* Returns the audio parameters to use when playing the specified sound at a virtual location.
* @param soundId The sound effect to be played.
* @param location The location at which the sound effect is to be played.
* @return The audio parameters to be used when playing this sound effect.
*/
AudioParams audio_get_params_from_location(sint32 soundId, const LocationXYZ16 *location)
{
sint32 volumeDown = 0;
AudioParams params;
params.in_range = true;
params.volume = 0;
params.pan = 0;
rct_tile_element * element = map_get_surface_element_at(location->x >> 5, location->y >> 5);
if (element && (element->base_height * 8) - 5 > location->z)
{
volumeDown = 10;
}
uint8 rotation = get_current_rotation();
LocationXY16 pos2 = coordinate_3d_to_2d(location, rotation);
rct_window * window = gWindowNextSlot;
while (true)
{
window--;
if (window < g_window_list)
{
break;
}
rct_viewport * viewport = window->viewport;
if (viewport != nullptr && (viewport->flags & VIEWPORT_FLAG_SOUND_ON))
{
sint16 vy = pos2.y - viewport->view_y;
sint16 vx = pos2.x - viewport->view_x;
params.pan = viewport->x + (vx >> viewport->zoom);
params.volume = SoundVolumeAdjust[soundId] + ((-1024 * viewport->zoom - 1) << volumeDown) + 1;
if (vy < 0 || vy >= viewport->view_height || vx < 0 || vx >= viewport->view_width || params.volume < -10000)
{
params.in_range = false;
return params;
}
}
}
return params;
}
sint32 audio_play_sound(sint32 soundId, sint32 volume, sint32 pan)
{
if (gGameSoundsOff)
return 0;
sint32 mixerPan = 0;
if (pan != AUDIO_PLAY_AT_CENTRE)
{
sint32 x2 = pan << 16;
uint16 screenWidth = Math::Max<sint32>(64, OpenRCT2::GetContext()->GetUiContext()->GetWidth());
mixerPan = ((x2 / screenWidth) - 0x8000) >> 4;
}
Mixer_Play_Effect(soundId, MIXER_LOOP_NONE, DStoMixerVolume(volume), DStoMixerPan(mixerPan), 1, 1);
return 0;
}
void audio_start_title_music()
{
if (gGameSoundsOff || !(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) || gIntroState != INTRO_STATE_NONE)
{
audio_stop_title_music();
return;
}
if (gTitleMusicChannel != nullptr)
{
return;
}
sint32 pathId;
switch (gConfigSound.title_music) {
case 1:
pathId = PATH_ID_CSS50;
break;
case 2:
pathId = PATH_ID_CSS17;
break;
case 3:
pathId = (util_rand() & 1) ? PATH_ID_CSS50 :
PATH_ID_CSS17;
break;
default:
return;
}
gTitleMusicChannel = Mixer_Play_Music(pathId, MIXER_LOOP_INFINITE, true);
if (gTitleMusicChannel != nullptr)
{
Mixer_Channel_SetGroup(gTitleMusicChannel, MIXER_GROUP_TITLE_MUSIC);
}
}
void audio_stop_ride_music()
{
for (sint32 i = 0; i < AUDIO_MAX_RIDE_MUSIC; i++)
{
rct_ride_music * rideMusic = &gRideMusicList[i];
if (rideMusic->ride_id != RIDE_ID_NULL)
{
rideMusic->ride_id = RIDE_ID_NULL;
if (rideMusic->sound_channel != nullptr)
{
Mixer_Stop_Channel(rideMusic->sound_channel);
}
}
}
}
void audio_stop_all_music_and_sounds()
{
audio_stop_title_music();
audio_stop_vehicle_sounds();
audio_stop_ride_music();
peep_stop_crowd_noise();
audio_stop_rain_sound();
}
void audio_stop_title_music()
{
if (gTitleMusicChannel != nullptr)
{
Mixer_Stop_Channel(gTitleMusicChannel);
gTitleMusicChannel = nullptr;
}
}
void audio_stop_rain_sound()
{
if (gRainSoundChannel != nullptr)
{
Mixer_Stop_Channel(gRainSoundChannel);
gRainSoundChannel = nullptr;
}
}
void audio_init_ride_sounds_and_info()
{
sint32 deviceNum = 0;
audio_init_ride_sounds(deviceNum);
for (size_t m = 0; m < Util::CountOf(gRideMusicInfoList); m++)
{
rct_ride_music_info * rideMusicInfo = gRideMusicInfoList[m];
const utf8 * path = context_get_path_legacy(rideMusicInfo->path_id);
if (File::Exists(path))
{
try
{
auto fs = FileStream(path, FILE_MODE_OPEN);
uint32 head = fs.ReadValue<uint32>();
if (head == 0x78787878)
{
rideMusicInfo->length = 0;
}
// The length used to be hardcoded, but we stopped doing that to allow replacement.
if (rideMusicInfo->length == 0)
{
rideMusicInfo->length = fs.GetLength();
}
}
catch (const Exception &)
{
}
}
}
}
void audio_init_ride_sounds(sint32 device)
{
audio_close();
for (sint32 i = 0; i < AUDIO_MAX_VEHICLE_SOUNDS; i++)
{
rct_vehicle_sound * vehicleSound = &gVehicleSoundList[i];
vehicleSound->id = SOUND_ID_NULL;
}
gAudioCurrentDevice = device;
config_save_default();
for (sint32 i = 0; i < AUDIO_MAX_RIDE_MUSIC; i++)
{
rct_ride_music * rideMusic = &gRideMusicList[i];
rideMusic->ride_id = RIDE_ID_NULL;
}
}
void audio_close()
{
peep_stop_crowd_noise();
audio_stop_title_music();
audio_stop_ride_music();
audio_stop_rain_sound();
gAudioCurrentDevice = -1;
}
void audio_toggle_all_sounds()
{
gConfigSound.sound_enabled = !gConfigSound.sound_enabled;
if (gConfigSound.sound_enabled)
{
audio_unpause_sounds();
}
else
{
audio_stop_title_music();
audio_pause_sounds();
}
}
void audio_pause_sounds()
{
gGameSoundsOff = true;
audio_stop_vehicle_sounds();
audio_stop_ride_music();
peep_stop_crowd_noise();
audio_stop_rain_sound();
}
void audio_unpause_sounds()
{
gGameSoundsOff = false;
}
void audio_stop_vehicle_sounds()
{
if (gAudioCurrentDevice == -1)
{
return;
}
for (size_t i = 0; i < Util::CountOf(gVehicleSoundList); i++)
{
rct_vehicle_sound * vehicleSound = &gVehicleSoundList[i];
if (vehicleSound->id != SOUND_ID_NULL)
{
vehicleSound->id = SOUND_ID_NULL;
if (vehicleSound->sound1_id != SOUND_ID_NULL)
{
Mixer_Stop_Channel(vehicleSound->sound1_channel);
}
if (vehicleSound->sound2_id != SOUND_ID_NULL)
{
Mixer_Stop_Channel(vehicleSound->sound2_channel);
}
}
}
}