mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-24 15:24:30 +01:00
226 lines
8.1 KiB
C++
226 lines
8.1 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../Cheats.h"
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#include "../common.h"
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#include "../core/MemoryStream.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../ride/Ride.h"
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#include "../world/Park.h"
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#include "../world/Sprite.h"
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#include "GameAction.h"
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static rct_string_id _StatusErrorTitles[] = {
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STR_CANT_CLOSE,
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STR_CANT_OPEN,
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STR_CANT_TEST,
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STR_CANT_SIMULATE,
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};
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DEFINE_GAME_ACTION(RideSetStatusAction, GAME_COMMAND_SET_RIDE_STATUS, GameActionResult)
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{
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private:
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NetworkRideId_t _rideIndex{ -1 };
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uint8_t _status = RIDE_STATUS_CLOSED;
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public:
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RideSetStatusAction()
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{
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}
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RideSetStatusAction(ride_id_t rideIndex, uint8_t status)
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: _rideIndex(rideIndex)
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, _status(status)
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{
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_rideIndex) << DS_TAG(_status);
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}
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GameActionResult::Ptr Query() const override
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{
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GameActionResult::Ptr res = std::make_unique<GameActionResult>();
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auto ride = get_ride(_rideIndex);
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if (ride == nullptr)
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{
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log_warning("Invalid game command for ride %u", uint32_t(_rideIndex));
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res->Error = GA_ERROR::INVALID_PARAMETERS;
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res->ErrorTitle = STR_RIDE_DESCRIPTION_UNKNOWN;
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res->ErrorMessage = STR_NONE;
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return res;
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}
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res->ErrorTitle = _StatusErrorTitles[_status];
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ride->FormatNameTo(res->ErrorMessageArgs.data() + 6);
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if (_status != ride->status)
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{
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if (_status == RIDE_STATUS_SIMULATING && (ride->lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN))
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{
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// Simulating will force clear the track, so make sure player can't cheat around a break down
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res->Error = GA_ERROR::DISALLOWED;
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res->ErrorMessage = STR_HAS_BROKEN_DOWN_AND_REQUIRES_FIXING;
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return res;
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}
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else if (_status == RIDE_STATUS_TESTING || _status == RIDE_STATUS_SIMULATING)
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{
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if (!ride_is_valid_for_test(ride, _status, false))
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{
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res->Error = GA_ERROR::UNKNOWN;
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res->ErrorMessage = gGameCommandErrorText;
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return res;
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}
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}
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else if (_status == RIDE_STATUS_OPEN)
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{
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if (!ride_is_valid_for_open(ride, _status == RIDE_STATUS_OPEN, false))
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{
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res->Error = GA_ERROR::UNKNOWN;
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res->ErrorMessage = gGameCommandErrorText;
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return res;
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}
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}
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}
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return std::make_unique<GameActionResult>();
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}
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GameActionResult::Ptr Execute() const override
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{
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GameActionResult::Ptr res = std::make_unique<GameActionResult>();
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_RIDE_RUNNING_COSTS;
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auto ride = get_ride(_rideIndex);
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if (ride == nullptr)
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{
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log_warning("Invalid game command for ride %u", uint32_t(_rideIndex));
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res->Error = GA_ERROR::INVALID_PARAMETERS;
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res->ErrorTitle = STR_RIDE_DESCRIPTION_UNKNOWN;
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res->ErrorMessage = STR_NONE;
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return res;
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}
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res->ErrorTitle = _StatusErrorTitles[_status];
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ride->FormatNameTo(res->ErrorMessageArgs.data() + 6);
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if (ride->overall_view.xy != RCT_XY8_UNDEFINED)
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{
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res->Position.x = ride->overall_view.x * 32 + 16;
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res->Position.y = ride->overall_view.y * 32 + 16;
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res->Position.z = tile_element_height(res->Position);
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}
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switch (_status)
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{
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case RIDE_STATUS_CLOSED:
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if (ride->status == _status || ride->status == RIDE_STATUS_SIMULATING)
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{
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if (!(ride->lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN))
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{
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ride->lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED;
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ride_clear_for_construction(ride);
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ride_remove_peeps(ride);
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}
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}
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ride->status = RIDE_STATUS_CLOSED;
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ride->lifecycle_flags &= ~RIDE_LIFECYCLE_PASS_STATION_NO_STOPPING;
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ride->race_winner = SPRITE_INDEX_NULL;
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ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
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window_invalidate_by_number(WC_RIDE, _rideIndex);
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break;
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case RIDE_STATUS_SIMULATING:
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{
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ride->lifecycle_flags &= ~RIDE_LIFECYCLE_CRASHED;
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ride_clear_for_construction(ride);
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ride_remove_peeps(ride);
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if (!ride_is_valid_for_test(ride, _status, true))
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{
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res->Error = GA_ERROR::UNKNOWN;
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res->ErrorMessage = gGameCommandErrorText;
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return res;
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}
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ride->status = _status;
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ride->lifecycle_flags &= ~RIDE_LIFECYCLE_PASS_STATION_NO_STOPPING;
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ride->race_winner = SPRITE_INDEX_NULL;
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ride->current_issues = 0;
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ride->last_issue_time = 0;
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ride_get_measurement(ride);
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ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
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window_invalidate_by_number(WC_RIDE, _rideIndex);
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break;
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}
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case RIDE_STATUS_TESTING:
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case RIDE_STATUS_OPEN:
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{
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if (ride->status == _status)
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{
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return res;
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}
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if (ride->status == RIDE_STATUS_SIMULATING)
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{
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ride_clear_for_construction(ride);
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ride_remove_peeps(ride);
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}
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// Fix #3183: Make sure we close the construction window so the ride finishes any editing code before opening
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// otherwise vehicles get added to the ride incorrectly (such as to a ghost station)
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rct_window* constructionWindow = window_find_by_number(WC_RIDE_CONSTRUCTION, _rideIndex);
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if (constructionWindow != nullptr)
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{
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window_close(constructionWindow);
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}
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if (_status == RIDE_STATUS_TESTING)
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{
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if (!ride_is_valid_for_test(ride, _status, true))
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{
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res->Error = GA_ERROR::UNKNOWN;
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res->ErrorMessage = gGameCommandErrorText;
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return res;
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}
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}
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else if (!ride_is_valid_for_open(ride, _status == RIDE_STATUS_OPEN, true))
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{
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res->Error = GA_ERROR::UNKNOWN;
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res->ErrorMessage = gGameCommandErrorText;
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return res;
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}
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ride->race_winner = SPRITE_INDEX_NULL;
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ride->status = _status;
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ride->current_issues = 0;
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ride->last_issue_time = 0;
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ride_get_measurement(ride);
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ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
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window_invalidate_by_number(WC_RIDE, _rideIndex);
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break;
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}
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default:
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Guard::Assert(false, "Invalid status passed: %u", _status);
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break;
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}
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return res;
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}
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};
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