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OpenRCT2/src/map.c
2014-04-24 18:53:42 +01:00

157 lines
4.3 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "climate.h"
#include "date.h"
#include "map.h"
#define GET_MAP_ELEMENT(x) (&(RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element)[x]))
#define TILE_MAP_ELEMENT_POINTER(x) (RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[x])
static void tiles_init();
void map_element_set_terrain(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 1;
else
element->type &= ~1;
// Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7
element->properties.surface.terrain &= ~0xE0;
element->properties.surface.terrain = (terrain & 7) << 5;
}
void map_element_set_terrain_edge(rct_map_element *element, int terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 128;
else
element->type &= ~128;
// Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7
element->properties.surface.slope &= ~0xE0;
element->properties.surface.slope = (terrain & 7) << 5;
}
/**
*
* rct2: 0x0068AB4C
*/
void map_init()
{
int i;
rct_map_element *map_element;
date_reset();
RCT2_GLOBAL(0x0138B580, sint16) = 0;
RCT2_GLOBAL(0x010E63B8, sint32) = 0;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++) {
map_element = GET_MAP_ELEMENT(i);
map_element->type = (MAP_ELEMENT_TYPE_SURFACE << 2);
map_element->flags = MAP_ELEMENT_FLAG_LAST_TILE;
map_element->base_height = 14;
map_element->clearance_height = 14;
map_element->properties.surface.slope = 0;
map_element->properties.surface.grass_length = 1;
map_element->properties.surface.ownership = 0;
map_element_set_terrain(map_element, TERRAIN_GRASS);
map_element_set_terrain_edge(map_element, TERRAIN_EDGE_ROCK);
}
RCT2_GLOBAL(0x013B0E70, sint16) = 0;
RCT2_GLOBAL(0x013CE774, sint16) = 0;
RCT2_GLOBAL(0x013CE776, sint16) = 0;
RCT2_GLOBAL(0x01358830, sint16) = 4768;
RCT2_GLOBAL(0x01358832, sint16) = 5054;
RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE, sint16) = 150;
RCT2_GLOBAL(0x01358836, sint16) = 4767;
RCT2_GLOBAL(0x01359208, sint16) = 7;
map_update_tile_pointers();
RCT2_CALLPROC_EBPSAFE(0x0068ADBC);
climate_reset(CLIMATE_WARM);
}
/**
*
* rct2: 0x0068AFFD
*/
void map_update_tile_pointers()
{
int i, x, y, lastTile;
for (i = 0; i < MAX_TILE_MAP_ELEMENT_POINTERS; i++)
TILE_MAP_ELEMENT_POINTER(i) = TILE_UNDEFINED_MAP_ELEMENT;
rct_map_element *mapElement = RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element);
rct_map_element **tile = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*);
for (y = 0; y < 256; y++) {
for (x = 0; x < 256; x++) {
*tile++ = mapElement;
do {
lastTile = (mapElement->flags & MAP_ELEMENT_FLAG_LAST_TILE);
mapElement++;
} while (!lastTile);
}
}
// Possible next free map element
RCT2_GLOBAL(0x0140E9A4, rct_map_element*) = mapElement;
}
/**
*
* rct2: 0x00662783
* UNFINISHED
*/
int sub_662783(int x, int y)
{
int i;
rct_map_element *mapElement;
if (x >= 8192 || y >= 8192)
return 16;
x &= 0xFFFFFFE0;
y &= 0xFFFFFFE0;
i = ((y * 256) + x) / 8;
mapElement = TILE_MAP_ELEMENT_POINTER(i);
while (mapElement->type & MAP_ELEMENT_TYPE_MASK) {
mapElement++;
}
uint32 result =
((mapElement->properties.surface.terrain & MAP_ELEMENT_WATER_HEIGHT_MASK) << 20) |
(mapElement->base_height << 3);
uint32 ebx = (mapElement->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK) & ~0x16;
// slope logic
return result;
}