mirror of
https://github.com/OpenRCT2/OpenRCT2
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383 lines
12 KiB
C++
383 lines
12 KiB
C++
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../core/Exception.hpp"
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#include "../core/IStream.hpp"
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#include "../core/String.hpp"
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#include "S6Exporter.h"
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extern "C"
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{
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#include "../config.h"
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#include "../game.h"
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#include "../interface/viewport.h"
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#include "../interface/window.h"
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#include "../localisation/date.h"
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#include "../localisation/localisation.h"
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#include "../management/finance.h"
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#include "../management/marketing.h"
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#include "../management/news_item.h"
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#include "../management/research.h"
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#include "../object.h"
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#include "../openrct2.h"
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#include "../peep/staff.h"
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#include "../ride/ride.h"
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#include "../ride/ride_ratings.h"
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#include "../scenario.h"
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#include "../util/sawyercoding.h"
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#include "../world/climate.h"
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#include "../world/map_animation.h"
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#include "../world/park.h"
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}
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S6Exporter::S6Exporter()
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{
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ExportObjects = false;
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RemoveTracklessRides = false;
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memset(&_s6, 0, sizeof(_s6));
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}
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void S6Exporter::SaveGame(const utf8 * path)
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{
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SDL_RWops * rw = SDL_RWFromFile(path, "rb");
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if (rw == nullptr)
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{
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throw IOException("Unable to write to destination file.");
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}
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SaveGame(rw);
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SDL_RWclose(rw);
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}
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void S6Exporter::SaveGame(SDL_RWops *rw)
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{
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Save(rw, false);
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}
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void S6Exporter::SaveScenario(const utf8 * path)
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{
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SDL_RWops * rw = SDL_RWFromFile(path, "rb");
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if (rw == nullptr)
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{
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throw IOException("Unable to write to destination file.");
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}
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SaveGame(rw);
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SDL_RWclose(rw);
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}
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void S6Exporter::SaveScenario(SDL_RWops *rw)
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{
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Save(rw, true);
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}
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void S6Exporter::Save(SDL_RWops * rw, bool isScenario)
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{
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_s6.header.type = isScenario ? S6_TYPE_SCENARIO : S6_TYPE_SAVEDGAME;
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_s6.header.num_packed_objects = scenario_get_num_packed_objects_to_write();
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_s6.header.version = S6_RCT2_VERSION;
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_s6.header.magic_number = S6_MAGIC_NUMBER;
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_s6.game_version_number = 201028;
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uint8 * buffer = (uint8 *)malloc(0x600000);
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if (buffer == NULL)
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{
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log_error("Unable to allocate enough space for a write buffer.");
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throw Exception("Unable to allocate memory.");
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}
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sawyercoding_chunk_header chunkHeader;
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int encodedLength;
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// 0: Write header chunk
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chunkHeader.encoding = CHUNK_ENCODING_ROTATE;
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chunkHeader.length = sizeof(rct_s6_header);
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.header, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 1: Write scenario info chunk
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if (_s6.header.type == S6_TYPE_SCENARIO)
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{
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chunkHeader.encoding = CHUNK_ENCODING_ROTATE;
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chunkHeader.length = sizeof(rct_s6_info);
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.info, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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}
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// 2: Write packed objects
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if (_s6.header.num_packed_objects > 0)
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{
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if (!scenario_write_packed_objects(rw))
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{
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free(buffer);
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throw Exception("Unable to pack objects.");
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}
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}
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// 3: Write available objects chunk
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chunkHeader.encoding = CHUNK_ENCODING_ROTATE;
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chunkHeader.length = 721 * sizeof(rct_object_entry);
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)_s6.objects, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 4: Misc fields (data, rand...) chunk
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 16;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.elapsed_months, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 5: Map elements + sprites and other fields chunk
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 0x180000;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)_s6.map_elements, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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if (_s6.header.type == S6_TYPE_SCENARIO)
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{
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// 6:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 0x27104C;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.dword_010E63B8, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 7:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 4;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.guests_in_park, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 8:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 8;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.last_guests_in_park, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 9:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 2;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.park_rating, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 10:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 1082;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.active_research_types, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 11:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 16;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.current_expenditure, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 12:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 4;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.park_value, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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// 13:
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 0x761E8;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.completed_company_value, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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}
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else
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{
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// 6: Everything else...
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chunkHeader.encoding = CHUNK_ENCODING_RLECOMPRESSED;
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chunkHeader.length = 0x2E8570;
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encodedLength = sawyercoding_write_chunk_buffer(buffer, (uint8*)&_s6.dword_010E63B8, chunkHeader);
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SDL_RWwrite(rw, buffer, encodedLength, 1);
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}
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free(buffer);
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// Determine number of bytes written
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size_t fileSize = (size_t)SDL_RWtell(rw);
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SDL_RWseek(rw, 0, RW_SEEK_SET);
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// Read all written bytes back into a single buffer
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buffer = (uint8 *)malloc(fileSize);
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SDL_RWread(rw, buffer, fileSize, 1);
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uint32 checksum = sawyercoding_calculate_checksum(buffer, fileSize);
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free(buffer);
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// Append the checksum
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SDL_RWseek(rw, fileSize, RW_SEEK_SET);
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SDL_RWwrite(rw, &checksum, sizeof(uint32), 1);
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}
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void S6Exporter::Export()
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{
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_s6.info = *(RCT2_ADDRESS(0x0141F570, rct_s6_info));
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for (int i = 0; i < 721; i++)
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{
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rct_object_entry_extended *entry = &(RCT2_ADDRESS(0x00F3F03C, rct_object_entry_extended)[i]);
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if (gObjectList[i] == (void *)0xFFFFFFFF)
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{
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memset(&_s6.objects[i], 0xFF, sizeof(rct_object_entry));
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}
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else
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{
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_s6.objects[i] = *((rct_object_entry*)entry);
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}
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}
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_s6.elapsed_months = gDateMonthsElapsed;
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_s6.current_day = gDateMonthTicks;
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_s6.scenario_ticks = RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_TICKS, uint32);
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_s6.scenario_srand_0 = gScenarioSrand0;
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_s6.scenario_srand_1 = gScenarioSrand1;
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memcpy(&_s6.elapsed_months, (void*)0x00F663A8, 16);
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memcpy(_s6.map_elements, (void*)0x00F663B8, 0x180000);
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memcpy(&_s6.dword_010E63B8, (void*)0x010E63B8, 0x2E8570);
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String::Set(_s6.scenario_filename, sizeof(_s6.scenario_filename), _scenarioFileName);
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if (RemoveTracklessRides)
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{
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scenario_remove_trackless_rides(&_s6);
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}
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scenario_fix_ghosts(&_s6);
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game_convert_strings_to_rct2(&_s6);
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}
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extern "C"
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{
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enum {
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S6_SAVE_FLAG_EXPORT = 1 << 0,
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S6_SAVE_FLAG_SCENARIO = 1 << 1,
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S6_SAVE_FLAG_AUTOMATIC = 1 << 31,
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};
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/**
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*
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* rct2: 0x006754F5
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* @param flags bit 0: pack objects, 1: save as scenario
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*/
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int scenario_save(SDL_RWops* rw, int flags)
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{
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if (flags & S6_SAVE_FLAG_SCENARIO)
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{
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log_verbose("saving scenario");
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}
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else
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{
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log_verbose("saving game");
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}
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if (!(flags & S6_SAVE_FLAG_AUTOMATIC))
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{
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window_close_construction_windows();
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}
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map_reorganise_elements();
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reset_0x69EBE4();
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sprite_clear_all_unused();
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viewport_set_saved_view();
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bool result = false;
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auto s6exporter = new S6Exporter();
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try
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{
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s6exporter->ExportObjects = (flags & S6_SAVE_FLAG_EXPORT);
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s6exporter->RemoveTracklessRides = true;
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s6exporter->Export();
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if (flags & S6_SAVE_FLAG_SCENARIO)
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{
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s6exporter->SaveScenario(rw);
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}
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else
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{
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s6exporter->SaveGame(rw);
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}
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result = true;
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}
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catch (Exception)
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{
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}
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delete s6exporter;
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reset_loaded_objects();
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gfx_invalidate_screen();
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if (result && !(flags & S6_SAVE_FLAG_AUTOMATIC))
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{
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gScreenAge = 0;
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}
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return result;
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}
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// Save game state without modifying any of the state for multiplayer
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int scenario_save_network(SDL_RWops * rw)
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{
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viewport_set_saved_view();
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bool result = false;
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auto s6exporter = new S6Exporter();
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try
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{
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s6exporter->Export();
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s6exporter->SaveGame(rw);
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result = true;
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}
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catch (Exception)
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{
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}
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delete s6exporter;
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if (!result)
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{
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return 0;
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}
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reset_loaded_objects();
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// Write other data not in normal save files
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SDL_WriteLE32(rw, gGamePaused);
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SDL_WriteLE32(rw, _guestGenerationProbability);
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SDL_WriteLE32(rw, _suggestedGuestMaximum);
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SDL_WriteU8(rw, gCheatsSandboxMode);
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SDL_WriteU8(rw, gCheatsDisableClearanceChecks);
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SDL_WriteU8(rw, gCheatsDisableSupportLimits);
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SDL_WriteU8(rw, gCheatsDisableTrainLengthLimit);
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SDL_WriteU8(rw, gCheatsShowAllOperatingModes);
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SDL_WriteU8(rw, gCheatsShowVehiclesFromOtherTrackTypes);
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SDL_WriteU8(rw, gCheatsFastLiftHill);
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SDL_WriteU8(rw, gCheatsDisableBrakesFailure);
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SDL_WriteU8(rw, gCheatsDisableAllBreakdowns);
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SDL_WriteU8(rw, gCheatsUnlockAllPrices);
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SDL_WriteU8(rw, gCheatsBuildInPauseMode);
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SDL_WriteU8(rw, gCheatsIgnoreRideIntensity);
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SDL_WriteU8(rw, gCheatsDisableVandalism);
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SDL_WriteU8(rw, gCheatsDisableLittering);
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SDL_WriteU8(rw, gCheatsNeverendingMarketing);
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SDL_WriteU8(rw, gCheatsFreezeClimate);
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gfx_invalidate_screen();
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return 1;
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}
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}
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