1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-23 06:44:38 +01:00
Files
OpenRCT2/src/openrct2/actions/RideSetAppearanceAction.cpp

153 lines
5.6 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "RideSetAppearanceAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../ride/Ride.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../world/Park.h"
RideSetAppearanceAction::RideSetAppearanceAction(
ride_id_t rideIndex, RideSetAppearanceType type, uint16_t value, uint32_t index)
: _rideIndex(rideIndex)
, _type(type)
, _value(value)
, _index(index)
{
}
void RideSetAppearanceAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("ride", _rideIndex);
visitor.Visit("type", _type);
visitor.Visit("value", _value);
visitor.Visit("index", _index);
}
uint16_t RideSetAppearanceAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void RideSetAppearanceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_rideIndex) << DS_TAG(_type) << DS_TAG(_value) << DS_TAG(_index);
}
GameActions::Result::Ptr RideSetAppearanceAction::Query() const
{
auto ride = get_ride(_rideIndex);
if (ride == nullptr)
{
log_warning("Invalid game command, ride_id = %u", uint32_t(_rideIndex));
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
switch (_type)
{
case RideSetAppearanceType::TrackColourMain:
case RideSetAppearanceType::TrackColourAdditional:
case RideSetAppearanceType::TrackColourSupports:
if (_index >= std::size(ride->track_colour))
{
log_warning("Invalid game command, index %d out of bounds", _index);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
break;
case RideSetAppearanceType::VehicleColourBody:
case RideSetAppearanceType::VehicleColourTrim:
case RideSetAppearanceType::VehicleColourTernary:
if (_index >= std::size(ride->vehicle_colours))
{
log_warning("Invalid game command, index %d out of bounds", _index);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
break;
case RideSetAppearanceType::VehicleColourScheme:
case RideSetAppearanceType::EntranceStyle:
break;
default:
log_warning("Invalid game command, type %d not recognised", _type);
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
return std::make_unique<GameActions::Result>();
}
GameActions::Result::Ptr RideSetAppearanceAction::Execute() const
{
auto ride = get_ride(_rideIndex);
if (ride == nullptr)
{
log_warning("Invalid game command, ride_id = %u", uint32_t(_rideIndex));
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
switch (_type)
{
case RideSetAppearanceType::TrackColourMain:
ride->track_colour[_index].main = _value;
gfx_invalidate_screen();
break;
case RideSetAppearanceType::TrackColourAdditional:
ride->track_colour[_index].additional = _value;
gfx_invalidate_screen();
break;
case RideSetAppearanceType::TrackColourSupports:
ride->track_colour[_index].supports = _value;
gfx_invalidate_screen();
break;
case RideSetAppearanceType::VehicleColourBody:
ride->vehicle_colours[_index].Body = _value;
ride_update_vehicle_colours(ride);
break;
case RideSetAppearanceType::VehicleColourTrim:
ride->vehicle_colours[_index].Trim = _value;
ride_update_vehicle_colours(ride);
break;
case RideSetAppearanceType::VehicleColourTernary:
ride->vehicle_colours[_index].Ternary = _value;
ride_update_vehicle_colours(ride);
break;
case RideSetAppearanceType::VehicleColourScheme:
ride->colour_scheme_type &= ~(RIDE_COLOUR_SCHEME_DIFFERENT_PER_TRAIN | RIDE_COLOUR_SCHEME_DIFFERENT_PER_CAR);
ride->colour_scheme_type |= _value;
for (uint32_t i = 1; i < std::size(ride->vehicle_colours); i++)
{
ride->vehicle_colours[i] = ride->vehicle_colours[0];
}
ride_update_vehicle_colours(ride);
break;
case RideSetAppearanceType::EntranceStyle:
ride->entrance_style = _value;
gLastEntranceStyle = _value;
gfx_invalidate_screen();
break;
}
window_invalidate_by_number(WC_RIDE, EnumValue(_rideIndex));
auto res = std::make_unique<GameActions::Result>();
if (!ride->overall_view.IsNull())
{
auto location = ride->overall_view.ToTileCentre();
res->Position = { location, tile_element_height(location) };
}
return res;
}