1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-26 00:04:43 +01:00
Files
OpenRCT2/src/openrct2/actions/StaffFireAction.cpp
2021-09-19 09:17:11 +01:00

64 lines
1.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "StaffFireAction.h"
#include "../interface/Window.h"
#include "../peep/Peep.h"
#include "../world/Entity.h"
StaffFireAction::StaffFireAction(uint16_t spriteId)
: _spriteId(spriteId)
{
}
uint16_t StaffFireAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void StaffFireAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteId);
}
GameActions::Result::Ptr StaffFireAction::Query() const
{
if (_spriteId >= MAX_ENTITIES)
{
log_error("Invalid spriteId. spriteId = %u", _spriteId);
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
}
auto staff = TryGetEntity<Staff>(_spriteId);
if (staff == nullptr)
{
log_error("Invalid spriteId. spriteId = %u", _spriteId);
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
}
return MakeResult();
}
GameActions::Result::Ptr StaffFireAction::Execute() const
{
auto staff = TryGetEntity<Staff>(_spriteId);
if (staff == nullptr)
{
log_error("Invalid spriteId. spriteId = %u", _spriteId);
return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
}
window_close_by_class(WC_FIRE_PROMPT);
peep_sprite_remove(staff);
// Due to patrol areas best to invalidate the whole screen on removal of staff
gfx_invalidate_screen();
return MakeResult();
}