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https://github.com/OpenRCT2/OpenRCT2
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* Avoid dereferencing map_get_first_element_at nullptr on Map.cpp * Avoid dereferencing map_get_first_element_at nullptr on MapAnimation.cpp Returning true or internal control variable, based on what was seen on `map_animation_invalidate_track_onridephoto` * Avoid dereferencing map_get_first_element_at nullptr on Park.cpp * Avoid dereferencing map_get_first_element_at nullptr on Scenery.cpp * Avoid dereferencing map_get_first_element_at nullptr on Sprite.cpp * Avoid dereferencing map_get_first_element_at nullptr on TileInspector.cpp * Avoid dereferencing map_get_first_element_at nullptr on Wall.cpp * Avoid dereferencing map_get_first_element_at nullptr on Fountain.cpp * Avoid dereferencing map_get_first_element_at nullptr on Footpath.cpp * Avoid dereferencing map_get_first_element_at nullptr on Entrance.cpp * Avoid dereferencing map_get_first_element_at nullptr on Banner.cpp * Avoid dereferencing map_get_first_element_at nullptr on Vehicle.cpp * Avoid dereferencing map_get_first_element_at nullptr on TrackDesignSave.cpp * Avoid dereferencing map_get_first_element_at nullptr on TrackDesign.cpp * Avoid dereferencing map_get_first_element_at nullptr on Track.cpp * Avoid dereferencing map_get_first_element_at nullptr on Station.cpp * Avoid dereferencing map_get_first_element_at nullptr on RideRatings.cpp * Avoid dereferencing map_get_first_element_at nullptr on Ride.cpp * Avoid dereferencing map_get_first_element_at nullptr on S4Importer.cpp * Avoid dereferencing map_get_first_element_at nullptr on Staff.cpp * Avoid dereferencing map_get_first_element_at nullptr on Peep.cpp * Avoid dereferencing map_get_first_element_at nullptr on GuestPathfinding.cpp * Avoid dereferencing map_get_first_element_at nullptr on Guest.cpp * Avoid dereferencing map_get_first_element_at nullptr on VirtualFloor.cpp * Avoid dereferencing map_get_first_element_at nullptr on Paint.TileElement.cpp * Fix issues raised on review * Fix remaining review issues. * Early exit on loops if tileElement is nullptr * Fix clang-format issues
221 lines
5.2 KiB
C++
221 lines
5.2 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Wall.h"
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#include "../Cheats.h"
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#include "../Game.h"
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#include "../OpenRCT2.h"
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#include "../common.h"
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#include "../localisation/StringIds.h"
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#include "../management/Finance.h"
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#include "../network/network.h"
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#include "../ride/RideGroupManager.h"
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#include "../ride/Track.h"
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#include "../ride/TrackData.h"
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#include "Banner.h"
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#include "LargeScenery.h"
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#include "Map.h"
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#include "MapAnimation.h"
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#include "Park.h"
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#include "Scenery.h"
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#include "SmallScenery.h"
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#include "Surface.h"
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#include "Wall.h"
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/**
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*
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* rct2: 0x006E588E
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*/
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void wall_remove_at(int32_t x, int32_t y, int32_t z0, int32_t z1)
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{
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TileElement* tileElement;
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z0 /= 8;
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z1 /= 8;
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repeat:
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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if (tileElement == nullptr)
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return;
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do
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{
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL)
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continue;
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if (z0 >= tileElement->clearance_height)
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continue;
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if (z1 <= tileElement->base_height)
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continue;
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tile_element_remove_banner_entry(tileElement);
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map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->base_height * 8 + 72);
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tile_element_remove(tileElement);
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goto repeat;
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} while (!(tileElement++)->IsLastForTile());
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}
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/**
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*
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* rct2: 0x006E57E6
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*/
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void wall_remove_at_z(int32_t x, int32_t y, int32_t z)
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{
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wall_remove_at(x, y, z, z + 48);
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}
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/**
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*
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* rct2: 0x006E5935
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*/
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void wall_remove_intersecting_walls(int32_t x, int32_t y, int32_t z0, int32_t z1, int32_t direction)
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{
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TileElement* tileElement;
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tileElement = map_get_first_element_at(x >> 5, y >> 5);
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if (tileElement == nullptr)
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return;
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do
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{
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL)
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continue;
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if (tileElement->clearance_height <= z0 || tileElement->base_height >= z1)
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continue;
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if (direction != tileElement->GetDirection())
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continue;
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tile_element_remove_banner_entry(tileElement);
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map_invalidate_tile_zoom1(x, y, tileElement->base_height * 8, tileElement->base_height * 8 + 72);
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tile_element_remove(tileElement);
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tileElement--;
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} while (!(tileElement++)->IsLastForTile());
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}
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uint8_t WallElement::GetSlope() const
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{
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return (type & TILE_ELEMENT_QUADRANT_MASK) >> 6;
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}
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void WallElement::SetSlope(uint8_t newSlope)
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{
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type &= ~TILE_ELEMENT_QUADRANT_MASK;
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type |= (newSlope << 6);
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}
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colour_t WallElement::GetPrimaryColour() const
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{
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return colour_1 & TILE_ELEMENT_COLOUR_MASK;
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}
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colour_t WallElement::GetSecondaryColour() const
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{
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uint8_t secondaryColour = (colour_1 & ~TILE_ELEMENT_COLOUR_MASK) >> 5;
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secondaryColour |= (flags & 0x60) >> 2;
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return secondaryColour;
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}
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colour_t WallElement::GetTertiaryColour() const
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{
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return colour_3 & TILE_ELEMENT_COLOUR_MASK;
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}
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void WallElement::SetPrimaryColour(colour_t newColour)
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{
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assert(newColour <= 31);
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colour_1 &= ~TILE_ELEMENT_COLOUR_MASK;
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colour_1 |= newColour;
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}
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void WallElement::SetSecondaryColour(colour_t newColour)
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{
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colour_1 &= TILE_ELEMENT_COLOUR_MASK;
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colour_1 |= (newColour & 0x7) << 5;
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flags &= ~0x60;
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flags |= (newColour & 0x18) << 2;
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}
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void WallElement::SetTertiaryColour(colour_t newColour)
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{
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assert(newColour <= 31);
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colour_3 &= ~TILE_ELEMENT_COLOUR_MASK;
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colour_3 |= newColour;
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}
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uint8_t WallElement::GetAnimationFrame() const
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{
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return (animation >> 3) & 0xF;
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}
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void WallElement::SetAnimationFrame(uint8_t frameNum)
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{
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animation &= WALL_ANIMATION_FLAG_ALL_FLAGS;
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animation |= (frameNum & 0xF) << 3;
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}
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uint8_t WallElement::GetEntryIndex() const
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{
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return entryIndex;
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}
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rct_scenery_entry* WallElement::GetEntry() const
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{
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return get_wall_entry(entryIndex);
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}
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void WallElement::SetEntryIndex(uint8_t newIndex)
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{
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entryIndex = newIndex;
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}
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Banner* WallElement::GetBanner() const
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{
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return ::GetBanner(GetBannerIndex());
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}
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BannerIndex WallElement::GetBannerIndex() const
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{
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return banner_index;
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}
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void WallElement::SetBannerIndex(BannerIndex newIndex)
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{
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banner_index = newIndex;
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}
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bool WallElement::IsAcrossTrack() const
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{
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return (animation & WALL_ANIMATION_FLAG_ACROSS_TRACK) != 0;
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}
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void WallElement::SetAcrossTrack(bool acrossTrack)
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{
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animation &= ~WALL_ANIMATION_FLAG_ACROSS_TRACK;
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if (acrossTrack)
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animation |= WALL_ANIMATION_FLAG_ACROSS_TRACK;
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}
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bool WallElement::AnimationIsBackwards() const
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{
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return (animation & WALL_ANIMATION_FLAG_DIRECTION_BACKWARD) != 0;
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}
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void WallElement::SetAnimationIsBackwards(bool isBackwards)
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{
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animation &= ~WALL_ANIMATION_FLAG_DIRECTION_BACKWARD;
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if (isBackwards)
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animation |= WALL_ANIMATION_FLAG_DIRECTION_BACKWARD;
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}
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void WallElement::SetRawRCT1Data(uint32_t rawData)
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{
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colour_3 = rawData & 0xFF;
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colour_1 = (rawData >> 8) & 0xFF;
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animation = (rawData >> 16) & 0xFF;
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}
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