mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-29 17:54:50 +01:00
Signed-off-by: Mathias Gibbens <mathias@calenhad.com> Co-authored-by: Mathias Gibbens <mathias@calenhad.com>
515 lines
19 KiB
C++
515 lines
19 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2020 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "Climate.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../OpenRCT2.h"
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#include "../audio/AudioMixer.h"
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#include "../audio/audio.h"
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#include "../config/Config.h"
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#include "../drawing/Drawing.h"
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#include "../interface/Window.h"
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#include "../localisation/Date.h"
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#include "../scenario/Scenario.h"
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#include "../sprites.h"
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#include "../util/Util.h"
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#include "../windows/Intent.h"
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#include <algorithm>
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#include <iterator>
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constexpr int32_t MAX_THUNDER_INSTANCES = 2;
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enum class THUNDER_STATUS
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{
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NONE,
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PLAYING,
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};
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struct WeatherTransition
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{
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int8_t BaseTemperature;
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int8_t DistributionSize;
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WeatherType Distribution[24];
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};
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extern const WeatherTransition* ClimateTransitions[4];
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extern const WeatherState ClimateWeatherData[EnumValue(WeatherType::Count)];
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extern const FilterPaletteID ClimateWeatherGloomColours[4];
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// Climate data
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ClimateType gClimate;
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ClimateState gClimateCurrent;
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ClimateState gClimateNext;
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uint16_t gClimateUpdateTimer;
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uint16_t gClimateLightningFlash;
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// Sound data
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static int32_t _weatherVolume = 1;
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static uint32_t _lightningTimer;
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static uint32_t _thunderTimer;
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static void* _thunderSoundChannels[MAX_THUNDER_INSTANCES];
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static THUNDER_STATUS _thunderStatus[MAX_THUNDER_INSTANCES] = { THUNDER_STATUS::NONE, THUNDER_STATUS::NONE };
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static OpenRCT2::Audio::SoundId _thunderSoundId;
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static int32_t _thunderVolume;
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static int32_t _thunderStereoEcho = 0;
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static int8_t climate_step_weather_level(int8_t currentWeatherLevel, int8_t nextWeatherLevel);
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static void climate_determine_future_weather(int32_t randomDistribution);
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static void climate_update_weather_sound();
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static void climate_update_thunder_sound();
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static void climate_update_lightning();
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static void climate_update_thunder();
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static void climate_play_thunder(int32_t instanceIndex, OpenRCT2::Audio::SoundId soundId, int32_t volume, int32_t pan);
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int32_t climate_celsius_to_fahrenheit(int32_t celsius)
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{
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return (celsius * 29) / 16 + 32;
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}
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/**
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* Set climate and determine start weather.
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*/
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void climate_reset(ClimateType climate)
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{
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auto weather = WeatherType::PartiallyCloudy;
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int32_t month = date_get_month(gDateMonthsElapsed);
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const WeatherTransition* transition = &ClimateTransitions[static_cast<uint8_t>(climate)][month];
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const WeatherState* weatherState = &ClimateWeatherData[EnumValue(weather)];
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gClimate = climate;
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gClimateCurrent.Weather = weather;
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gClimateCurrent.Temperature = transition->BaseTemperature + weatherState->TemperatureDelta;
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gClimateCurrent.WeatherEffect = weatherState->EffectLevel;
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gClimateCurrent.WeatherGloom = weatherState->GloomLevel;
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gClimateCurrent.Level = weatherState->Level;
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_lightningTimer = 0;
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_thunderTimer = 0;
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if (_weatherVolume != 1)
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{
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OpenRCT2::Audio::StopWeatherSound();
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_weatherVolume = 1;
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}
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climate_determine_future_weather(scenario_rand());
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}
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/**
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* Weather & climate update iteration.
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* Gradually changes the weather parameters towards their determined next values.
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*/
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void climate_update()
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{
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// Only do climate logic if playing (not in scenario editor or title screen)
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if (gScreenFlags & (~SCREEN_FLAGS_PLAYING))
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return;
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if (!gCheatsFreezeWeather)
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{
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if (gClimateUpdateTimer)
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{
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if (gClimateUpdateTimer == 960)
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{
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auto intent = Intent(INTENT_ACTION_UPDATE_CLIMATE);
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context_broadcast_intent(&intent);
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}
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gClimateUpdateTimer--;
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}
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else if (!(gCurrentTicks & 0x7F))
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{
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if (gClimateCurrent.Temperature == gClimateNext.Temperature)
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{
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if (gClimateCurrent.WeatherGloom == gClimateNext.WeatherGloom)
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{
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gClimateCurrent.WeatherEffect = gClimateNext.WeatherEffect;
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_thunderTimer = 0;
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_lightningTimer = 0;
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if (gClimateCurrent.Level == gClimateNext.Level)
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{
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gClimateCurrent.Weather = gClimateNext.Weather;
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climate_determine_future_weather(scenario_rand());
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auto intent = Intent(INTENT_ACTION_UPDATE_CLIMATE);
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context_broadcast_intent(&intent);
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}
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else if (gClimateNext.Level <= WeatherLevel::Heavy)
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{
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gClimateCurrent.Level = static_cast<WeatherLevel>(climate_step_weather_level(
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static_cast<int8_t>(gClimateCurrent.Level), static_cast<int8_t>(gClimateNext.Level)));
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}
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}
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else
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{
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gClimateCurrent.WeatherGloom = climate_step_weather_level(
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gClimateCurrent.WeatherGloom, gClimateNext.WeatherGloom);
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gfx_invalidate_screen();
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}
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}
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else
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{
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gClimateCurrent.Temperature = climate_step_weather_level(gClimateCurrent.Temperature, gClimateNext.Temperature);
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auto intent = Intent(INTENT_ACTION_UPDATE_CLIMATE);
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context_broadcast_intent(&intent);
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}
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}
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}
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if (_thunderTimer != 0)
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{
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climate_update_lightning();
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climate_update_thunder();
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}
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else if (
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gClimateCurrent.WeatherEffect == WeatherEffectType::Storm
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|| gClimateCurrent.WeatherEffect == WeatherEffectType::Blizzard)
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{
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// Create new thunder and lightning
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uint32_t randomNumber = util_rand();
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if ((randomNumber & 0xFFFF) <= 0x1B4)
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{
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randomNumber >>= 16;
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_thunderTimer = 43 + (randomNumber % 64);
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_lightningTimer = randomNumber % 32;
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}
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}
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}
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void climate_force_weather(WeatherType weather)
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{
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int32_t month = date_get_month(gDateMonthsElapsed);
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const WeatherTransition* transition = &ClimateTransitions[static_cast<uint8_t>(gClimate)][month];
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const auto weatherState = &ClimateWeatherData[EnumValue(weather)];
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gClimateCurrent.Weather = weather;
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gClimateCurrent.WeatherGloom = weatherState->GloomLevel;
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gClimateCurrent.Level = weatherState->Level;
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gClimateCurrent.WeatherEffect = weatherState->EffectLevel;
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gClimateCurrent.Temperature = transition->BaseTemperature + weatherState->TemperatureDelta;
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gClimateUpdateTimer = 1920;
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climate_update();
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// In case of change in gloom level force a complete redraw
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gfx_invalidate_screen();
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}
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void climate_update_sound()
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{
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if (!OpenRCT2::Audio::IsAvailable())
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return;
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if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO)
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return;
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climate_update_weather_sound();
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climate_update_thunder_sound();
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}
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bool climate_is_raining()
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{
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if (gClimateCurrent.Weather == WeatherType::Rain || gClimateCurrent.Weather == WeatherType::HeavyRain
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|| gClimateCurrent.Weather == WeatherType::Thunder)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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bool climate_is_snowing()
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{
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if (gClimateCurrent.Weather == WeatherType::Snow || gClimateCurrent.Weather == WeatherType::HeavySnow
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|| gClimateCurrent.Weather == WeatherType::Blizzard)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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bool WeatherIsDry(WeatherType weatherType)
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{
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return weatherType == WeatherType::Sunny || weatherType == WeatherType::PartiallyCloudy
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|| weatherType == WeatherType::Cloudy;
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}
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FilterPaletteID climate_get_weather_gloom_palette_id(const ClimateState& state)
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{
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auto paletteId = FilterPaletteID::PaletteNull;
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auto gloom = state.WeatherGloom;
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if (gloom < std::size(ClimateWeatherGloomColours))
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{
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paletteId = ClimateWeatherGloomColours[gloom];
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}
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return paletteId;
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}
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uint32_t climate_get_weather_sprite_id(const ClimateState& state)
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{
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uint32_t spriteId = SPR_WEATHER_SUN;
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if (EnumValue(state.Weather) < std::size(ClimateWeatherData))
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{
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spriteId = ClimateWeatherData[EnumValue(state.Weather)].SpriteId;
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}
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return spriteId;
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}
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static int8_t climate_step_weather_level(int8_t currentWeatherLevel, int8_t nextWeatherLevel)
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{
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if (nextWeatherLevel > currentWeatherLevel)
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{
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return currentWeatherLevel + 1;
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}
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else
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{
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return currentWeatherLevel - 1;
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}
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}
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/**
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* Calculates future weather development.
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* RCT2 implements this as discrete probability distributions dependent on month and climate
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* for nextWeather. The other weather parameters are then looked up depending only on the
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* next weather.
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*/
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static void climate_determine_future_weather(int32_t randomDistribution)
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{
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int32_t month = date_get_month(gDateMonthsElapsed);
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// Generate a random variable with values 0 up to DistributionSize-1 and chose weather from the distribution table
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// accordingly
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const WeatherTransition* transition = &ClimateTransitions[static_cast<uint8_t>(gClimate)][month];
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WeatherType nextWeather = (transition->Distribution[((randomDistribution & 0xFF) * transition->DistributionSize) >> 8]);
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gClimateNext.Weather = nextWeather;
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const auto nextWeatherState = &ClimateWeatherData[EnumValue(nextWeather)];
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gClimateNext.Temperature = transition->BaseTemperature + nextWeatherState->TemperatureDelta;
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gClimateNext.WeatherEffect = nextWeatherState->EffectLevel;
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gClimateNext.WeatherGloom = nextWeatherState->GloomLevel;
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gClimateNext.Level = nextWeatherState->Level;
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gClimateUpdateTimer = 1920;
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}
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static void climate_update_weather_sound()
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{
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if (gClimateCurrent.WeatherEffect == WeatherEffectType::Rain || gClimateCurrent.WeatherEffect == WeatherEffectType::Storm)
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{
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// Start playing the weather sound
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if (OpenRCT2::Audio::gWeatherSoundChannel == nullptr)
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{
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OpenRCT2::Audio::gWeatherSoundChannel = Mixer_Play_Effect(
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OpenRCT2::Audio::SoundId::Rain, MIXER_LOOP_INFINITE, DStoMixerVolume(-4000), 0.5f, 1, 0);
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}
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if (_weatherVolume == 1)
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{
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_weatherVolume = -4000;
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}
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else
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{
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// Increase weather sound
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_weatherVolume = std::min(-1400, _weatherVolume + 80);
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if (OpenRCT2::Audio::gWeatherSoundChannel != nullptr)
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{
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Mixer_Channel_Volume(OpenRCT2::Audio::gWeatherSoundChannel, DStoMixerVolume(_weatherVolume));
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}
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}
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}
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else if (_weatherVolume != 1)
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{
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// Decrease weather sound
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_weatherVolume -= 80;
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if (_weatherVolume > -4000)
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{
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if (OpenRCT2::Audio::gWeatherSoundChannel != nullptr)
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{
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Mixer_Channel_Volume(OpenRCT2::Audio::gWeatherSoundChannel, DStoMixerVolume(_weatherVolume));
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}
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}
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else
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{
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OpenRCT2::Audio::StopWeatherSound();
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_weatherVolume = 1;
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}
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}
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}
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static void climate_update_thunder_sound()
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{
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if (_thunderStereoEcho)
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{
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// Play thunder on right side
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_thunderStereoEcho = 0;
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climate_play_thunder(1, _thunderSoundId, _thunderVolume, 10000);
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}
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// Stop thunder sounds if they have finished
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for (int32_t i = 0; i < MAX_THUNDER_INSTANCES; i++)
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{
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if (_thunderStatus[i] != THUNDER_STATUS::NONE)
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{
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void* channel = _thunderSoundChannels[i];
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if (!Mixer_Channel_IsPlaying(channel))
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{
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Mixer_Stop_Channel(channel);
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_thunderStatus[i] = THUNDER_STATUS::NONE;
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}
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}
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}
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}
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static void climate_update_lightning()
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{
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if (_lightningTimer == 0)
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return;
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if (gConfigGeneral.disable_lightning_effect)
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return;
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if (!gConfigGeneral.render_weather_effects && !gConfigGeneral.render_weather_gloom)
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return;
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_lightningTimer--;
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if (gClimateLightningFlash == 0)
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{
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if ((util_rand() & 0xFFFF) <= 0x2000)
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{
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gClimateLightningFlash = 1;
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}
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}
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}
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static void climate_update_thunder()
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{
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_thunderTimer--;
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if (_thunderTimer == 0)
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{
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uint32_t randomNumber = util_rand();
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if (randomNumber & 0x10000)
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{
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if (_thunderStatus[0] == THUNDER_STATUS::NONE && _thunderStatus[1] == THUNDER_STATUS::NONE)
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{
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// Play thunder on left side
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_thunderSoundId = (randomNumber & 0x20000) ? OpenRCT2::Audio::SoundId::Thunder1
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: OpenRCT2::Audio::SoundId::Thunder2;
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_thunderVolume = (-(static_cast<int32_t>((randomNumber >> 18) & 0xFF))) * 8;
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climate_play_thunder(0, _thunderSoundId, _thunderVolume, -10000);
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// Let thunder play on right side
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_thunderStereoEcho = 1;
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}
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}
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else
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{
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if (_thunderStatus[0] == THUNDER_STATUS::NONE)
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{
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_thunderSoundId = (randomNumber & 0x20000) ? OpenRCT2::Audio::SoundId::Thunder1
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: OpenRCT2::Audio::SoundId::Thunder2;
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int32_t pan = (((randomNumber >> 18) & 0xFF) - 128) * 16;
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climate_play_thunder(0, _thunderSoundId, 0, pan);
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}
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}
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}
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}
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static void climate_play_thunder(int32_t instanceIndex, OpenRCT2::Audio::SoundId soundId, int32_t volume, int32_t pan)
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{
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_thunderSoundChannels[instanceIndex] = Mixer_Play_Effect(
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soundId, MIXER_LOOP_NONE, DStoMixerVolume(volume), DStoMixerPan(pan), 1, 0);
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if (_thunderSoundChannels[instanceIndex] != nullptr)
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{
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_thunderStatus[instanceIndex] = THUNDER_STATUS::PLAYING;
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}
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}
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#pragma region Climate / Weather data tables
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const FilterPaletteID ClimateWeatherGloomColours[4] = {
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FilterPaletteID::PaletteNull,
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FilterPaletteID::PaletteDarken1,
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FilterPaletteID::PaletteDarken2,
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FilterPaletteID::PaletteDarken3,
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};
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// There is actually a sprite at 0x5A9C for snow but only these weather types seem to be fully implemented
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const WeatherState ClimateWeatherData[EnumValue(WeatherType::Count)] = {
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{ 10, WeatherEffectType::None, 0, WeatherLevel::None, SPR_WEATHER_SUN }, // Sunny
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{ 5, WeatherEffectType::None, 0, WeatherLevel::None, SPR_WEATHER_SUN_CLOUD }, // Partially Cloudy
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{ 0, WeatherEffectType::None, 0, WeatherLevel::None, SPR_WEATHER_CLOUD }, // Cloudy
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{ -2, WeatherEffectType::Rain, 1, WeatherLevel::Light, SPR_WEATHER_LIGHT_RAIN }, // Rain
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{ -4, WeatherEffectType::Rain, 2, WeatherLevel::Heavy, SPR_WEATHER_HEAVY_RAIN }, // Heavy Rain
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{ 2, WeatherEffectType::Storm, 2, WeatherLevel::Heavy, SPR_WEATHER_STORM }, // Thunderstorm
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{ -10, WeatherEffectType::Snow, 1, WeatherLevel::Light, SPR_WEATHER_SNOW }, // Snow
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{ -15, WeatherEffectType::Snow, 2, WeatherLevel::Heavy, SPR_WEATHER_SNOW }, // Heavy Snow
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{ -20, WeatherEffectType::Blizzard, 2, WeatherLevel::Heavy, SPR_WEATHER_SNOW }, // Blizzard
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};
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constexpr auto S = WeatherType::Sunny;
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constexpr auto P = WeatherType::PartiallyCloudy;
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constexpr auto C = WeatherType::Cloudy;
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constexpr auto R = WeatherType::Rain;
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constexpr auto H = WeatherType::HeavyRain;
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constexpr auto T = WeatherType::Thunder;
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static constexpr const WeatherTransition ClimateTransitionsCoolAndWet[] = {
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{ 8, 18, { S, P, P, P, P, P, C, C, C, C, C, C, C, R, R, R, H, H, S, S, S, S, S } },
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{ 10, 21, { P, P, P, P, P, C, C, C, C, C, C, C, C, C, R, R, R, H, H, H, T, S, S } },
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{ 14, 17, { S, S, S, P, P, P, P, P, P, C, C, C, C, R, R, R, H, S, S, S, S, S, S } },
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{ 17, 17, { S, S, S, S, P, P, P, P, P, P, P, C, C, C, C, R, R, S, S, S, S, S, S } },
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{ 19, 23, { S, S, S, S, S, S, S, S, S, S, P, P, P, P, P, P, C, C, C, C, C, R, H } },
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{ 20, 23, { S, S, S, S, S, S, P, P, P, P, P, P, P, P, C, C, C, C, R, H, H, H, T } },
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{ 16, 19, { S, S, S, P, P, P, P, P, C, C, C, C, C, C, R, R, H, H, T, S, S, S, S } },
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{ 13, 16, { S, S, P, P, P, P, C, C, C, C, C, C, R, R, H, T, S, S, S, S, S, S, S } },
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};
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static constexpr const WeatherTransition ClimateTransitionsWarm[] = {
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{ 12, 21, { S, S, S, S, S, P, P, P, P, P, P, P, P, C, C, C, C, C, C, C, H, S, S } },
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{ 13, 22, { S, S, S, S, S, P, P, P, P, P, P, C, C, C, C, C, C, C, C, C, R, T, S } },
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{ 16, 17, { S, S, S, S, S, S, P, P, P, P, P, P, C, C, C, C, R, S, S, S, S, S, S } },
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{ 19, 18, { S, S, S, S, S, S, P, P, P, P, P, P, P, C, C, C, C, R, S, S, S, S, S } },
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{ 21, 22, { S, S, S, S, S, S, S, S, S, S, P, P, P, P, P, P, P, P, P, C, C, C, S } },
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{ 22, 17, { S, S, S, S, S, S, S, S, S, P, P, P, P, P, C, C, T, S, S, S, S, S, S } },
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{ 19, 17, { S, S, S, S, S, P, P, P, P, P, C, C, C, C, C, C, R, S, S, S, S, S, S } },
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{ 16, 17, { S, S, P, P, P, P, P, C, C, C, C, C, C, C, C, C, H, S, S, S, S, S, S } },
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};
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static constexpr const WeatherTransition ClimateTransitionsHotAndDry[] = {
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{ 12, 15, { S, S, S, S, P, P, P, P, P, P, P, P, C, C, R, S, S, S, S, S, S, S, S } },
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{ 14, 12, { S, S, S, S, S, P, P, P, P, P, C, C, S, S, S, S, S, S, S, S, S, S, S } },
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{ 16, 11, { S, S, S, S, S, S, P, P, P, P, C, S, S, S, S, S, S, S, S, S, S, S, S } },
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{ 19, 9, { S, S, S, S, S, S, P, P, P, S, S, S, S, S, S, S, S, S, S, S, S, S, S } },
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{ 21, 13, { S, S, S, S, S, S, S, S, S, S, P, P, P, S, S, S, S, S, S, S, S, S, S } },
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{ 22, 11, { S, S, S, S, S, S, S, S, S, P, P, S, S, S, S, S, S, S, S, S, S, S, S } },
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{ 21, 12, { S, S, S, S, S, S, S, P, P, P, C, T, S, S, S, S, S, S, S, S, S, S, S } },
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{ 16, 13, { S, S, S, S, S, S, S, S, P, P, P, C, R, S, S, S, S, S, S, S, S, S, S } },
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};
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static constexpr const WeatherTransition ClimateTransitionsCold[] = {
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{ 4, 18, { S, S, S, S, P, P, P, P, P, C, C, C, C, C, C, C, R, H, S, S, S, S, S } },
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{ 5, 21, { S, S, S, S, P, P, P, P, P, C, C, C, C, C, C, C, C, C, R, H, T, S, S } },
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{ 7, 17, { S, S, S, S, P, P, P, P, P, P, P, C, C, C, C, R, H, S, S, S, S, S, S } },
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{ 9, 17, { S, S, S, S, P, P, P, P, P, P, P, C, C, C, C, R, R, S, S, S, S, S, S } },
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{ 10, 23, { S, S, S, S, S, S, S, S, S, S, P, P, P, P, P, P, C, C, C, C, C, R, H } },
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{ 11, 23, { S, S, S, S, S, S, P, P, P, P, P, P, P, P, P, P, C, C, C, C, R, H, T } },
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{ 9, 19, { S, S, S, S, S, P, P, P, P, P, C, C, C, C, C, C, R, H, T, S, S, S, S } },
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{ 6, 16, { S, S, P, P, P, P, C, C, C, C, C, C, R, R, H, T, S, S, S, S, S, S, S } },
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};
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const WeatherTransition* ClimateTransitions[] = {
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ClimateTransitionsCoolAndWet,
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ClimateTransitionsWarm,
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ClimateTransitionsHotAndDry,
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ClimateTransitionsCold,
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};
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#pragma endregion
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