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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-16 12:32:29 +01:00
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OpenRCT2/scripts/setenv
Michał Janiszewski 4f6e77e30a Release 0.2.5
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
2020-03-24 21:46:30 +01:00

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#!/bin/bash
# This sets up more environment variables using existing the environment
# It should be dot sourced into your environment
if [[ "$GITHUB_ACTIONS" != "true" ]]; then
export OPENRCT2_BUILD_SERVER=$(hostname)
export OPENRCT2_VERSION=0.2.5
GITHUB_REF=$(git rev-parse --symbolic-full-name HEAD)
GITHUB_SHA=$(git rev-parse HEAD)
fi
echo -e "\033[0;36mSetting up environment for OpenRCT2...\033[0m"
# Get the build number (number of commits since last tag)
export OPENRCT2_DESCRIBE=$(git describe HEAD)
get_build_number()
{
local pattern='.+-([0-9]+)-.+'
[[ $OPENRCT2_DESCRIBE =~ $pattern ]]
echo "${BASH_REMATCH[1]}"
}
export OPENRCT2_BUILD=$(get_build_number)
# Get the name of the branch and decide whether we should push the build to openrct2.org
export OPENRCT2_TAG=
export OPENRCT2_PUSH=
if [[ $GITHUB_REF == refs/tags/* ]]; then
export OPENRCT2_BRANCH=
export OPENRCT2_TAG=true
export OPENRCT2_PUSH=true
else
export OPENRCT2_BRANCH=${GITHUB_REF#refs/heads/}
if [[ "$OPENRCT2_BRANCH" =~ ^(develop|push/) ]]; then
export OPENRCT2_PUSH=true
fi
fi
if [[ "$OPENRCT2_ORG_TOKEN" == "" ]]; then
export OPENRCT2_PUSH=
fi
# Get the short SHA1
export OPENRCT2_SHA1=$GITHUB_SHA
export OPENRCT2_SHA1_SHORT=${OPENRCT2_SHA1:0:7}
export OPENRCT2_VERSION_EXTRA=
if [[ "$OPENRCT2_TAG" != "true" ]]; then
export OPENRCT2_VERSION_EXTRA=$OPENRCT2_BRANCH-$OPENRCT2_SHA1_SHORT
fi
# Add scripts directory to PATH
realpath() {
[[ $1 = /* ]] && echo "$1" || echo "$(pwd)/${1#./}"
}
scriptsdir="$(realpath "$(dirname "${BASH_SOURCE[0]}")")"
export PATH="$scriptsdir:$PATH"
# Output all the variables
if [[ "$1" != "-q" ]]; then
echo "----------------------------------------------"
echo "OPENRCT2_BUILD_SERVER: $OPENRCT2_BUILD_SERVER"
echo "OPENRCT2_TAG: $OPENRCT2_TAG"
echo "OPENRCT2_BRANCH: $OPENRCT2_BRANCH"
echo "OPENRCT2_VERSION: $OPENRCT2_VERSION"
echo "OPENRCT2_VERSION_EXTRA: $OPENRCT2_VERSION_EXTRA"
echo "OPENRCT2_BUILD: $OPENRCT2_BUILD"
echo "OPENRCT2_DESCRIBE: $OPENRCT2_DESCRIBE"
echo "OPENRCT2_PUSH: $OPENRCT2_PUSH"
echo "OPENRCT2_SHA1: $OPENRCT2_SHA1"
echo "OPENRCT2_SHA1_SHORT: $OPENRCT2_SHA1_SHORT"
echo "----------------------------------------------"
fi