mirror of
https://github.com/OpenRCT2/OpenRCT2
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- Feature: [#3154] Use a random title sequence each time it is shown. - Feature: [#6553] Android version now runs in full screen. - Feature: [#7865] Transport rides can now be synchronised. - Feature: [#9073] Shortcut keys for the Tile Inspector. - Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor. - Feature: [#10189] Make Track Designs work in multiplayer. - Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection. - Feature: [#10637] Console command to remove all floating objects. - Change: [#1164] Use available translations for shortcut key bindings. - Change: [#10997] Speed is automatically reset to normal upon scenario completion. - Fix: [#2485] Hide Vertical Faces not applied to the edges of water. - Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m. - Fix: [#6766] Changelog window doesn't open on some platforms. - Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour. - Fix: [#7854] Cannot build a custom spiral roller coaster design. - Fix: [#7854] Empty entries in spiral roller coaster designs list. - Fix: [#8151] Game freezes upon demolishing mazes at odd heights. - Fix: [#8875] RCT1 competition scenarios are classified incorrectly. - Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid. - Fix: [#10196] Doors unable to be placed at end of track corners. - Fix: [#10228] Can't import RCT1 Deluxe from Steam. - Fix: [#10313] Path furniture can be placed on level crossings. - Fix: [#10325] Crash when banners have no text. - Fix: [#10376] No ratings generated when a shop and track intersect. - Fix: [#10420] Money effect causing false positive desync. - Fix: [#10477] Large Scenery cannot be placed higher using SHIFT. - Fix: [#10489] Hosts last player action not being synchronized. - Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves. - Fix: [#10547] RCT1 parks have too many rides available. - Fix: [#10587] Update last action coordinates on correct player. - Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector. - Fix: [#10662] Duck cheat tooltips look odd and do not explain anything. - Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug). - Fix: [#10705] Apply multithreaded rendering to all viewports. - Fix: [#10739] Mountain tool overlay for even-numbered selections. - Fix: [#10752] Mute button state not correctly set at startup. - Fix: [#10822] Can place too many peep spawns. - Fix: [#10898] Banner text has an offset in tile inspector window. - Fix: [#10904] RCT1/LL-scenarios with red water won't open. - Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements. - Fix: [#10963] Light effects are drawn off-centre in some rotations. - Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park. - Fix: [#11001] Rides list does not use natural sorting. - Fix: [objects#54] Stage Coach cars are not considered covered by the game. - Fix: [objects#56] Handymen cut grass incorrectly. - Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water. - Improved: [#10858] Added horizontal grid lines to finance charts. - Improved: [#10884] Added y-axes and labels to park window charts. - Improved: [#10970] Introduced optional light effects for vehicles at night. - Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
71 lines
2.3 KiB
Bash
Executable File
71 lines
2.3 KiB
Bash
Executable File
#!/bin/bash
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# This sets up more environment variables using existing the environment
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# It should be dot sourced into your environment
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if [[ "$GITHUB_ACTIONS" != "true" ]]; then
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export OPENRCT2_BUILD_SERVER=$(hostname)
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export OPENRCT2_VERSION=0.2.5
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GITHUB_REF=$(git rev-parse --symbolic-full-name HEAD)
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GITHUB_SHA=$(git rev-parse HEAD)
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fi
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echo -e "\033[0;36mSetting up environment for OpenRCT2...\033[0m"
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# Get the build number (number of commits since last tag)
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export OPENRCT2_DESCRIBE=$(git describe HEAD)
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get_build_number()
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{
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local pattern='.+-([0-9]+)-.+'
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[[ $OPENRCT2_DESCRIBE =~ $pattern ]]
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echo "${BASH_REMATCH[1]}"
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}
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export OPENRCT2_BUILD=$(get_build_number)
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# Get the name of the branch and decide whether we should push the build to openrct2.org
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export OPENRCT2_TAG=
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export OPENRCT2_PUSH=
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if [[ $GITHUB_REF == refs/tags/* ]]; then
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export OPENRCT2_BRANCH=
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export OPENRCT2_TAG=true
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export OPENRCT2_PUSH=true
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else
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export OPENRCT2_BRANCH=${GITHUB_REF#refs/heads/}
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if [[ "$OPENRCT2_BRANCH" =~ ^(develop|push/) ]]; then
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export OPENRCT2_PUSH=true
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fi
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fi
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if [[ "$OPENRCT2_ORG_TOKEN" == "" ]]; then
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export OPENRCT2_PUSH=
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fi
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# Get the short SHA1
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export OPENRCT2_SHA1=$GITHUB_SHA
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export OPENRCT2_SHA1_SHORT=${OPENRCT2_SHA1:0:7}
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export OPENRCT2_VERSION_EXTRA=
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if [[ "$OPENRCT2_TAG" != "true" ]]; then
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export OPENRCT2_VERSION_EXTRA=$OPENRCT2_BRANCH-$OPENRCT2_SHA1_SHORT
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fi
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# Add scripts directory to PATH
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realpath() {
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[[ $1 = /* ]] && echo "$1" || echo "$(pwd)/${1#./}"
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}
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scriptsdir="$(realpath "$(dirname "${BASH_SOURCE[0]}")")"
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export PATH="$scriptsdir:$PATH"
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# Output all the variables
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if [[ "$1" != "-q" ]]; then
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echo "----------------------------------------------"
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echo "OPENRCT2_BUILD_SERVER: $OPENRCT2_BUILD_SERVER"
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echo "OPENRCT2_TAG: $OPENRCT2_TAG"
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echo "OPENRCT2_BRANCH: $OPENRCT2_BRANCH"
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echo "OPENRCT2_VERSION: $OPENRCT2_VERSION"
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echo "OPENRCT2_VERSION_EXTRA: $OPENRCT2_VERSION_EXTRA"
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echo "OPENRCT2_BUILD: $OPENRCT2_BUILD"
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echo "OPENRCT2_DESCRIBE: $OPENRCT2_DESCRIBE"
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echo "OPENRCT2_PUSH: $OPENRCT2_PUSH"
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echo "OPENRCT2_SHA1: $OPENRCT2_SHA1"
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echo "OPENRCT2_SHA1_SHORT: $OPENRCT2_SHA1_SHORT"
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echo "----------------------------------------------"
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fi
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