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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 17:42:29 +01:00
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OpenRCT2/scripts/setenv
Gymnasiast b9bc8d0606 Release v0.3.5
- Feature: [#3868] Initial support for using TTF in OpenGL mode (still contains bugs).
- Feature: [#7682] Follow ride/guest/staff in main window viewport.
- Feature: [#13407] Allow building chain lifts on enclosed dinghy slide pieces when cheats are on.
- Feature: [#15084] [Plugin] Add "vehicle.crash" hook.
- Feature: [#15143] Added a shortcut key for Giant Screenshot.
- Feature: [#15164] Highlight elements selected by the Tile Inspector, tracks are currently not supported.
- Feature: [#15165] [Plugin] Add the ability to create entities using "map.createEntity".
- Feature: [#15194] [Plugin] Add guest properties, ride downtime and park casualty penalty.
- Feature: [#15195] Added a bug-report item in file dropdown menu.
- Feature: [#15294] New vehicle animation type: flying animal.
- Fix: [#10614] Track Designs with missing path(s) do not use alternate pathways.
- Fix: [#12981] New vehicles do not appear in vehicle type dropdown.
- Fix: [#13465] Creating a scenario based on a won save game results in a scenario that’s instantly won.
- Fix: [#13912] “Dome park” no longer renders dome correctly.
- Fix: [#14316] Closing the Track Designs Manager window causes broken state.
- Fix: [#14482, #15258] Rides with invisibility hacks sometimes behave incorrectly.
- Fix: [#14649] ImageImporter incorrectly remaps colours outside the RCT2 palette.
- Fix: [#14667] “Extreme Hawaiian Island” has unpurchaseable land tiles (original bug).
- Fix: [#14741] Crash when exiting OpenRCT2 on macOS.
- Fix: [#15096] Crash when placing entrances in the scenario editor near the map corner.
- Fix: [#15136] Exported SV6 files cause vanilla RCT2 to hang.
- Fix: [#15142] ToonTowner's mine roofs were moved into the pirate theme scenery group instead of the mine theme scenery group.
- Fix: [#15148] Track Designs Manager delete confirmation window doesn't display properly.
- Fix: [#15170] Plugin: incorrect label text alignment.
- Fix: [#15177] Crash in lightfx_add_lights_magic_vehicle().
- Fix: [#15184] Crash when hovering over water types in Object Selection.
- Fix: [#15193] Crash when rides/stalls are demolished.
- Fix: [#15197] Cannot place flat ride after removing it in construction window.
- Fix: [#15199] Construction window is not closed when a ride gets demolished.
- Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian.
- Fix: [#15227] Crash on exit after hovering over water types in the Object Selection window.
- Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one.
- Fix: [#15257] Chat icon shows in scenario/track editor. Other icons don't disable when deactivated in options menu.
- Fix: [#15289] Unexpected behavior with duplicated banners which also caused desyncs in multiplayer.
- Fix: [#15322] Circus music doesn't play.
- Fix: [#15377] Entrance/exit ghost doesn't work on different stations without touching them first.
- Fix: [#15451] Guest list name filter remains after group selection.
- Fix: [#15466] Crash when opening a dropdown with 0 rows.
- Fix: [#15476] Crash when placing/clearing small scenery.
- Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2.
- Fix: [#15490] Tile inspector needlessly updates clearance height when changing surface slopes.
- Fix: [#15496] Crash in paint_swinging_inverter_ship_structure().
- Fix: [#15503] Freeze when doing specific coaster merges with block brakes.
- Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager.
- Fix: [#15560] Memory leak due to OpenGL Renderer not releasing a texture.
- Fix: [#15567] Litter not being counted correctly during Park rating calculation (original bug).
- Fix: [#15579] Crash in track_block_get_next().
- Fix: [#15582] [Plugin] Litter properties return incorrect values.
- Fix: [#15584] Ride income underflows when on-ride photos are making losses.
- Fix: [#15612] Crash when placing walls beside certain scenery objects.
- Fix: [#15851] Incorrect percentage chance of jumping with Katie Smith cheat.
- Fix: [#15858] Joanne Barton and Emma Garrell cheat incorrectly not applying effects to self.
- Improved: [#3417] Crash dumps are now placed in their own folder.
- Improved: [#13524] macOS arm64 native (universal) app
- Improved: [#15538] Software rendering can now draw in parallel when Multithreading is enabled.
- Change: [#8601] Revert ToonTower base block fix to re-enable support blocking.
- Change: [#15174] [Plugin] Deprecate the type "peep" and add support to target a specific scripting api version.
2021-11-06 12:10:11 +01:00

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Executable File

#!/bin/bash
# This sets up more environment variables using the existing environment
# It should be dot sourced into your environment
if [[ "$GITHUB_ACTIONS" != "true" ]]; then
export OPENRCT2_BUILD_SERVER=$(hostname)
export OPENRCT2_VERSION=0.3.5
GITHUB_REF=$(git rev-parse --symbolic-full-name HEAD)
GITHUB_SHA=$(git rev-parse HEAD)
fi
echo -e "\033[0;36mSetting up environment for OpenRCT2...\033[0m"
# Get the build number (number of commits since last tag)
export OPENRCT2_DESCRIBE=$(git describe HEAD)
get_build_number()
{
local pattern='.+-([0-9]+)-.+'
[[ $OPENRCT2_DESCRIBE =~ $pattern ]]
echo "${BASH_REMATCH[1]}"
}
export OPENRCT2_BUILD=$(get_build_number)
# Get the name of the branch and decide whether we should push the build to openrct2.org
unset OPENRCT2_TAG
unset OPENRCT2_PUSH
if [[ $GITHUB_REF == refs/tags/* ]]; then
unset OPENRCT2_BRANCH
export OPENRCT2_TAG=true
export OPENRCT2_PUSH=true
else
export OPENRCT2_BRANCH=${GITHUB_REF#refs/heads/}
if [[ "$OPENRCT2_BRANCH" =~ ^(develop|push/) ]]; then
export OPENRCT2_PUSH=true
fi
fi
if [[ "$OPENRCT2_ORG_TOKEN" == "" ]]; then
unset OPENRCT2_PUSH
fi
# Get the short SHA1
export OPENRCT2_SHA1=$GITHUB_SHA
export OPENRCT2_SHA1_SHORT=${OPENRCT2_SHA1:0:7}
unset OPENRCT2_VERSION_EXTRA
if [[ "$OPENRCT2_TAG" != "true" ]]; then
export OPENRCT2_VERSION_EXTRA=$OPENRCT2_BRANCH-$OPENRCT2_SHA1_SHORT
fi
# Add scripts directory to PATH
realpath() {
[[ $1 = /* ]] && echo "$1" || echo "$(pwd)/${1#./}"
}
scriptsdir="$(realpath "$(dirname "${BASH_SOURCE[0]}")")"
export PATH="$scriptsdir:$PATH"
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Output all the variables
if [[ "$1" != "-q" ]]; then
echo "----------------------------------------------"
echo "OPENRCT2_BUILD_SERVER: $OPENRCT2_BUILD_SERVER"
echo "OPENRCT2_TAG: $OPENRCT2_TAG"
echo "OPENRCT2_BRANCH: $OPENRCT2_BRANCH"
echo "OPENRCT2_VERSION: $OPENRCT2_VERSION"
echo "OPENRCT2_VERSION_EXTRA: $OPENRCT2_VERSION_EXTRA"
echo "OPENRCT2_BUILD: $OPENRCT2_BUILD"
echo "OPENRCT2_DESCRIBE: $OPENRCT2_DESCRIBE"
echo "OPENRCT2_PUSH: $OPENRCT2_PUSH"
echo "OPENRCT2_SHA1: $OPENRCT2_SHA1"
echo "OPENRCT2_SHA1_SHORT: $OPENRCT2_SHA1_SHORT"
echo "----------------------------------------------"
fi