mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-27 08:45:00 +01:00
127 lines
4.4 KiB
C++
127 lines
4.4 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2025 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "SignSetStyleAction.h"
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#include "../Context.h"
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#include "../Diagnostic.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../localisation/StringIds.h"
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#include "../ui/UiContext.h"
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#include "../windows/Intent.h"
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#include "../world/Banner.h"
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#include "../world/Scenery.h"
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#include "../world/tile_element/LargeSceneryElement.h"
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#include "../world/tile_element/WallElement.h"
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using namespace OpenRCT2;
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SignSetStyleAction::SignSetStyleAction(BannerIndex bannerIndex, uint8_t mainColour, uint8_t textColour, bool isLarge)
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: _bannerIndex(bannerIndex)
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, _mainColour(mainColour)
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, _textColour(textColour)
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, _isLarge(isLarge)
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{
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}
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void SignSetStyleAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("id", _bannerIndex);
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visitor.Visit("mainColour", _mainColour);
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visitor.Visit("textColour", _textColour);
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visitor.Visit("isLarge", _isLarge);
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}
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uint16_t SignSetStyleAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void SignSetStyleAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_bannerIndex) << DS_TAG(_mainColour) << DS_TAG(_textColour) << DS_TAG(_isLarge);
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}
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GameActions::Result SignSetStyleAction::Query() const
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{
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auto banner = GetBanner(_bannerIndex);
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if (banner == nullptr)
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{
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LOG_ERROR("Banner not found for bannerIndex %u", _bannerIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, kStringIdNone);
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}
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if (_isLarge)
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{
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TileElement* tileElement = BannerGetTileElement(_bannerIndex);
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if (tileElement == nullptr)
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{
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LOG_ERROR("Banner tile element not found for bannerIndex %u", _bannerIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, kStringIdNone);
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}
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if (tileElement->GetType() != TileElementType::LargeScenery)
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{
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LOG_ERROR(
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"Tile element has type %u, expected %d (LargeScenery)", tileElement->GetType(), TileElementType::LargeScenery);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, kStringIdNone);
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}
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}
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else
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{
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WallElement* wallElement = BannerGetScrollingWallTileElement(_bannerIndex);
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if (wallElement == nullptr)
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{
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LOG_ERROR("Wall element not found for bannerIndex", _bannerIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, kStringIdNone);
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}
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}
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return GameActions::Result();
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}
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GameActions::Result SignSetStyleAction::Execute() const
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{
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auto banner = GetBanner(_bannerIndex);
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if (banner == nullptr)
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{
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LOG_ERROR("Invalid banner id %u", _bannerIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, kStringIdNone);
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}
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CoordsXY coords = banner->position.ToCoordsXY();
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if (_isLarge)
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{
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TileElement* tileElement = BannerGetTileElement(_bannerIndex);
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if (!MapLargeScenerySignSetColour(
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{ coords, tileElement->GetBaseZ(), tileElement->GetDirection() },
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tileElement->AsLargeScenery()->GetSequenceIndex(), _mainColour, _textColour))
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{
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return GameActions::Result(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS, kStringIdNone);
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}
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}
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else
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{
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WallElement* wallElement = BannerGetScrollingWallTileElement(_bannerIndex);
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wallElement->SetPrimaryColour(_mainColour);
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wallElement->SetSecondaryColour(_textColour);
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MapInvalidateTile({ coords, wallElement->GetBaseZ(), wallElement->GetClearanceZ() });
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}
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auto intent = Intent(INTENT_ACTION_UPDATE_BANNER);
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intent.PutExtra(INTENT_EXTRA_BANNER_INDEX, _bannerIndex);
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ContextBroadcastIntent(&intent);
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return GameActions::Result();
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}
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