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Files
OpenRCT2/src/openrct2/actions/CustomAction.cpp
2024-12-31 20:30:04 +01:00

64 lines
1.6 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifdef ENABLE_SCRIPTING
#include "CustomAction.h"
#include "../Context.h"
#include "../scripting/ScriptEngine.h"
using namespace OpenRCT2;
CustomAction::CustomAction(const std::string& id, const std::string& json, const std::string& pluginName)
: _id(id)
, _json(json)
, _pluginName(pluginName)
{
}
std::string CustomAction::GetId() const
{
return _id;
}
std::string CustomAction::GetJson() const
{
return _json;
}
std::string CustomAction::GetPluginName() const
{
return _pluginName;
}
uint16_t CustomAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void CustomAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_id) << DS_TAG(_json);
}
GameActions::Result CustomAction::Query() const
{
auto& scriptingEngine = OpenRCT2::GetContext()->GetScriptEngine();
return scriptingEngine.QueryOrExecuteCustomGameAction(*this, false);
}
GameActions::Result CustomAction::Execute() const
{
auto& scriptingEngine = OpenRCT2::GetContext()->GetScriptEngine();
return scriptingEngine.QueryOrExecuteCustomGameAction(*this, true);
}
#endif