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Files
OpenRCT2/src/object.h
Robert Jordan ab942236d7 Added in-game object selection
New console commands:
- open (opens a window)
- windows (lists windows usable with open)
- load_object (loads the specified obj with the given filename)
- object_count (lists the number of objects in the scenary)
Console commands now have a usage variable.

Use: "open object_selection" for the object selection window.
Once the object selection window is closed, all objects will
automatically be researched whether or not they were already in the base
scenario.
The object selection window will close any other windows when selecting
an object to prevent a crash.
2015-05-23 14:56:54 -04:00

98 lines
3.1 KiB
C

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef _OBJECT_H_
#define _OBJECT_H_
#include "common.h"
// First 0xF of rct_object_entry->flags
typedef enum{
OBJECT_TYPE_RIDE,
OBJECT_TYPE_SMALL_SCENERY,
OBJECT_TYPE_LARGE_SCENERY,
OBJECT_TYPE_WALLS,
OBJECT_TYPE_BANNERS,
OBJECT_TYPE_PATHS,
OBJECT_TYPE_PATH_BITS,
OBJECT_TYPE_SCENERY_SETS,
OBJECT_TYPE_PARK_ENTRANCE,
OBJECT_TYPE_WATER,
OBJECT_TYPE_SCENARIO_TEXT
}OBJECT_TYPE;
/**
* Object entry structure.
* size: 0x10
*/
typedef struct {
uint32 flags;
char name[8];
uint32 checksum;
} rct_object_entry;
/**
* Object entry structure extended.
* size: 0x14
*/
typedef struct {
uint32 flags;
char name[8];
uint32 checksum;
uint32 chunk_size;
} rct_object_entry_extended;
extern int object_entry_group_counts[];
extern int object_entry_group_encoding[];
typedef struct {
uint8 **chunks;
rct_object_entry_extended *entries;
} rct_object_entry_group;
extern rct_object_entry_group object_entry_groups[];
int object_load_entry(const char *path, rct_object_entry *outEntry);
void object_list_load();
void set_load_objects_fail_reason();
int object_read_and_load_entries(FILE *file);
int object_load_packed(FILE *file);
void object_unload_all();
int check_object_entry(rct_object_entry *entry);
int object_load(int groupIndex, rct_object_entry *entry, int* chunk_size);
int object_load_file(int groupIndex, const rct_object_entry *entry, int* chunkSize, const rct_object_entry *installedObject);
void object_unload(int groupIndex, rct_object_entry_extended *entry);
int object_get_scenario_text(rct_object_entry *entry);
void object_free_scenario_text();
int object_get_length(rct_object_entry *entry);
int object_entry_compare(const rct_object_entry *a, const rct_object_entry *b);
int object_calculate_checksum(const rct_object_entry *entry, const char *data, int dataLength);
int object_paint(int type, int eax, int ebx, int ecx, int edx, int esi, int edi, int ebp);
rct_object_entry *object_get_next(rct_object_entry *entry);
int write_object_file(FILE *file, rct_object_entry* entry);
void reset_loaded_objects();
int find_object_in_entry_group(rct_object_entry* entry, uint8* entry_type, uint8* entry_index);
rct_object_entry *object_list_find(rct_object_entry *entry);
char *object_get_name(rct_object_entry *entry);
#endif