mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-25 15:54:31 +01:00
1070 lines
38 KiB
C++
1070 lines
38 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2018 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "TileInspector.h"
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#include "../Context.h"
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#include "../Game.h"
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#include "../common.h"
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#include "../core/Guard.hpp"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../ride/Station.h"
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#include "../ride/Track.h"
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#include "../windows/Intent.h"
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#include "../windows/tile_inspector.h"
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#include "Banner.h"
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#include "Footpath.h"
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#include "LargeScenery.h"
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#include "Map.h"
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#include "Park.h"
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#include "Scenery.h"
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#include "Surface.h"
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using namespace OpenRCT2;
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uint32_t windowTileInspectorTileX;
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uint32_t windowTileInspectorTileY;
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int32_t windowTileInspectorElementCount = 0;
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int32_t windowTileInspectorSelectedIndex;
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static bool map_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second)
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{
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TileElement* const firstElement = map_get_nth_element_at(x, y, first);
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TileElement* const secondElement = map_get_nth_element_at(x, y, second);
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if (firstElement == nullptr)
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{
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log_error("First element is out of range for the tile");
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return false;
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}
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if (secondElement == nullptr)
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{
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log_error("Second element is out of range for the tile");
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return false;
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}
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if (firstElement == secondElement)
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{
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log_error("Can't swap the element with itself");
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return false;
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}
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// Swap their memory
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TileElement temp = *firstElement;
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*firstElement = *secondElement;
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*secondElement = temp;
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// Swap the 'last map element for tile' flag if either one of them was last
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if ((firstElement)->IsLastForTile() || (secondElement)->IsLastForTile())
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{
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firstElement->flags ^= TILE_ELEMENT_FLAG_LAST_TILE;
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secondElement->flags ^= TILE_ELEMENT_FLAG_LAST_TILE;
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}
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return true;
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}
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/**
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* Inserts a corrupt element under a given element on a given tile
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* @param x The x coordinate of the tile
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* @param y The y coordinate of the tile
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* @param elementIndex The nth element on this tile
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* Returns 0 on success, MONEY_UNDEFINED otherwise.
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*/
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int32_t tile_inspector_insert_corrupt_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags)
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{
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// Make sure there is enough space for the new element
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if (!map_check_free_elements_and_reorganise(1))
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return MONEY32_UNDEFINED;
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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// Create new corrupt element
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TileElement* corruptElement = tile_element_insert(x, y, -1, 0); // Ugly hack: -1 guarantees this to be placed first
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if (corruptElement == nullptr)
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{
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log_warning("Failed to insert corrupt element.");
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return MONEY32_UNDEFINED;
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}
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corruptElement->SetType(TILE_ELEMENT_TYPE_CORRUPT);
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// Set the base height to be the same as the selected element
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TileElement* const selectedElement = map_get_nth_element_at(x, y, elementIndex + 1);
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if (!selectedElement)
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{
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return MONEY32_UNDEFINED;
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}
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corruptElement->base_height = corruptElement->clearance_height = selectedElement->base_height;
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// Move the corrupt element up until the selected list item is reached
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// this way it's placed under the selected element, even when there are multiple elements with the same base height
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for (int16_t i = 0; i < elementIndex; i++)
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{
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if (!map_swap_elements_at(x, y, i, i + 1))
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{
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// don't return error here, we've already inserted an element
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// and moved it as far as we could, the only sensible thing left
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// to do is to invalidate the window.
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break;
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}
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}
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map_invalidate_tile_full(x << 5, y << 5);
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// Update the tile inspector's list for everyone who has the tile selected
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rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
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if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
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&& (uint32_t)y == windowTileInspectorTileY)
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{
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windowTileInspectorElementCount++;
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// Keep other elements (that are not being hidden) selected
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if (windowTileInspectorSelectedIndex > elementIndex)
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{
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windowTileInspectorSelectedIndex++;
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}
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window_invalidate(tileInspectorWindow);
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}
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}
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// Nothing went wrong
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return 0;
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}
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/**
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* Forcefully removes an element for a given tile
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* @param x The x coordinate of the tile
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* @param y The y coordinate of the tile
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* @param elementIndex The nth element on this tile
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*/
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int32_t tile_inspector_remove_element_at(int32_t x, int32_t y, int16_t elementIndex, int32_t flags)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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// Forcefully remove the element
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TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
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if (!tileElement)
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{
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return MONEY32_UNDEFINED;
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}
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tile_element_remove(tileElement);
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map_invalidate_tile_full(x << 5, y << 5);
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// Update the window
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rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
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if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
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&& (uint32_t)y == windowTileInspectorTileY)
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{
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windowTileInspectorElementCount--;
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if (windowTileInspectorSelectedIndex > elementIndex)
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{
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windowTileInspectorSelectedIndex--;
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}
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else if (windowTileInspectorSelectedIndex == elementIndex)
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{
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windowTileInspectorSelectedIndex = -1;
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}
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window_invalidate(tileInspectorWindow);
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}
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}
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return 0;
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}
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int32_t tile_inspector_swap_elements_at(int32_t x, int32_t y, int16_t first, int16_t second, int32_t flags)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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if (!map_swap_elements_at(x, y, first, second))
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{
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return MONEY32_UNDEFINED;
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}
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map_invalidate_tile_full(x << 5, y << 5);
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// Update the window
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rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
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if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
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&& (uint32_t)y == windowTileInspectorTileY)
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{
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// If one of them was selected, update selected list item
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if (windowTileInspectorSelectedIndex == first)
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windowTileInspectorSelectedIndex = second;
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else if (windowTileInspectorSelectedIndex == second)
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windowTileInspectorSelectedIndex = first;
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window_invalidate(tileInspectorWindow);
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}
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}
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return 0;
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}
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int32_t tile_inspector_rotate_element_at(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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uint8_t newRotation, pathEdges, pathCorners;
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TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
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if (!tileElement)
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{
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return MONEY32_UNDEFINED;
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}
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switch (tileElement->GetType())
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{
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case TILE_ELEMENT_TYPE_PATH:
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if (tileElement->AsPath()->IsSloped())
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{
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newRotation = (tileElement->AsPath()->GetSlopeDirection() + 1) & TILE_ELEMENT_DIRECTION_MASK;
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tileElement->AsPath()->SetSlopeDirection(newRotation);
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}
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pathEdges = tileElement->AsPath()->GetEdges();
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pathCorners = tileElement->AsPath()->GetCorners();
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tileElement->AsPath()->SetEdges((pathEdges << 1) | (pathEdges >> 3));
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tileElement->AsPath()->SetCorners((pathCorners << 1) | (pathCorners >> 3));
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break;
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case TILE_ELEMENT_TYPE_ENTRANCE:
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{
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// Update element rotation
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newRotation = tileElement->GetDirectionWithOffset(1);
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tileElement->SetDirection(newRotation);
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// Update ride's known entrance/exit rotation
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Ride* ride = get_ride(tileElement->AsEntrance()->GetRideIndex());
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uint8_t stationIndex = tileElement->AsEntrance()->GetStationIndex();
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auto entrance = ride_get_entrance_location(ride, stationIndex);
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auto exit = ride_get_exit_location(ride, stationIndex);
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uint8_t entranceType = tileElement->AsEntrance()->GetEntranceType();
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uint8_t z = tileElement->base_height;
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// Make sure this is the correct entrance or exit
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if (entranceType == ENTRANCE_TYPE_RIDE_ENTRANCE && entrance.x == x && entrance.y == y && entrance.z == z)
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{
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ride_set_entrance_location(ride, stationIndex, { entrance.x, entrance.y, entrance.z, newRotation });
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}
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else if (entranceType == ENTRANCE_TYPE_RIDE_EXIT && exit.x == x && exit.y == y && exit.z == z)
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{
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ride_set_exit_location(ride, stationIndex, { exit.x, exit.y, exit.z, newRotation });
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}
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break;
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}
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case TILE_ELEMENT_TYPE_TRACK:
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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case TILE_ELEMENT_TYPE_WALL:
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newRotation = tileElement->GetDirectionWithOffset(1);
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tileElement->SetDirection(newRotation);
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break;
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case TILE_ELEMENT_TYPE_BANNER:
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{
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uint8_t unblockedEdges = tileElement->AsBanner()->GetAllowedEdges();
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unblockedEdges = (unblockedEdges << 1 | unblockedEdges >> 3) & 0xF;
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tileElement->AsBanner()->SetAllowedEdges(unblockedEdges);
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tileElement->AsBanner()->SetPosition((tileElement->AsBanner()->GetPosition() + 1) & 3);
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break;
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}
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}
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map_invalidate_tile_full(x << 5, y << 5);
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if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
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{
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window_invalidate_by_class(WC_TILE_INSPECTOR);
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}
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}
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return 0;
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}
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int32_t tile_inspector_paste_element_at(int32_t x, int32_t y, TileElement element, int32_t flags)
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{
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// Make sure there is enough space for the new element
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if (!map_check_free_elements_and_reorganise(1))
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{
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return MONEY32_UNDEFINED;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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// Check if the element to be pasted refers to a banner index
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BannerIndex bannerIndex = tile_element_get_banner_index(&element);
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if (bannerIndex != BANNER_INDEX_NULL)
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{
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// The element to be pasted refers to a banner index - make a copy of it
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BannerIndex newBannerIndex = create_new_banner(flags);
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if (newBannerIndex == BANNER_INDEX_NULL)
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{
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return MONEY32_UNDEFINED;
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}
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rct_banner& newBanner = gBanners[newBannerIndex];
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newBanner = gBanners[bannerIndex];
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newBanner.x = x;
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newBanner.y = y;
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// Use the new banner index
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tile_element_set_banner_index(&element, newBannerIndex);
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// Duplicate user string if needed
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rct_string_id stringIdx = newBanner.string_idx;
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if (is_user_string_id(stringIdx))
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{
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utf8 buffer[USER_STRING_MAX_LENGTH];
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format_string(buffer, USER_STRING_MAX_LENGTH, stringIdx, nullptr);
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rct_string_id newStringIdx = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, buffer);
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if (newStringIdx == 0)
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{
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return MONEY32_UNDEFINED;
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}
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gBanners[newBannerIndex].string_idx = newStringIdx;
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}
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}
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TileElement* const pastedElement = tile_element_insert(x, y, element.base_height, 0);
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bool lastForTile = pastedElement->IsLastForTile();
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*pastedElement = element;
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pastedElement->flags &= ~TILE_ELEMENT_FLAG_LAST_TILE;
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if (lastForTile)
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{
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pastedElement->flags |= TILE_ELEMENT_FLAG_LAST_TILE;
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}
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map_invalidate_tile_full(x << 5, y << 5);
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rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
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if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
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&& (uint32_t)y == windowTileInspectorTileY)
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{
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windowTileInspectorElementCount++;
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// Select new element if there was none selected already
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int16_t newIndex = (int16_t)(pastedElement - map_get_first_element_at(x, y));
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if (windowTileInspectorSelectedIndex == -1)
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windowTileInspectorSelectedIndex = newIndex;
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else if (windowTileInspectorSelectedIndex >= newIndex)
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windowTileInspectorSelectedIndex++;
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window_invalidate(tileInspectorWindow);
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}
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}
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return 0;
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}
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int32_t tile_inspector_sort_elements_at(int32_t x, int32_t y, int32_t flags)
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{
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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const TileElement* const firstElement = map_get_first_element_at(x, y);
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// Count elements on tile
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int32_t numElement = 0;
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const TileElement* elementIterator = firstElement;
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do
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{
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numElement++;
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} while (!(elementIterator++)->IsLastForTile());
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// Bubble sort
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for (int32_t loopStart = 1; loopStart < numElement; loopStart++)
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{
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int32_t currentId = loopStart;
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const TileElement* currentElement = firstElement + currentId;
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const TileElement* otherElement = currentElement - 1;
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// While current element's base height is lower, or (when their baseheight is the same) the other map element's
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// clearance height is lower...
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while (currentId > 0
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&& (otherElement->base_height > currentElement->base_height
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|| (otherElement->base_height == currentElement->base_height
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&& otherElement->clearance_height > currentElement->clearance_height)))
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{
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if (!map_swap_elements_at(x, y, currentId - 1, currentId))
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{
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// don't return error here, we've already ran some actions
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// and moved things as far as we could, the only sensible
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// thing left to do is to invalidate the window.
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loopStart = numElement;
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break;
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}
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currentId--;
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currentElement--;
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otherElement--;
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}
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}
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map_invalidate_tile_full(x << 5, y << 5);
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// Deselect tile for clients who had it selected
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rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
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if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
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&& (uint32_t)y == windowTileInspectorTileY)
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{
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windowTileInspectorSelectedIndex = -1;
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window_invalidate(tileInspectorWindow);
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}
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}
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return 0;
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}
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int32_t tile_inspector_any_base_height_offset(int32_t x, int32_t y, int16_t elementIndex, int8_t heightOffset, int32_t flags)
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{
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TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
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if (tileElement == nullptr)
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return MONEY32_UNDEFINED;
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int16_t newBaseHeight = (int16_t)tileElement->base_height + heightOffset;
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int16_t newClearanceHeight = (int16_t)tileElement->clearance_height + heightOffset;
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if (newBaseHeight < 0 || newBaseHeight > 0xff || newClearanceHeight < 0 || newClearanceHeight > 0xff)
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{
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return MONEY32_UNDEFINED;
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE)
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{
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uint8_t entranceType = tileElement->AsEntrance()->GetEntranceType();
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if (entranceType != ENTRANCE_TYPE_PARK_ENTRANCE)
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{
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// Update the ride's known entrance or exit height
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Ride* ride = get_ride(tileElement->AsEntrance()->GetRideIndex());
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uint8_t entranceIndex = tileElement->AsEntrance()->GetStationIndex();
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auto entrance = ride_get_entrance_location(ride, entranceIndex);
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auto exit = ride_get_exit_location(ride, entranceIndex);
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uint8_t z = tileElement->base_height;
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// Make sure this is the correct entrance or exit
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if (entranceType == ENTRANCE_TYPE_RIDE_ENTRANCE && entrance.x == x && entrance.y == y && entrance.z == z)
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ride_set_entrance_location(
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ride, entranceIndex, { entrance.x, entrance.y, z + heightOffset, entrance.direction });
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else if (entranceType == ENTRANCE_TYPE_RIDE_EXIT && exit.x == x && exit.y == y && exit.z == z)
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ride_set_exit_location(ride, entranceIndex, { exit.x, exit.y, z + heightOffset, exit.direction });
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}
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}
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tileElement->base_height += heightOffset;
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tileElement->clearance_height += heightOffset;
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map_invalidate_tile_full(x << 5, y << 5);
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rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
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if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
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&& (uint32_t)y == windowTileInspectorTileY)
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{
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window_invalidate(tileInspectorWindow);
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}
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}
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return 0;
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}
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int32_t tile_inspector_surface_show_park_fences(int32_t x, int32_t y, bool showFences, int32_t flags)
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{
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TileElement* const surfaceelement = map_get_surface_element_at(x, y);
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// No surface element on tile
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if (surfaceelement == nullptr)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
if (!showFences)
|
|
surfaceelement->AsSurface()->SetParkFences(0);
|
|
else
|
|
update_park_fences({ x << 5, y << 5 });
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_surface_toggle_corner(int32_t x, int32_t y, int32_t cornerIndex, int32_t flags)
|
|
{
|
|
TileElement* const surfaceElement = map_get_surface_element_at(x, y);
|
|
|
|
// No surface element on tile
|
|
if (surfaceElement == nullptr)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
const uint8_t originalSlope = surfaceElement->AsSurface()->GetSlope();
|
|
const bool diagonal = (originalSlope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) >> 4;
|
|
|
|
uint8_t newSlope = surfaceElement->AsSurface()->GetSlope() ^ (1 << cornerIndex);
|
|
surfaceElement->AsSurface()->SetSlope(newSlope);
|
|
if (surfaceElement->AsSurface()->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
surfaceElement->clearance_height = surfaceElement->base_height + 2;
|
|
}
|
|
else
|
|
{
|
|
surfaceElement->clearance_height = surfaceElement->base_height;
|
|
}
|
|
|
|
// All corners are raised
|
|
if ((surfaceElement->AsSurface()->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP) == TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
uint8_t slope = TILE_ELEMENT_SLOPE_FLAT;
|
|
|
|
if (diagonal)
|
|
{
|
|
switch (originalSlope & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
case TILE_ELEMENT_SLOPE_S_CORNER_DN:
|
|
slope |= TILE_ELEMENT_SLOPE_N_CORNER_UP;
|
|
break;
|
|
case TILE_ELEMENT_SLOPE_W_CORNER_DN:
|
|
slope |= TILE_ELEMENT_SLOPE_E_CORNER_UP;
|
|
break;
|
|
case TILE_ELEMENT_SLOPE_N_CORNER_DN:
|
|
slope |= TILE_ELEMENT_SLOPE_S_CORNER_UP;
|
|
break;
|
|
case TILE_ELEMENT_SLOPE_E_CORNER_DN:
|
|
slope |= TILE_ELEMENT_SLOPE_W_CORNER_UP;
|
|
break;
|
|
}
|
|
}
|
|
surfaceElement->AsSurface()->SetSlope(slope);
|
|
|
|
// Update base and clearance heights
|
|
surfaceElement->base_height += 2;
|
|
surfaceElement->clearance_height = surfaceElement->base_height + (diagonal ? 2 : 0);
|
|
}
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_surface_toggle_diagonal(int32_t x, int32_t y, int32_t flags)
|
|
{
|
|
TileElement* const surfaceElement = map_get_surface_element_at(x, y);
|
|
|
|
// No surface element on tile
|
|
if (surfaceElement == nullptr)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
uint8_t newSlope = surfaceElement->AsSurface()->GetSlope() ^ TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT;
|
|
surfaceElement->AsSurface()->SetSlope(newSlope);
|
|
if (surfaceElement->AsSurface()->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)
|
|
{
|
|
surfaceElement->clearance_height = surfaceElement->base_height + 4;
|
|
}
|
|
else if (surfaceElement->AsSurface()->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP)
|
|
{
|
|
surfaceElement->clearance_height = surfaceElement->base_height + 2;
|
|
}
|
|
else
|
|
{
|
|
surfaceElement->clearance_height = surfaceElement->base_height;
|
|
}
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_path_set_sloped(int32_t x, int32_t y, int32_t elementIndex, bool sloped, int32_t flags)
|
|
{
|
|
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
pathElement->AsPath()->SetSloped(sloped);
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_path_toggle_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags)
|
|
{
|
|
TileElement* const pathElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (pathElement == nullptr || pathElement->GetType() != TILE_ELEMENT_TYPE_PATH)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
uint8_t newEdges = pathElement->AsPath()->GetEdgesAndCorners() ^ (1 << edgeIndex);
|
|
pathElement->AsPath()->SetEdgesAndCorners(newEdges);
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_entrance_make_usable(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
|
|
{
|
|
TileElement* const entranceElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (entranceElement == nullptr || entranceElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
Ride* ride = get_ride(entranceElement->AsEntrance()->GetRideIndex());
|
|
|
|
if (ride == nullptr)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
uint8_t stationIndex = entranceElement->AsEntrance()->GetStationIndex();
|
|
|
|
switch (entranceElement->AsEntrance()->GetEntranceType())
|
|
{
|
|
case ENTRANCE_TYPE_RIDE_ENTRANCE:
|
|
ride_set_entrance_location(
|
|
ride, stationIndex, { x, y, entranceElement->base_height, (uint8_t)entranceElement->GetDirection() });
|
|
break;
|
|
case ENTRANCE_TYPE_RIDE_EXIT:
|
|
ride_set_exit_location(
|
|
ride, stationIndex, { x, y, entranceElement->base_height, (uint8_t)entranceElement->GetDirection() });
|
|
break;
|
|
}
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_wall_set_slope(int32_t x, int32_t y, int32_t elementIndex, int32_t slopeValue, int32_t flags)
|
|
{
|
|
TileElement* const wallElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (wallElement == nullptr || wallElement->GetType() != TILE_ELEMENT_TYPE_WALL)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
// Set new slope value
|
|
wallElement->AsWall()->SetSlope(slopeValue);
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
|
|
rct_window* const tileInspectorWindow = window_find_by_class(WC_TILE_INSPECTOR);
|
|
if (tileInspectorWindow != nullptr && (uint32_t)x == windowTileInspectorTileX
|
|
&& (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate(tileInspectorWindow);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Changes the height of all track elements that belong to the same track piece
|
|
// Broxzier: Copied from track_remove and stripped of unneeded code, but I think this should be smaller
|
|
int32_t tile_inspector_track_base_height_offset(int32_t x, int32_t y, int32_t elementIndex, int8_t offset, int32_t flags)
|
|
{
|
|
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (offset == 0)
|
|
return 0;
|
|
|
|
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
uint8_t type = trackElement->AsTrack()->GetTrackType();
|
|
int16_t originX = x << 5;
|
|
int16_t originY = y << 5;
|
|
int16_t originZ = trackElement->base_height * 8;
|
|
uint8_t rotation = trackElement->GetDirection();
|
|
ride_id_t rideIndex = trackElement->AsTrack()->GetRideIndex();
|
|
Ride* ride = get_ride(rideIndex);
|
|
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
|
|
trackBlock += trackElement->AsTrack()->GetSequenceIndex();
|
|
|
|
uint8_t originDirection = trackElement->GetDirection();
|
|
switch (originDirection)
|
|
{
|
|
case 0:
|
|
originX -= trackBlock->x;
|
|
originY -= trackBlock->y;
|
|
break;
|
|
case 1:
|
|
originX -= trackBlock->y;
|
|
originY += trackBlock->x;
|
|
break;
|
|
case 2:
|
|
originX += trackBlock->x;
|
|
originY += trackBlock->y;
|
|
break;
|
|
case 3:
|
|
originX += trackBlock->y;
|
|
originY -= trackBlock->x;
|
|
break;
|
|
}
|
|
|
|
originZ -= trackBlock->z;
|
|
|
|
trackBlock = get_track_def_from_ride(ride, type);
|
|
for (; trackBlock->index != 255; trackBlock++)
|
|
{
|
|
int16_t elemX = originX, elemY = originY, elemZ = originZ;
|
|
|
|
switch (originDirection)
|
|
{
|
|
case 0:
|
|
elemX += trackBlock->x;
|
|
elemY += trackBlock->y;
|
|
break;
|
|
case 1:
|
|
elemX += trackBlock->y;
|
|
elemY -= trackBlock->x;
|
|
break;
|
|
case 2:
|
|
elemX -= trackBlock->x;
|
|
elemY -= trackBlock->y;
|
|
break;
|
|
case 3:
|
|
elemX -= trackBlock->y;
|
|
elemY += trackBlock->x;
|
|
break;
|
|
}
|
|
|
|
elemZ += trackBlock->z;
|
|
|
|
map_invalidate_tile_full(elemX, elemY);
|
|
|
|
bool found = false;
|
|
TileElement* tileElement = map_get_first_element_at(elemX >> 5, elemY >> 5);
|
|
do
|
|
{
|
|
if (tileElement->base_height != elemZ / 8)
|
|
continue;
|
|
|
|
if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
|
|
continue;
|
|
|
|
if (tileElement->GetDirection() != rotation)
|
|
continue;
|
|
|
|
if (tileElement->AsTrack()->GetSequenceIndex() != trackBlock->index)
|
|
continue;
|
|
|
|
if (tileElement->AsTrack()->GetTrackType() != type)
|
|
continue;
|
|
|
|
found = true;
|
|
break;
|
|
} while (!(tileElement++)->IsLastForTile());
|
|
|
|
if (!found)
|
|
{
|
|
log_error("Track map element part not found!");
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
|
|
// you decrease the map size.
|
|
openrct2_assert(
|
|
map_get_surface_element_at({ elemX, elemY }) != nullptr, "No surface at %d,%d", elemX >> 5, elemY >> 5);
|
|
|
|
// Keep?
|
|
// invalidate_test_results(ride);
|
|
|
|
tileElement->base_height += offset;
|
|
tileElement->clearance_height += offset;
|
|
}
|
|
}
|
|
|
|
// TODO: Only invalidate when one of the affected tiles is selected
|
|
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Sets chainlift, optionally for an entire track block
|
|
// Broxzier: Basically a copy of the above function, with just two different lines... should probably be combined somehow
|
|
int32_t tile_inspector_track_set_chain(
|
|
int32_t x, int32_t y, int32_t elementIndex, bool entireTrackBlock, bool setChain, int32_t flags)
|
|
{
|
|
TileElement* const trackElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (trackElement == nullptr || trackElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
if (!entireTrackBlock)
|
|
{
|
|
// Set chain for only the selected piece
|
|
if (trackElement->AsTrack()->HasChain() != setChain)
|
|
{
|
|
trackElement->AsTrack()->SetHasChain(setChain);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint8_t type = trackElement->AsTrack()->GetTrackType();
|
|
int16_t originX = x << 5;
|
|
int16_t originY = y << 5;
|
|
int16_t originZ = trackElement->base_height * 8;
|
|
uint8_t rotation = trackElement->GetDirection();
|
|
ride_id_t rideIndex = trackElement->AsTrack()->GetRideIndex();
|
|
Ride* ride = get_ride(rideIndex);
|
|
const rct_preview_track* trackBlock = get_track_def_from_ride(ride, type);
|
|
trackBlock += trackElement->AsTrack()->GetSequenceIndex();
|
|
|
|
uint8_t originDirection = trackElement->GetDirection();
|
|
switch (originDirection)
|
|
{
|
|
case 0:
|
|
originX -= trackBlock->x;
|
|
originY -= trackBlock->y;
|
|
break;
|
|
case 1:
|
|
originX -= trackBlock->y;
|
|
originY += trackBlock->x;
|
|
break;
|
|
case 2:
|
|
originX += trackBlock->x;
|
|
originY += trackBlock->y;
|
|
break;
|
|
case 3:
|
|
originX += trackBlock->y;
|
|
originY -= trackBlock->x;
|
|
break;
|
|
}
|
|
|
|
originZ -= trackBlock->z;
|
|
|
|
trackBlock = get_track_def_from_ride(ride, type);
|
|
for (; trackBlock->index != 255; trackBlock++)
|
|
{
|
|
int16_t elemX = originX, elemY = originY, elemZ = originZ;
|
|
|
|
switch (originDirection)
|
|
{
|
|
case 0:
|
|
elemX += trackBlock->x;
|
|
elemY += trackBlock->y;
|
|
break;
|
|
case 1:
|
|
elemX += trackBlock->y;
|
|
elemY -= trackBlock->x;
|
|
break;
|
|
case 2:
|
|
elemX -= trackBlock->x;
|
|
elemY -= trackBlock->y;
|
|
break;
|
|
case 3:
|
|
elemX -= trackBlock->y;
|
|
elemY += trackBlock->x;
|
|
break;
|
|
}
|
|
|
|
elemZ += trackBlock->z;
|
|
|
|
map_invalidate_tile_full(elemX, elemY);
|
|
|
|
bool found = false;
|
|
TileElement* tileElement = map_get_first_element_at(elemX >> 5, elemY >> 5);
|
|
do
|
|
{
|
|
if (tileElement->base_height != elemZ / 8)
|
|
continue;
|
|
|
|
if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK)
|
|
continue;
|
|
|
|
if (tileElement->GetDirection() != rotation)
|
|
continue;
|
|
|
|
if (tileElement->AsTrack()->GetSequenceIndex() != trackBlock->index)
|
|
continue;
|
|
|
|
if (tileElement->AsTrack()->GetTrackType() != type)
|
|
continue;
|
|
|
|
found = true;
|
|
break;
|
|
} while (!(tileElement++)->IsLastForTile());
|
|
|
|
if (!found)
|
|
{
|
|
log_error("Track map element part not found!");
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when
|
|
// you decrease the map size.
|
|
openrct2_assert(
|
|
map_get_surface_element_at({ elemX, elemY }) != nullptr, "No surface at %d,%d", elemX >> 5, elemY >> 5);
|
|
|
|
// Keep?
|
|
// invalidate_test_results(ride);
|
|
|
|
if (tileElement->AsTrack()->HasChain() != setChain)
|
|
{
|
|
tileElement->AsTrack()->SetHasChain(setChain);
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO: Only invalidate when one of the affected tiles is selected
|
|
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_scenery_set_quarter_location(
|
|
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags)
|
|
{
|
|
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (tileElement == nullptr || tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
// Set quadrant index
|
|
tileElement->AsSmallScenery()->SetSceneryQuadrant(quarterIndex);
|
|
|
|
// Update collision
|
|
tileElement->flags &= 0xF0;
|
|
tileElement->flags |= 1 << ((quarterIndex + 2) & 3);
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_scenery_set_quarter_collision(
|
|
int32_t x, int32_t y, int32_t elementIndex, int32_t quarterIndex, int32_t flags)
|
|
{
|
|
TileElement* const tileElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (tileElement == nullptr || tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
tileElement->flags ^= 1 << quarterIndex;
|
|
|
|
map_invalidate_tile_full(x << 5, y << 5);
|
|
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_banner_toggle_blocking_edge(int32_t x, int32_t y, int32_t elementIndex, int32_t edgeIndex, int32_t flags)
|
|
{
|
|
TileElement* const bannerElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (bannerElement == nullptr || bannerElement->GetType() != TILE_ELEMENT_TYPE_BANNER)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
uint8_t edges = bannerElement->AsBanner()->GetAllowedEdges();
|
|
edges ^= (1 << edgeIndex);
|
|
bannerElement->AsBanner()->SetAllowedEdges(edges);
|
|
|
|
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t tile_inspector_corrupt_clamp(int32_t x, int32_t y, int32_t elementIndex, int32_t flags)
|
|
{
|
|
TileElement* const corruptElement = map_get_nth_element_at(x, y, elementIndex);
|
|
|
|
if (corruptElement == nullptr || corruptElement->GetType() != TILE_ELEMENT_TYPE_CORRUPT)
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (corruptElement->IsLastForTile())
|
|
return MONEY32_UNDEFINED;
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
TileElement* const nextElement = corruptElement + 1;
|
|
corruptElement->base_height = corruptElement->clearance_height = nextElement->base_height;
|
|
|
|
if ((uint32_t)x == windowTileInspectorTileX && (uint32_t)y == windowTileInspectorTileY)
|
|
{
|
|
window_invalidate_by_class(WC_TILE_INSPECTOR);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|