mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-29 09:44:52 +01:00
* Put all of TitleSequenceManager into the same namespace * Move RideConstructionState into the OpenRCT2 namespace * Adopt existing namespaces into OpenRCT2 namespace This adds `using namespace OpenRCT2` to compilation units where appropriate, as a means to get the codebase to compile until these units have been placed in a namespace of their own.
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*****************************************************************************
|
|
* Copyright (c) 2014-2024 OpenRCT2 developers
|
|
*
|
|
* For a complete list of all authors, please refer to contributors.md
|
|
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
|
*
|
|
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
|
*****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "GameAction.h"
|
|
|
|
enum class ModifyGroupType : uint8_t
|
|
{
|
|
AddGroup,
|
|
RemoveGroup,
|
|
SetPermissions,
|
|
SetName,
|
|
SetDefault,
|
|
Count
|
|
};
|
|
|
|
enum class PermissionState : uint8_t
|
|
{
|
|
Toggle,
|
|
SetAll,
|
|
ClearAll,
|
|
Count
|
|
};
|
|
|
|
class NetworkModifyGroupAction final : public GameActionBase<GameCommand::ModifyGroups>
|
|
{
|
|
private:
|
|
ModifyGroupType _type{ ModifyGroupType::Count };
|
|
uint8_t _groupId{ std::numeric_limits<uint8_t>::max() };
|
|
std::string _name;
|
|
uint32_t _permissionIndex{ std::numeric_limits<uint32_t>::max() };
|
|
PermissionState _permissionState{ PermissionState::Count };
|
|
|
|
public:
|
|
NetworkModifyGroupAction() = default;
|
|
NetworkModifyGroupAction(
|
|
ModifyGroupType type, uint8_t groupId = std::numeric_limits<uint8_t>::max(), const std::string name = "",
|
|
uint32_t permissionIndex = 0, PermissionState permissionState = PermissionState::Count);
|
|
|
|
void AcceptParameters(GameActionParameterVisitor& visitor) override;
|
|
|
|
uint16_t GetActionFlags() const override;
|
|
|
|
void Serialise(DataSerialiser& stream) override;
|
|
OpenRCT2::GameActions::Result Query() const override;
|
|
OpenRCT2::GameActions::Result Execute() const override;
|
|
};
|